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Hey 👋 Just joined the site and joined the discord recently. I did a test match with another community member. Is there anything else I need to do in order to be confirmed as a coach?
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Richter joined the community
- Yesterday
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nummelin joined the community
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@AdamCatalystthank you! :-)
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NHL 2024 ['94] by JKline3 and von Ozbourne
AdamCatalyst replied to von Ozbourne's topic in Genesis Roms
Looking forward to spotting them! -
Hey folks, new update is live! This is a roster and lines update for every single team, covering everything through the trade deadline. I hope you enjoy.
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I use Fusion and had the problem.
- 19 replies
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- triple play
- updated game
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Awesome @von Ozbourne! Thank you so much for all of your hard work! 😊
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NHL 2024 ['94] by JKline3 and von Ozbourne
von Ozbourne replied to von Ozbourne's topic in Genesis Roms
Sorry for the delay in updating folks, but you know, sometimes life doesn't accommodate for the number of roster moves that NHL GM's decide to push through. Also intended on this being version 3, but that trade deadline really snuck up on us while we were working adjusting the rosters and player stats. So now that the dust has settled, he's our Trade Deadline Edition. Changes for this version: Roster updates as of 17 Mar 2024 All player attributes have been adjusted to reflect performances through to the All-Star break Rosters are re-alphabetized and many player photos have been touched up A few small graphical changes, some of which I don't remember and most probably went unnoted by all but weirdos like me anyway Update in the original post as well. Hope you enjoy. NHL 2024 - Retro 94 x 30th Edition v2.1.bin -
Not sure which way emulator your using. I've used some emulators that it works with as well. It's major issue is the battery that caused most of the errors. The biggest work around was retro arch. Might be an issue I have to look into. Sorry I've haven't been able to respond recently. Been swamped with work.
- 19 replies
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- triple play
- updated game
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This forum SUCKS!!! No one answers a damn thing. MORONS!!!!!
- 19 replies
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- triple play
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- Last week
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Wow, what an experience this was! I haven't been to a live NHL94 tournament since 2 of these ago. And this one was much better than even that one was. The setup and the people were TOP NOTCH. Thanks Trojan and Leif for doing all you did. Thanks to everyone who helped! And SEGA for being sega. (And EA for saving me :) )
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Sunnyle joined the community
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NHL94user changed their profile photo
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lol yes!!
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NHL 2024 ['94] by JKline3 and von Ozbourne
PuckFace88 replied to von Ozbourne's topic in Genesis Roms
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Okay my Red Wings are really messing things up here. I’m really Worried we might not make playoffs now. Wish we would’ve gotten a good defenseman at the trade deadline as our defense just sucks. Oh and our coach uncle fester Lalonde has to go too.
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This is hardcore man. Great stuff.
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3arth changed their profile photo
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Hey Everyone, I'm running a league using my 3v3 ROM(3 skaters per team) for SNES. It will most likely be one division and everyone plays each other 1 home/1 away. Penalties will be on, except offsides. Penalties will be 1-minute instead of 2-minutes (thanks to @McMarkis) with manual goalies and 5-minute periods. All skaters, including defensemen, are selectable at LW-C-RW. Since there are technically no defense positions, d-control will not work. Let me know if you're interested. Draft will most likely be next week(week of 3/17) and will be based on reverse ELO. The default lines are below but they can all be edited: Confirmed coaches: @kidswasted @koke_45 @Mooney @McMarkis @Stantonator @dcicon5148 @noodles @Bob Kudelski @om94 @annatar @Tickenest @jenhanios @TheWiz84 @Triple A @dangler @niuhuskie224 @TheProfessor pond_hockey_nhl94_1min.smc
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@smozoma and I are excited to bring back another King of 94 tournament! Join us for King of 94 - 9 - NHL '94 Tournament, September 28, 2024, for Sega Genesis and September 29, 2024, for Super Nintendo. Attention New and Casual players: We recognize many who love this game and play with different settings so we are bringing back the Auto Goalie tournament! Plus there will be 2v2 on Saturday night! A Big thank you to @INDIO who helped revamp the kingof94.com website and give it a fresh look! You can find all tournament details, rules, format, world rankings and past tournament write-ups there! Registration will open on August 1st. There's an open on the Eventbrite page to set a reminder so you don't forget! -> https://www.eventbrite.ca/e/king-of-94-ix-nhl-94-tournament-registration-829551299267?aff=oddtdtcreator More details are found here in this video ->
