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  1. 9 points
    Hey guys, here is the 2017 Trade Deadline ROM! I hope you like it. Slapshot67 - Thanks for everything! **EDIT - I added a playoff version of the ROM. Has a few changes to rosters (tried to get all players playing in the playoffs right now), but it also has the real tourney tree instead of the projected tree, as an option. I made penalties 1 minute long (except for double-minors). Enjoy! Updates for 2017 ROMs - All are WBF (Blitz style) ROMs -Player Cards for every starter on every team -Added Anniversary logos for Toronto, Pittsburgh, Philadelphia, St. Louis, Los Angeles -Bench Graphics (backup goalie, coach) & Bench Carpet -Goal Light -Net Fix -Ratings changes for teams & players (excel file w/ ratings in zip folder) -Added a few playoff matchups based on this year's current standings -The Excel file will give you all of the player ratings, with an extra rating that shows how likely a check will be successful with a player. It uses weight + checking rating to give a "checking ability". Somebody figured out that a check is likely to be successful if they check a player with a weight a full digit lower than the checking ability. For example: PK Subban has a 8.9 checking ability (slightly abv average for a Dman), Shea Weber has a 14.1 (really high), and Erik Karlsson has a 5.4 (pretty low). If Subban attempts to check an 8 weight, he may have some issues, but he will usually knock down a 7 weight. Weber can knock down anyone 13 weight or lower, so he is the beast. Karlsson will have trouble knocking over anyone who isn't Johnny Gaudreau (not literally, but he will not be a C checking player). NHL17TradeDeadline.bin NHL17skipDeadlineFinal.zip NHL17Playoffs.bin
  2. 9 points
    I was waiting to announce this, but me and my team of artists I have completely re-done the game in unreal engine with polygonal graphics. With a little extra work, we will also have photorealistic coaches on the bench, 4 officials on the ice, and accurate team goal horns. Also adding AHL, KHL, SHL, and national teams. 50/50 if we can have every NCAA team as well. ROM will be free and 512kb download.
  3. 6 points
    I hope this is the right spot in the forum to post this. For a little over a year, I've been working on a tabletop arcade project. I decided to do an NHL 94 theme. Enjoy and feel free to ask any questions about the build.
  4. 6 points
    The 32 team rom template will be released soon.
  5. 5 points
    Alright, I haven't tested this as much as I usually do, but hopefully first time's a charm! Please let me know if you catch any problems/errors and I'll do 1.1 or or whatever. nhl2017deadline.zip EDIT: Adding link for "outdoor" alternate version; details on page 2 of thread. nhl2017outdoor.zip
  6. 5 points
  7. 5 points
    I don't mind the comments. The thing about making custom ROMs is that they can be whatever you want them to be. Obviously I'll never make a cent off doing these, and I'm never going to please every one, so I choose to make them along the rough guidelines of the original rom. I feel it's an important part of the game to have real separation between the big stars. More important however, is not every team being jacked up to the overall quality of the best 2 or 3 teams in the original. Most teams will put out a NLC lineup of players in the 70s in my ROM. The Crosby, Ovechkin, McDavid will be 90s. The excellent-but-not quite there will be 80s or thereabouts. Playing the original ROM with mortal players just plays different, and I don't want every game in my ROM to feel like a game with the allstar teams in 94 original blend where nearly every skater is 80ish. Some things that do separate my ROM player ratings from 94 is that defensemen skate better and hit less, and the goalies are better. I feel this is a fair reflection of how the NHL has changed since the early 90s. This generally leads to fewer goals too, which also seems fair. Either way, a team in my 2017 ROM wouldn't be out of place in original 94. For instance, you look at Skip's ROM with a team like the red wings. They have 5 FWs 76 or higher, 2 77 dmen, and 2 goalies in the 70s. That would be one of the top teams in the original ROM. This year in real life, the Wings are a last place team, and guys like Dylan Larkin are looking at a 30-point season, yet is a 78 in that ROM. NOT IN MY HOUSE BROTHER. I suspect the approach of skip's rom is more popular for some whiz-bang gameplay, but that's not the way 94 was designed to be played. Neither approach is "correct", but I really like the idea of keeping original gameplay feel and team/player differentiation. Playing with last place teams should play quite differently that first place---not just slightly less good but still all-star quality players from the original 94. Again, otherwise I wouldn't bother make a ROM that just does the same thing as Skip's because there would be no point!
