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Brutus last won the day on June 16

Brutus had the most liked content!

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About Brutus

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    NHL94 Legend
  • Birthday 12/04/1971

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    One timer off the boards.

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    Palatine, IL

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  1. Premium Retro League

    No Vegas for me Coach. I'm backed into a corner with no reprieve in sight for a while between family & work. i wish I had my schedule from last year as the Madden tourney is in Vegas the 23rd & nhl94 the 30th, so I'd have made it a week plus trip & knocked out all kinds of fun. Ill be sure to check in on this league to see how Coach & Aqua are doing.
  2. Premium Retro League

    Great to see a league of Coach's up & running! Put in a hidden team of fatties & I'll try to pop on & exi with you guys from time to time
  3. The BS factor of 94

    I think it's a lot closer to 10% of the time, and it doesn't last the entire game but maybe 1 out of 20 games where it just seems the momentum can't be turned. And now that I read other comments, it reminds me of something. When I played in some of Coach's leagues, including '92 & '93 leagues, he loved have momentum ramped up for the home team, and ALL of goofy tilt would hit you way more often. TO ME, it's 75% having/not having the momentum that gets things going the right/wrong way. I find I RARELY get these type of games vs an opponent who is not as aggressive, say like Zep, who is passive style player, and as a result, doesn't end up with huge momentum advantages (or disadvantages!). More importantly, in a 10 minute window, it is entirely possible to have every random event go the wrong way, and to have it happen where the AI (which often is making random decisions), makes ALL the wrong decisions EVEN WITHOUT MOMENTUM being against you. To me, this happens maybe once every 20-30 games. The rest of the wackiness I attest to the actual coding of the game related to momentum and random variable.s
  4. The BS factor of 94

    I do agree there is randomness involved in the game, and the games only take maybe 10 minutes in real life to play. That's actually fairly short time frame to try to have all the random factors "even out". ie, Number of total shots per user range around 10, with some coaches taking more "bad" shots and getting closer to 15. Given half of the shots you take are going to be by a player with a less than optimal rating for shot accuracy, I'd expect the results of these shot attempts to have the statistical ability to have a user feeling "tilted"/"cheated", whatever it is we feel when it's going the wrong way. The ratings ARE 100% random, and are NOT accurately displayed, so just in this sense, you'd expect game to game to have a variance that the user would experience even with the same talent/experience being displayed, where if your team's best players are cold and his players are hot, it's going to be an uphill battle. BUT, straight talking about the "tilt" type games, regardless of ratings, I 100% have seen this. IF you play long enough, it's just undeniable. Now, it's probably not actually in the code. Go to a casino, and watch a craps table or a roulette table, and eventually, you will see the "impossible" become reality, and more often than we'd like to admit. Also, you tend to only remember the illogical, so if something happened 1 out of 10 times, but it was crazy/wild, then it'd feel more like 25% of the time.
  5. Hey. I've been away for a while dealing w/ a lot of personal drama, but while I was on vacation leading up to the end of the scheduled season's end, July 5th (prior to all my drama), I was checking in & I did notice that basically, ASIDE from Tex, no one really played this season. Basically, the participation even with me texting some guys/pushing along, that it became pointless to keep posting/updating, as for the June/July part, it was dead. SO, any of the players of the league still want us to try get enough series played to make a playoff setup for around mid August? It would be a solid practice / exi for both the NY tourney and the Vegas tourney. IF we get enough buds posting here they will actually play more games, then I'll work on following up. IF not, I'll work on doing something post Classic, which is likely to run post Vegas, I'd assume.
  6. My Greatest Strength

    Lag switch
  7. Surviving Summer Website Feedback

  8. Surviving Summer - Team Groups

    Per Jer's request, all of them on one page. I left the other threads the way they were, as others prefer them in separate threads.
  9. Surviving Summer - Team Groups

