smozoma

NHLPA Hockey '93 - 64-team ROM

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smozoma    75

Wow - this is amazing. To be able to edit the banners is really cool. Can't wait to have a proper look.

I know you said your finished for now but was just wondering how easy it would be to make the rink editable?

Also are the players on the bench editable??

and puck and goal and siren and....

I won't be looking into the sounds.

Some of the sprites and tiles are decompressed, so you can just open the ROM up in tile molester or tile layer pro and see what you can do. I think a lot (all?) of the rink tiles are uncompressed, as well as the player sprites. So you might be able to just spot them and edit them (ie there's nothing for me to do).

I think the only difficulty would be that some rink tiles will be shared (so if you edit one, it shows up in multiple places, which I think was what made making the trapezoid so difficult in gens), but I don't want to spend the time to do the stuff it would take to fix that.

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Xstioph    1

and puck and goal and siren and....

If you're talking about the sound of the siren... It works in Snes9x, so it's an emulator issue, dunno what can be done there. :(

Edited by Xstioph

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top shelf    0

I won't be looking into the sounds.

Some of the sprites and tiles are decompressed, so you can just open the ROM up in tile molester or tile layer pro and see what you can do. I think a lot (all?) of the rink tiles are uncompressed, as well as the player sprites. So you might be able to just spot them and edit them (ie there's nothing for me to do).

I think the only difficulty would be that some rink tiles will be shared (so if you edit one, it shows up in multiple places, which I think was what made making the trapezoid so difficult in gens), but I don't want to spend the time to do the stuff it would take to fix that.

Are you sure the rink tiles are uncompressed?? They are on the Sega version but not on the SNES unless I'm being very blind. I managed to change the rink tiles on the penalty box screen but nowhere else. The tiles will be shared but isn't too hard to do once you get used to it. It think the rink is fairly generic so I should be able to just copy my Sega rink hacks over to SNES - hence why I was asking about making the rink editable.

The puck and nets are editable (managed to remove the nets). All the player sprites are editable except those on the bench - or I can't find those either. I have pretty much finished my striphack for this game where all of the jersey/helmets are seperate. Looks pretty good apart from the players on the bench which are different because I can't edit them.

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smozoma    75

Are you sure the rink tiles are uncompressed?? They are on the Sega version but not on the SNES unless I'm being very blind. I managed to change the rink tiles on the penalty box screen but nowhere else. The tiles will be shared but isn't too hard to do once you get used to it. It think the rink is fairly generic so I should be able to just copy my Sega rink hacks over to SNES - hence why I was asking about making the rink editable.

The puck and nets are editable (managed to remove the nets). All the player sprites are editable except those on the bench - or I can't find those either. I have pretty much finished my striphack for this game where all of the jersey/helmets are seperate. Looks pretty good apart from the players on the bench which are different because I can't edit them.

sorry, i'm probably wrong. I saw a bunch of editable stuff and figured it all would be.

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top shelf    0

How Do I Edit the Ron Barr text?:

The Ron Barr text is found at offset @90000 in the ROM. Each blurb MUST end with the '0D' hex character, as the game counts these to know which blurb to display. You can change the size of the blurbs if you want.

There needs to always be 64 team blurbs, even if there are not 64 teams in the ROM. The game searches for the "Hi Welcome to [Cityname]. I'm Ron Barr for EASN." text in location 65, so all other 64 need to be there, even if they aren't used.

Smoz, can I change the location of the "Hi Welcome to [Cityname]. I'm Ron Barr for EASN." because I only want a rom with 23 teams, so need it to be the 24th instead of the 64th? Is there a quick way of doing this?

Edited by top shelf

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smozoma    75

Smoz, can I change the location of the "Hi Welcome to [Cityname]. I'm Ron Barr for EASN." because I only want a rom with 23 teams, so need it to be the 24th instead of the 64th? Is there a quick way of doing this?

Does it not work if you have fewer teams? From what I wrote before, it sounds like it should work no matter how many teams are used (displayed in the main menu) in the ROM.

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top shelf    0

Does it not work if you have fewer teams? From what I wrote before, it sounds like it should work no matter how many teams are used (displayed in the main menu) in the ROM.

No it doesn't it crashes at Ron Barr screen. I copied the data from a .bin file. as already had OD at the end. However the data is longer than your 64 team data so the 'Welcome to' is now at 9470D and is #24 rather than #65

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smozoma    75

No it doesn't it crashes at Ron Barr screen. I copied the data from a .bin file. as already had OD at the end. However the data is longer than your 64 team data so the 'Welcome to' is now at 9470D and is #24 rather than #65

You can change the value at offset 7DE35 from 40 hex (64 dec) to 17 hex (23 dec).

I always expected people would just edit the text manually, and insert the correct number of '0D' characters, but alternatively you can do it by changing the value above.

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top shelf    0

You can change the value at offset 7DE35 from 40 hex (64 dec) to 17 hex (23 dec).

I always expected people would just edit the text manually, and insert the correct number of '0D' characters, but alternatively you can do it by changing the value above.

I tried this and it runs through but then crashes!! Is there anything else to change? Tried 18 but this missed the blurbs out then crashed after the goalie bit??

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smozoma    75

Go back and copy the original where I set up 64 spaces for team blurbs, and just stick to those areas :)

If you overflow an area, then just make sure you have the correct number of '0D' bytes. The way I have it set up, I think every blurb (except the first one) 'starts' with an 0D (but that 0D is actually the ending of the previous blurb, which is why the first blurb doesn't have an 0D at the start).

EDIT:

I guess your blurbs are really huge. What you need to do is this:

Paste in your 23 blurbs. At this point you should have 23 '0D' characters.

Add 41 more '0D' characters to get 64 total.

Copy in the other Ron Barr text from the original ROM after that 64th '0D'

I think that will work.

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