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KOHL11 starts on december, last day to apply for league is 14.12.2017 15:00 UTC+3 (Finland).  KOHL is GM/coach league, games are simmed by NHL95PC. All games are proacasted by a video stream. If you have interest to join, send email to kibamail@gmail.com and I send you further info if you will get "license" to our league 


Please be sure that you have enough time and effort to coach your team during next 4-8 weeks from 14.12.2017 before you apply.

Rules: http://kiba.kapsi.fi/php/forum/viewtopic.php?f=25&t=110


Team selection: http://kiba.kapsi.fi/php/forum/viewtopic.php?f=25&t=109

 

You can find us from Ircnet-channel #KOHL and from Discord: https://discord.gg/72SAtVN

Some goals from season 7:

 

Edited by Kiba

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Potvin saves on KOHL10 finals:

KOHL10 CGY-TOR finals.png

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On 10/19/2017 at 3:20 AM, Kiba said:

KOHL11 starts on december, last day to apply for league is 14.12.2017 15:00 UTC+3 (Finland).  KOHL is GM/coach league, games are simmed by NHL95PC. All games are proacasted by a video stream. If you have interest to join, send email to kibamail@gmail.com and I send you further info if you will get "license" to our league 


Please be sure that you have enough time and effort to coach your team during next 4-8 weeks from 14.12.2017 before you apply.

Rules: http://kiba.kapsi.fi/php/forum/viewtopic.php?f=25&t=110


Team selection: http://kiba.kapsi.fi/php/forum/viewtopic.php?f=25&t=109

 

You can find us from Ircnet-channel #KOHL and from Discord: https://discord.gg/72SAtVN

Some goals from season 7:

 

That is awesome.

I have many questions!

#1 How do you play that game?  What is it looks great.

#2 I love just the numbers and no position, like 92 did it.  Can we make 94 look like that?

#3 The music.  Where did you get that?

Made my day!

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  • Thanks 1

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12 minutes ago, CoachMac said:

That is awesome.

I have many questions!

#1 How do you play that game?  What is it looks great.

#2 I love just the numbers and no position, like 92 did it.  Can we make 94 look like that?

#3 The music.  Where did you get that?

Made my day!

#1 This from our KOHL league where we do not actually play but only coaching. Game is NHL95PC and that is of course playable if you want :)

#2 You can set NHL95PC to show all player numbers by pressing a tabulator from keyboard. There is no support for that in NHL94, but maybe it is possible to hex edit / code in it?

#3 I just got some midi/8-bit music form net, you can find lot of 8-bit version music for example from Youtube. 

Have a good day! :dal_skater_hand_grab:

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I think you'd really like how the draft works in this league Coach (Blind bid, with limited rounds to fill out a 28-man roster). I've been playing since KOHL4 (with one or two seasons a calendar year).

The coach-only game suits the hockey-sim crowd more than the retro player, but it's the only hockey sim I know of that you can watch your games live streamed from Finland.

Also NHL95PC has an awesome number of utilities, the rosters are regularly updated, and the uniforms have many more options for alteration (and have logos on the front).

If it had goalie control, it'd be superior to NHL94 IMO.

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you definitely can edit which details appear below the players in NHL '94. all of the on-ice icons are relatively easily found and altered in the code.

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19 minutes ago, tru said:

you definitely can edit which details appear below the players in NHL '94. all of the on-ice icons are relatively easily found and altered in the code.

Please tell me where and how.

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oh, bud, it has been years since I opened the SNES editor and years before that since I went into the Genesis tiles/sprites, but generally you can find the "D," "C," "R," "L," #s, stars, arrows and erase them in Tile Layer Pro, leaving the rest of what you want to have shown.  maybe see if you can find any of my Genesis hacks they could be compared to original games.  I am thinking I have a computer here somewhere with some files like an NHL '91/'92 file with a change like that and a Genesis NHL '94 file I never finished due to profile picture crashes.  I tried similar stuff on that.  I definitely did a LOT of such removals in my SNES stuff, so that would be something we could replicate pretty easily if needed.

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