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Showing content with the highest reputation on 09/17/2017 in all areas

  1. The access to competitive NHL '94 has to involve or it will die out. Emulators and desktop/laptop are dying as well. I haven't played a single game of NHL '94 online. So I'm no expert on that process but until you can play NHL '94 on a tablet or phone (with a USB controller or keyboard) you will, of course, see a decline. I have tons of experience with network television and there biggest threat and what will kill them, in the end, is streaming services (NETFLIX). In a way, NHL94.com has the same problem. What worked for to play 94 five to ten years ago is becoming obsolete. There are thousands of people out there that want to play NHL '94 but the access is limited as you have to have computer knowledge to play. If this game was on the PlayStation network and playable though modern consoles, you would have almost unlimited competition and the talent of players would be insane. So the answer might be as simple as to convince EA Sports to re-release the game online. A simple www.change.org might be all that it takes to get the puck rolling. This might sound stupid at first but at least this is a free option. It's not the game that's dying its the medium at which its played on. Resist, M
    2 points
  2. Great! AND, I am proud to announce Icestorm is taking the last spot. Please post what team you want. Original 6 teams only. Boston = Aqua Chicago = Coach Detroit = Ice Montreal = Tex New York = Raph Toronto = Jer33 We will start the draft next week and adjust the schedule around Vegas and Tex's travel plans, but roughly Season 1 looks like this. Sept 17-18 Announcement of Retro Players who will be available in the draft Sept. 19-20 Draft of Retro and Patrick Division Players. Draft Order #1 Aqualizard #2 Jer33 #3 CoachMac #4 Tex #5 Ice #6 KingRaph Next weekend Season 1 will begin. Regular Season will end October 15 (may vary slightly based on Tex's availability) Finals completed by October 31. Aqua, Raph, and I may be able to play our games lag free in Vegas!
    1 point
  3. Yeah, our sweet beautiful game looks like its reached the end of its incredible competitive lifespan. It could bounce back, but thats looking pretty unlikely at the moment as like you said, this has been 6 months with no pulse. Theres a whole lot of conflicting opinion drama regarding WHAT exactly killed 94s momentum, but to me it looks like a few different things caused a snowball effect of death. Some people lost interest because of 1 thing, others for something else, and then people lose interest because others are losing interest, and we end up with this. Its especially hard to motivate some of the more competitive people to play when the competition levels are at such a low level.
    1 point
  4. DONE! Change @08A5EA from 001B to 0021 Change @96448 from 001C to 0022 Both numbers relate to a function the game is using related to number of teams that loads the SRAM byte by byte. The first (8A5EA) puts the number 1B into data register D0, and then there is a function used DBFa, which in the simplest terms compares that value to another and if it's false, subtracts 1 from the number and repeats a part of the program (loading the table), or if it goes below zero then the game moves onto something else. To put it another way, it's like a counter...do THIS function 1B (27, but including zero makes it 28) times. After that, go do something else. So changing 1B to 21 says, do THIS function 33 (plus zero is 34) times. The other offset @96448 has a comparison that says, if it's lower than 1C (28), branch (go do another thing). It was related to teams again. So changing to 22 (34) made sure all teams continued to be loaded. Good news is now the SRAM tables are loaded themselves AND the line changes work for all 34 teams!
    1 point
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