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kingraph

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Everything posted by kingraph

  1. CDL 04 Official ROM: CDL_season_04_v2.bin 24 Drafted Teams of 12 players! Hot/Cold Reduced to "Warm/Cool". Boosts are limited to +1, 0, -1 vs original ROM -3, -2, -1, 0, 1, 2 1 minute penalties Body Checks after whistle don't count +/- stat added Reduced time to switch to Manual Goalie Slightly Increased Goalie Range Boosted Goaltenders - All get +1 to Agility and Stick/Glove Ratings except Roy & Belfour 288 Updated Player Cards! All 12 player cards cycle on start menu! NEW - Organ music from NHLPA'93 for the Helsinki Jokers! (removed due to bugs) NEW - Game menu music from NHLPA'93! (removed due to bugs) Rounds 4-5 livestreamed on Twitch! https://www.twitch.tv/videos/1256579436 24 Unique Featured Teams: DRAFTED BY THESE MOFAPE COACHES: Fedorov graces the cover of season 04! NEW BANNER DESIGN! @Sebe_The_Legendand @szpakattack return to announce the matchups and who is "warm" & "cool". Announcer graphic hacked to be larger: Sponsorship for the CDL Scoreboard is brought to you by the city of Regina. "Experience Reginaaaaaaaaa" Song reference here: Finally the NES Fat, Normal and Skinny guys show up for the 3 stars. Also note the CDL timer "04" uses a difference palette!
  2. I agree, the color portraits are simply amazing. This ROM is special, brings back some memories when I see the old teams and names from Baseball Stars. Thanks @von Ozbourme!
  3. Haha, yes, here's the appropriate way to fix that leg: https://forum.nhl94.com/index.php?/topic/20168-how-to-bring-back-the-green-guy-in-stands-fix-severed-leg/ The way I originally fixed that leg was part of the hack to bring back the scoreboard logo. I don't think I ever got around to putting my notes on that, but essentially it was remapping tiles. I don't remember if I got rid of the green guy to use for the scoreboard (i.e. if the two methods are compatible).
  4. This is fantastic and I appreciate the length of the detail you went through in the art. As the person who fixed the "severed leg" in the stands, I DO notice and appreciate those kinds of things! With regards to center ice logos and logos in general, I thought the NHL Rewind version did a pretty good job redrawing all of the logos. I have copied a few for some recent ROMs If you were interested, I can send you the screenshots of all the teams from Rewind. Just PM me. Again, fantastic job!
  5. What if the 94 player just wins both series?
  6. Unfortunately a lot of these variables need observation vs. analysis of the game stats. Unless @Tickenest thinks otherwise. I remember Tick went down this path when looking at percentage of successful checks vs attempts by reviewing the game manually. That's the idea. This is STILL on my mind a lot to do deep dives into games. Hopefully 2022...plans to get a new laptop and stream more myself.
  7. You coming in Friday? I'm planning on going too, just haven't finalized. I'm probably going to take a Friday off and come early.
  8. 1. Bud of the year. To the person who’s done more for the community in the last 12 months than any other. - @chaos , this place falls apart without him. Undisputed 2. Best entertaining bud. The one who provided the best entertainment streaming online - @danTML7 @Sebe_The_Legend @lego (I can't pick, love 'em all) 3. Best Rom/ Rom creator. The one who made the best rom for the community in the past 12 months. n/a, haven't played enough of the updated ROMs to cast a vote. 4. Best League/ tournament and organizer. The most well run/funnest league/event in the last 12 months they put together. - @UltraMagnus, the '95 league is quite an accomplishment and success. I know it's not 94, but this has to be recognized. I'd say 75% of that league is non-94 players and they have 24.
  9. I always enjoy your ROM updates, but I'm surprised about that Seattle logo. Looks like something got messed up on a few pixels. That normally doesn't pass the Naples QC check!
  10. https://forum.nhl94.com/index.php?/topic/21144-are-there-still-leauges-to-play-in/&tab=comments#comment-188116
  11. Here are the offsets to extract stats (similar to NHL'94) from RetroArch. The Retroarch Savestate Offsets are 32 bytes larger than the RAM offsets. Note, RetroArch stores stats in Little Endian. No need to get into that (here), but note that any stat that is 2 bytes long will need to be pulled by the larger offset first. So it's reversed -- instead of 12-34, the pull will be 34-12). You may notice that in the individual stats and scoring/penalty summaries that the order is a little funky because this as well.
  12. Classic will be starting up soon, keep an eye out! Also join our discord server for more up to minute chatter: https://discord.gg/5aQwEcH3HG
  13. You can choose which 6 roster spots are shown in the cycle, which is cool. You can see how to choose which roster spots get displayed in my google sheet document. You can select it for each team too. There is also a hack out there where you can actually choose more or less than 6! https://forum.nhl94.com/index.php?/topic/20230-how-to-limit-of-player-cards-shown-on-menu-ron-barr-screen/ If a team doesn't have 26 players, the way I do the table is make the remaining player card spots to a default picture. Works perfectly every time.
