Jump to content
NHL'94 Forums

smozoma

Admin
  • Posts

    8,334
  • Joined

  • Last visited

  • Days Won

    175

Everything posted by smozoma

  1. Here are hokkee's trades... 1.6 -> 1.9 (gilmour) -> 1.24 (ronning) -> sakic (1.10) -> kovalenko (2.12) 2.19 -> 2.16 -> 2.01 (housley) -> 2.15 4.19 -> 4.2 7.6 -> 8.2 So he has turned 1.6 and 2.19 into 2.12 and 2.16, losing a staggering 27 draft spots total (-30 and +3). So I think the question is.. if you wanted a player like Kovalenko, why didn't you just draft Fleury? You know, the GOOD Kovalenko?! He was drafted 11th this season.
  2. all i know is, one of the Blitz draft/trade rules is that you can't trade one pick for one pick because it is inherently retarded! (you can trade the players you took with your picks.. but not the picks themselves)
  3. Don't think I can add this without LOOOOOOTS of work because the AI deactivates after the whistle...
  4. you move your players to the new location, yes no clue what that has to do with your quoting AJ though!
  5. metzgerism already asked to relocate CHI to SJ. I'll accept one more move this season, to be randomly drawn from the people who reply here. One of the 'themes' of the league is that things don't change completely every season, so I don't want to be moving teams all the time (and moving players in the ROM!) So... relocation bids are open until Thursday the 15th at 3am EST. Then I will randomly pick a team to relocate. Teams available: CHI NYI NJ QUE OTT ANH FLA Also, you can arrange to trade teams with one of the other coaches and if you win the draw, I will let you switch teams. You can either move your teams, or just switch teams (you take their team and players and they take yours).
  6. I'm not sure why I should let you in this season when you quit last season without telling me? I found out through other people you quit because you thought Blitz's fixed weight bug was messing you up in other leagues. You only told me you might "take a break" because you were in a slump.
  7. You just have to start pressing B earlier. Give up on your D-man half a second earlier when you know you can't stop the guy. Then move the goalie in the direction you think the guy will deke. There is also the "check your own goalie" move where you use your defenseman to push your goalie over and block the deke!
  8. Cool, I never noticed that animation detail. So I wonder... maybe the Edit Lines and Team Roster screens just have the bonus backwards? I.e. when in the actual game a guy has a bonus, the Team Roster/Edit Lines screen will show him as lower than normal. The same sort of mistake caused the whole weight bug, so it's not that unlikely!
  9. I have found that *some* of the ratings get random modifiers in the game. However they did not seem to match the numbers you'd see in the Team Rosters and Edit Lines player attributes list. So, even though 2 players might have identical attributes in the ROM, and the Edit Lines may show that one of them is a bit faster than the other (98 vs 81, for example), it could actually be the 81 guy who is a bit faster than the 98 guy in that particular game. Buuut I'm not 100% sure my interpretation was correct. So I could be wrong.
  10. Jan 17th weekend it should be starting up (player lists due, draft starting..)
  11. I thought your team was pretty good, really tough to play against. I'm kinda set on the idea of teams keeping about 5 players between seasons.. we'll see how it goes this season. Don't forget that your performance in the previous season affects your draft position, so if you do badly one year, you can make up for it the next.
  12. Pre-note: If you are a new coach and not on the waiting list, please sign up at http://forum.nhl94.com/index.php?showtopic=8454 and then come back here and post a confirmation message. If you are a returning coach or a coach on the waiting list please check in here by posting a message saying you're in for season 2! Please note that priority for new coaches is given based on the waiting list order, not the check-in order. If you don't want to play, posting a message saying that would be appreciated so I don't spend time trying to track you down! I hope to start the draft process the january 17th weekend (player protection lists, etc). Thanks! Need to hear from these returning coaches: MTL Dervin36 probably out HFD minddefect STL BeefJerkyRules6 out, busy Need to hear from these waiting list coaches: burerr9610 (whoever else signs up on the waiting list) Confirmed (League): DAL smozoma (?) TB angryjay93 (A 1) WSH hokkeefan2 (B?) BUF Houlanov (B 1) WPG Vocally Caged (A 2) L.A rynweinmeyer (B 2) NYR thegr8199kings (A 3) EDM Icestorm NHL94 (A 4) VAN gihtarman (B 3) DET Flamingpavelbure (A 5) PIT sebe82 (A 6) BOS sonoffett87 (B?) CGY Rage93 (B 4) CHI metzgerism (B 5) TOR skoolyardpuck (A) PHI snoboarder3211 --- Freydey32 (A?) --- Iceguy94 (B 7) --- canadiensfan66 (A 7) --- blackandgold94 / donnybrook94 (B 8) --- jrodimus31 (A 8) ----JacketsZherdev ( ----Zalex1414 (
  13. Hey, I just noticed that there is a Mac version of Kega! http://www.eidolons-inn.net/tiki-index.php?page=Kega It *should* be compatible with netplay with the PC version (i can't think of a reason it wouldn't be)
  14. I don't want Blitz to be a pure draft league, though. Teams should evolve over time, not totally change each season. This approach does suck for new coaches, though, since they're stuck with the remains of some team that doesn't suit them...
  15. If we alternate keeping and drafting, I worry that people will keep messing up. I think people will often draft when they should have picked a guy from their team, causing lots of slowdowns. That's why I was trying to get the kept players to be chosen before the draft. Still, I agree that Metz's idea is a better system. However, I would modify it so that which rounds were keepers and which were drafters would be decided randomly, 50% chance for each round.
