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  1. Hey folks, new update is live! This is a roster and lines update for every single team, covering everything through the trade deadline. I hope you enjoy.
    3 points
  2. 2 points
  3. @smozoma and I are excited to bring back another King of 94 tournament! Join us for King of 94 - 9 - NHL '94 Tournament, September 28, 2024, for Sega Genesis and September 29, 2024, for Super Nintendo. Attention New and Casual players: We recognize many who love this game and play with different settings so we are bringing back the Auto Goalie tournament! Plus there will be 2v2 on Saturday night! A Big thank you to @INDIO who helped revamp the kingof94.com website and give it a fresh look! You can find all tournament details, rules, format, world rankings and past tournament write-ups there! Registration will open on August 1st. There's an open on the Eventbrite page to set a reminder so you don't forget! -> https://www.eventbrite.ca/e/king-of-94-ix-nhl-94-tournament-registration-829551299267?aff=oddtdtcreator More details are found here in this video ->
    2 points
  4. Sorry for the delay in updating folks, but you know, sometimes life doesn't accommodate for the number of roster moves that NHL GM's decide to push through. Also intended on this being version 3, but that trade deadline really snuck up on us while we were working adjusting the rosters and player stats. So now that the dust has settled, he's our Trade Deadline Edition. Changes for this version: Roster updates as of 17 Mar 2024 All player attributes have been adjusted to reflect performances through to the All-Star break Rosters are re-alphabetized and many player photos have been touched up A few small graphical changes, some of which I don't remember and most probably went unnoted by all but weirdos like me anyway Update in the original post as well. Hope you enjoy. NHL 2024 - Retro 94 x 30th Edition v2.1.bin
    1 point
  5. This is hardcore man. Great stuff.
    1 point
  6. Disable / Reduce frequency of the puck hitting the posts Problem: Reduce the Insane amount of times the puck hits the post in SNES. Solution: There are a few things you can do: Remove the check to see if the puck hits the cross bar or post, this results in a goal when it normally would hit the post. Keep the check but make the cross bar height higher and or the side posts further out. Keep the Crossbar check but skip the posts check. This would probably be the best balance if you still want some posts in the game. Technical Details: The code below is executed when the puck is about to go into the net. As mentioned above there are a few hacks you can apply. Code: Hijacking the code at this location; we can jump to the goal logic (jmpToGoalLogic) and skip all the post checks. (Always a goal, no post) Changing this value from #$000D to a larger hex value (000F) will make the crossbar height higher (Not visually just in code) Changing this value from #$0012 to a larger hex value (0014) should make one side of the net wider (Not visually just in code) Changing this value from #$FFEF to a smaller hex value (FFEB) should make the other side of the net wider (Not visually just in code) New Code: I simply chose option 1; to skip all the logic that checks if the post was hit, and always jump to the Goal Logic. I have included that patch in the tool and the Hex example below. Download the patch tool to create your own ROM or patch an existing ROM. https://github.com/Mhopkinsinc/NHL94SNESVault/releases Hex Version: 1) Replace old hex value with new hex value. Headerless ROM (.SFC) ROM Offsets: (hex) F1230 Old: AD F9 0D New: 4C 0F 92 Headered ROM (.SMC) ROM Offsets: (hex) F1430 Old: AD F9 0D New: 4C 0F 92
    1 point
  7. Unfortunately no, this logic happens after the game has decided the puck is going in the net. I still have to find the code for shooting and goalie save logic. But anything that was going to hit the post will now be a goal.
    1 point
  8. Hey Everyone, I decided to make a World Cup '96 ROM containing the 8 teams who played(CAN, CZE, FIN, GER, RUS, SLO, SWE, and USA). These teams replace STL through ASW but the jerseys and banner colors are updated. The attributes for NHL players come straight from NHL 97. All others I used my best judgement based on WC statistics. I didn't bother to check for non-NHL player weights, #'s, or handedness. Those guys are mostly bench players anyways. I included Pavel Bure on RUS who was injured for the real-life tournament. Even though goalies don't matter in SNES I included Hasek on CZE who declined to play. I implemented @McMarkis goalie pull hack(press L+R buttons to pull goalie during live play) as well as 1-minute penalties hack. I also enabled D-control to be on as default. Every team is neutralized, as far as home/away/pp/pk, just like SDL. In order to fit the number of players on each team I had to trim first names to a first initial. Therefore, the player cards could not match up. I still ran the player card updater so at least everyone is one of the stock images instead of an incorrect NHL player. Center ice logos were also updated to the all-star team NHL logo. I've attached the attributes as well as the ROM. Please let me know if you run into any issues while playing the ROM. Enjoy! WC96.smc World Cup 96 Import.csv
    1 point
  9. Thank you for putting Russia is the game. It feels complete with them in it.
    1 point
  10. nhlpa80olympics.bin --Rosters, ratings, and lines from the 1980 Olympics by Coach Mac. --Ratings are exactly aligned to the original NHL Hockey ratings template. --Awesome EASN Splash screen. --Awesome new Center Ice logo. Olympic Rings. --Banners updated. --Ron Barr Team introductions are updated to reflect the 1980 Olympics. --Sim Data updated to match 1980 Olympics. --Starting goalie sim accurately reflects the 1980 Olympics. --Playoff Match-ups accurately reflect the 1980 Olympic Pools, or a second option featuring the Medal and Consolation round match-ups. Only 12 teams were in the tournament, so I added the 4 teams that played in the 1976 but not in the 1980 tournament. --Uniforms right out of 1980. --Eliminated NHLPA symbol on the playoff brackets. --Eliminated second splash screen with the goalie. --Eliminated numbers from Ron Barr intro screen. (Replaced with rom info) --Weight Bug Fixed. --C/B check fixed.
    1 point
  11. @von Ozbourne Sorry for spamming your thread, but I can't get over how phenomenal your player photo work is. It doesn't just look better, it looks and feels authentic to what the players would have looked like if they were 16-bit video game characters. I love it so much.
    1 point
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