  14. If you like spreadsheets, well have I got something for you! I don't use EARE for player cards anymore. I use this spreadsheet: https://docs.google.com/spreadsheets/d/1oPiasWKUsK2bS49QsQiZ0cQNyEwFfublFUury2LUsFg/edit#gid=697626098 which once you have a list of player cards and offsets (similar to your list), I use the roster extract to copy/paste the players into the document and then it does the work for me. The document spits out the new table that you can copy into Hex. The cool thing is you can also choose which player cards cycle through the menu screen. Full details here: Hope you find it useful as well.
  15. For me, you can make me the Anaheim Ducks (black aways) http://www.nhluniforms.com/Ducks/Images/Ducks12.png
  16. This can definitely work. We tried this with @segathona little more than a year ago. There were some technical issues we ran into with desyncs, but I think we figured it out in the end. Unfortunately it never took off due to limited participation. Testing will be key -- let's make sure we can get some successful exhibition games in. Here's the original post -- https://forum.nhl94.com/index.php?/topic/19693-nhl95-online-rom-info/ You can read through some of the troubleshooting we did to make it work. Also, if this takes off, we'd need to capture the locations (offsets) in the savestate (RAM) for the boxscores (like this). OR, worse case we can just manually keep track of wins/losses. Having said all of that, I am happy to help test and be part of a '95 league. Count me in.
  17. CDL 03 Official ROM: CDL_season_03.bin 24 Drafted Teams of 12 players! Hot/Cold Reduced to "Warm/Cool". Boosts are limited to +1, 0, -1 vs original ROM -3, -2, -1, 0, 1, 2 1 minute penalties Body Checks after whistle don't count +/- stat added Reduced time to switch to Manual Goalie Slightly Increased Goalie Range Boosted Goaltenders - All get +1 to Agility and Stick/Glove Ratings except Roy & Belfour 288 Updated Player Cards! All 12 player cards cycle on start menu! First 3 ROUNDS were LIVE on Twitch! https://www.twitch.tv/videos/1096191497 24 Unique Featured Teams Graphic updates: Season 02 MVP Brett Hull on the Cover of Season 03 (WITH INFAMOUS BRAT HUL HET MAP!) 24 Wacklords competing for glory! @Sebe_The_Legendand @szpakattack announce the matchups "warm" & "cool". Announcer graphic hacked to be larger: Minnesota Wild Logo straight from NHL'94 Rewind! Scoreboard sponsor is haxball. Join @Heinz57's Hax league today! Buffalo Airways sponsors the 3 Stars of the Game:
  18. Time to start setting your lines. This basic format works for most, but if you want to set particular replacements, you can if you understand how that works - How It Works Otherwise, I assume you want a 3rd defensemen to come in for either LD/RD who gets a penalty/gets injured. The 4th only comes in as necessary. I also assume your extra attacker will be your 4th F if an injury occurs. On a penalty, I'll keep your starters on unless otherwise indicated. IF YOU KNOW OF A JERSEY NUMBER CONFLICT - you can also indicate it below. Otherwise I will bump up the lesser known players up/down one. If you have two starters with the same number, I'll look for a previous NHL number. Team Name: Anaheim Ducks LD: Raymond Bourque RD: Glen Wesley LW: Andrei Kovalenko C: Luc Robitaille RW: Ted Donato X: Ron Francis 3rd D: Vladimir Malakov G: Kelly Hrudey
  19. I just re-read a lot of the comments here, and I find this thread to be great. I'm coming back to the idea of a deep dive into a game (likely with @angryjay93) and could use some feedback for the initial attempt. I want put together some kind of "advanced analytics" that we see in sports that's based on the OP topics. And to do so in a feasible way that wouldn't be too burdensome. In time, I hope this provides another view to a game that we anecdotally mention ("they were cold/hot", "momentum", "roll of the dice", "unlucky", "bounces went my way", etc) I'd appreciate your feedback as to what we could possibly track, or what makes more sense than not. Some initial thoughts I had, which could be tracked and potentially be useful: Possessions Control of the puck for 7 game seconds or more Scoring Opportunities Y/N based on observation AI Loose Pucks Count which team AI (not player controlled) picked up a loose puck. Human vs AI Penalties (self explanatory) GC Saves or actions (check, intercept pass, switch on/off) made because of manual goalie efforts that would have otherwise led to a scoring chance/goal. AI Factor - +1/-1 There are examples of the "Non-controllable/Random" AI behavior in the OP. Measuring AI helpfulness will be difficult because it is hard to define an expected "norm" against where an action could be deemed a +1 or -1. For example in GENS, if Mike Modano takes a slapshot from top of the circle and misses the net, that is normal. If he buries that slapshot, that is also normal. However, if he misses 4-5 times in a row, that may be considered a "-1". And if he buries two in a row that may be "+1". In SNES, let's say Stevens has a clean hit on Roenick in front of the net, but Roenick stays up and scores. Is that a "-1" for the defense and "+1" for the offense? Those are easy actions to isolate and already hard to decide. We'd have to look at all AI action throughout the game. This may be too much to track and too subjective. TBD. So I imagine watching a replay with 1 (or more) people with these categories being tracked as we re-watch the game. Any other thoughts, recommendations? Would really like to pilot this soon.
  20. https://forum.nhl94.com/index.php?/topic/18386-reference-nhl95-34-team-rom-offsets/
  21. Possible other match. @smozoma, you have me going back and grabbing screenshots of everything LOL
  22. I don't think we need to do pics of the stickers, but here are the latest two
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