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Everything posted by naples39

  1. Alright, I haven't tested this as much as I usually do, but hopefully first time's a charm! Please let me know if you catch any problems/errors and I'll do 1.1 or or whatever.
  2. Changing the pre-game arena names is very simple. Changing a few uniforms also not hard, but gets messy because of home/away conflict. For instance, the Flyers away for outdoor game was black, but all other home teams in rom would be dark or black, so you would black v black games unless you make other accommodations to avoid the conflict. Changing the center ice logos varies in difficulty, and really depends on how intricate the logos used were (I have no idea at this point).
  3. Alright boys, the world has gone long enough without an NHL2017 rom. I'm sure there's mistakes in here, but it's time to put it out there. The usual features: -Current lines, logos, and uniforms -Player pictures for no-line-change starters -Checking bug fix -Graphic hacks for benches, faceoff boxes, crease, trapezoid -Anniversary center ice logos for PHI, PIT, STL, NYR, LA I'm sure there are mistakes in there regarding rosters and numbers, so feed back is welcome for fixes for a 1.1 release.
  4. I don't mind the comments. The thing about making custom ROMs is that they can be whatever you want them to be. Obviously I'll never make a cent off doing these, and I'm never going to please every one, so I choose to make them along the rough guidelines of the original rom. I feel it's an important part of the game to have real separation between the big stars. More important however, is not every team being jacked up to the overall quality of the best 2 or 3 teams in the original. Most teams will put out a NLC lineup of players in the 70s in my ROM. The Crosby, Ovechkin, McDavid will be 90s. The excellent-but-not quite there will be 80s or thereabouts. Playing the original ROM with mortal players just plays different, and I don't want every game in my ROM to feel like a game with the allstar teams in 94 original blend where nearly every skater is 80ish. Some things that do separate my ROM player ratings from 94 is that defensemen skate better and hit less, and the goalies are better. I feel this is a fair reflection of how the NHL has changed since the early 90s. This generally leads to fewer goals too, which also seems fair. Either way, a team in my 2017 ROM wouldn't be out of place in original 94. For instance, you look at Skip's ROM with a team like the red wings. They have 5 FWs 76 or higher, 2 77 dmen, and 2 goalies in the 70s. That would be one of the top teams in the original ROM. This year in real life, the Wings are a last place team, and guys like Dylan Larkin are looking at a 30-point season, yet is a 78 in that ROM. NOT IN MY HOUSE BROTHER. I suspect the approach of skip's rom is more popular for some whiz-bang gameplay, but that's not the way 94 was designed to be played. Neither approach is "correct", but I really like the idea of keeping original gameplay feel and team/player differentiation. Playing with last place teams should play quite differently that first place---not just slightly less good but still all-star quality players from the original 94. Again, otherwise I wouldn't bother make a ROM that just does the same thing as Skip's because there would be no point!
  5. My goal is to try to keep the range of player ratings from the original rom where only solid allstars get into the 80s rating range and if you're not first line or close to it you're not in 70s either. This will result in slower play than ROMs like skip's where his ratings result in about +10-15 overall for every player compared to where I rate guys, and nearly every team has several guys in the high 70s and higher in his ROM. Way too many 5/6 agilities/speeds IMO! I guess that affects player AI too? Different strokes for different folks! I also think it's good to have different approaches, otherwise there's not much reason for skip and I to be doing the same thing!
  6. Working on it now. Probably in a few days.
  7. Thanks! I do try to get the little things right, but some things inevitably slip through the cracks. I really like doing the accurate center ice logos every year, even if I had to crop and simplify a few slightly (Flyers and Pens 50th this year).
  8. I'm excited to see a meeting of the minds for a 32 team rom! It's beyond my expertise, but I'll be puling for you guys to figure it out. If there is a viable rom that is NOSE-editable, I will definitely put out a 31-team 2017 rom next fall!
  9. Arizona, Columbus, Buffalo, New Jersey are the worst teams. Columbus still has decent goalie and D, NJ has Schneider and Hall, and Buffalo has some decent players. Arizona probably the worst overall team and Ekman-Larsson is only real standout
  10. So I did one last update to my ROM with trade deadline rosters now that the Cup is over. Please let me know if you find any bugs to fix. Next up, WC rom, then NHL 2017! Enjoy!
  11. You guys know the drill with my roms by now!
  12. I'll release an NHL 2017 rom (for 16-17 season) a week or 2 after the season starts. The graphics and stuff are already done, but I'm waiting for teams to finalize their rosters, have some semblance of lines....
