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  1. 5 points
    We (NHL94.com) have partnered with the Mario Lemieux Foundation to put together an online NHL'94 tournament! All proceeds will benefit the Mario Lemieux Foundation for cancer research. Entry Fee: $19.94 donation to the Mario Lemieux Foundation Prizes: The champions for both Super Nintendo and Sega Genesis will receive an NHL'94 plaque signed by Mario Lemieux! There will be other prizes that will be given away as well as part of the tournament. Registration (starts Friday at 12 EST): https://www.nhl94.com/sochel94 When: Registration ends May 30th. Opening rounds start June 6th. Rules: 5 Min Periods, Penalties Off, Offsides Off, Manual Goalie Tournament Style format - Best of 3 series each round Pick one team to use entire tournament Full rules here: https://www.nhl94.com/sochel94/rules.html Entrants: 64 player cap on each system (Genesis & SNES) Can I Play Both?: Yes, with a separate donation for each entry. So if you enter both, donate $19.94 x 2 = $39.88! I hope all of you online veterans play, and set good examples for any new players that play as part of this tournament! Links: Mario Lemieux Foundation Website: https://mariolemieux.org/ Facebook: https://www.facebook.com/MarioLemieuxFdn/ Twitter: https://twitter.com/MarioLemieuxFdn NHL94.com Facebook: https://www.facebook.com/nhl94dotcom/ Twitter: https://twitter.com/MarioLemieuxFdn
  2. 5 points
    hey! i've been lurking for a while and finally decided to sign up. i'm phil, i'm from quebec city, and you'll get to know me better later on! will try and set up for a test game asap. see y'all around!
  3. 4 points
    Gonna go with this one before I make a biggie... Just a mock-up.
  4. 4 points
    2020 NCHC.bin I went back in time to 2016 and approved Arizona State's application to join the NCHC - with only one independent I had to find somewhere to put them... One more conference remaining before the Frozen Four with the Top 32 college teams.
  5. 4 points
    Finished up with the East Coast teams... 2020 Hockey East.bin
  6. 4 points
    I found this method to be pretty useful when trying to find the palette for an image in Genesis. This will use a combination of the GENS Emulator Shell Mod and a Hex Editor program (I use HxD). Let's say you are looking through Tile Molester and you find the "Hot" Image in the Ron Barr screen. It will look like this: This just happens to be 6x2 without any shared tiles, so pretty easy to find when you get to location F5B00. The harder part is locating the palette this image is using. If you open up the ROM using the GENS Emulator, there is a tool called VDP RAM. Open that tool when you are at the screen where the image is displayed. The tool will show you the current palette the game is using (it's always 4 palettes, 16 colors each). You can click each palette and figure out if your image is using 1 or multiple. In this case, it was clear that the "Hot" image was using the 4th palette. You can "dump palette" and it will save a .bin file of the palette that you can open up in Hex. In my case, I knew that I wanted the information on the 4th palette (each 2 bytes is one color -- there are 64 there, I am highlighting the last 16, or the 4th palette) Copy that information and then search for those exact hex values in your ROM (paste into search bar): You should get a result and that is the palette colors that match the one you found. In my instance, this was the only match, so pretty sure this was the palette (Hex B3DC0, which is 736704 in Decimal). I don't know if that will work for every palette, but this was definitely quicker for me than sifting through HivePal or looking through code. Happy hacking!
  7. 3 points
    If ya never heard of a shadow box or diorama: I'm thinking of doing The Rangers and Canucks, with the full rink with the poster size 36" x 24": Thinking about putting the '94 logo from the box at center ice, super imposed in a 3d style, and doing some custom sprites with the cup and the crowd. Appreciate any input / advice. Will def post pics when I'm done with the whole thing in 2033.