  8. 5 points
    First of all, congrats to AJ... he is an amazing player and ambassador to this game and community. I came here to post a new thread today and stumbled across this one excited to comment to congratulate AJ. However, after reading further, I didn't realize there was this level of negative sentiment running in the community lately. As playing a lot of FPS and knowing how toxic other online communities are, I've always bragged about this community as supportive and positive to anyone that will listen. While I haven't been around, I always enjoyed that I could come back here and see what the group I consider closest to "home" is up to. It's been a lot of the same faces consistently for over 10 years... that's pretty amazing and unique to itself. How many relationships in your life can you say fall into that category? While I know we get under each other's skin from time to time and we've been around long enough to know exactly how to push each other's buttons, everyone here is in a very select and unique family. It might not be the largest online community and it may not draw the most attention but everyone here is dedicated to one of the best games ever made and this is where that passion is shared. This site has been created and maintained by people more dedicated than ourselves. Out of respect to them and the continued pursuit to enjoy this game at its fullest, I hope that the fighting is simply competitive posturing and when push comes to shove, I hope we can all agree we have each other's back.
  9. 4 points
    Hey Guys! King of 94 II Registration is now LIVE!! This will be beyond epic as they are letting take over the casino! A lot of work has gone into making this all happen. As a Bouns I have decided to also screen Pixelated Heroes at the event as well so hold on to your hats as this is going to be Crazy! Click on the link to find out more! EVENT LINK HERE The movie is coming along great! I'll try and get a new trailer soon. I can't wait for you guys to see it!! I'm in the editing suite all next week. We just spent three full days filming a 1 min segment that I hope you guys love. The local Government has given me grant to hire local people to work on the movie and it's making the whole project 10 times better! Cheers, Mikey
  10. 4 points
    http://www.msgnetworks.com/podcast/ep-23-ice-pilots-star-nhl-94-documentarian-mikey-mcbryan/
  11. 4 points
    HEADS UP -- The 2017 Long Island Retro Gaming Expo dates have been set for August 12th and 13th. There WILL be another NHL'94 tournament held there run by Evan, Chaos, and myself (and possibly other volunteers), but it's too early to have any more details at this time. There's always the possibility of organizing some '94 community event on Friday the 11th as well if we get folks coming in for this. The location will be closer to the city than last year located at the Cradle Of Aviation Museum in Garden City -- https://www.cradleofaviation.org/ We know there will be a big KO94II event sometime in the fall, so this could be a good preparation tourney! UPDATE with times and format: http://forum.nhl94.com/index.php?/topic/17901-aug-12-13-2017-long-island-ny-long-island-retro-gaming-expo/&do=findComment&comment=167927
  12. 4 points
    Reminds me of how I used to beat kingraph back in the day!
  13. 4 points
    Okay, here's an actual example, using the Atlanta Thrashers logo from the GDL 16 ROM. I pulled up the jerseys in NOSE and the logo in TM. Notice that the palette for the jerseys is the same for the logo: This is why you need to know the home jersey offset to find the palette for the center ice logos. In this case it's "01952334". So the breakdown of the Atlanta ice logo is a 48 x 32 pixel grid, with each pixel representing one of the colors of that palette: If you use the palette on the first picture, you will end up with the logo in the first picture. So what happens when you change a color on the jersey? You alter one palette color, but the center ice logo information doesn't change. Just the color: In this example, I changed the 10th palette color from orange to green. You'll see that every pixel with a #10 changed to that new green color. That's because the CPU is instructed to place the #10 color in this pixel, looks up the color in the palette, and places whatever the #10 color is in the palette in the pixel. Again, the jerseys and the home ice logo use the same palette. If you notice, the Atlanta logo is only using colors 1,2,6,9,10,15 &16. So any changes to those colors in NOSE will change the logo accordingly. EDIT: A few of those colors you shouldn't edit -- like 01 (transparent/ice), 15 (stick color), etc. for different reasons, but I hope this clears things up about the jersey/home ice logo relationship.