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How To: Disable/Reduce Puck Hitting Goal Posts [SNES]
McMarkis replied to McMarkis's topic in How-To & Reference
Unfortunately no, this logic happens after the game has decided the puck is going in the net. I still have to find the code for shooting and goalie save logic. But anything that was going to hit the post will now be a goal. -
How To: Disable/Reduce Puck Hitting Goal Posts [SNES]
kidswasted replied to McMarkis's topic in How-To & Reference
This is incredible. I wonder if slapshots will be more successful now. -
Disable / Reduce frequency of the puck hitting the posts Problem: Reduce the Insane amount of times the puck hits the post in SNES. Solution: There are a few things you can do: Remove the check to see if the puck hits the cross bar or post, this results in a goal when it normally would hit the post. Keep the check but make the cross bar height higher and or the side posts further out. Keep the Crossbar check but skip the posts check. This would probably be the best balance if you still want some posts in the game. Technical Details: The code below is executed when the puck is about to go into the net. As mentioned above there are a few hacks you can apply. Code: Hijacking the code at this location; we can jump to the goal logic (jmpToGoalLogic) and skip all the post checks. (Always a goal, no post) Changing this value from #$000D to a larger hex value (000F) will make the crossbar height higher (Not visually just in code) Changing this value from #$0012 to a larger hex value (0014) should make one side of the net wider (Not visually just in code) Changing this value from #$FFEF to a smaller hex value (FFEB) should make the other side of the net wider (Not visually just in code) New Code: I simply chose option 1; to skip all the logic that checks if the post was hit, and always jump to the Goal Logic. I have included that patch in the tool and the Hex example below. Download the patch tool to create your own ROM or patch an existing ROM. https://github.com/Mhopkinsinc/NHL94SNESVault/releases Hex Version: 1) Replace old hex value with new hex value. Headerless ROM (.SFC) ROM Offsets: (hex) F1230 Old: AD F9 0D New: 4C 0F 92 Headered ROM (.SMC) ROM Offsets: (hex) F1430 Old: AD F9 0D New: 4C 0F 92
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Thank you for putting Russia is the game. It feels complete with them in it.
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3arth joined the community
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Hey Everyone, I decided to make a World Cup '96 ROM containing the 8 teams who played(CAN, CZE, FIN, GER, RUS, SLO, SWE, and USA). These teams replace STL through ASW but the jerseys and banner colors are updated. The attributes for NHL players come straight from NHL 97. All others I used my best judgement based on WC statistics. I didn't bother to check for non-NHL player weights, #'s, or handedness. Those guys are mostly bench players anyways. I included Pavel Bure on RUS who was injured for the real-life tournament. Even though goalies don't matter in SNES I included Hasek on CZE who declined to play. I implemented @McMarkis goalie pull hack(press L+R buttons to pull goalie during live play) as well as 1-minute penalties hack. I also enabled D-control to be on as default. Every team is neutralized, as far as home/away/pp/pk, just like SDL. In order to fit the number of players on each team I had to trim first names to a first initial. Therefore, the player cards could not match up. I still ran the player card updater so at least everyone is one of the stock images instead of an incorrect NHL player. Center ice logos were also updated to the all-star team NHL logo. I've attached the attributes as well as the ROM. Please let me know if you run into any issues while playing the ROM. Enjoy! WC96.smc World Cup 96 Import.csv
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Here it is! Completely revamped and powered up, my All Time Legends roster hack! I'll try and re-explain and summarize what this hack is about I wanted to keep it as Vanilla 95 as far as the aesthetics as possible, other than splash/intro screens and some of the team banners/logos (Special Thanks to von Ozbourne for helping with that stuff!) I considered making the ice darker like NHL 94 for example but, kept it the light default color, since 95 players probably prefer that. Other small changes that are unique are the pre-game menu team ratings, they're all high of course, based on how many finals they reached, stanley cups each team won, how often they made the playoffs, the actual level of legends their franchise has had over the years, etc. The goal of this was to have rosters for each team made up of players who 1. Played for that franchise for the most games/seasons 2. Scored the most points for that specific franchise 3. Were important players during a special season or winning season for that team. Most players are around the top 20 of all time scorers for the specific franchise, with some exceptions for defenseman, and other situations. Some examples of this would be: Ray Bourque being on Colorado even though he only played there for 2 seasons, because he won the cup there, or Chris Pronger on Anaheim for the same reason. No player will be on more than 3 teams total in this game! This game was meant to be played for Season Mode with Edit Lines on and Penalties on (no offsides of course). Specifically it was made for doing full-control seasons, without simulating any games automatically, since simulating typically is unbalanced as far as team records are concerned. See what team is truly the greatest team in a whole season! I've been doing it by having the cpu play eachother in many of the games (7 minutes is recommended for that with fast forward on your emulator, gets more goals from the cpu!) and then just playing a few games for each team. It's kind of a cool way to nerd out, follow your own season and all the stats for each player/team if you're bored and just wanna play offline! But also, it was meant to be played in historically accurate playoff series! Playoff mode was carefully edited to have every single season's 16 playoff teams be from an actual NHL season, from 91-92 through 22-23. Of course later seasons use the 1-4 1-4 so, for those they simply match up so the top two matchups on the playoff tree in each conference are from one division, and the bottom two matchups are from the other! Some adjustments to the schedule had to be made but all 26 original teams are in Season Mode, yet still all 32 teams (plus all star teams) are in the game! This is a big issue for all the other NHL 95 34 team hacks out there. The teams used in Season Mode are alphabetical, so if you put them A-Z, some important teams are left out. Instead, The original 26 franchises are A-Z, and then the 6 new franchises are A-Z following. Since it's a 'All Time Hack' it makes more sense to use franchises that have been around for 3 decades or more. The 1 team I was unsure what to do with was Winnipeg, as they take up two franchises, so I just decided to have Winnipeg be used in Season Mode as that city has a much richer hockey history than Arizona, and I simply combined players from both franchises since they are both technically Winnipeg from a historical standpoint! Arizona is just players from the original Winnipeg franchise and Phoenix/Arizona. So of course, there have been many other all time roster hacks over the years, so I needed to do something different for this to stand out. The main difference is: Using different players from many different decades for more variety. I wanted to have current players who are still increasing their points and games played for their current franchise on every team! So for example you might see a roster like Montreal and think hey, a few of these guys aren't among their 'best players ever.' Mind you there's a Max of 26 players on each team, with at least 2 being goalies, so Original 6 teams were the hardest to do. But I wanted players from the important seasons for each team, and spread across many decades on those teams. Teams like Montreal might not have as many 'historic legends' from the last 30 years but, those players still are important to their history, especially the ones up there in the all time games played list for the team. It would be boring and repetitive to just have only dynasty players for those teams! Take Philadelphia, players included would be from Philadelphia's 70s, 80s, 97, and 2010 finals teams, mixed in with a couple of their best current players, and other players among the top 15 in Games/Points. It makes the rosters different from these other hacks, and you still have the choice to use only those dynasty and top top legend teams for your Edit Lines. Hopefully I've explained the rosters well enough! I know some people will see a few players and think 'WHY IS HE HERE, AND NOT HIM?' But I can assure you pretty much all the obvious players for each franchise will be there. I definitely didn't go back further than the 1940s as my knowledge doesn't go that far back, and there's already such a wide player pool for the original 6. On top of that, you're really only using 9 forwards and 6 defenseman for the lines, 1 goalie, so I figure hey, the important guys will be on the lines, and if you disagree with some of them, change the lines, open NOSE and change the default lines or edit a few players yourself if you want, make it your own! Anyway, forgive the essay of describing lol I'll shutup now Hope some people truly enjoy this hack! NHL 95 All-Time Legends.bin
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Oh. Well that was silly of me. Just remembered that I was in the middle of my own '93 based project and that I had to do some rink modifications anyway and a square crease would be a nice look for it. [not era specific other than "older"] This is the location of the the tiles and the hex offsets for the top crease. [still have to reverse everything in the hex code for the lower crease and fix the center ice logo, but it's a start]
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I've put a few different creases in a few games, but apparently only a square one in '92 so far. I don't have the exact location of the crease within the rink tile order data handy at the moment, - other than the rink art assets start at offset 8920C and the rink tile order hex code is at offset 8D290 - but to redraw the crease, I had to use a combination of redrawing the sprites as well as changing the tiling order around in a hex editor.