    Surviving Summer League Rules Classic Rom with a few small tweaks: Penalties reduced to 1 minute, instead of 2 minutes. In the ROM, the teams will have their lines edited to reflect more accurate lines, reducing the start up time, and leading to better subs coming in during penalties/injuries, reducing the need to pause the game. Less likely to have the "Seth effect" during exi's/regular games. SO, it still will have the following: WEIGHT BUG, NON-STATIC, INACCURATE RATINGS in game menu, HOME/AWAY advantages. In other words, the ROM will play/behave exactly as the Classic Rom will come Vegas in the fall, minus the penalty adjustment and not having to edit your lines to avoid a disadvantage. Coach has posted the ROM below. Schedule You will play each opponent ONE series. The ONLY thing that counts on your record is if you own or lost the series, and that's what will go into the standings. Default is BEST OF 5, but if both coaches agree, they can go for Best of 3, or Best of 7. You can only use a team ONCE per series. Based on your level of rank, your choice of teams to select from might be limited, depending on your opponent. For A level coaches vs A level coaches, or B level coaches vs B level coaches, or C level coaches vs C level coaches, there are no limits on team selection. For A level coaches vs B level coaches, the A level coach can pick from Team Group 2 & 3. The B level coach has no restrictions. For A level coaches vs C level coaches, the A level coach can pick from Team Group 3. The C level coach has no restrictions. For B level coaches vs C level coaches, the B level coach can pick from Group 2 & 3. The C level coach has no restrictions. The visiting team will always pick their team choice FIRST, then the home team selects. EACH player will be individually ranked to start the season, and for the regular season, will be the ROAD team in a series. (IE in a Best of 5 series, it goes 2-2-1, so the higher ranked player is handicapped as the lower seed. Thus, they are on the road for games 1,2 & 5.) Logging Games We will use Aqua/Atomic's site to log each game and the scores/stats. We will use a Google Doc sheet to track who won which series, and your overall standing. However, more games means you will have more stats to look at Season Length/Start Date Season will last 30 days, starting Junes 5th, and end July 5th, after American holiday. Everyone who puts in a real effort will make the playoffs, and be seeded according to talent/effort. IN THE PLAYOFFS: Best of 7 series, each series, you can only choose a team once, with the same handicaps for levels, except the higher seed won't be on the road in the playoffs. IMPORTANT NOTE: Over half of the league will be HARDCORE mode, looking to play every opponent, and be competitive on best series records, etc. However, about a third of the league will likely be CASUAL players. They might play 15 games, they might play 20 games, they might play 30. The ONLY RULE REQUIRED TO BE IN THE LEAGUE is you FINISH ANY SERIES you start. REPEAT< FINISH ANY SERIES YOU START > After the season ends, the guys who played enough series will be in the playoffs. The others will be viewed as guys who enjoyed a casual summer league and had some great games. I also will ask guys as the playoffs approach if they will be available to participate in the playoffs, and only guys who can/will complete their games will be put in the playoff tourney.
  10. Surviving Summer - Team Groups

    Coaches & Ranking. For regular season, HIGHER SEED is road team in Best of 5 Default (or Best of 3 or 7, depending on what you agree upon). For playoffs, I will re-edit rankings based on performance and games played. #1 Raph (A) #2 Ice (A) #3 Habs (A) #4 Brutus (A) #5 Zep (A) #6 Tex (A) #7 Skip (A) #8 Lupz (B) #9 Probob (B) #10 Sicarius (B) #11 Sonoffett (B) #12 JV (B) #13 Aqua (B) #14 Jer (B) #15 Atomic (B) #16 Chef (C) #17 Flatcrusher (C) #18 Tunowash (C)
  11. Ok, we a few weeks into the season that ends July 5th. It's June 14th. So far, only Tex seems to have gotten the message the season is under way!!! Need to get some games in guys. I grabbed Aqua & Sicarius last night. Thought I was going to land Skip as well, but didn't happen. I will be back around Friday night. The series are really fun. I look forward to getting more of them in.
  12. NHL'94 speed runs

    I've only had one time I scored under 5 seconds. I one timed the face off with Brett Hull from the left wing, which went like a bullet past the goalie. The initial pass off the face off wasn't smooth, but somehow got bobbled and as I was pounding C to check, Hull just one timed it. Easily one of my most crazy goals, but unlike Seth, who one times off the boards behind the blue line regularly (when he played), I've never been able to repeat the feat And the original post is based on a record, so you can't use save state edits.
  13. Surviving Summer League Rules

    Yeah, that would be a nice wrinkle. Have to consider this next time we run this off.
  14. SUBMIT YOUR SERIES RESULTS HERE: Loading... STANDINGS: We will be using to upload save states. This is a Summer League and with all the different teams being used won't work very well with the site, so I didn't bother Chaos with trying to set this up for us. This will only log your games and keep your win/loss record, all your stats that NHL94 records in the save states.
  15. Use this thread if you need to post your limited availability, or looking for a specific group of guys type thing.