  13. 31 teams next year troubles me greatly.
  14. Haha, awesome!
  15. I could provide some help with a ROM like this, but I'm not up to doing all the rosters and player ratings for teams with a bunch of non-NHL players. I could probably do most of the graphics work (logos, uniforms, banners, etc...).
  16. Thanks for the kind words. Glad some people are enjoying it, and it's this weird hobby I've kind of adopted. WC rom is ready to go once we get some more info on uniforms numbers, maybe line info. And I'm still not 100% clear on pants/helmet color for Czech and Russia.
  17. Okay guys, new ROM. I'll call it 1.2 -Pens uniforms - Black/home is retro style from my 89 ROM, white/away is modern style with pale gold -Pens logo - still modern style with pale gold in menus (officially changes in 17!) -WSH center ice logo - used the capitals text logo from my 89 rom Thanks for the comments. I know the Caps text logo is what they use now on center ice, but I tried and failed to use it before. Didn't even think to check my old ROMs if I had acceptable version in there.
  18. Yeah, at some point designing the jerseys with the all the limitations in 94 is more a matter of feel than accuracy. Like one version could be closer to actual arm stripes or whatever, but when on the ice it doesn't 'feel' like there's enough yellow in it, or whatever. I'll keep fiddling on the way NHL 17 release.
  19. For you Pens fans, here's a custom ROM that's my NHL 16 deadline ROM, but with the retro jerseys the Pens will be wearing next season (both white and black are in retro style/color). nhl2016-deadline1.1-RETRO Pens.bin
  20. Picking up from my other thread, starting a new thread for a pretty big update to my 1994 rom, which will hopefully be followed by a few others roms for different years. I re-did everything into the 30 team rom, allowing for full graphic editing. I'm also calling them "deadline" roms because clockwise already has his "playoffs" thing going and he's doing more than me. Anyway, each rom will feature; -Edited graphics and text, including startup screens, logos, scoreboard -All rosters updated to the trade deadline of the specific year of release. Ratings also edited to reflect performance of that season. -Player pictures for every starter -Team ratings, home/away, and PP/PK effect updated based on season performance. -Full uniform editing per -Period accurate crease/rink -Hacks including weight bug fix, clockwise sprite edit, halved speed burst effect Download links in this post, summary for each rom in posts below when I finish the rom. contains all 7 roms--87, 89, 92, 94, 95, 97 and 99.
  21. I'm glad to have a fan! All the old deadline ROMs had speed burst at 50%, but after a user comment I put it at 75% for 2016. Either way seems like an improvement to me. Right now my only plans are for 2017, and a World Cup ROM this fall. I'm probably not going to do individual season ROMs for years from 2000s. It's just a lot of work and the reward seemed out of balance. Unless I get really bored....
  22. Editing the music is a whole different beast, and none of the NHL editors do it. The organ music is wrong for teams because I never even tried to change it! About the only thing I left alone.
  23. I'm glad you like it. I chose to stick with the original player rating scale--only all-star forwards get above mid-70s rating, and damn few get above low-80s. 'Solid' players will usually be between 68-71.
  24. I'm already doing some work on a NHL17 opening day ROM and already changed the Pens jersey colors for that version along with all the other updates. I like those retro colors much better too! I could send you guys a custom ROM if you guys really can't wait ~3 months for the new ROM, although it would technically be inaccurate for 16 so the ugly colors stay in the 'official' ROM. Changing uniform design is pretty simple, but the uniform uses the same palette as the center ice logo. Thus when you change the jersey colors you have to re-import that center ice logo to match the revised palette. It's a 3 minute task.
  25. So I thought I'd put up for download a preview release of my upcoming version of NHL 2016. It seems a good a time as any, as most of the major offseason stuff is done, and it will be a few more months of dead time before teams set the rest of their rosters. It's basically my 2015 deadline rom (here), with the following updates: -New uniforms for Arizona, Washington whites. -McDavid (79 OVR) added to EDM and Eichel (74 OVR) added to Buffalo. They are the only rookies for the moment. -Pretty much every offseason move so far (Kessel to PGH, Saad to CLB, Green to DET, Oshie to WSH, Hamilton to CGY, Talbot to EDM...) -Player pictures added for new starters. If you just can't wait to play with these new rosters moves, you can play around with this rom for the time being. DON'T play with line changes, as lineups are not accurate top-to-bottom, and full lines are not set. I'll update the rom to a final version after the season starts with opening day rosters, and cleanup any other issues. Any feedback is welcome for me to implement before then. 2016-preview.bin