aqualizard

Overseas games and laggy connections

34 posts in this topic

One of the great things about this community is how people play from all over the world!  It is testament to how great this games is, and the community as a whole is better having participants from all over.  The downside is: laggy connections.

What are the best ideas and strategies to combat this?  Whether is is hardware, software, using client instead of Hamachi, playing at a certain time, etc., etc., let's make the King of All Lag threads!  Please add your comments and strategies below.

I will also update this original thread with links that I find on this much discussed subject.  There are probably some gems already in the forum.

Useful Links

  1. Laggy Gameplay

Thanks!

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One thing I wanted to add, this thread is for lag caused by great distances.  When you play someone thousands of miles away, it is not possible to have a game like they are right beside you, but I am sure there are some ways to reduce lag and play the *best* and least laggy games that are possible.

I know when I play Depch, Darko and Pearate --- all thousands of miles away from me -- I can always feel it.  But Depch's connection is acceptable to me.  Not as good as many that I play that are closer, but certainly decent.  Maybe he is doing something different, or FInland just has a better internet?  Who knows.  But it gives me hope that a good connection is possible, even over great distances.

On a side note, please do not think I am attacking anyone, or calling people out.  I mean it when I say we are better as a community having overseas participants!  I am just addressing what I think it a 500 pound gorilla in the room, and hoping to find ways to improve things for everyone, and FUN for everyone.

Edited by aqualizard

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i dont think theres a way. As much as the 94 playing foreigners have fun personalities and add a lot to the community, its always a buzzkill to have to play eurogames. The extra delay totally changes the way 94 feels, and it especially hurts reactionary player styles. 

 

In my opinion theres nothing you can do about it, because even in nhl 17 euros arent allowed in the most competitive hut league. People from NA only really play NA opponents, and euros only really play euros, cuz there is just too much delay. I can say this with confidence because nhl 17 is on new consoles and doesnt have p2p lag issues like 94, yet this is still the case

 

But I havent played 94 in years so dont listen to me lol

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Thanks, TomKabs!  That info, while sad to hear, is insightful.  That the top leagues with modern equipment keep NA and Europe separate is telling.  (I only play this game online, so would never know that.) Buuuuuuutttttt....

What is the *best* we can do?

As I said, Depch is far away, and his connection is usually decent.  We cannot have perfection, but there are different degrees of what is good enough.  Also,  there is a lot of variance in how good the connections are with particular people!  (Sometimes my connection with Brutus is horrible, and sometimes it is good -- not that he is overseas; just an exmaple.)

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^

There's nothing you can do to overcome distance.  There will ALWAYS be an input lag because the signal has to travel hundreds of miles away to another computer.  I remember someone posted about a new platform that supposed to eliminate that by having "predictive" moves or something, but not gonna happen with '94.  Ultimately, everyone just has to make sure to wire up and use a dedicated connection (nobody else is using/sharing), that seems to solve 95% of spikes/lag.  Depch's connection is fantastic, despite the input delays (which are just due to our distance). 

The rarer issue seems to be with the computer hardware itself.  Seems like some GPU's can't handle a full screen, or other programs running in the background, causing frames to speed up on the opponents side.  I don't have particular knowledge about that, but a 5-6 year old laptop seems sufficient to handle this game.  I used to have problems playing Seth, who is super-close to me, and when he switched computers, everything was fine.  Same with Brutus. 

 

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The best answer is the solution of which gamers have dreamed since the days of Quake in the late 1990s:

Server. In. Iceland.

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Know the lag you are facing. Lag is commonly defined to having problems in online gaming but not especially defined what it is. For TLDR type guys I recommend to read at least A & B.

A ) Over long distance there will always be delay with how modern physics work unless something new is found. So even with the speed of light there will be a harsh input delay between the continents on p2p or client side connection. This is what I usually call lagging, it's a high ping aka high latency. It makes your controller inputs work in delay, so that it's much harder to react to the opponent in real time and this results in a very poor defence and horrendous manual goaltending, it makes pass shots etc. much more difficult.

In Kaillera lag is defined by frames.

20ms ping = 1 frame
30ms ping = 2 frame
60ms ping = 3 frame
90ms ping = 4 frame
110ms ping = 5 frame
140ms ping = 6 frame
180ms ping = 7 frame

At least it's something along those lines. Intercontinental connections tend to be between 1-3. At best I get 4 frame games to eastern coast and they are great to play and it's really not much of a problem. Even 5 frame games up to 135 ms ping are still relatively good and responsive. I get 5 frame games up to the area of Buffalo / Toronto / Montreal. When you play overseas games _DO NOT USE ADDED FRAMES_ as it adds to the input delay, only do it if B is the case.

