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SNES Editor v0.71 Small Update

#1 User is offline   statto 

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Posted 09 July 2009 - 09:48 PM

SNES Editor 0.71
UPDATE:
+ Copy and paste now works

Everything else should work... same disclaimer applies... use at your own risk

Attached File(s)


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#2 User is offline   halifax 

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Posted 09 July 2009 - 09:52 PM

View Poststatto, on Jul 9 2009, 08:48 PM, said:

SNES Editor 0.71
UPDATE:
+ Copy and paste now works

Everything else should work... same disclaimer applies... use at your own risk


hey thanks statto!...you rock bud.
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#3 User is offline   halifax 

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Posted 11 July 2009 - 03:44 PM

Again..this has been great..thanks so much for this Statto. I was able to do an entire new rom of jerseys in only a couple of hours when it used to take me several.
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#4 User is offline   shaftman 

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Posted 04 October 2009 - 04:35 PM

Glad this is still here.

Thanks again Statto!



Edit - This download is missing a file, the editor wont open.

This post has been edited by shaftman: 04 October 2009 - 04:46 PM

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#5 User is offline   statto 

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Posted 05 October 2009 - 01:25 PM

View Postshaftman, on Oct 4 2009, 05:35 PM, said:

Glad this is still here.

Thanks again Statto!



Edit - This download is missing a file, the editor wont open.


Works for me, maybe youre missing a system file or sommat
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#6 User is offline   Xstioph 

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Posted 05 October 2009 - 04:18 PM

What file is missing? Maybe you need to install .NET or something... VB runtime environment?
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#7 User is offline   tjans 

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Posted 01 January 2010 - 02:51 PM

Can someone please tell me what the + and - buttons do in Statto's SNES Editor?

Attached File  editor.png (21.28K)
Number of downloads: 13

I'm more of a Tecmo/RBI editor, but I like to dabble in other ROMs, and NHL94 is awesome. I just must not know something about the game that the +/- does. Is there a readme somewhere for stuff like this, otherwise?

Thanks fellas...

This post has been edited by tjans: 01 January 2010 - 02:54 PM

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#8 User is offline   halifax 

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Posted 02 January 2010 - 10:04 AM

View Posttjans, on Jan 1 2010, 01:51 PM, said:

Can someone please tell me what the + and - buttons do in Statto's SNES Editor?

Attachment editor.png

I'm more of a Tecmo/RBI editor, but I like to dabble in other ROMs, and NHL94 is awesome. I just must not know something about the game that the +/- does. Is there a readme somewhere for stuff like this, otherwise?

Thanks fellas...


They add a forward and remove a defenceman and vice versa.
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#9 User is offline   shaftman 

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Posted 02 January 2010 - 01:13 PM

The error im getting is..

Project1
Component 'COMDLG.OCX or one of its dependencies not correctly registered: a file is missing or invalid.


:beaten:
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#10 User is offline   tjans 

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Posted 02 January 2010 - 07:34 PM

View Postshaftman, on Jan 2 2010, 02:13 PM, said:

The error im getting is..

Project1
Component 'COMDLG.OCX or one of its dependencies not correctly registered: a file is missing or invalid.


:beaten:


I had the same problem, just google "missing comdlg32" and you'll find a fix easy.
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#11 User is offline   halifax 

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Posted 21 January 2010 - 06:20 PM

Hey Statto,

In the 'Team Editor' Section...there are two teams highlighted (with the classic rom..its the rangers and islanders)...and at the bottom it says display names. If I change these displays to match the new teams I'm creating....it causes the game go whacky when I try and select those teams.

Any thoughts?
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#12 User is offline   northstar91 

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Posted 21 January 2010 - 07:50 PM

View Posthalifax, on Jan 21 2010, 06:20 PM, said:

Hey Statto,

In the 'Team Editor' Section...there are two teams highlighted (with the classic rom..its the rangers and islanders)...and at the bottom it says display names. If I change these displays to match the new teams I'm creating....it causes the game go whacky when I try and select those teams.

Any thoughts?


A way around this is to add spaces to the end of the team name. For example, if you want to make the team name "Columbus" in the "NY Islanders" spot, just add "Columbus " in the highlighted region plus spaces to match the number of characters used originally. This means:

"NY Islanders" = 12 characters
"NY Rangers" = 10 characters

So you can put a team name for the Islanders spot up to 12 characters, but you must use all 12 characters up (even if that means using spaces.) Keep in mind that you won't be able to use more than the limit, either.
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#13 User is offline   halifax 

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Posted 22 January 2010 - 12:00 AM

View Postnorthstar91, on Jan 21 2010, 06:50 PM, said:

A way around this is to add spaces to the end of the team name. For example, if you want to make the team name "Columbus" in the "NY Islanders" spot, just add "Columbus " in the highlighted region plus spaces to match the number of characters used originally. This means:

"NY Islanders" = 12 characters
"NY Rangers" = 10 characters

So you can put a team name for the Islanders spot up to 12 characters, but you must use all 12 characters up (even if that means using spaces.) Keep in mind that you won't be able to use more than the limit, either.


