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peruukki

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  1. Yeah, wow, I can't believe that was over 6 years ago. I was hoping that someone experienced with DOS hacking could use it as a basis, but I guess that never happened.
  2. Thanks, I'm glad if there is no known blocker, keeps alive the dream of one day having an expanded PC version too.
  3. We have 34 team ROMs for SNES and GEN (I think), but I haven't found any information about having more teams in the PC version of NHL '95, why is that? Is it much more difficult (or even impossible) to make such versions for PC?
  4. Apparently the tool didn't write anything to any database file any more, don't know how I managed to do that. You can download the fixed version now. Sorry about that and thanks for trying it out, Kiba!
  5. I never thought about that, do the console versions have other attributes? But I don't understand what you mean about missing those attributes, the ones you listed are all there.
  6. Oh, that's strange, it should add the team to both TEAMS.DB and CARTEAMS.DB... It's been a long time since I've used the tool, I'll try it out again in case I've broken something.
  7. I have made a Windows command line tool for the NHL 95 PC version that allows you to increase or decrease all players' or goalies' attributes, hopefully it will be useful for someone else too. For example, I find the pace of the game a bit too slow by default, so I can increase the players' speed attribute by 30 or something. The tool is described in more detail on its GitHub page where you can also download it. The tool can also add a team to the database (by copying the first team's data), which you can use as a starting point if you want to try adding a team to the game. The added team will show up in some menus but trying to use it will crash the game. By debugging the crashes someone could possibly figure out what changes need to be made to really add teams. I tried starting it myself but I haven't done any DOS debugging before and it seemed it would just require too much time to be worth it.
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