kingraph

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Everything posted by kingraph

  1. 2017 NHL'94 bud of the year!

    Well deserved @slapshot67! Congratulations and thank you for all the hours of work you put in for our community!
  2. YEEEEEEEE, let's go freeze our asses off and play some '94!
  3. NHL 2017 deadline by naples39

    Nope, two different systems.
  4. 2on2 ROM Updated

    HERE IT IS: 2on2_update.bin The original ROM has been around for 5+ years without any changes, so I decided it was time to put out a small update. All the players and teams remain the same, but I have included the following updates (thanks to smozoma/wboy/clockwise/slapshot for all your help through the years): Menu Screen set to 1 Player Home and Manual Goalie (prevents auto goalie on start) Hot/Cold Bonuses Disabled (players ratings stay same) Home/Away/PP/PK levels equal for all teams (see screenshot) No Edit Lines Crash! (just in case) All 90 players have new picture cards! Dr. Evil replaces Jules Winnfield This should be the default ROM for 2v2 now. Even Steven Teams Avoid that extra step of switching from "auto goalie" on the start menu ONE MEEEEELION DOLLARS.... Enjoy!
  5. 2v2 based Idea for side league

    DID YOU SAY 2V2????
  6. Master List of GENS '94 ROMS

    Last updated: 12.05.17 This is a list of '94 GENS ROMs that are found all over the forums (and other sites). I linked to the original source to give credit to the authors and sometimes an explanation of the ROM. If you feel something should be added, just reply to this thread and I’ll update this list. I hope you find this helpful. Classic ROMs - Classic (www.nhl94online.com) - Classic Playoffs (99 min OT) (original post) - Weight Bug Fixed (original post) - Weight Bug Fixed + Chk Bonus (original post) - Y Button Goalie Control (original post) - WBF & Y Button Goalie – Survivor S02 (original post) - No Hassle (original post) - Roamin Goalies (original post) Updated Roster ROMS - 2018 by Skip/slapshot (original post) - 2018 by naples39 (original post) - 2017 by Skip/slapshot (original post) - 2017 by naples39 (original post) - 2016 by naples39 (original post) - 2016 by Skip/slapshot (original post) - 2015 by Skip/nhlpa93easn (original post) - 2014 by Clockwise (original post) - 2014 "user friendly edition" by nhlpa93easn (original post) - 2013 by Clockwise (original post) - 2012 by Clockwise (original post) - 2012 by Slapshot67 (original post) - 2011 by Clockwise (original post)\ - 2010 by swos/mahavishnu (original post) - nhl91.com by Clockwise (original post) - 70's & 80's by Slapshot67 | '71 | '72 | '73 | '74 | '75 | '76 | '77 | '78 | '79 '80 | '81 | '82 | '83 | '84 | '85 | '86 | '87 | '88 | '89 - Historic ROMs by Coach Mac Original Post NHLHN1952-67.bin NHLHN52.bin NHLHN56.bin NHLHN61.bin NHLHN66.bin NHLHN67.bin - Deadline ROMs by Naples39 "Deadline" ROMS 1987 Deadline 1994 Deadline 1995 Deadline Genesis Draft League (GDL) - Season 16 (original post) - Season 15 (original post) - Season 14 (original post) - Season 13 (original post) - Season 12 (original post) - Season 11 (original post) - Season 10 (original post) - Season 09 (original post) - Season 08 (original post) - Season 07 (original post) - Season 06 (original post) - Season 05 (original post) - Season 04 (original post) - Season 03 (original post) - Season 02 (original post) - Season 01 (original post) Blitz League - Season 11 (original post) - Season 10 (original post) - Season 09 (original post) - Season 08 (original post) - Seasons 01 - 07 2 on 2 - 2on2_update (original post) - 2on2.orgfinal (original post) - 2on2 no icing (original post) - Summit 2012 (original post) - Summit 2011 (original post) - Summit 2010 (original post) - Summit 2009 (original post) - Summit 2008 (original post) - 2013 2on2 by Clockwise (http://pixelpuck.com/?p=2928) - 2012 2on2 by Clockwise (original post) - 2007 2on2 (original post) - Pond Hockey League (original post) Miscellaneous - wboy 30 team ROM (original post) - 1v1 (original post) - 3v3 (original post) - 2010 Vancouver Olympics (original post) - 6 Aside Soccer (original post) - Ball Hockey 4v4 (original post) - Ball Hockey 5v5 (original post) - Beer League (original post) - IIHF ’94 (original post) - Minnesota State Tourney 2010 (original post) - Minnesota State Tourney 2011 (original post) - Mutant League Hockey (original post) - TRON Rom (original post) - Canada Cup 1994 (original post)
  7. Master List of GENS '94 ROMS