B ) Lag spikes or jumpy screen. Now this is the type of lag that is most commonly caused by a bad network on the other side. Modern networks everywhere should be good and fast enough for games like nhl94 that don't require much speed at all to play it good. You're completely fine with a 10/1 and those should be available everywhere nowadays. But spikes / jumpy screen are a different case. This is most commonly caused by one of the following:
 
 -Someone else using your bandwidth for downloading / streaming
 -Using wi-fi instead of cable. Wi-fi can have problems with it's signal to your computer from other electrical devices, yes even outside your house. So having a wi-fi in your room even might not solve the case.
 -3G forget about it and also 4G might cause problems.
 -Bad connection from your house to the ISP and you should contact them to fix it
 -Bad routing between ISP and the servers beyond, contact ISP
 -Check for malicious programs on your computer / do a clean install for OS etc.

It takes some problemsolving skills to figure out which one is causing the spiky connection. This is usually commonly figured out by the community who has it or not. Habs for example has been nominated for having a spiky connection quite a few times.

You can also self diagnose it a bit by using ping in command prompt. Just type "ping 8.8.8.8 -t" in command prompt without the " marks. If the ping is stable, something else is causing it. If there are massive jumps by even 30+ ms then your connection is the cause.

ONLY USE ADDED FRAMES IF YOU ARE FACING OPPONENT WHO YOU HAVE PROBLEMS WITH JUMPY SCREEN / CONNECTION WITH SPIKES.

And to be honest, I prefer the faster response much more over some FPS lags or occasional spikes.

C) There is the rare case that goes behind the case B with some hardware issues like Raph said. I also had this problem with a desktop computer having i7-2600K against Seths old laptop. They would get somehow off sync and it would be smooth on Seths end but jumpy screen for me. For some vs Seth it would be completely fine and the issue might happen against some other guys, but always the same guys between specific setups, this is very rare though. With an old 8 year old Laptop this would not happen, not vs Seths new laptop or his old. It's a problem I have no fix for, try runnning different OS or setups the only one other than getting a new computer. As a quick fix I used to do ALT-ALT during the game to quickly visit the Gens menu and reset the low FPS back to 60 for a moment to get it back smooth, but this was annoying and distracting during the games. It also could cause a problem to leave it smooth for me but severely handicapping you with a huge delay compared to Seth where the other can skate circles around you and you are a pylon. It kind of like increased the delay visiting the menu to make it more like a server-client connection.

D) Dropping FPS is usually happening between one of or all of these combinations, it should be more rare on the A case where the connections are stable even with high ping. I have some of that against quite a few players here with the old laptop, so that might be hardware related as well. But we have to remember Gens is a very old program and we used to play with it in the early 2000's already so it's made to run with very bad computers for modern standards. Hardware seldomly should be the problem with this. Any Core2Duo for example should be 100% fine with Gens already.

Possible solutions:

I've played many games competitively from FPS to more modern NHL games etc. and it is a custom to tweak your configurations in FPS games for example. It's never considered a cheat and those that are, are pre-defined by the community. Games like Quake and Team Fortress 2 use lag compensation and tbh if you don't use it it's almost impossible to play overseas as they are even more hectic than nhl94. In FPS games people even modify the polling rates of USB devices from registry so that they respond over 125hz and give a faster response and it's a custom, not a cheat. It is a possible advantage over the casual gamers but also help to competitive gameplay. If I play FPS games with such setups I would not do registry changes just to revert back to play NHL94. Back to the lag case in lag compensation. What lag compensation intends to do is to reduce the discrepancy in the time of response to offer smoother gameplay. If you want to read more you can find about client side lag compensation from here http://www.gamedonia.com/blog/lag-compensation-techniques-for-multiplayer-games-in-realtime. The problem with this is that it only exists in Gens rerecording that also has a small graphical glitch at times with nhl94. We would have to have programmer to take a look at it and implement lag compensation from rerecording to the current version people are using in Gens or fix the graphical glitch issue in rerecording and make rerecording the default version to play with. The default packages on nhl94online.com should be updated anyways with new kaillera and record plugins etc, why not have rerecording in it as well.

