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Depch last won the day on March 28

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About Depch

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    NHL94 Lord

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  1. I'm just going to bump this so people will notice this more easily. Et tu Brute has already been running in discord for a while and there are 46 members connected to the NHL94 server. After using Discord for a while I can say that It's easy to use. I'm only running discord in a browser and don't have any apps installed. Just need to create the account and use the join link below. I like the chat as well and the dark theme it has (you can change to a lighter one from settings as well). For me this is much better than AIM and as there are a lot of communities under it, it's probably easier to find other retro gamers who already have an account to discord if just put an effort to it. In some other communities Discord has taken the place of IRC.
  2. You can get kaillera to work on Linux, but I think it requires some vb libraries installed on Linux for it to run properly. You might want to check this post by wboy to get nose work where it's done. You can find other Linux information from below. Perhaps some Linux version run the casual gens normally but I had to use rerecording and they're 100% compatible with rerecording having some extra settings.
  3. This is exactly the same with some pass shots. To "fool" the goalie to follow a certain trajectory where the puck is expected to go from the players momentum and then do something that does not disturb the movement so the goalie does not fix the position. It helps a lot when you gain experience from doing these by repetition so you will be able to do them when when the goalie has just moved so it will be even harder to make a save by the AI. When it comes from the backbone and there is no need to think how you do it, then you've become efficient with them. Off topic: For pad vs kbrd conversation: This type of move is where keyboard is easier to perform with, but for me smooth deking is much harder with it and the skating seems somewhat bulky at times. But if you can do the floater with a pad then you can do certain pass shots as well, they just need to be done a tad faster with some more wiggle/deke moves-> more precision required. Advantages and disadvantages.
  4. NHL95 Looks fine, it was also probably more popular overall in Finland than 94 was, actually overall it was the first one to be a huge hit in sells of hockey games. I have one problem with the Genesis version of 95 though. The skating seems much more hectic and less precise than compared to 94. If that was not the case I think you could do pass shots in 95 effectively as well, but now it seems just so much more random and almost impossible to line up properly for the diagonal ones. Am I wrong here and is it just a lack of experience on the game or can you use skating skill to line up for great effectiviness for pass shots? The hectic style skating also looks like it's going to be real bad for high latency. It feels like the point for your weight is very high instead of down low. Looks fun for live events and low 1-3 frame latency games though.
  5. That would be a smart option, but I would feel "cheap" doing that for some reason. Perhaps I could use that against players who would use that move themselves, similar to 5 hole passes. I thought Zep meant with Coffey, but that was impossible to stop.
  6. There was nothing to be done there. I switched to the D-man there, but Coffey was skating forward and the momentum just carried over, impossible not to commit. That was a good strip by Plabax before the situation and a prime example why I say it's defence that creates opportunities for offence. Some people just see the good offence or the possible result from that, but miss the play that leads to it, defence is super important. Overall I also was down 2 goals, I could not just be able to sit around late in the third. I'm sure there are mistakes out there from both sides to point out, even that did Plabax make a mistake in the aggressive play that lead to the open room for Gilmour at that onetimer, especially if you consider a passive passive D approach.
  7. I'm just gonna do these quick in a similar way that NHL96, NHL97 and NHL98 has. I'll quit after EA started to implement the EA Trax and pop music to the games, after that the menu experience just went flat and I know I'm not the only one there. NHL99 enjoyed even more success playing against other guys than 98. I think this was actually the first NHL game I also played IP to IP connected game as well over the internet. If I don't recall wrong you had to type something to unlock the internet option. The music is following more the theme of NHL96 and going for those heavy riffs and heavy sound again. NHL99: Intro: Menu 1: Menu 2: Menu 3: Menu 4: Loss: NHL 2000 did not enjoy much popularity in our groups at least for playing and that was a pity. I think NHL2000 offered a real nice and stable gameplay and you could have a real wicked good defence in this game for some nice grinding results. I liked Florida a lot because of Bure and my favourite D pairing was Simpson-Laus, they'd just sit in front of the goal and wreck everything while Bure would do the scoring. When it came to the menu the music took a new direction and I think Jeff Van Dyck did not co-operate here anymore and you could clearly hear it but you got used to these. NHL2000: Intro: Menu 1: Menu 2: Menu 3: Menu 4: NHL2001 was a dreaded game for me. Like you guys know my attitude towards NHL94 and the possible momentum this was a game that first introduced the momentum/emotion meter to the game. I could not grasp it then and still not. This game had a real strong momentum going on while before I always knew I could play the best players and give up a challenge in this game I had to bend, the first one I ever felt so. Damn you momentum! Menu world had some legendary tunes as well by Saki Kaskas especially menu 4. NHL2001: Intro: Menu 1: Menu 2: Menu 3: Menu 4: Menu 5: NHL2002 was super popular and players even got back to this game when NHL2003 was sucking loads, beginning of the end for PC era of NHL games, you would still come to see 5 more hockey games for PC. The menu music played in the background so much that some of these got to a legendary status. If I don't remember wrong, this was also the last NHL game that had some self made menu songs and not 100% the silly trax. This game also had momentum meter ^ n+99 -> BERSERK. Guys flashing and doing super shots when the meter was full. Kinda fun, but very arcade approach instead of competitive. The intro also sucked so I'm not even putting it here. NHL2002: Menu 1: Menu 2: Menu 3:
  8. One of my favourite NHL games ever. Also probably because we were able to make online leagues for this the first time. Set up your own web page, update trades during season, 20+ players constantly etc. I was once an idiot that kept my phone lines up for months so that deteriorated a relationship I had with a girl then. I must say that NHL came first and didn't think about others then, lael. I deserved all the crap I got afterwards. Legendary intro! Are you afraid of the masked man? I liked these menu tunes as well, especially menu 2, 5 & Loss theme.
