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goodbyeccha last won the day on April 24

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About goodbyeccha

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  1. I received this message from petrmaly13 and I thought I would answer it in the forum so that others who may have similar questions would benefit from it. "Since few day I try to convert NHL95PC with a little help from Kiba. I can change players now with NHLinfo. I would like to change logos etc. My logos are in the game but with wrong colors. I like your conversion that you´ve posted but there are some mistakes (Florida, Carolina...). You know about it. Could you make a "perfect" 2016 conversion or tell me how to do it?:-) Thanx!" When you replace any graphics in the game with NHLInfo you have to make sure that the color palettes for both the original graphic and the replacement graphic match. The best way to do this is to take a screen shot of the original graphic while playing the game and then copy the palette from that screen shot into the graphic you are editing in GIMP (or Photoshop or whatever). Kiba has a great tutorial on this. It is not possible to make a "perfect" 2016 conversion because the number of teams allowed in the game (26 teams + 2 all-star teams) is hard-coded into the game. Without access to the source code there is no way to add teams to the game. So when making a conversion for 2016 you have to decide which 4 teams to not add (or 2 teams if you are going to overwrite the All-Star teams). When I made the conversion for 2015 I decided to leave the two worst teams out of the game (Florida being one of them) and overwrote them with Carolina. I also swapped some teams so that they would be in the correct conference (Detroit and Toronto for example are no longer in the Western Conference). This is why the audio does not match some teams. There is no way to change or edit the audio that I know of. I will not be making any more conversions because it is a lot of work and very time consuming and I actually prefer playing the game with the original rosters since I grew up with the NHL in the late eighties through the nineties and I don't really follow the NHL anymore as it is crap compared to what it once was when I was a kid I have been having fun with the jersey editor and I have a lot of different jerseys that I may post if anybody might be interested in them.
  2. Does anybody know if there a way to control the defense pair line changes? It seems like the game just cycles through them so sometimes the third pair is with the first line. And late in the game it would be nice if you could purposely put the top pair on the ice. I wonder if it is something that could be changed in the exe file.
  3. I used whnhlinfo.exe for all of the mod. It lets you access all of the graphics files. It does not all you to access the audio files. If you can figure out how to edit the audio files in the game it would be awesome. Some of the teams I switched around so they were in the correct conference. But I don't know how to change the corresponding audio files. I used kiba's roster import/export tool so I could mod the rosters in excel and then dump them back into the game. Much faster that way. I just used the most recent NHL hockey roster attributes and scaled them into NHL95 ratings. I would also love to find a way to add more teams to the game but again I have no idea.
  4. I know this a very old post but I'm curious as to what you are editing in the .exe file to change period length. Is it possible to only increase the default overtime length and still use the game settings to adjust the regulation period length?
  5. I am trying to use AutoHotKeys to write a script that will open up NHLInfo and automatically replace the graphics of one team with another (for mods that have more teams than are allowed in the database). Does anybody know of a NHLInfo hotkey that allows you type in the file you want to open? As opposed to scrolling down the list and pressing enter on the desired file? Or perhaps there is a way to use the graphics DLL file directly to replace images without opening NHLInfo?
  6. Any progress on this?
  7. I wish you luck. I've spent many hours trying to solve this problem myself.
  8. Thanks for the comments. Unfortunately there is nothing I can do about the jersey numbers in the line editor screen. When the crest logo is imported all of the colors are allocated automatically and I have spent hours trying to figure out the pattern with which it uses to select the colors on the jersey in the line editor screen. Sometimes they are readable and sometimes they are not. If somebody else wants to give it a try it would be appreciated.
  9. Argh! I can't believe I forgot to include the SRLOGO.QFS file. This includes all of the updated scouting report logos. I also added KIBA's rink selection tool. The update is in the original post.
  10. This works great! I will be including it in any future releases. Thanks Kiba!
  11. First release is out. Please see the first post of this thread.
  12. It is certainly possible that my modifications are playing a role in the stats import. I don't think posting the source code will help much as it would take me longer to fool around with the code than it would to just enter the stats by hand. I do think it is a valuable tool for roster making and I appreciate you writing it. I hope you will have time to work out the bugs in the future. Thanks Kiba!
  13. Kiba, I am having some issues with the career stat import/export tool you wrote. I've attached the files for reference. When I export the career stats to a csv everything works great. Then once I overwrite all the stats in the csv file and import it back to the NHL95 databases some strange things are happening. Here is the issue I have been able to recreate several times (there may be others): When I import the revised stats CSV it is deleting #27 Dougie Hamilton from the Bruins and putting G Pekka Rinne on the Bruins roster (he remains in the ASE roster where he belongs). It is also putting some weird numbers in the stats. But most of them are importing correctly. I caught this because when I tried to sim a season the Bruins only won 4 games and Pekka Rinne scored like 12 goals as a goalie. Another issue I noticed was that the goalie playoff save% stat doesn't seem to be exporting correctly.
  14. That was my plan. I am close to finishing so I wasn't going to wait. Thanks.
  15. Hey Kiba. It appears that NHLInfo has a column in the player attributes view titled 'R'. I assume that indicates if the player is a rookie or not. Would it be possible to include that in your roster input/export tool? I want to make sure the correct players are designated as rookies in the NHL15 mod I am working on and I would rather not go through each player in NHLInfo and make the change.