To those who say it is a cheat I say you do now know what it does. There is a chance for using it to create an unadvantageous situation and cause delay on the other end and I know for 99% I have experienced this before figuring this out in the NA games, if creating the delay is done deliberately then it is a malicious act and it could only be countered by using it yourself. At best making this available for everyone could possibly help with the lag type A and make games much more enjoyable on all sides. Lag compensation offers a compensation in frames from 0 to 4 for a faster input response. Embracing all the tools to make games more competitive is a good sign of a community and shutting yourself from it is like being run by the medieval church and trying to keep the people uninformed, as like it's a heresy! After figuring this out in 2017 I am finally able to play to the level I used to play in Finnish leagues aka emulate short distance latency. And can honestly say that if the competitive side of NHL94 does not make an effort to look at this issue or solve it, it will probably make me ditch out NHL94 from my games to play list. It is a game I enjoy playing competitively and I will not go back from this to play NA games where I cannot use B-checks anymore, I had to bear that for 2 years already. My conscience is clean and I've been very open about this and trying to make it available for everyone. There is just very little response or I get the casual gamer response to it.

Gens settings might have effect for online gaming as well. It's an old emulator and it's code might be still derived from the early 2000's in some part. Many old games had codes written that their network emulation somehow was in link with the settings, perhaps it was part of the poor hardware at the time as well, but it existed. We in Finland had a gentlemans code to run games with low sound settings to make things smoother for everyone, at least I was part of it. The problem is that if not everyone uses the same settings, then it's possibly a different kind of response for everyone as the theory is that it effects the opponent as well. Those who want to run everything at highest are at an advantage. Now there is no way to prove this as we can only experience it on our own end. Only in LAN environment or so you could fully test it out and see the difference or perhaps starting several gens on your unit and trying it out connecting between those. Gens in general has a very bulky and heavy feel to it and to me it helps me to lower the sound settings or even graphical renderer to have a smoother experience. You can try RetroArch and just be overwhelmed how smooth that is, even Kega and Snes are much more smooth. But what Gens has in advantage to other tested emulators vs Kega for example is that it's much better for long distance connections somehow. A type of lag in Kega or even SNES becomes unbearable if I recall it right overseas. RetroArch has not been tested. Plus what the other emulators lack are the netplaysave option in the form nhl94online.com supports to really be able to use them without any modifications to site/emulators themselves. Another possible job for programmers.

Edited by Depch
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Aqua should be player of the year every year

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Yes, very good topics Aqua.

I modified my long post and it should be easier to read now. It's still a wall of text but should cover majority of the issues. This has been an issue for me in the past as well and now that there are possible tools to help in it it is for the community to decide what direction all this goes. There is nothing much else I can provide. I'd prefer the competitive way and reverting back would probably make me look at other games. Probably frustration shining through here as I've tried to be vocal about it.

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On 4/17/2017 at 10:01 PM, Depch said:

When you play overseas games _DO NOT USE ADDED FRAMES_ as it adds to the input delay, only do it if B is the case.

Hey Depch, I am glad you replied.  You are further away from me than the French guys, yet our connection is better.   

To be clear, when you say "do not use added frames" you mean that in Kaillera, the host should have the dropdown box that says "Smoothing" set to the first option, which is "None (+0 Frames)"?

Is that all you do?

May I ask what kind of connection you have? Cable? DSL? What up and down speed?  Is there anything else you can think of that makes your connection so much better than the French guys?

Thanks! :)
 

Edited by aqualizard

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11 hours ago, aqualizard said:

Hey Depch, I am glad you replied.  You are further away from me than the French guys, yet our connection is better.   

To be clear, when you say "do not use added frames" you mean that in Kaillera, the host should have the dropdown box that says "Smoothing" set to the first option, which is "None (+0 Frames)"?

Is that all you do?

May I ask what kind of connection you have? Cable? DSL? What up and down speed?  Is there anything else you can think of that makes your connection so much better than the French guys?

Thanks! :)
 

To answer your first question.

Yes, do not use smoothing. It is only good against jumpy screen problem. Otherwise you only ADD to latency, which makes A type of lag worse aka long distance connections. Like the word smoothing says it is to smoothen down an edgy / jumpy connection by adding artificial latency to the connection to not react to jumpiness in ping, which is worse for response.

In kaillera Ping = Frames = Latency = A type Lag. The more frames, the more delay in your controls, that is bad for competitive gaming.

 

To the second question.

So when you say I have a better connection to you than the french, it should be defined better to get to the root of that. There are many types of lag like I explained.