  14. 4 points
    I have seen (some of) hokkee's posts to that effect. I think those are all good ideas. (I am not sure if you cherry picked.) But some of his "message" may have been lost in some very erratic, possibly drunken/high (or manic) posts he left, too. (Not to belittle a battle with the bottle, or mental issues.) The thing is, it is like herding cats trying to get change around here. It is slow, or doesn't happen at all. That is just the institutional culture here. Unfortunately. I think the best approach is exactly what you are doing: Make your own league, with your own rules, and enforce it as you see fit. I like your small, tight, quick Plablegs league, and I like your strict enforcement of the checkpoints. (I recognize it is a personal preference, and people have differing viewpoints.) You have taken action, and that may affect real change. That is the right approach. Lamenting on what could have been is a waste of time.
  15. 3 points
  16. 3 points
  17. 3 points
    I'm in! The original King of 94 was awesome so won't miss part II. Thanks for all the effort Halifax and Mikey! I'll have at least 3 or 4 other guys signing up for the snes division. None of whom attended King of 94 I. All of us making the trip down from Toronto.
  18. 3 points
  19. 3 points
    Update: We are confirmed for a 2:00 pm start time on Saturday, August 12th. The tournament will be free, as part of your paid admission to the Long Island Retro Gaming Expo. All you have to do is sign up for the expo, and register for our '94 tournament when you arrive. Registration will end at 1:00. We will have a round robin format, and based on sign-ups, the rest of the details will be revealed that day. You will definitely play at least 3 games, most likely 4 for the round robin, followed by a bracket elimination tournament. More info to come...but I encourage you to try and make it if you can, it's a great warm-up for Vegas!
  20. 3 points
  21. 3 points
    I'm in! Just booked a ticket for myself and my wife.
  22. 3 points
    Thanks! I am thinking of doing a final, quick "Stanley Cup" update to this rom, in which I will generally tick up the forward ratings a little, but keep the general approach.
  23. 3 points
    I'm gonna do everything I can I promise even if I have to rob a bank ( or ask nicely for a line of credit or dare i say quit smoking greens for few weeks lol ...I'm always checking for cheap flight deals almost booked to San Diego cause it was 340$ round trip but not for date I needed some good news though apparently the cable company is installing a fibre connection to my place I could be back playing online soon enough
  24. 3 points
    Whenever you play someone head to head, whomever is hosting might have a FIREWALL setup. Even basic computer setups usually have the Windows Firewall up. You need to enable the Gens program to be allowed through the firewall. It's the most common reason I find someone can't host. Usually, a new player is able to connect to a veteran's game via Hamachi, but struggle to host it the first week. 2 new guys is almost a guaranteed struggle. Follow the steps to be on Discord so you can be talked through it while you are actually trying to host with your friend. Have both of you on, and you both can be chatting inside the NHL94 Discord forum and one of us will usually be around to help.
  25. 3 points
    The game has to be remade in the same style as Street Fighter 2, Super Turbo HD, or SWOS for Xbox Live. It has to happen. It's going to happen. In some respects I regret spending so many years editing the game when I could have been figuring out ways to remake it. I have a blueprint for the whole thing; it's several hundred files. I doubt if it would ever have the same namesake, but I think offering all proceeds for game sales to a charity, such as Hockey Fights Cancer, might help game obtain an NHL License. But the best way would probably just let players edit, create and share their own NHL teams through something like the Steam Platform. I'm not crazy enough to think project like this could be undertaken by the community, or any community for that matter. It requires the kind of capital you can only get from launching multiple businesses and working 120 hour work weeks for years; which is how I'm going to raise it. I honesty don't think the money could be raised from Kickstarter, at least not enough to create a worthy remake. Remake really is a dirty word when you look at what some of the stuff that has been churned out by major 3rd party developers in the last few years that are just quick cash-grabs. There is no time table, but this is one of my life goals. In fact, it's a goal I write down every day. I didn't spent 20 years of my life playing and editing this game just to leave it here. There's no way anyones going to throw dirt on me until it's done.
  26. 3 points
    We play this magnificent game daily at work. The regular season, playoffs and all. Half of the floor participates. So I decided to arrange a tribute to the game, this online community and the theme song we all love. With some drum machines, keys and guitars. Here it is, I hope you like it: Kurt Vogel - NHL94 Theme Tribute.mp3 Thinking of uploading a video of playing it to Youtube and making guitar tabs if someone's interested playing along.
