Kiba

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Everything posted by Kiba

  1. KOHL11

    Two more teams available now: http://kiba.kapsi.fi/php/forum/viewtopic.php?f=25&t=109
  2. KOHL11

    KOHL11 starts on december, last day to apply for league is 14.12.2017 15:00 UTC+3 (Finland). KOHL is GM/coach league, games are simmed by NHL95PC. All games are proacasted by a video stream. If you have interest to join, send email to kibamail@gmail.com and I send you further info if you will get "license" to our league Please be sure that you have enough time and effort to coach your team during next 4-8 weeks from 14.12.2017 before you apply. Rules: http://kiba.kapsi.fi/php/forum/viewtopic.php?f=25&t=110 Team selection: http://kiba.kapsi.fi/php/forum/viewtopic.php?f=25&t=109 You can find us from Ircnet-channel #KOHL and from Discord: https://discord.gg/72SAtVN Some goals from season 7:
  3. I Need Help!!!

    Hello! You have NHL96 iso-file. Place that iso file somewhere on your hard drive. In my case I have it in e: drive in "images" folder. Then make a folder for your nhl96 game, for example "e:\games\nhl96". Then change your dosbox.conf file. In Dosbox version 0.74, you just doubleclick "DOSBox 0.74 Options.bat" on Dosbox folder and it will open configuration file for you. Add following lines at the end of the file: mount c c:\ mount e e:\ imgmount n "e:\images\NHL96.iso" -t iso n: then save Dosbox config file. Start Dosbox and you will be in n: drive. Start installation by running "setup" from Dosbox command line. On installation, give folder you made for a game when installation asks for it. After installation, game places you on game folder on Dosbox command line, in my case "e:\games\nhl96". Just run "hockey" from Dosbox command line and game starts. For next time you want to play, change Dosbox configuration file to look like this: mount c c:\ mount e e:\ imgmount n "e:\images\NHL96.iso" -t iso e: cd e:\games\nhl96 then you just command "hockey" and game starts. NOTE! I do not know why I have to mount c: drive so this game will work. If you are worried about mounting c: drive, do not do it and find other way to make NHL96 to work in Dosbox
  4. KOHL11

    #1 This from our KOHL league where we do not actually play but only coaching. Game is NHL95PC and that is of course playable if you want #2 You can set NHL95PC to show all player numbers by pressing a tabulator from keyboard. There is no support for that in NHL94, but maybe it is possible to hex edit / code in it? #3 I just got some midi/8-bit music form net, you can find lot of 8-bit version music for example from Youtube. Have a good day!
  5. KOHL11

    Potvin saves on KOHL10 finals:
  6. MS-DOS NHL Hockey & NHL Hockey 95

    I had Intel 486/66Mhz processor on my PC when NHLPA Hockey and NHL95 came out for PC. Then NHL96 released for PC and Finnish game magazine wrote something like this: "NHL96 is here and PC gamers have to update their computers". Well, that was exactly what happened to me. I tried to play NHL96 with my old PC, but after few days I went to computer store and got a new PC with Pentium processor and better graphics card.
  7. MS-DOS NHL Hockey & NHL Hockey 95

    NHL95PC is very close to Genesis/NES NHL94, but not quite. For example one-timers are requiring much more accurate timing. Thanks for reminding about that arrow icon, it only appears if you select mouse as a controlling device. Game is very hard to play with mouse, there is a totally new challenge now
  8. I have an iso of NHL 96 PC

    marcus_nhl94 have not been logged in for almost 2 years. Maybe you can google it with "internet archive".
  9. MS-DOS NHL Hockey & NHL Hockey 95

    Hi, either one of DOS versions, NHL Hockey or later release NHL95, do not have fighting. Fighting came to DOS versions on NHL96. Those DOS versions do not have a goalie control, it came to DOS versions on NHL96. DOS versions NHL Hockey and NHL95 support only 2 players, but only on same computer, there is no network play support. You can find some discussion about those both versions on this site, under topic NHL '95. Mainly information and updates to NHL95, but there is few discussions about NHL Hockey also.
  10. Thanks for the answer, have fun with your league.
  11. Hi, is there possibility to trade players? Are GMs going to set lineups to games?
  12. NHL95PC Jersey Compendium

    Just one request, would you do current NHL-jerseys and logos first? (including Vegas Golden Knights)
  13. KOHL 10th season