    I updated the OP with proper links to Coach's historic ROMs and the latest 2018 udpates from Skip/Slapshot and Naples39.
  8. 2on2 ROM Updated

    I don't think anyone is working on this, but it's done easily enough in NOSE.
  9. NHL'95 Expanded ROM Project

    This thread will be my notes and attempt to expand NHL'95 to a 34 team ROM. Before I start, I'd like to thank @wboy, @slapshot67, and @smozoma up front, as just about all of my hacking knowledge has come from them. I will try to give credit where appropriate, but 95% of this will be one of those guys. So my initial thoughts are as follows: Expand the '95 ROM from 2MB to 4MB to create room for more teams, graphics: Not needed, enough empty space to use in 2MB. Also going over 2MB creates RAM issues. Find the team data and move it to a new spot in the expanded ROM. Create data for 34 teams: DONE! Change the team pointers to the new data: DONE! "Decompress" graphics (logos, banners, player cards, etc.) - DONE! Change pointers to the new graphics - DONE! Make '95 recognize the new teams/graphics, able to select in menu - DONE! Figure out how the season data works, incorporate into 34 teams - WIP Same with trade player and other unknown '95 stuff ADD: Music, figure out how to make sure the music works for new teams - DONE! So here goes. I expect this to be a pretty long project, with many bumps along the way, but ultimately fun.
  10. Problem

    Well, if it didn't work, that's all I could think of. Best to retrace your steps and see where it failed. Not sure how you replaced the Sabres with Sonic without using NOSE, that's quite a challenge, so perhaps you missed something there. Without knowing WHAT you did, nobody will be able to help you.
  11. Problem

    Did you change the values to 4E71 4E71 4E71?
  12. Problem

    On second look, the bytes are off. 4EB9 should be at 1680, not 1682, which is per your screenshot. You must have changed some data, which would be a bigger problem than just the checksum. Best to look at the original '95 ROM, and not the one you modded.
  13. Problem

  14. Problem

    Send a screenshot of what you see there. You are either in the wrong spot or have the incorrect ROM.
  15. Problem

    Can't help there, but you can just convert any hex values you find on the forums to decimal. Other option is to use a different hex editor. I like HxD -https://mh-nexus.de/en/hxd/ - it's free, and works fine for what I need.
  16. Problem

    See above, those are the values you want to change.
  17. Problem

    To do this manually, change the 6 bytes of data located at offset @000690 to 4E71 4E71 4E71.
  18. Problem