  9. This game was a bit let down. It was nearly impossible to defend certain types of players and a specific move. There was an absurd type of goal that you could score with always, I once scored 24 goals with Probert on all-star vs my friend who was a very competitive player as well. Yes, you just could not take those tanks down when doing a wobbly movement, talk about Blitz^n+1. Just a stupid game, but the intro & menu were ok in this one as well. Few legendary tunes, probably 1, 4 are my favourites from this one, but there were better games. Theme continued the same heavy/industrial type Jeff Van Dyke did in 96. We fell back to play NHL96 sometimes because 97 sucked so much on PC. What 97 did offer for me the first time is the first "online" experiences, well, not really online in terms of internet, but playing against the opponent on a dial up.
  10. This game had some sick tunes for the PC version. Jeff Van Dyck offered some really heavy / industrial mixed tunes for the menu, I used these later on in some newer NHL games as well. Twas such a treat just hanging around the league menus and letting these songs play in the background. It was also the third EA NHL Hockey game for PC and the first that got away from the engine that was used in NHL94 as well. Sick intro! Intermission (could not be embed):
  11. The PC Version intro & menu music kicks ass! I actually like the 96,97,98,99,00,01,02 menu themes from PC as well, each of them have several of them. Should implement them here to a single thread here. Lots of great songs by Jeff van Dyck. I actually liked them so much that I modified the more modern PC menu soundtracks to have those oldschool songs instead.
  12. I will add my own commentary after watching this to provide better information for the insights that happened from my side as well. I just have to comment on the Coffey rush'n stop #2 @ ~5:00. I didn't try to do a slapper, I tried to pass it to Lebeau for onetimer, but Gilmour rushed in and took the puck so there was no onetimer and instead Gilmour skated it to the goalie then. Things to look from the defensive aspect of Washington. Looking at goals scored by Plabax. 0-1 I did make mistakes resulting on this goal. The first fail was on AI though, AI was skating forward with Coffey and carrying on the momentum to go for the puck, so I had to commit with Coffey for that and he just did not pick up the puck. We all have had these lapses happen to us. The mistake #1 was when I failed to CB-check Gagner with Fetisov. That is a situation that I translate to a succesfull check most of the time, but it did not happen there at all. The goalie play is just either aggression or try to guess it right and I failed on that one. - One AI mistake and 2 my own mistakes resulting for the goal. Easy goal for Plabax. 2-2 @ 17:00 I saw Rusty getting the breakaway pass so I was ready to take the goalie control, but when I saw him make a backhander I just switched it off. The AI goalie (Joseph) failed to make the save and there's a juicy rebound there. I sometimes try to do a rebounds from that position and it's possible Plabax tried that as well, if it was a failed onetimer attempt, then it was a lucky break for him. I don't see Plabax go for rebounds much usually so I'm guessing the latter one. It's a very opportunistic goal for Plabax, but good players find ways to get opportunistic. - Nothing I could change here, AI failed to make the save. A very opportunistic goal for Plabax. 2-3 The one thing that annoys me in NHL94 sometimes is that D sitting on place rarely happens for BOTH teams at the same time for a longer sequences within the game. When the other team has the AI D-men sitting down low, the other team has the D-men running around, usually. There are many things that could result to this and perhaps momentum is one as I'm guessing as you see later on. That is also one of the reasons I would like to find a way to eliminate momentum from the game or reduce it to a minimum effect at least or at least find the strict science behind it. @ 18:10, just look at those D-men lining up down low as AI straight from the faceoff. I know Plabax intercepts those passes effectively so I tried to not push my head to the wall with keeping to go for the diagonal pass from the corner so I skated back upwards to find some room to make a play, kinda like with Coffey earlier. I had an option for onetimer or snap it in with Lebeau. I just got real unlucky that Gilmour didn't pot that goal in and if that's not enough, getting double unlucky to give a bounce on a clear after making manual save with Joseph and trible unlucky that Coffey missed the puck, blocked the goalie and could not block the shot with the stickcheck like they sometimes are able to. Just everything going against me here, a terrible sequence in the game. Looks like momentum for Plabax in this situation for sure. It could be verified from the krecs and checking the crowd. - There is not much I could do differently here. I would make that onetimer 9/10 instead of the snap and I would also make that manual save with a goalie but the bounce is weird. I guess it's because of the sliding movement of the goalie that he makes that animation, just overall bad goal to give in. A couple AI failures as well. 3-4 @ 21:40 In my mind this is another goal that should not have happened. My AI D-men start to fall back, but when Plabax starts to rush the puck deep with L.Murphy, Coffey turns on his AI aggression all of the sudden and blocks Gilmour. Even after that negative turn of events Gilmour manages to hit L.Murphy even though it's not a 100% direct hit, but that's usually a hit that takes the player down near the boards. Here Gilmour just pushes Larry forward. Double misfortune here, first Coffey blocking Gilmour and then Gilmour failing the check to the boards, you can see the check making a contact with Larry especially when the focus is on Fetisov in the replay, see how Murphy gains lateral movement from Gilmour hitting him. - AI failed me here big time and there was the freak dodge of the check on Murphy as well. There is not much anything I could have done differently here but try to make a succesfull manual save with the goalie. 