  27. 3 points
    Yes....that is actually Halifax in Halifax. Long story short, I had vacation days forced upon me so I decided to use them to head back to home home.....and figured I might was well throw on a tourney for all the Nova scotia buds I know that played online many years ago but wouldn't/couldn't come to Toronto. When: Saturday, April 1st. 2pm to 11:00pm Where: Bubba Ray's Sports Bar, Spring Garden Road, Halifax. What? 2:00pm NES Ice hockey 4:00pm SEGA NHL'94 6:30pm SNES NHL'94. Register here: http://www.retrothon.com/registration.html
  28. 3 points
    Alright you ingrates, here's an alternate 'outdoor' 2017 rom as requested by Brianski. This rom is identical to my 2017 deadline rom, except that the ice logos and home uniforms are changed for PIT, WPG, TOR and STL for their outdoor games this year. The away uniforms for PHI, CHI, DET, and EDM are also changed to their outdoor uniforms (note that Flyers away is now black and WPG home is now white, which may make it tough to use them against other teams in this rom). Screens: nhl2017outdoor.zip
  29. 3 points
    53 who RSVP'd to a FB event page. Attendance is well over 100 at this point. I stopped counting at 100 because once past the century mark it gets nerve wrecking.
  30. 3 points
    NHLHN1993.bin WT BUG FIXED C/B FIXED B-check enabled with penalties OFF. 1 minute Penalties. 2 minute Overtime in Regular Season. Stick Tape and Eye Patch Applied. Tom Mees as Host. Player cards for all starters. Music matched to appropriate teams. All 26 Teams from the Original Rom with Original Ratings. All Sim/Team Data and Advantages set to reflect 1993. Just like the Original Rom. PROSET sponsor of Scoreboard and 3 Stars. 1993 Scoreboard. 1993 Divisional Playoff Brackets Bonus Fully Juiced Teams from Slapshot. Teams, Rosters, and Ratings All the Original 94 Teams, Rosters, and Ratings are in the Game. *Lines are edited to put the best shooter at Center. *The Bruins Wesley replaces Sweeney on NLC. *The Blackhawks Murphy replaces Goulet on NLC. *The Oilers Simpson replaces Weight on NLC. Klima moves to C. *The Rangers Richter and Beezer switch #1 and #2 Goalie spots. *The Maple Leafs Clark replaces Borchevsky and MaCoun replaces Gill on NLC. *The NorthStars are back in Minnesota (same team and ratings just graphics changed.) *The Ducks and Panthers are not in alphabetical order. They are found behind the All-Star Teams and not usable in Playoffs. Plus The Charlestown Chiefs and Syracuse Bulldogs with all players juiced to the Max. Montreal defeated Los Angeles 4 games to 1 in the Stanley Cup Final.
  31. 3 points
    My goal is to try to keep the range of player ratings from the original rom where only solid allstars get into the 80s rating range and if you're not first line or close to it you're not in 70s either. This will result in slower play than ROMs like skip's where his ratings result in about +10-15 overall for every player compared to where I rate guys, and nearly every team has several guys in the high 70s and higher in his ROM. Way too many 5/6 agilities/speeds IMO! I guess that affects player AI too? Different strokes for different folks! I also think it's good to have different approaches, otherwise there's not much reason for skip and I to be doing the same thing!
  32. 3 points
    OFFICIAL SEASON 01 ROM: Et_Tu_Brute_S01.bin WT BUG FIXED C/B FIXED ALL ADVANTAGES SET TO AVERAGE ALL PENALTIES ARE ONE MINUTE STATIC RATINGS FOR PLAYERS Y-BUTTON GOALIE CONTROL FASTER GOALIE CONTROL KING RAPH AND COACHMAC PLAYER CARDS COORS LIGHT SPONSOR LOGO FOR SCOREBOARD AND PRO SET THREE STARS BRUTUS REPLACES RON BARR AS THE PRE-GAME HOST STICK TAPE AND EYE PATCH APPLIED RETRO LOGOS AND UNIFORMS 23 TEAMS 21 TEAMS OF THE NHL BEFORE SUNBELT EXPANSION (1983-1991) PLUS THE CHARLESTOWN CHIEFS AND SYRACUSE BULLDOGS 10 "A" PLAYERS ARE THE WALES CONFERENCE (PITT IS IDLE) 10 "B" PLAYERS ARE THE CAMPBELL CONFERENCE
  33. 3 points
  34. 3 points
    Using the info I was given in editting forums, I made all advantages even. I evened them out before season 2
  35. 3 points
  36. 3 points
  37. 3 points
    That is simply beautiful! Looks friggin' amazing, so well done.