    Did you disable the checksum?
  19. Online Etiquette Guide

    NHL’94 Etiquette Guide From time to time different issues come up in regards to sportsmanship, or etiquette in playing NHL’94 online vs. other players. This following is an etiquette guide, which I hope we can all contribute to, in an attempt to minimize conflicts. I’m not an etiquette authority and I’d like to make this a wiki-type of guide. I’m not the first to try this idea – special thanks to the following members who started and contributed to this topic before. Ticketnest: http://forum.nhl94.c...line-etiquette/ (Jan’10) Scribe99: http://forum.nhl94.c...line-etiquette/ (Mar’08) Backhandfloater: http://forum.nhl94.c...line-etiquette/ (Jan’07) I have consolidated their ideas into this guide. Please feel free to comment on any of the items, or on things you want to add or revise. PREGAME Contacting Other Coaches: If you ask the other guy to play, don't ask him how many games you have. Since you're asking to play, you are probably not as busy, so look it up yourself If you ask the other guy to play, don't ask him to host first. Since you're asking to play, you are probably more ready to play than him, so you should be able to get your emulator up and running and hosting first. Initial Set-Up: Player 1 (home team) typically takes responsibility for adjusting the settings (time, penalties, players, etc.) Player 2 can also do this but Player 2 should hesitate just a moment before doing so to give Player 1 a chance to take charge. The player who handles the settings should choose his team first and then move the cursor to his opponent's team. If you want to use the default team (that is, the team your team selector starts on), just move off and back onto the team so that your opponent knows that you've made a decision and aren't just being lazy. Matchups - Hot/Cold: Some players like to scroll through the hot/cold list and make lineup decisions based on that information, so be patient and don’t press start right away. Note: It has been verified that the hot/cold ratings are completely random and not related to whether a player is actually hot/cold (thanks Smozoma) Setting Lines: Player 1 (home team) usually sets his lines first, followed by Player 2. Player 1 can then change his lines again, since he is the home team and has 'last change,' in case he wants to match a D to a winger or something. If you prefer the default lineup, scroll to Start Game (but don’t hit start) to signal your opponent that you are ready. If you started the game before your opponent could set his lines (and you'll know this because he'll pause at the opening faceoff and make the changes), the right thing is to force a quick faceoff (I like lobbing the puck over the boards with the A button). Neither player should try to score immediately, until the correct lines are in place. GAMEPLAY Pausing: In league games, try to make sure you have 15 minutes available so you don’t have to pause in the middle of gameplay. However, life happens, and if you do have to pause, try to do so when you are in control of the puck, in a “neutral” position, or during a break in the action. Explain to your opponent the situation. Pausing when your opponent is in control of the puck or during action is EXTREMELY RUDE. A pause, followed by a flicker up/down of the menu items signals "nice play". Used more frequently in exhibitions, it’s use should be limited in league play – and NEVER while the play is live as it is a disruption to your opponent. A quick pause/unpause after a goal is usually a sign of frustration by your opponent. I can be used to stop the goal siren, and more commonly, used to stop the organ music (Buffalo Sabre Dance is the KING of annoying music). It also kills the crowd noise, but whether this actually has any effect on momentum is undetermined. Replays: In general, avoid excessive replays. Everyone hits the post and everyone gets screwed by cheap goals on occasion. Replays during league games should be extremely limited. If you want to view a replay during the action, try and wait until a moment when you wouldn't disadvantage your opponent. That is, wait for a lull in the action where the puck isn't in danger and a scoring chance isn't imminent. Preferably, wait until you have the puck, though this is not always possible. IT IS EXTREMELY RUDE TO PAUSE THE GAME DURING AN OPPONENT'S RUSH OR WHEN HE HAS THE PUCK IN YOUR ZONE. Calling Timeout: The original purpose of a timeout is to replenish your players’ energy during games with line changes. However, some players believe calling a timeout can change the flow of the game. Doing so is normal, but should only done after a goal is scored (see pausing) IMing during games: It’s common to sign out/make yourself invisible on AIM during a league game to avoid messaging during a game that can cause lag and/or desynchs. Opponents can chat via the netplay window (P2P), server room, or hamachi chat. In general, avoid chatting in the middle of a league game. Some players have full-screens and an IM can be a major disruption. Line Changes (in-game): At the end of a period, wait a moment before hitting start in case your opponent wants to change his lines or look at the stats. The most common reason to change lines between periods is due to a player injury that lasted a period. If you want to do these things, be quick about them. Wait until a stoppage in play to edit your lines or pause the game - don't ruin the flow of the game (see pausing). Please wait until a whistle blows to change your line. You might not realize it but your opponent may be starting his "move" before he's even crossing the blue line. A common practice is to quickly make your line change at the end of a period before intermission. Checking/Celebrating After Whistle: Some coaches like to check players as much as possible after a whistle. This is perfectly acceptable, and can be a fun side-game if both coaches like checking. In the case of a blowout, continuing to check after you score your 7+ goal can be considered taunting, particularly if your opponent doesn’t check back. If you are whistled for a penalty, try and take control of that player after the whistle and skate him over to the penalty box to save time. If you are getting the power play, don't knock down the player who committed the penalty after the whistle if you can help it. Penalty Shot If the goalie knocks the puck off your stick and the ref doesn't whistle the play dead, don't go get it and try for another shot! You got pokechecked, you're done! While that flaw may be "part of the game" to some, good etiquette says to let the time run out. Running up the score: In league play, running up the score is normal. Considering league records, and potential standings implications, a player has the right to score as many goals possible. While the person on the receiving end may not like it, they should just say “gg” and move on. A veteran running up the score on a newbie is uncalled for. We want to make the game fun and enjoyable for everyone and people can be discouraged if they are getting blown out. Pulling the Goalie: Don't pull your goalie unnecessarily – Pulling the goalie in the 3rd period when you’re down by 1 or 2 goals is an acceptable action, but pulling the goalie earlier or when down 3+ goals ruins the fun factor for yourself and your opponent. Man up and put that goalie back in there or politely IM your opponent that you've had enough (does not apply in league games). DON'T pull your goalie in your opponents zone! - If he's set his defense up & you have possession, pausing the game will generally cause him to lose control of his defenders on the restart, giving him no chance of defending your shot. Pull the goalie when you take possession in your own half, or between plays, before a faceoff (see pausing). DON'T pull the goalie when you're winning big - Taunting your opponent by showing you don't even need a goalie on the ice really his the height of unsporting conduct. You don't have to ease up, but don't take the piss either! Bugs (GENS): Goalie Lock: - This occurs when you skate too far with the goalie and make an errant pass (usually into the boards), and then you are unable switch to another player. You become “locked” as the goalie, and to make matters worse, you don’t even have manual goalie – the goalie is also controlled by the CPU. You have no ability to do anything until one of your players receives the puck. The consensus says that this is a part of the game, and you have to deal with it. Pausing, quitting, etc. is NOT acceptable. Be careful and don’t let it happen. When this happens to your opponent, you have the right to score. However, you also have the right to cause a whistle as a sign of sportsmanship. Post Whistle Penalty Shot: At the end of the period (or game!), if a player goes on a breakaway (hear the breakaway “beep”) and the other player checks him down, a penalty shot may result! This is part of the game and you have the right to score. The lesson learned here is to NOT hit a breakaway player after the whistle, and avoid the situation altogether. Goal after the whistle: At the end of a play that would result in an ensuing penalty shot, if you shoot the puck during the stoppage (before the penalty shot), the puck will go in the net and score. Good sportsman on your part to pull your goalie and give up the equalizer goal, however you would have had a penalty shot that you no longer have. I can only hope this never happens on a game-winning or OT goal! Hopefully both players agree to a redo, but at the end of the day if it happens, you may just have to deal with it as part of the game. Crease-cut goal: Not so much a bug, but this is where a player skates with the puck from the corner across the crease and when they start to shoot (usually backhanded) the goalie lays down (“takes a nap”) and it results in an easy goal. For the most part everyone agrees that it’s a cheap way to score, but at the same time also understands that its part of the game. It’s a defendable shot, so the team on defense just needs to recognize and adjust accordingly. POST GAME Say “GG” (Good game) and wait a moment because some guys want to look at the scoring/penalty summary or the stats. We are damn lucky to be playing this ancient game with some good people. Every game is a good game. Certainly beats playing the CPU. So even when your online opponent goose egg'd ya 0-12 say "Good Game."
  20. ESportsEarnings page