My connection is low speed but very stable. Speed has very little difference in connections when it comes to NHL94. I have a DSL, which is probably 10/1 at the moment. I've been with this connection since last fall. Before this one I had a 24/3 DSL, which allowed a 10ms lower ping to eastern coast US as I was working then with a ISP/ICT company and I was able to adjust the settings for the DSL myself.

Ping is dictated by distance traveled, it is a measure of time between two points. When Seth says he now has a faster internet and how everone should update, he is wrong. It does not matter. Changing ISP can help with B type of lag, but not A and that has nothing to do with the connection speed usually. "Faster" internet only allows to send more packets sent with the same actual speed than a "slower" internet. There you can think of the term "bandwidth". Slower have less width for fewer data packages, but the speed is actually the same. The actual single data does not move faster, it just has more bandwidth and allows to move more data at the same time. Speed only matters in shared connections like old cable, shared households or if you run other stuff background when playing.

Your ping should be lower vs the french, so the response should be better for controls. I had a relatively high ping vs the other french guy, probably pearate if I recall it right and it was somewhere around 80ms when it should have been in the 50ms-60ms range to France in general. Your problems vs them should by theory be in the B lag category, with jumping screen / dropping fps. If that is not the case even with lower ping, then something else is causing the problem than the distance / network, perhaps something on pearate's end.

Edited by Depch
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One other idea is, if the connection seems crap with an overseas guy, agree to use KEGA instead of GENs.  The last time I played Pearate the connection was horrible; on my end missing frames all over the place.  I should have suggessted we used KEGA.

Pearate once did a small tourney using KEGA and with a bad connection it was much more playable.  When it ran into trouble, it would slow down a lot, but it didn't seem to drop frames.  Sometimes it would really grind, and timing was off, but you never found yourself getting scored on and scratching your head "where did that come from?" because half the frames just didn't appear.  It actually looked better on my LED TV, too.  And full screen worked, so I wasn't getting interrupted with AIM messages and whatnot.

So that is a strategy, too, if both sides agree...

Edited by aqualizard

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you play 94 online on an LED tv aqua? :o

 

you dont find theres a feeling of input delay?

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Actually, sorry, it is a Plasma TV.  Would that have delay, too?

And yes, I always feel it is not rock solid like playing on a Genesis, but figured that was the nature of  "emulation / internet" and now (I guess?) my TV?  Well, if nothing else, I have an excuse for being a career B level guy? :P

But seriously, I play on an LG 50PV400 Plasma TV. Does plasma lag, too?  (I am googling now!)
 

Edited by aqualizard

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I play with my laptop hooked up to a LED tv through HDMI....with no issues. But when i play PEARATE its god awful to the point where its blindingly painful to even follow the puck most times.

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1 hour ago, aqualizard said:

Actually, sorry, it is a Plasma TV.  Would that have delay, too?

And yes, I always feel it is not rock solid like playing on a Genesis, but figured that was the nature of  "emulation / internet" and now (I guess?) my TV?  Well, if nothing else, I have an excuse for being a career B level guy? :P

But seriously, I play on an LG 50PV400 Plasma TV. Does plasma lag, too?  (I am googling now!)
 

In my experience plasmas are pretty solid input lag wise, at least my old one is. Still though I highly doubt it would be as responsive as a gaming monitor. To me emulation on my old windows xp pc with an old monitor feels totally as responsive as a genesis. On the cpu I used to play 94 with it was a laptop with its own screen, and it was solid but not perfect

 

tldr: plasmas seem quite good input delay wise but id bet $$ that its not as responsive as a gaming monitor. I could be wrong tho! Trust google info more than tomkabs info

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3 hours ago, aqualizard said:

One other idea is, if the connection seems crap with an overseas guy, agree to use KEGA instead of GENs.  The last time I played Pearate the connection was horrible; on my end missing frames all over the place.  I should have suggessted we used KEGA.

Yes Kega is much smoother but you guys should be below/around 100ms in ping to still make it playable. When it gets to 140ms+ it should be too slow and unbearable to me at least. Also how would you send a savestate to the site to have that game show up there? Only option would be to do it manually in a gens afterwards, sounds like awfully a lot to do.

Edited by Depch

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No the KEGA game save files work exactly like GENS ones.  I have uploaded them without issue. 

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45 minutes ago, aqualizard said:

No the KEGA game save files work exactly like GENS ones.  I have uploaded them without issue. 