  38. 3 points
    As a general rule, the biggest ANY B level player can make is in 2 areas. #1 Goalie. The manual goalie on most B players is well below any standard required to compete, especially in the crunch, where manual is the most valuable. Once you are good enough to keep the game close, you need to be able to win it. And the A players no how to keep PRESSING, and you have to be able to make the stops. #2 DEKE. Watch TK's deke video and practice vs Eddy & Roy on 1-0 or 5v5 also. You need to be able to score on them at a high rate. OTHERWISE, when you play an elite player, he WILL figure out you can't score at a high percentage against auto goalie, and you are giving him an extra second or two in control of a defender instead of having to switch to goalie. DURING THIS TIME, you often will get checked and lose the puck without getting a shot off! You MUST force the other coach to use his manual often, and THEN, the cat/mouse game of deke/one timer/ pass, manual goalie, leave it on auto can begin and you can start to get into their heads as much as they are in your's.
  39. 3 points
  40. 3 points
    You guys are the best and I hope I get to see you all again this year!
  41. 3 points
    so I've been holding this in for awhile but I'm drunk and i don't give f**k! first of all this community all the in fighting is so f**kin dumb were a bunch of guys playing a video game that we are passionate about....these deadlines are all a joke....who gives a f**k play when u can and say gg that's all we should be doing.... even if takes a little longer within reason no reason to have an animated discussion about it ....and the fact that AJ is the center of this is ironic .. since gdl 4 when i had to forfeit my series to ice. because our connection desynced and I wanted to get some pussy... but who cares I proved I was the BEST in person and I will always be the best as long as I live! and to uncle seth u dumb pos f**k ... I didn't get robbed of my winnings just my my bud and nhl94 cartridge signed by u guys which I wanted because of sentimental value. I kept the money in my pocket u stupid clown ... why the f**k would u be happy about it anyway.. i would slap u person just like in the game live if we ever played u f**kin loser ...so the point I'm making is the state of nhl94 is pretty s**t and guys who b***h about Internet connection and picture in saskatoo need to chill and embrace the game that brought us together thank u
  42. 3 points
    You should now be able to like posts ("Like this" button in lower right of a post). When you like a post, it gives that user good reputation. Also I fixed so members can upload attachments again and update their cover photo (in their profile). -Evan
  43. 2 points
    Think of the center ice logos and jersey colors (and really every picture in '94) as a paint-by-number template, where each pixel represents a number from 1-16. Here is an example of the penguins center ice logo: Now, imagine every ice color square is instead an empty box labeled "1" (I started to do this in red, but that will take forever). Then the light gray squares (pixels) as "2". Darker gray "3", Black "4", etc. If you follow this logic, you will eventually have a 48 x 32 grid, where each box contains a number from 1-16. That's how the picture is stored in the game. Where do the colors come from? The palette! So each picture is linked to a palette and there will be up to 16 colors on that palette. So in our penguins example, every "2" pixel will be filled in with the 2nd color on the corresponding palette. It's the light grey. If you go to the palette and change the 2nd color from grey to purple, every #2 pixel on the penguins logo will turn purple. Now, due to memory or other kind of restrictions at the time, the center ice logo and the home team jerseys SHARE the same palette. Changing a jersey color in NOSE is simply changing the palette color.(Unfortunately I can't get NOSE running right now to show an example). So if you change the yellow stripe on the Penguins home jersey to black, that is as simple as changing palette color #9 from yellow to black. Now in our logo above, imagine #9 was yellow, so now every #9 pixel becomes black because you are sharing the same palette. To FIX this, you have to set the jerseys first to the way you would like. That will give you the 16-color palette that you can use for your center ice logo. The cool thing that Tile Molester does is figure out a new "paint-by-number" scheme that best fits your palette. Again, in our example, if you had the logo ready after your changes and you pasted it into TM, TM would recognize that yellow is now palette color #12 (making this up), so it will change all of the previous #9's (which is now black) to #12's and the logo will look much better. TM will "best fit" your picture to the available 16 colors in the palette. I hope that makes a little more sense. If I had some more time, I'd show you a more concrete example using the jerseys and logo w/ real numbers, but that's all I got for now!