Thanks...it worked! Unrelated note...do you know why it is necessary to have those teams highlighted?
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#14 User is offline   halifax 

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Posted 27 January 2010 - 04:55 PM

Hey Statto,

In regards to some issues that I've had with naming teams...please read the previous three posts. I don't want to get into a my super long story but I would like to start with why the ny islanders and rangers are highlighted certain colours in the team editor section...when none of the rest of the teams are. Northstar already explained that they have to be the exact same amount of characters which fixed my problem....but it also made me wonder if other teams were like that or not.

For example, in the players editing section...I can use several characters for names(as long as i have the bytes available) but I pretty sure from using hex and referencing xstioph's notes that names should not exceed 17 characters(including spaces) and last names should not exceed 10 characters. I don't believe there's anything in the editor that limits me from exceeding characters in player names. So I wondered if there was a similar issue with naming teams. When I'm using what ever characters are left in the editor, I wondered if this was also causing problems by using them all. I haven't had extra time yet to trouble shoot the issue to give you perhaps better info, but hopefully I'm making some sense.
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#15 User is offline   statto 

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Posted 27 January 2010 - 07:16 PM

View Posthalifax, on Jan 27 2010, 05:55 PM, said:

Hey Statto,

In regards to some issues that I've had with naming teams...please read the previous three posts. I don't want to get into a my super long story but I would like to start with why the ny islanders and rangers are highlighted certain colours in the team editor section...when none of the rest of the teams are. Northstar already explained that they have to be the exact same amount of characters which fixed my problem....but it also made me wonder if other teams were like that or not.

For example, in the players editing section...I can use several characters for names(as long as i have the bytes available) but I pretty sure from using hex and referencing xstioph's notes that names should not exceed 17 characters(including spaces) and last names should not exceed 10 characters. I don't believe there's anything in the editor that limits me from exceeding characters in player names. So I wondered if there was a similar issue with naming teams. When I'm using what ever characters are left in the editor, I wondered if this was also causing problems by using them all. I haven't had extra time yet to trouble shoot the issue to give you perhaps better info, but hopefully I'm making some sense.


It's because in the menu of the SNES game both teams are called "New York" but in order to distinguish between the two "New York" teams the programmers decided that they needed to create display names for both the Islanders and the Rangers, hence, the colored part of the team editors.

The editor only limits you so you can't screw the rom up by having too many bytes. It's different for the teams, so the number of bytes left for each team is to the right of the team, and then once that number is it you're "cut off" from using any more bytes. However, because all those bytes are in the same "region", you can delete the team's arena name to give them an extra couple characters in the team name without any problems whatsoever.
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#16 User is offline   halifax 

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Posted 29 January 2010 - 11:49 AM

View Poststatto, on Jan 27 2010, 06:16 PM, said:

It's because in the menu of the SNES game both teams are called "New York" but in order to distinguish between the two "New York" teams the programmers decided that they needed to create display names for both the Islanders and the Rangers, hence, the colored part of the team editors.

The editor only limits you so you can't screw the rom up by having too many bytes. It's different for the teams, so the number of bytes left for each team is to the right of the team, and then once that number is it you're "cut off" from using any more bytes. However, because all those bytes are in the same "region", you can delete the team's arena name to give them an extra couple characters in the team name without any problems whatsoever.

perfect....thanks.

another question....It may be there and I just missed it... but how do I change the way which hand the players shoot, and which gloves goalies catch with?
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#17 User is offline   statto 

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Posted 29 January 2010 - 02:25 PM

View Posthalifax, on Jan 29 2010, 12:49 PM, said:

perfect....thanks.

another question....It may be there and I just missed it... but how do I change the way which hand the players shoot, and which gloves goalies catch with?


Is it not in on the players screen?
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#18 User is offline   halifax 

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Posted 29 January 2010 - 06:18 PM

View Poststatto, on Jan 29 2010, 01:25 PM, said:

Is it not in on the players screen?