Oh, great news. Why not ditch Gens and play with Kega. The emulation is smoother and closer to real Genesis as well. The last time I tested Kega online was probably somewhere in the last decade, perhaps it's netcode has also been updated. It also eliminates the problem of someone gaining advantage of rerecording and it's lag compensation over someone who does not. If Kega does not however have a updated netplay and it's like I recall it to be then it's still a bad option (for me).

Kega also has default linux version that run 100% smooth on Linux, just tried the 3.63x version from the site. Gens has to be emulated by wine.

http://www.segaretro.org/Kega_Fusion#Downloads

Edited by Depch

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4 hours ago, Depch said:

Oh, great news. Why not ditch Gens and play with Kega. The emulation is smoother and closer to real Genesis ...

I would happily do it!  Definitely seems more polished and stable than the GENS/Kaillera angle... 

Thing is, this community does not like change.  Heck, we only got off AIM when it stopped working entirely (outside of the U.S.).  Also, even though Kega is closer to the real Genesis in speed, people may have gotten used to (and now prefer) the speed of GENs.

But sure, I would switch over to Kega no problem.  Or at least try it out to see if there are issues I didn't notice the first time around?

Edited by aqualizard
removed profanity so as not to upset Christians

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Ok, I read all of this later, Interesting for me, because I want to find a solution.

What I'm sure : I had an optique fibre connexion in 2014, and the gameplay was very good.

The second point is that I don't feel lag on my screen actually, the lag is always for my opponent. Strange No ?

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13 minutes ago, Pearate said:

The second point is that I don't feel lag on my screen actually, the lag is always for my opponent. Strange No ?

When you say you don't feel lag, do you mean literally your games seem 100% fine?  It is like playing someone in the same room with you?

On my end, the last time we played, I don't think the game slowed down, but it was missing a ton of frames.  Say that a forward did a standard crease cut, and it takes 2 seconds.  If in 2 seconds he usually moves pixel by pixel so there are 60 frames as he skates across, I would just see frames 20, 40 and 60.  It's like 3 snapshots and the puck is in the net, where I don't have enough clues to even respond, and may not have even seen the dude shoot! 

So if I am getting that little info on my side, I would be really surprised if you don't see anything funny on your side? (Maybe what we are calling "lag" is the wrong word.)

When I play Depch, and sometimes guys in the States on the west coast, the game doesn't seem to be missing frames, it just seems "sticky" or "clunky" where the timing is subtly off...

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1 hour ago, aqualizard said:

When I play Depch, and sometimes guys in the States on the west coast, the game doesn't seem to be missing frames, it just seems "sticky" or "clunky" where the timing is subtly off...

That is A type lag. High latency -> delay in your controls.

If the game on Pearate end is all smooth then it's probably not the connection causing it but something on his computer rather or the rare compatibility issue. On P2P connection if the other connection has packetloss/high fluctuation in ping then both experience it.

Edited by Depch

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Depch, I really appreciate your posts in this thread.  Even if nothing else comes of these discussions, that little tidbit of "do not use added frames for overseas connections" is invaluable!  Sometimes, in desperation, I would add frames under "Smoothing" -- likely exacerbating the problem! -- thinking that if some frames were added maybe (a perceived) cushion would allow the frames a chance to "catch up" and not get dropped.  Now I know my logic was totally off.

On this topic, can you tell me what "Smoothing: If near UB (+4 ms)" means?  Someone told me early on to stick with this setting, but I have never known what the "UB" was, and if this is really a good idea?

Also, do you see any reason why, for overseas connections, trying the old school "client/server" approach, bypassing Hamachi, might be better?   (I saw this mentioned by someone in Discord or possibly another thread...)

Edited by aqualizard
typo

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1 minute ago, aqualizard said:

On this topic, can you tell me what "Smoothing: If near UB (+4 ms)" means?  Someone told me early on to stick with this setting, but I have never known what the "UB" was, and if this is really a good idea?

Also, do you see any reason why, for overseas connections, trying the old school "client/server" approach, bypassing Hamachi, might be better?   (I saw this mentioned by someone in Discord or possibly another thread...)

I don't know what UB exactly means but I guess it is to do with connection on a breakdown / desync. It tries to help it with adding rope to the connection with extra latency, but 4ms is not really much so I'm not even using that.

I think Hamachi pays no difference here. It's just a tool to give you a virtual IP-address and fake a LAN connection with guys in the same network via those IP-addresses. The connection itself should be direct between the players so that the data does not go through any hamachi server or so. Of course in theory it's better the less programs are running in the background, especially online ones.