  44. 2 points
    Hey Guys, Well, the film is coming along very good. We are a little bit under budget and a little bit ahead of schedule. The editor and I have spent the last week turning the rough cut into our first Fine cut. That means the film is in a state now where there is nothing really missing and it's in the order we think is the most logical/entertaining. We have some cool animations and "cutaways" that were made by local artists up here and really gives the story a lot of humor. We have 8-bit animation, 3d style diorama sets, and some classic cartoon animation. Also, we have 4 versions of the Sega theme made to put throughout the film (think of the sad version of "America, f**k Ya" in Team America. My question is a need some footage ripped from NHL 2003. It's some specific shots and I'm wondering if anyone here has the tech to do it. Send me an email mikeymcbryan@gmail.com if someone can help out. I need only a few seconds of it. Anyhow, I hope everone is enjoying summer and the playoffs. I'll update more as the film progresses. Cheers, Mikey
  45. 2 points
    Joke based on how Quebec and Seattle are the most likely 32nd team... Throwing in a bit of "of course an American team will get it" sentiment with the additional insult-to-injury of the American team being named the Nordiques.
  46. 2 points
    some great news, smozoma found out where each teams music table is. you can now edit the Power Play, Penalty kill, Goal, Face off, and Random music. each team has 6 pieces of music (example - SAN JOSE - 5F 60 61 63 64 65) 1st # - face off music 2nd # - power play music 3rd # - 2nd period random music 4th # - goal music 5th # - penalty kill music 6th # - 3rd period random music Original ROM: 0 TEAM LOCATION FO PP 2P GF PK 3P -- ---- -------- -- -- -- -- -- -- 1 ANH 000FE5B0 77 75 76 00 5A 00 2 BOS 000FE5B6 31 32 30 00 5A 31 3 BUF 000FE5BC 34 33 33 34 5A 00 4 CGY 000FE5C2 35 37 35 37 36 36 5 CHI 000FE5C8 38 3A 39 38 5A 65 6 DAL 000FE5CE 4A 4B 4B 00 5A 00 7 DET 000FE5D4 3B 3C 3D 00 5A 3C 8 EDM 000FE5DA 3E 3F 3F 00 5A 00 9 FLA 000FE5E0 77 75 76 00 5A 00 10 HFD 000FE5E6 40 42 41 42 5A 40 11 LA 000FE5EC 43 43 45 44 5A 46 12 MTL 000FE5F2 4F 4E 4F 4D 5A 4C 13 NJ 000FE5F8 50 51 50 00 5A 52 14 NYI 000FE5FE 47 48 47 49 5A 49 15 NYR 000FE604 54 55 53 00 5A 00 16 OTW 000FE60A 77 75 76 00 5A 00 17 PHI 000FE610 56 57 56 58 00 58 18 PIT 000FE616 59 5B 59 5C 5A 5C 19 QUE 000FE61C 5D 5E 5D 00 5A 5E 20 SJ 000FE622 5F 60 61 63 64 65 21 STL 000FE628 67 68 68 67 5A 69 22 TBY 000FE62E 6A 6B 6B 00 5A 00 23 TOR 000FE634 6C 6C 6D 00 5A 00 24 VAN 000FE63A 6E 6F 70 00 5A 00 25 WSH 000FE640 71 73 71 00 5A 74 26 WPG 000FE646 77 75 76 00 5A 00 27 ASE 000FE64C 54 55 53 00 5A 00 28 ASW 000FE652 54 55 53 00 5A 00 use the nhl94_music.zip samples to listen and change the way you want Type Hex MUSIC # Description Music 30 NHL94_music_001 ? Music 31 NHL94_music_002 Boston Music 32 NHL94_music_003 ? Music 33 NHL94_music_004 ? Music 34 NHL94_music_005 Buffalo Music 35 NHL94_music_006 Calgary Music 36 NHL94_music_007 ? Music 37 NHL94_music_008 ? Music 38 NHL94_music_009 Chicago Music 39 NHL94_music_010 ? Music 3A NHL94_music_011 ? Music 3B NHL94_music_012 Detroit Music 3C