Red Posted May 8, 2005 Report Share Posted May 8, 2005 I am hoping to someday edit 94 with new rosters, but with 1 twist to what I've seen people here do. I want to go beyond a player's traditional 0-6 ratings scale. In other words, I want to have players' default attributes to be a more true 0-100 scale like their adjusted attributes (after hot/cold calculations are taken into effect). I figure the easiest way to do this would be to control the hot/cold setting. I am assuming that the computer's selection for a certain game's hot/cold players is completely random. Is there a way to avoid this randomization & select a hot/cold player? I figure it would be hard to rework the game's code, so I thought the easiest way to do it would be through save states. The problem is, how do I isolate the code in the save state that points to who is hot/cold? Does anyone have any suggestions? Is there another way adjust the ratings scale besides tinkering with the hot/cold setting? If not, how can I control who is hot or cold through save states or otherwise? Quote Link to comment Share on other sites More sharing options...
don16086 Posted May 9, 2005 Report Share Posted May 9, 2005 I don't think anyone has found out how to edit that part of the game, at best Swos&Mav might have an idea but it's still a random factor. Quote Link to comment Share on other sites More sharing options...
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