Client-server is very bad for gaming nowadays, especially arcade games, doesn't matter for turn based etc. Let's say there is a server in east coast NY where you have 2on2 servers for example. Guys close by get 10-20ms to it, which equals a P2P connection of 20-40ms so 1 to 2 frames. If I would connect there I would play with 7 frames. This is the reason I do not play 2on2. I have yet to try it with lag compensation, perhaps it would make it playable. The other side usually gets to play with a huge advantage, but advantages can be overcome of course. A server in iceland could work good, but there are still advantages to the other side, it's impossible to get a 100% even connection there. P2P Gens/Kaillera offers is pretty good.

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1 hour ago, aqualizard said:

When you say you don't feel lag, do you mean literally your games seem 100% fine?  It is like playing someone in the same room with you?

On my end, the last time we played, I don't think the game slowed down, but it was missing a ton of frames.  Say that a forward did a standard crease cut, and it takes 2 seconds.  If in 2 seconds he usually moves pixel by pixel so there are 60 frames as he skates across, I would just see frames 20, 40 and 60.  It's like 3 snapshots and the puck is in the net, where I don't have enough clues to even respond, and may not have even seen the dude shoot! 

So if I am getting that little info on my side, I would be really surprised if you don't see anything funny on your side? (Maybe what we are calling "lag" is the wrong word.)

When I play Depch, and sometimes guys in the States on the west coast, the game doesn't seem to be missing frames, it just seems "sticky" or "clunky" where the timing is subtly off...

My opponents talking always about abnormal speed, the games runs always at a normal speed for me. For the missing frames maybe, I play often against NA people, so maybe I haven't play the game in the normal way since the beginning :)  When I play Darko, or Depch, the game is better, but I don't see a huge difference.

The problem I have often is laser pass, and the shoot button who don't response quickly enough., specially on One Timer

I will keep attention on missing Frames in the Future

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When I play depch and darko my games are generally pretty good.  With pearate our games are unplayable for me(but good for him).  A couple years ago I didn't have issues playing pearate so I don't think it's the distance.  I'm wondering how are the games for darko and depch when playing pearate?

 

Pearate, is it possible for you to try another computer to see if it's an incompatibility issue with your current PC?

Edited by jackandjose

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Well i never had issues playing Pearate a part maybe the fitst game of our serie in ETB where the game was very "speedy"!!! After this all was good!

I had issues with other guys at a time when i moved to my new house but it was a problem with my operator and my house. I had a technician who changed everything in and outside my house so now my connection is "playable" i think.

I already felt like Pearate where a someone told me that the game was laggy and on my side it was pretty damn good! But it happened to me where the lag was on my side but not in NA!

I always use +1 smoothing when i host. I always reload my CPU and my router before trying to find someone to play. Anfd i always close AIM and now discord when i play and i don't know if my opponents do it but there is a big difference for me since i do that.

After i had always issues with the same guys Habs Seth and CBK last time i played him but the last time with Seth in GDL it was ok and we played a very smoothy game with Habs in ETB and little lags in 2nd one but nothing unplayable.

Here is my feeling about this. Sorry for taking all this place here!!! Hope it will give a little help! ;)

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6 hours ago, Darko99 said:

Well i never had issues playing Pearate a part maybe the fitst game of our serie in ETB where the game was very "speedy"!!! After this all was good!

I had issues with other guys at a time when i moved to my new house but it was a problem with my operator and my house. I had a technician who changed everything in and outside my house so now my connection is "playable" i think.

I already felt like Pearate where a someone told me that the game was laggy and on my side it was pretty damn good! But it happened to me where the lag was on my side but not in NA!

I always use +1 smoothing when i host. I always reload my CPU and my router before trying to find someone to play. Anfd i always close AIM and now discord when i play and i don't know if my opponents do it but there is a big difference for me since i do that.

After i had always issues with the same guys Habs Seth and CBK last time i played him but the last time with Seth in GDL it was ok and we played a very smoothy game with Habs in ETB and little lags in 2nd one but nothing unplayable.

Here is my feeling about this. Sorry for taking all this place here!!! Hope it will give a little help! ;)

Yeah the first game we played you had discord opened and it was super laggy but than after we reset and you closed it our games were fine. I keep discord closed when I'm playing any league games and use the app version on my phone mostly.

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Discord is very heavy to use. Some of the guys who play Overwatch competitively told me this and that they shut it down while playing with more powerfull desktop computers. For VoIP there are more lighter options during gameplay.

But I like discord for how it connects people, it's good for chat and PM for me.

Edited by Depch

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