NHL94_music_013 ? Music 3D NHL94_music_014 ? Music 3E NHL94_music_015 Edmonton Music 3F NHL94_music_016 ? Music 40 NHL94_music_017 Hartford Music 41 NHL94_music_018 ? Music 42 NHL94_music_019 ? Music 43 NHL94_music_020 Los Angeles Music 44 NHL94_music_021 ? Music 45 NHL94_music_022 ? Music 46 NHL94_music_023 ? Music 47 NHL94_music_024 New York Islanders Music 48 NHL94_music_025 ? Music 49 NHL94_music_026 ? Music 4A NHL94_music_027 Dallas Music 4B NHL94_music_028 ? Music 4C NHL94_music_029 ? Music 4D NHL94_music_030 ? Music 4E NHL94_music_031 Montreal (Halte la Les Canadiens sont la) Music 4F NHL94_music_032 Montreal Music 50 NHL94_music_033 New Jersey Music 51 NHL94_music_034 ? Music 52 NHL94_music_035 ? Music 53 NHL94_music_036 ? Music 54 NHL94_music_037 New York Rangers Music 55 NHL94_music_038 ? Music 56 NHL94_music_039 Philadelphia Music 57 NHL94_music_040 ? Music 58 NHL94_music_041 ? Music 59 NHL94_music_042 Pittsburgh Music 5A NHL94_music_043 ? Music 5B NHL94_music_044 ? Music 5C NHL94_music_045 ? Music 5D NHL94_music_046 Quebec Music 5E NHL94_music_047 ? Music 5F NHL94_music_048 San Jose Music 60 NHL94_music_049 Jaws Theme Music 61 NHL94_music_050 ? Music 62 NHL94_music_051 ? Music 63 NHL94_music_052 ? Music 64 NHL94_music_053 ? Music 65 NHL94_music_054 Hava Nagila Music 66 NHL94_music_055 ? Music 67 NHL94_music_056 St. Louis Music 68 NHL94_music_057 ? Music 69 NHL94_music_058 ? Music 6A NHL94_music_059 Tampa Bay Music 6B NHL94_music_060 ? Music 6C NHL94_music_061 Toronto Music 6D NHL94_music_062 ? Music 6E NHL94_music_063 Vancouver Music 6F NHL94_music_064 ? Music 70 NHL94_music_065 ? Music 71 NHL94_music_066 Washington Music 72 NHL94_music_067 ? Music 73 NHL94_music_068 ? Music 74 NHL94_music_069 ? Music 75 NHL94_music_070 ? Music 76 NHL94_music_071 ? Music 77 NHL94_music_072 Winnipeg
  47. 2 points
    "Given the dates, my guess is that that was a game for Sony since Park Place was out of the EA fold by then and had been signed by Sony for a bunch of titles for the early PlayStation. A disaster, that's another story." From Michael Brooks
  48. 2 points
    Is it even possible to reel young players in? These kids have seen more naked women on their phones in one hour than my grand pappy saw in his entire life. How can you compete with that kind of media? Many of them have only lived in a time when you press a button and the world is delivered to you. The process of using emulators, a separate chat app, uploading games and all that rigamarole might be too involved for them to care, when you can just play games on your phone with the flick of your thumb. I think the interest around Pixelated Heroes will be the widest net the site has ever casted in terms of drawing in unique traffic from hockey fans, NHL'94 fans, and old-school gamers. It might be a good idea to start developing a strategy or landing page for those folks.
  49. 2 points
    I'm down for saving 50% on accommodations! This exactly! Guys who are worried that they can't play their best on a gamepad... WHO CARES! The real reason to go is to have fun and meet all these guys you've known online for a decade as just a screenname. Do it for the memories, not your ranking.
  50. 2 points