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Showing content with the highest reputation on 09/18/2017 in all areas

  1. I have no idea, but realistically I can get out a "beta" for people to play pretty soon. I have a 5-6 hour plane to Vegas coming up soon so that seems like a good time for me to blast through graphic updates.
    2 points
  2. 1. Round Robin - Play 6 Games - must win 3 to advance to the playoffs. Any Forfeits (and I hope there will be none) will be a 1-0 score. 2. Players who qualify for the next round will be seeded. Tie breakers separated first by wins, then +/-, then by whoever registered earliest for the tournament. 3. There will be a best of 3 play in round to get to 16 teams. (with 32 players on a console, it works out to about 20 players qualifying.) The bottom seeded players will play in those B03 elimination series. 4. It will be a double elimination playoff tournament. 5. The winners side of the bracket will be B03. The only exception is if the remaining player for the loser's bracket beats the remaining player from the winner's bracket, they would play one more game only (instead of another BO3). (See N Below). 6. The losers side of the bracket is B01. So the day would look something like this: A. registration/explanation of rules (30 minutes) (there will be registration on friday night as well, which should take care of the majority of people). B. Opening round - two groups for sega, two groups for snes (90 minutes) C. Opening round 2 - two groups for sega, two groups for snes (90 minutes) D. Lunch Break/ Time to sort out seeding (60 minutes) E. play-in series (35 minutes) ** 16 players remaining once completed. F. Winners BO3 (35 minutes) ** G. Winners BO3 R2, Losers BO1 R1 (35 minutes) ** 12 players remaining once completed. H. Winners BO3 R3, Losers BO1 R2 (35 minutes) ** 8 players remaining once completed. I. Winners BO3 R4, Losers BO1 R3 (35 minutes) ** 6 players remaining once completed. J. Losers BO1 R4 (12 minutes) ** 4 players remaining once completed. K. Losers BO1 R5 (12 minutes) ** 3 players remaining once completed. L. Loser Bracket Final B01 (12 minutes) ** 2 players remaining once completed. M. Championship Final 1 B03 (35 minutes) ** N. Championship Final 2 (if necessary) BO1 (12 minutes) ** O. King of 94 Final BO3 final between SEGA and SNES Champions (Game 3 is one goal to win it.) (30 minutes) ** Extra time added for Dual System players remaining
    1 point
  3. Yes sir! Updated the title screen and fly in nhl'95 logo.
    1 point
  4. Interesting find on the 2nd splash (High Score Productions). The splash screen is actually two images, one a 13 x 13 image and another is a 9 x 8 image that load in the center of the page. The black surrounding everything is just the background color, not an actual repeated graphic tile. So, if you simply want to replace this image with another, your new image will load in the middle of the page. I figured there must be an xy coordinate offset similar to what @wboy found in his scoreboard timer notes. So I mapped it out and found the corresponding values through a RAM search/trace! In my picture below, you can see that the xy of the first image is E3, while the 2nd image loads 10-10. The entire screen is 40 x 28. Once I found those values, it was a little bit easier to narrow down my search. Here are the offsets that need to be changed: A173C Value is BE 0E 03 00 (0E and 03) A176A Value is BE 10 10 00 (10 and 10) That will move both images by the x and y value, so setting to zero will bring it to the top left. I haven't decompressed and added a replacement yet, but I figure I can skip the 2nd image altogether...so maybe you don't have to change anything on the 2nd offset. OR, use the second image to have an overlay. Not sure yet. Interestingly, wboy took a completely different approach in the '94 30 team ROM. From what I gathered looking at his work, he seemed to have changed the original image to a 1 tile image, and then overlayed an entirely new 40 x 28 image with a transparent palette, such that the original palette remains in effect and works on the new image. If that sounds confusing, it's because I'm not entirely sure I understand it either, lol. In any event, I think the 2nd splash will be easier to update now that I can make a 40x28 image load from the top left.
    1 point
  5. The access to competitive NHL '94 has to involve or it will die out. Emulators and desktop/laptop are dying as well. I haven't played a single game of NHL '94 online. So I'm no expert on that process but until you can play NHL '94 on a tablet or phone (with a USB controller or keyboard) you will, of course, see a decline. I have tons of experience with network television and there biggest threat and what will kill them, in the end, is streaming services (NETFLIX). In a way, NHL94.com has the same problem. What worked for to play 94 five to ten years ago is becoming obsolete. There are thousands of people out there that want to play NHL '94 but the access is limited as you have to have computer knowledge to play. If this game was on the PlayStation network and playable though modern consoles, you would have almost unlimited competition and the talent of players would be insane. So the answer might be as simple as to convince EA Sports to re-release the game online. A simple www.change.org might be all that it takes to get the puck rolling. This might sound stupid at first but at least this is a free option. It's not the game that's dying its the medium at which its played on. Resist, M
    1 point
  6. DONE! Change @08A5EA from 001B to 0021 Change @96448 from 001C to 0022 Both numbers relate to a function the game is using related to number of teams that loads the SRAM byte by byte. The first (8A5EA) puts the number 1B into data register D0, and then there is a function used DBFa, which in the simplest terms compares that value to another and if it's false, subtracts 1 from the number and repeats a part of the program (loading the table), or if it goes below zero then the game moves onto something else. To put it another way, it's like a counter...do THIS function 1B (27, but including zero makes it 28) times. After that, go do something else. So changing 1B to 21 says, do THIS function 33 (plus zero is 34) times. The other offset @96448 has a comparison that says, if it's lower than 1C (28), branch (go do another thing). It was related to teams again. So changing to 22 (34) made sure all teams continued to be loaded. Good news is now the SRAM tables are loaded themselves AND the line changes work for all 34 teams!
    1 point
  7. Interesting note on the title screen. The screen is 32 x 28 tiles, which means a fully decompressed image would be 896 tiles. However, the game has 1,013 tiles stored in the image! I've confirmed that over 120+ tiles are not used in the title image, which means decompressing the image actually saves a ton of room on the ROM! The extra tiles look to be the NHL Shield and NHLPA logo. My guess is originally they wanted the shield and NHLPA logo to "fly in" as an overlay like it does in '94, but due to whatever reason (graphic constraints?), they just stuck directly on the picture. Anyway, graphic edits are more fun, so I'm playing with those now.
    1 point
  8. Momentum stopped (possibly temporarily) because the leagues kept catering to the slackers. Even after the Plabax League, the community still came up with leagues primarily designed for slackers, and guys who would show dedication to the game were constantly brushed to the side. The slacking here is at an extreme. Go anywhere else and you will see that people will find the time to do something if they really want to do it. Here, we constantly have to listen to excuses and wait 25-30 days to finish a season due to guys who claim they are "busy" and have no time to play NHL '94. Despite the fact that these guys are so damn busy.. they keep signing up, and whenever you boot them / suggest they don't play, you are the bad guy! It gets silly, especially when you look at another community with similar demographics such as the Tecmo Community and see that they have no issues there. No tolerance for bullshit, less coach turnover, quicker seasons, more seasons, more fun. They are still going strong, and they get 100% completion regularly. I've been around for six years, and I've never played in a league with 100% completion. There is definitely still an interest in the game. The game is too fun for people to stop playing. What really drives the interest level (in my opinion) is the quality of the online experience, which is primarily measured through leagues. I think the community could be active with the right league setup. I find the game fun, but I don't like waiting 30 days to play minpind, and I don't like waiting 25 days for AJ to play a playoff series.
    0 points
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