  16. Here's my basic idea for how the draft will work for next season. I don't want to have a full 12 round draft every season, so I'm trying to come up with a system whereby we keep about half our team each season, in a random, but fair, way. I would like some feedback. Basically it'll go like this: Everyone ranks their players from 1-12. A percent is associated with each player indicating the likelihood he will NOT get dropped. Players ranked LOWER (closer to 12th rank, lower percent) are more likely to get DROPPED before the draft. I generate a set of 12 random numbers from 1-100 using random.org Using those random numbers and an algorithm for dropping players, I figure out what players get dropped. (Probably) everyone loses the same ranked players. We hold a draft that has about 7 rounds (might be more, might be less, based on the random numbers!) to refill the players that were lost. The thing I would like to discuss is what the algorithm is. Variations Here are some variations we could choose to have.. A. Everyone has the same percents -vs- People can make up their own percents (with limitations) B. Everyone has the same set of random numbers -vs- People can ask to have their own set (take a gamble) C. We should always have the same number of picks every draft round -vs- It's ok if we end up with draft rounds of different lengths Below I have some examples that will help you make sense of the options above: Examples Algorithm 1 - Constantly Decreasing from a high number 1. Top player, 70% chance to keep. 2. 2nd best player, 65% chance to keep. Each player decreases 5%... 3. 60% 4. 55% 5. 50% 6. 45% ... 11. 20% 12. 15% With this system, you have a 1-in-2 chance of keeping your top player for 3 seasons in a row (70% times 70% is about 50%). The problem with this system is that you are likely to keep 3.45 of your top players, but I'd rather it were closer to 3 of them. Since it's random, there could be boring seasons where everyone keeps 5 players! Also, you'll keep only 1.65 of your bottom 6 on the average, so often you'll be drafting 4-5 sucky players.. and who wants to do that, it's boring. Algorithm 2 - Constantly Decreasing from a low number 1. Top player, 60% chance to keep. 2. 2nd best player, 57% chance to keep. Each player decreases 3%... 3. 54% 4. 51% 5. 48% 6. 45% ... 11. 30% 12. 27% You'll keep about 3.15 of your top 6, and 2.07 of your bottom 6. Basically, i'm trying to make it so we draft fewer bottom-6 players. Algorithm 3 - Curved Decreasing 1. 70% chance to keep 2. 60% (-10) 3. 52% (-8) 4. 46% (-6) 5. 42% (-4) 6. 40% (-2) 7. 38% (-2) 8. 36% (-2) 9. 34% (-2) 10. 32% (-2) 11. 30% (-2) 12. 28% (-2) You're likely to keep 3.1 of your top 6 players, and 1.98 of your bottom 6, so the draft will usually be 7 rounds (3 good players, 4 filler players) Algorithm 4 - Choose your own curve In this algorithm, you make your own percents, with a few stipulations: 1. your top 6 percents can't add to more than 300% (this means you keep 3 of your top 6 players -- your average % will be 50%) 2. you can't use any percents higher than 70% 3. your bottom 6 can't add to more than 200% (keep 2 players.. avg 33%) 4. you can't use any percents lower than 20% 5. all your top 6 percents must be greater-than-or-equal-to all of your bottom 6 percents In this setup, since not everyone shares the same percents, the draft will have to accommodate people having different number of draft picks. If you lost your top player, you'd get a 1st round pick, 2nd player = 2nd round pick, etc. This could make the draft really confusing for some people. There could even be rounds where only one person has a pick. Note that I would have to take a more in-depth look at the rules to make sure they work well, if we choose this one. Also, I am thinking of allowing people to ask to have a separate set of random numbers generated for them. This allows them to decide to gamble on whether they want to go with the same set of numbers as everyone else, or have their own set (that might be better or worse for them). However, this would also create a situation where people lost players of different ranks, so we'd have rounds where some people had picks and others didn't. I think I would make a rule that if the random numbers let someone keep 5 or 6 of their top 6, I would re-generate the numbers, so the teams have variation.
  17. 1. As far as I know, there's no way to play the Sega Genesis emulators over the internet on a mac. However, I don't know if anyone has ever tried running Kega under Wine (Windows Emulator) on a Mac... Wine on Mac: http://wiki.winehq.org/MacOSX Kega: http://www.eidolons-inn.net/tiki-index.php?page=kega If you get it working, please tell us how! Otherwise, you could always get a cheapo windows computer or laptop for 100$, and the game will run fine on it. Also, you can install the Mac OS on a PC anyway, and have both windows and mac on it at the same time, and just switch between them when you want to play the game. 2. The Sega version is very different from the SNES version -- skating, shooting, passing, checking, dekeing, it's all different. 3. Everyone thinks they're good when they start. Very few actually are. Think about it: dozens of different people on this site with different skills have played hundreds of games against each other, each learning from the others, finding new ways to trump each other... Only a handful of guys have come out of nowhere and been remotely competitive at first. It takes 100s of games of practice to reach your true potential
  18. Here's a mild alternative: Reduce the weights of defensemen, so they're more effective. There are only 3 guys with 4-weight and 7 with 5-weight. Of the top 17 defensemen in terms of Overall rating, the average weight is over 9. Maybe go.. old->new 4->4 5->5 6->5 or 6 7->6 8->7 9->7 or 8 10->8 11->8 or 9 12->9 or 10 ... The forwards remain the same, but now there will actually be a good number of respectable D to pick. Maybe incorporate the Checking rating in there, as well.
  19. Sorry guys, my heart's not in it any more. I'm resigning as the coach of the Toronto Maple Leafs... I.e. quitting. It was fun, but I'm done!
  20. iit's pretty random kinda not worrying about it right now,t hough! holidays!
×
×
  • Create New...