3-5 Good lateral pass by Plabax to get Jagr going from the wing. I try to block the route to make a move with Jagr and I get Jags down as well with my goalie but the puck slides in to the goal before getting shot. - I should have played that better with my manual goalie, I did the correct play with my goalie, but left the angle too wide for short side so the puck slipped in carrying on the diagonal movement from Jags. I felt like Plabs did not have to work much for the goals but could just stay opportunistic and look for counter offensive most of the game and the zone statistics tell the same 6:26 vs 3:49. Nevertheless a good game that broke my back in the series. I feel strong about going onwards with my game in top competition this year.
  13. I have to break down it to a few things first. There have been a few speculations going on how the home / away advantages go. Plabax has said that they'd be related to hot/cold aka the variation of player attributes according to the code in the game. And it's backed up by that you almost never see a player with 4 stickhandler toddle to b-checks at away, but it happens at home quite a few times for Muller for example at Montreal. Static rom cancels this out so there is no necessity to change home/away advantages in those roms if this is purely the case. Regarding the crowd. I've been taking a notice that whenever you have those open net misses or a several in a row the crowd is always at 90db or plus. I've also taken notice that it's usually the visiting team that has those misses going on for them, so I started to speculate that maybe the home/away advantages could be related to crowd as well. Like how easily the team can get that crowd bonus. According to the manual home teams are always at an advantage and the visiting team is always marked to have a "disadvantage". So "home crowd" theory was that crowd always is working for the benefit of the home team. This is not true though as is evident in the game Raph did go through and what I've seen from a small sample size of games in Brutus league as well, where the home/away are set to minimal (still does not necessarily make a difference, just probably been more observant there now). Crowd theory still seems to apply that the frequent misses happen at 90db+ but it can happen for either team at a time in a sequence within the game, not usually for both. So either team can wield the power of the crowd for gaining the "momentum". Fact is there are fluctuations within the games that are not explained by variance in user skill or changes in player attributes according to the roms. I would also think that I have enough observations of this to not make it out for it just being part of the randomness. Regarding the theory it's that perhaps home team can amass crowd bonus easier than the away team, but away team can still take control of it as well. Periods start at 65db and the normal play is carried around usually at 80db-89db where nothing out of the ordinary takes place. Stuff like that starts to happen when the crowd is at 90db+ db for either team. Regarding the science in the crowd I know for certain that visiting team checks & stickchecks constitute for a +1db to the crowd even during off play, but home team does not have the exact same result there to it. I've been too lazy to research it out. There could be some real science behind amassing the crowd and it could give you a hint do you need to change your style how you approach the game in some areas. Would it have any real meaning or results for gaming? I doubt that it would change anything much, but I know that at least you would not need to wonder about it in the games if it was 100% known and we'd have uncovered another "secret" that NHL94 still holds after all these years. Ps. Players say that momentum plays a much bigger role in SNES, that it's much more evident there. I'm fairly sure it's not nonexistant in Gens.
  14. That was actually nice to watch. Gilmour had a real bad game offensively there. Cutting some things down and I now understand why I felt so frustrated after the game. -I had one wonky goal vs Plabax 2 wonky goals -Me 3 "surefire goals", that resulted in missing the net and two of those resulted in counter offensive where Plabax scored vs 1 poor angle open net onetimer missed by Plabs -2 Posts vs none -Plabax run out of time in first period for a clear goal I did not like the way my AI handled the D either, was just rushing and no consistency on a low sitting D. On another time the score would've been very different and perhaps lead to a different result in the series as well. Next game was a blowout, I guess I just lost it mentally after this frustrating loss. Plabax GC & mental approach is top notch. And a good mental approach results in good opportunities. My "home crowd" theory does not apply here as it's clearly working against me in the latter part of the game, but the crowd theory in general still applies the misses dominantly happen in high 90+ db crowd for the other team. Thanks for doing this, was fun.
  15. FPB has dominated other A guys, but 5 losses vs B:s.