    KOHL10 starts soon, last day for apply to league is 5.6.2017 15:00 UTC+3 (Finland). KOHL is GM/coach league, games are simmed by NHL95PC. All games are proacasted by a video stream. If you have interest to join, send email to kibamail@gmail.com and I send you further info if you will get "license" to our league Please be sure that you have enough time and effort to coach your team during next 4-8 weeks from 6.6.2017 before you apply. Rules: http://kiba.kapsi.fi/php/forum/viewtopic.php?f=24&t=106 Team selection: http://kiba.kapsi.fi/php/forum/viewtopic.php?f=24&t=105 Some goals from season 7:
  14. KOHL 10th season

    Let the hunt begin... https://twitter.com/KOHLKiba
  15. NHL15PC (NHL95PC Conversion)

    Hi, goodbyeccha's NHL15 coversion includes rinks in RINKS-folder. You got to have this on your NHL95-folder. You have to run rinkselect.bat for each individual game.
  16. KOHL 10th season

    You can find us from Ircnet-channel #KOHL and fromDiscord: https://discord.gg/72SAtVN
  17. KOHL 10th season

    12 teams still available, join us! http://kiba.kapsi.fi/php/forum/viewtopic.php?f=24&t=105
  18. More rosters to NHL95PC

    Hello all roster makers! These tools are for NHL95 PC-version exporting and importing. This is not even alpha version of anything, just some tools I wrote to help running my NHL95PC league. These are not tested in any way, so dont risk your important NHL95PC installation. Make new fresh installation of NHL95PC for this one. I dont take any responsability if you mess up your computer by using these tools. Files in this package: - Readme.txt This info file. - gametocsv.exe Export players and goalies names, jersey numbers and attributes from game to attributes.csv file. - csvtogame.exe Import players and goalies names, jersey numbers and attributes from attributes.csv file to game. - attributes.csv CSV file holding importing/exporting information. Files you need from NHL95 PC: - TEAMS.DB - KEY.DB - ATT.DB What can be done with these tools? - Export info from game to csv file, edit some of the info and put it back to game. You can edit player/goalie names, jersey number, position and attributes. Remember check limitations to values from below, there is none error checking in exe-files. You CANNOT delete players/goalies or insert new ones by editing attributes.csv. So dont remove lines from attributes.csv or dont add any new lines. For deleting and adding new players I recommented Toni Wilen's NHLinfo. What info can be edited? - attributes.csv holds following fields in order: For Players: Team Team short name. Do not edit! TEAMS.DB order number Do not edit! Jersey# Can be edited, values 1-99 Position Can be edited, values C/R/L/D First name Can be edited, max. 16 characters Last Name Can be edited, max. 16 characters Hanted Can be edited, values 0-1 (0=right 1=left) SPD Can be edited, values 0-15 (0=25, 15=100) AGI Can be edited, values 0-15 (0=25, 15=100) WGT Can be edited, values 0-15 (0=25, 15=100) POW Can be edited, values 0-15 (0=25, 15=100) CHK Can be edited, values 0-15 (0=25, 15=100) STH Can be edited, values 0-15 (0=25, 15=100) ACC Can be edited, values 0-15 (0=25, 15=100) UNK Can be edited, but this is really unknown value, it is 8 by default to all players. Safer not to edit, but for experimental purposes why not! PAS Can be edited, values 0-15 (0=25, 15=100) OFF Can be edited, values 0-15 (0=25, 15=100) DEF Can be edited, values 0-15 (0=25, 15=100) AGG Can be edited, values 0-15 (0=25, 15=100) END Can be edited, values 0-15 (0=25, 15=100) BIA Can be edited, values 0-15 (0=25, 15=100) UNK Can be edited, but this is really unknown value. Safer not to edit, but for experimental purposes why not! UNK Can be edited, but this is really unknown value. Safer not to edit, but for experimental purposes why not! UNK Can be edited, but this is really unknown value. Safer not to edit, but for experimental purposes why not! UNK Can be edited, but this is really unknown value. Safer not to edit, but for experimental purposes why not! FAC Can be edited, values 0-15 (0=25, 15=100) TEAMS.DB Offset to TEAMS.DB Do not edit! KEY.DB Offset to KEY.DB Do not edit! ATT.DB Offset to ATT.DB Do not edit! For Goalies: Team Teams short name. Do not edit! TEAMS.DB order number Do not edit! Jersey# Can be edited, values 1-99 Position Can be edited, but for goalie only one value, G. So, no point to edit this. First name Can be edited, max. 16 characters Last Name Can be edited, max. 16 characters Glovehand Can be edited, values 0-1 (0=right 1=left) GLE Can be edited, values 0-15 (0=25, 15=100) GRI Can be edited, values 0-15 (0=25, 15=100) SLE Can be edited, values 0-15 (0=25, 15=100) SRI Can be edited, values 0-15 (0=25, 15=100) PCK Can be edited, values 0-15 (0=25, 15=100) SPD Can be edited, values 0-15 (0=25, 15=100) AGI Can be edited, values 0-15 (0=25, 15=100) WGT Can be edited, values 0-15 (0=25, 15=100) UNK Can be edited, but this is really unknown value, it is 8 by default to all goalies. Safer not to edit, but for experimental purposes why not! OFF Can be edited, values 0-15 (0=25, 15=100) DEF Can be edited, values 0-15 (0=25, 15=100) UNK Can be edited, but this is really unknown value. Safer not to edit, but for experimental purposes why not! UNK Can be edited, but this is really unknown value. Safer not to edit, but for experimental purposes why not! UNK Can be edited, but this is really unknown value. Safer not to edit, but for experimental purposes why not! UNK Can be edited, but this is really unknown value. Safer not to edit, but for experimental purposes why not! TEAMS.DB Offset to TEAMS.DB Do not edit! KEY.DB Offset to KEY.DB Do not edit! ATT.DB Offset to ATT.DB Do not edit! Usage: Copy all mentioned files to same folder. Run gametocsv.exe to export info to attributes.csv file. Edit attributes.csv with any tool which is familiar to you. Remember keep the same format on attributes.csv file. Format on attributes.csv is: - First comes player info - GOALIES line - Goalie info - END line You should check how the attributes.csv looks like before you start importing/exporting. When editing is done, save to attributes.csv and run csvtogame.exe. Then copy files: TEAMS.DB, KEY.DB and ATT.DB back to your NHL95 root directory or on season directory. Check if everything was changed correctly and game runs ok. For checking NHLinfo is a good tool. These tools do not change players/goalies career stats. Those career stats could affect to simming in game, so if you want to edit those values, I again recommented Toni Wilen's NHLinfo. Anyways, do not wait any updates to these tools If this works, we should see more updated/vintage rosters on NHL95PC community. Have fun! NHL95PCtools.zip
  19. More rosters to NHL95PC