    I think 2nd was $920.
  21. Online Etiquette Guide

    I agree with Plabax and Aqua here, sorry coach, it's extremely tough to play against Bourque as #7 and not have to second guess myself all game. Same with Dino. It drives me nuts when someone like "Belivieau" scores because I have no idea what his stats are, weight, etc. I CAN study it, but the league is over in 1 week, and it'd take me longer than that to remember these things. However, 20 years of #77 being Bourque, and having that to adjust to in addition to the retro guys is hard. Like Plabax said "when the play is moving fast, this can make a difference". On the "nice play" pause and flick, anyone I know who does this would do so immediately after a goal, before any music kicks in to stop. And I would ONLY do this against long-time vets that I play against that know what I'm doing/meaning. Doing it after the goal music starts is too late.
  22. Premium Retro League 2

    LOVE the stats! Note that Beaupre's save % was .693, you carried over Plante's.
  23. Plablegs DEUX

    Probably meant @kylewat and not @ZEPPELIN198
  24. SNES NHL'94 Top 10 all time goals!

    Great goals!
  25. NHL'95 Expanded ROM Project

    Unfortunately still on the backburner. Realistically my workload (in real life) should ease up sometime mid-December, which should also coincide with the end of our online Classic season (actual '94 action takes precedence here!). I am enjoying this project, and look forward to getting my head back in the code, but for now I can't delve back in unless I have some foreseeable free time. It's hard to do this in pieces because I'll spend the first hour just re-reading my notes to figure out what the hell I was doing, get my brain back in hex values/68k assembly language mode, then think about the next course of action. If I don't keep up with it after a few days, I'd have to redo that whole first process, lol. Anyway, thanks for checking in and keeping me honest...I expect to have at least something updated by Christmas time!