Thanks bud...I knew that if you told me it was there I would find it. Can I have a mulligan on my last question? :lol:
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#19 User is offline   top shelf 

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Posted 06 February 2010 - 11:34 AM

Is it possible to edit SNES NHL 93 with this? Could only get it to open 94.
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#20 User is offline   statto 

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Posted 06 February 2010 - 02:19 PM

View Posttop shelf, on Feb 6 2010, 12:34 PM, said:

Is it possible to edit SNES NHL 93 with this? Could only get it to open 94.


Unless all the data is in exactly the same place, then no, it's 94 only. Apologies.
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#21 User is offline   top shelf 

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Posted 08 February 2010 - 08:05 AM

View Poststatto, on Feb 6 2010, 02:19 PM, said:

Unless all the data is in exactly the same place, then no, it's 94 only. Apologies.

Any plans to incorporate NHL 93? Don't think the data will be in the same place as more teams in 94. If not what data do you need?
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#22 User is offline   statto 

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Posted 20 February 2010 - 01:47 AM

View Posttop shelf, on Feb 8 2010, 09:05 AM, said:

Any plans to incorporate NHL 93? Don't think the data will be in the same place as more teams in 94. If not what data do you need?


I'd probably have to program a separate NHL '93 editor, I mean I'd obviously adapt it, but there's just too much stuff hard-coded into the NHL 94 editor to get it to work properly (think locations of palettes, et cetera).
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#23 User is offline   top shelf 

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Posted 22 February 2010 - 07:53 AM

View Poststatto, on Feb 20 2010, 01:47 AM, said:

I'd probably have to program a separate NHL '93 editor, I mean I'd obviously adapt it, but there's just too much stuff hard-coded into the NHL 94 editor to get it to work properly (think locations of palettes, et cetera).


Are you interested in creating an editor for 93? I would be more than happy to help get this done. I think I know most of the stuff needed from editing the Gens 93 version but just need to work out where it is in the SNES rom - bit confused at the moment. Had a quick look and seems like you can edit some of the graphics in the SNES version e.g. sprites, face-off window which is cool but this needs further investigation before I get carried away.

Your editor for 94 looks great so to do it for 93 would be cool. :lol:

Bit of an update - Have so far found offsets for uniform palettes home/away, team lines, no of goalies also have team ratings. Just need to figure out how to edit without rom crashing. Not sure where the checksum is at the moment. Perhaps someone knows where it is??

This post has been edited by top shelf: 04 March 2010 - 07:48 AM

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#24 User is offline   Xstioph 

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Posted 05 March 2010 - 12:27 PM

There is a checksum fixer for SNES roms.. A quick search should do the trick.
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#25 User is offline   top shelf 

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Posted 05 March 2010 - 02:50 PM

View PostXstioph, on Mar 5 2010, 12:27 PM, said:

There is a checksum fixer for SNES roms.. A quick search should do the trick.


thanks Xstioph. the fixer corrects the checksum but corrupts the data.

However I found the checksum and disabled it and managed to edit the game without it crashing see picture. Note the s on the end of Lemieux. Doesn't look much but could be big. Don't want to get to exicited till have done a bit more testing but looks like a good start.

Played this growing up but not for years as you couldn't hack it. However, went back to it due to the fact that I think most of the gameplay is better than the other NHL games. Could be on my own there but hey! Looks like SNES 93 might now be hackable.

Hopefully a editor can now be put together

Attached File(s)


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#26 User is offline   Schwabe 

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Posted 05 May 2010 - 05:30 PM

Is there a way to more finely tune the player ratings (speed, shot power, etc) ?

Currently you can only change a given rating to 25, 35, 45, 55, 65, (no 75), 85, (no 95), or 100.

Obviously, it would be sweet if we could specify an exact number.
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#27 User is offline   smozoma 

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Posted 05 May 2010 - 05:58 PM

View PostSchwabe, on May 5 2010, 06:30 PM, said:

Is there a way to more finely tune the player ratings (speed, shot power, etc) ?

Currently you can only change a given rating to 25, 35, 45, 55, 65, (no 75), 85, (no 95), or 100.

Obviously, it would be sweet if we could specify an exact number.


The game only allows those values. Internally, the ratings are just 0,1,2,3,4,5,6.
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#28 User is offline   Schwabe 

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Posted 05 May 2010 - 06:03 PM

Ok, I read ya.
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#29 User is offline   shaftman 

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Posted 05 May 2010 - 10:52 PM

View PostSchwabe, on May 5 2010, 07:03 PM, said:

Ok, I read ya.


the stats you see in game are randomly generated and may or may not be related to hot/cold streaks.
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#30 User is offline   northstar91 

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Posted 25 May 2010 - 09:23 PM

Hey Statto, would it be possible to add an "edit advantages" for the next edition? That would be very helpful in editing for year ROMs.
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