naples39

Members
  • Content count

    167
  • Joined

  • Last visited

  • Days Won

    15

Everything posted by naples39

  1. Fantastic! I would love to use your template if possible as well.
  2. Is there any update on this?
  3. Alright, I haven't tested this as much as I usually do, but hopefully first time's a charm! Please let me know if you catch any problems/errors and I'll do 1.1 or or whatever. nhl2017deadline.zip EDIT: Adding link for "outdoor" alternate version; details on page 2 of thread. nhl2017outdoor.zip
  4. Alright you ingrates, here's an alternate 'outdoor' 2017 rom as requested by Brianski. This rom is identical to my 2017 deadline rom, except that the ice logos and home uniforms are changed for PIT, WPG, TOR and STL for their outdoor games this year. The away uniforms for PHI, CHI, DET, and EDM are also changed to their outdoor uniforms (note that Flyers away is now black and WPG home is now white, which may make it tough to use them against other teams in this rom). Screens: nhl2017outdoor.zip
  5. I have been on this forum for 12 years playing in several leagues, then releasing ~10 ROMS and always taking feedback. You are the first person I have had the slightest bit of tension with. I'll just go back to getting along fine with everyone else now.
  6. There was no "going back" on my comment about having a team working on re-make in unreal engine. The whole post was a silly joke, and I was trying to make it sound as ridiculous as possible, mainly as a response to the sense I was getting that people might have unrealistic expectations about the hacks I've done and what I can do in future. I'm just some random dude who knows nothing about programming doing this for free on a 20-year old game using hacking tools made by other random guys for free. The "rom" I described in that post would basically have been an indie game requiring hundreds (possibly thousands) of man-hours of labor for professional game makers basically making a product form scratch. Then I also threw in that it would be 512kb, which is a smaller file than a decent clip of single goal horn (for instance the uploaded DAL goal horn was 3MB, 6 times as big as 512kb!). The whole thing was utterly, completely ridiculous. I guess the original point remains--people need to keep perspective on what is reasonable in these amateur hacks made basically for a tiny internet forum. Of course not everyone knows the details of ROM hacking, but if you thought that 'rom' was a real possibility just use it as a humble reality check as to how much you don't know before making requests. Also keep in mind that the major challenge for NHL94 hacks going forward is if someone can make a new rom template that can accommodate simply 31 teams to fit in Vegas without deleting anybody or making the game crash entirely. I plan to keep making hacks, they will be free, and I hope people enjoy them. Humble requests will remain welcome ( I should have an outdoor alt version in a few days).
  7. I honestly can't tell if some of these replies are sarcastic, or if people think I am serious that I have a team working on a new, completely re-modeled version with features that EA can't even get right with a budget in the $10s of millions? .
  8. I was waiting to announce this, but me and my team of artists I have completely re-done the game in unreal engine with polygonal graphics. With a little extra work, we will also have photorealistic coaches on the bench, 4 officials on the ice, and accurate team goal horns. Also adding AHL, KHL, SHL, and national teams. 50/50 if we can have every NCAA team as well. ROM will be free and 512kb download.
  9. Only 2 uniforms per team, one for home and away. There is nothing I'd like more than a true re-make of NHL 94 with no limits on number of teams. I've made like a dozen custom roms for different seasons--it would make me so happy if I could put them all in the same ROM. Choose a team, choose what year's roster, choose from 10+ uniforms...*tear* For instance, here's the Kings in my '87 rom which I think are the uniforms you like. And WIP for outdoor rom. The center ice logos will take some tweaking though:
  10. Absolutely no chance of other leagues. I can do an outdoor ROM alt version in an hour or 2. Doing an entirely new league ROM is AT LEAST 40 hours, and probably much more. Not to mention I really have no interest in it, anyway.
  11. I kind of like having things to tinker at, so I may give it a shot!
  12. Changing the pre-game arena names is very simple. Changing a few uniforms also not hard, but gets messy because of home/away conflict. For instance, the Flyers away for outdoor game was black, but all other home teams in rom would be dark or black, so you would black v black games unless you make other accommodations to avoid the conflict. Changing the center ice logos varies in difficulty, and really depends on how intricate the logos used were (I have no idea at this point).
