• Content count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About TheTome

  • Rank
    2nd Liner

Previous Fields

  • Preferred System
    Sega CD
  • Favorite Way To Score
    From the Point!

Profile Information

  • Gender
  • Location
  1. I'll consider doing an update at some point, but I'm in school at the moment and my schedule is absolutely insane. It'll be late February if at all. If anyone else want's to grab it and give it a once over though they are more than welcome. Should just be able to copy the rosters from a recent NHL 94 rom and update Dallas' logo and you're there!
  2. This is not really an update, it's a ROM. Designed to work on the Sega Genesis. But if you want to play it on your PC you just need to open it with an emulator like Kega Fusion. Google them, they're out there and very easy to use.
  3. Also, you could probably just find a slightly less old computer on Craigslist for around $100-500 if you look often enough. I've seen a lot of decent laptops and towers go through there priced really low because nobody generally wants an old system. I plan on doing something similar with a MacMini, and I can get a fairly powerful one with HDMI out now for about 500-700 dollars on craigslist, and that's much more powerful than what you would need. Just remember that if you truly love this project, and will use it for years, do it right or it will bug you forever.
  4. I'm sure you've already tried it, but there is an actual Sega CD version of Mortal Kombat 1. I own a copy and it's definitely more like the Arcade Version than the original Genesis Version. It does suffer from some loading time issues however, so Sega CD may not be the right route to take (though on an emulator those problems might not exist). Anyway, there is also a lot of hacking info on this page: Few people have dug into the Sega code like those good old Sonic hackers, so they are probably a good place to start. Also, I feel like there have a been a few major Mortal Kombat hacks done in the past. Do a Google for them, or even search YouTube. You'll find something. Good luck!!!
  5. Glad everyone is enjoying the ROM so much. For those of you interested in how to allow you to play F at D and D at F I've already published that hack, you can find it here (HOW TO: Allow All Players in All Positions). Also, feel free to add in your own ball hockey (or ice hockey) teams with all your friends. It would be cool to have a ROM where all the teams are made up of members and their friends.
  6. Hey Beavers, the first tile for the Stanley Cup is located at $F30A2. To display it properly in Tile Molester you need to set Block Size to custom. Columns 1, Rows 4.
  7. Presenting NHL 94 Ball Hockey Challenge! Now you can enjoy your outdoor ball hockey even when its cold and rainy outside. I made this ROM for me and the guys I play ball hockey with each weekend, but feel free to take it and add in your own teams. Features: - All Original NHL 94 Teams - 4 New Teams (variations on the same roster) - All Players can play all positions - New outdoor Rink - Players are not wearing helmets - Goalie can reach both sides of the ice - Goalie can hold puck for infinite amount of time - No Icings - Martin Brodeur! (stats from NHL 95) - New Tournament Mode (play for a keg of beer!) 4 on 4 Features: - All teams configured for 4 on 4 - Edit Lines works, even with Line Changes on Ball Hockey 4v4.bin Ball Hockey 5v5.bin
  8. Nice, missed that thread. Thanks Smoz, that'll be a big help. I'm just finishing up some graphics on my current project and then I'll see what I can dig up.
  9. Hey, I was wondering if anyone has attempted to hack the menu? My thought is, would it be possible to either replace a mode (ie. Make Shootouts be regular games with different rules) or add a new mode. I've started digging into the code and it looks like this should be possible, but I'm not quite sure how yet. My thoughts would be replace Shootout with (or add) a first to five version of NHL 94. Even if we can only figure out how to replace Regular Season with First to Five I think this would be worthwhile, but I would love some help. If anyone can find any of the above information, or has ideas on where to start please post here. I will try and keep any information discovered in the first post here to be used as future reference. Things we would need: 1: To understand what triggers the menu changes when you switch to Shootout Mode. 2: Find the RAM addresses for home and away goals. 3: Find the Offset that triggers game over. 4: Add an equation to trigger game over when either home or away goals = 5. What we do Know: In Game: 1: How to have infinite length periods. Menu: 1: Offset that resets period # to 0 (which is first period) before each game starts ($ 77C0). Tracing back from this we should be able to find what offset triggers the values when a regular game is selected, and from there modify its actions creating a new ruleset.
  10. If you would like to be able to put forwards on defense, defense on offence, or some crazy mixture of the above, follow along! Step 1: Offset: (hex)008398 Change: 3438 to 6002 Step 2: Change the number of forwards on each team to 0. Done! The hack itself simply disables the part of the game that chooses to display forwards, so only defense are ever displayed.
  11. Problem fixed. I added a third hack above. With this one applied the goalie will never think there is an icing call.
  12. Yea, I noticed that too, and I'm a little surprised. I think that's fixable though. The variable involved in icing changes depending on who has control of the puck and in what part of the ice. I simply disabled the part that tells the game that the puck has crossed the far red line, but it is still fully aware that you shot it past centre. In order to fix that you would have to find a way to make it so the game always thinks one team is controlling it in the offensive zone. I'll look deeper into it later and see what I can find.
  13. New Discovery! As noted above, each file starts with FFFF 00C0. If you look at the intro song you will notice that there is a pattern here. It looks like this: FFFF 00C0 xxxx 00C1 xxxx 00C2 xxxx 00C3 xxxx 00C4 xxxx etc. From what I can tell, each 00C command is loading a different instrument for the MIDI. From what I can tell so far, the first two bytes are what control the instrument used, and I have no idea what the last two bytes do. So in the example below i=instrument FFFF 00C0 ii?? 00C1 ii?? ... etc. To test this, find the opening song (offset 045076) and change "00C0 0D01" to "00C0 0E01" and test your rom. You will instantly find 0E seems to load an electronic keyboard synth type instrument and will give your Rom a nice punchy bass line.
  14. The only one that really bugs me is Martin Broduer. He's so underrated he's not even in the game! Even though he wasn't actually part of the Devil's line up when the game was released I always associate him with that era, especially since that's the season he broke into the NHL.