    smozoma did guide you already, just wondering what do you mean by "when I copy and past it into a text file, there are no commas"? What did you copy and from where?
  20. ROSTER 2016-2017 NHL95PC

    I am just guessing here, because I do not have skills to do proper jersey editing, but maybe shirt and logo are having shared palette. So, your logo shows somehow wrong because it does not have right palette in it? Maybe someone who actually do jersey editing can help you. Also, have you red JED editor info-file? Maybe these things are mentioned in there...
  21. ROSTER 2016-2017 NHL95PC

    Your hex editor should show text on other panel, like here on XVI32 shows text next to hex values: Do your search for teams like QUE, from text, not from hex values:
  22. ROSTER 2016-2017 NHL95PC

    You have to edit hockey.exe with a hex editor.
  23. ROSTER 2016-2017 NHL95PC

    I do not have tutorial for playing NHL95PC on a Mac, but Dosbox is available for Mac OS X: http://www.dosbox.com/download.php?main=1 Then here are instructions for running NHL95PC on Dosbox: http://forum.nhl94.com/index.php/topic/16184-nhl95pc-dosbox-howto/ Mounting instructions are for Windows users, but I guess you can figure it out.
  24. ROSTER 2016-2017 NHL95PC

    Probably that info is on HOCKEY.EXE. Here is some talk about it: http://forum.nhl94.com/index.php/topic/15790-how-to-change-team-name-in-nhl95pc-with-nhlinfo/?p=132905 goodbyeccha might know more, he did change some of this info on his conversions.
  25. I was asked to explain how to change team name in NHL95PC with NHLinfo. Here you go: First open NHLinfo and select if you want to edit default databases or season. Teams stats should be opening there by default, if not, you can change it from left corner selecting teams as viewing mode. Press couple of times left arrow key to move left until screen changes to teams miscellaneous. Select team name from "Team (Long)"-column which you want to change, in this case Tamba Bay Lightning: When selected, just press enter and following window will open: Then just change team name, in this case I change it to Colorado Rockies: Click ok and you are back on teams miscellaneous. Now change same way Team (Short) to Colorado: Note that you cannot change value on ID-column, for example in this case from TB to CL. NHLinfo dont allow that, it only shows ID. Anyhow, I dont think game show it anywhere so it actually does not matter. Save it from bottom selection of the screen. Then you can open NHL95PC and see if that team name has changed, like in scouting report screen: If you want to change logos in scouting report screen, I have written little tutorial here: http://forum.nhl94.com/index.php?/topic/3019-nhl-95-pc-a-hackers-dream-anyone-play-it/page-6#entry126083 That applies to some other graphics also, which you can access with NHLinfo.