  13. Alright boys, the world has gone long enough without an NHL2017 rom. I'm sure there's mistakes in here, but it's time to put it out there. The usual features: -Current lines, logos, and uniforms -Player pictures for no-line-change starters -Checking bug fix -Graphic hacks for benches, faceoff boxes, crease, trapezoid -Anniversary center ice logos for PHI, PIT, STL, NYR, LA I'm sure there are mistakes in there regarding rosters and numbers, so feed back is welcome for fixes for a 1.1 release. nhl2017.zip
  14. I don't mind the comments. The thing about making custom ROMs is that they can be whatever you want them to be. Obviously I'll never make a cent off doing these, and I'm never going to please every one, so I choose to make them along the rough guidelines of the original rom. I feel it's an important part of the game to have real separation between the big stars. More important however, is not every team being jacked up to the overall quality of the best 2 or 3 teams in the original. Most teams will put out a NLC lineup of players in the 70s in my ROM. The Crosby, Ovechkin, McDavid will be 90s. The excellent-but-not quite there will be 80s or thereabouts. Playing the original ROM with mortal players just plays different, and I don't want every game in my ROM to feel like a game with the allstar teams in 94 original blend where nearly every skater is 80ish. Some things that do separate my ROM player ratings from 94 is that defensemen skate better and hit less, and the goalies are better. I feel this is a fair reflection of how the NHL has changed since the early 90s. This generally leads to fewer goals too, which also seems fair. Either way, a team in my 2017 ROM wouldn't be out of place in original 94. For instance, you look at Skip's ROM with a team like the red wings. They have 5 FWs 76 or higher, 2 77 dmen, and 2 goalies in the 70s. That would be one of the top teams in the original ROM. This year in real life, the Wings are a last place team, and guys like Dylan Larkin are looking at a 30-point season, yet is a 78 in that ROM. NOT IN MY HOUSE BROTHER. I suspect the approach of skip's rom is more popular for some whiz-bang gameplay, but that's not the way 94 was designed to be played. Neither approach is "correct", but I really like the idea of keeping original gameplay feel and team/player differentiation. Playing with last place teams should play quite differently that first place---not just slightly less good but still all-star quality players from the original 94. Again, otherwise I wouldn't bother make a ROM that just does the same thing as Skip's because there would be no point!
  15. My goal is to try to keep the range of player ratings from the original rom where only solid allstars get into the 80s rating range and if you're not first line or close to it you're not in 70s either. This will result in slower play than ROMs like skip's where his ratings result in about +10-15 overall for every player compared to where I rate guys, and nearly every team has several guys in the high 70s and higher in his ROM. Way too many 5/6 agilities/speeds IMO! I guess that affects player AI too? Different strokes for different folks! I also think it's good to have different approaches, otherwise there's not much reason for skip and I to be doing the same thing!
  16. Working on it now. Probably in a few days.
  17. Thanks! I do try to get the little things right, but some things inevitably slip through the cracks. I really like doing the accurate center ice logos every year, even if I had to crop and simplify a few slightly (Flyers and Pens 50th this year).
  18. I'm excited to see a meeting of the minds for a 32 team rom! It's beyond my expertise, but I'll be puling for you guys to figure it out. If there is a viable rom that is NOSE-editable, I will definitely put out a 31-team 2017 rom next fall!
  19. Arizona, Columbus, Buffalo, New Jersey are the worst teams. Columbus still has decent goalie and D, NJ has Schneider and Hall, and Buffalo has some decent players. Arizona probably the worst overall team and Ekman-Larsson is only real standout
  20. So I did one last update to my ROM with trade deadline rosters now that the Cup is over. Please let me know if you find any bugs to fix. Next up, WC rom, then NHL 2017! Enjoy! nhl2016-deadline1.1.zip
  21. You guys know the drill with my roms by now! Naples39-WorldCup2016.zip
  22. I'll release an NHL 2017 rom (for 16-17 season) a week or 2 after the season starts. The graphics and stuff are already done, but I'm waiting for teams to finalize their rosters, have some semblance of lines....
  23. 31 teams next year troubles me greatly.
  24. Haha, awesome!
  25. I could provide some help with a ROM like this, but I'm not up to doing all the rosters and player ratings for teams with a bunch of non-NHL players. I could probably do most of the graphics work (logos, uniforms, banners, etc...).