  8. 3 points
    Hello all- here are my edited roms. Some background: My preference is NHLPA '93 (It's what I had growing up, and the one timer and I aren't friends). These were primarily built for my personal entertainment, some things were important to me and other things weren't, so sorry if it doesn't fit your style! I built the roms in the style of season replays from Strat o Matic- meaning end of season injured players are in the lineup, players who missed most of the season on the bench (ala Lemieux in '93-'94 is not in the three lines). This does mean that players are based off how their stats that one season, not how good they really are. I also built it with line changes in mind, using the top three lines according to Strat-o-matic (SOM Lines/Rosters which means the SC1 line isn't always the best line, be careful if you are a NLC person since '93 doesn't allow for that line to be different than SC1). I also edited some colors of jerseys to my preferences. Ratings were based on the original formulas and ROMs for those seasons, and similarly performing players for new players. Fighting ratings for the first couple of Roms came from dropyourgloves.com before it shut down (Win %'s were huge for determining those ratings!, then Hockeyfights for the later ones. I believe these are all WB fixed. I did not remove teams (so SJ/TBY/OTW are all in '90-91), or update/edit banners (Dallas is Minnesota, New Jersey's banner has the wrong colors). Playoff draws are based on the structure of the year and rough probabilities of a given team's finishing position. Enjoy if you'd like, skip them if you wouldn't! Asher413 90-91 replay.bin Asher413 92-93 replay.bin Asher413 93-94 replay.bin
  9. 3 points
    So since joining the site and participating in all of the draft leagues I've always thought it would be interesting to know which players stack up speed-wise. We know that there are 3 attributes that play into a player's speed: Weight (higher weight reduces acceleration) Speed (top speed) Agility (acceleration) Now, we all know who the speedsters are - but how do the heavier weights stack up? This is an important topic when you get to the later rounds of a draft. I did not test the entire league, and have only tested 3 teams (CGY/VAN/QUE 69 players total) - but think the results are important. My test was simple, how fast could a player go from a dead stop at center-ice to the first set of hash-marks skating in a straight line? I used smoz's hot/cold hack to collect proper agility/speed numbers, and set each player from each team in the shoot-out mode in Retroarch. I had RA display a running frame total, and recorded each player skating. I then marked the starting frame and ending frame for each which gave me a measurement that I could convert to time (# frames divided by 60 = seconds). Now some of these players would not have reached top speed in that short distance - but that is not what I was measuring, this was a sprint - all acceleration. Fastest player in the test was Bure (1.93 seconds), slowest was Smyth (3.00 seconds). So there is more than a full second spread in that dataset. Let's have a look a look at the data: It's important to note that many of these players would have had hot/cold stats, Looking at 7 weight players with 4Agi/4Spd - there is a 0.12 second spread depending on the bonuses. Sundin was neither hot/cold on the highend and Ricci's Spd stat was COLD. Also interesting to see the 3/3 speed players of various weights, all in the 2.30-2.38 range. You've got players ranging from 6 weight all the way up to 10 weights putting up similar times. Lapointe in this group had a max speed bonus, while those putting up the low end of the range were COLD. I kind of threw this post together, just to get the information posted somewhere - before it disappeared on my hard-drive. Hopefully someone will find this handy when drafting a team. I'll make an effort to add another couple teams, and update my findings in the future.
  10. 3 points
    ..need that kid on the glass. Could also put the four coloured stars under select players, representing 4-play.
  11. 3 points
    This has been asked a bunch, so here it is. This Google Sheet has all of the NHL'94 players, duplicates removed, and their ratings. This is useful for draft leagues or anyone interested in the player attributes. https://docs.google.com/spreadsheets/d/1Vr9sVwLbLhpp3baIKDvk-VaA2aom2IonjEB84u5wgqc/edit?usp=sharing I added the ability to customize the player overall scores as compared to the original version. For reference, here is how the overall calculation works in NHL'94 (thanks @smozoma! - original reference) OVERALL CALCULATION Wayne Gretzky is 87 overall! But what does that mean? The default overall calculation that the game uses for Forwards and Defensemen is as follows. Take the attributes values (0-6) and multiply them by the following factors: Agility x 2 Speed x 3 Offensive Awareness x 3 Defensive Awareness x 2 Shot Power x 1 Checking x 2 Stickhandling x 3 Shot Accuracy x 2 Endurance x 1 Passing x 1 Add all of those numbers together to get the “overall” number. There are two caveats: If the total is less than 50, divide the total number by 2 and add 25. the total is above 99, the overall will display 99. So for Wayne Gretzky, his calculation would be as follows. Agility: 6 x 2 = 12 Speed: 4 x 3 = 12 Offensive Awareness: 5 x 3 = 15 Defensive Awareness 4 x 2 = 8 Shot Power: 2 x 1 = 2 Checking: 2 x 2 = 4 Stickhandling: 6 x 3 = 18 Shot Accuracy: 2 x 2 = 4 Endurance: 6 x 1 = 6 Passing: 6 x 1 = 6 12+12+15+8+2+4+18+6+6 = 87! For Goalies Agility x 4.5 (round down) Defensive Awareness x 4.5 (round down) Puck Control x 4.5 (round down) Stick Right x 1 Stick Left x 1 Glove Right x 1 Glove Left x 1 The same two caveats apply. Note that the game has given the most importance to speed, offensive awareness and stickhandling for both forwards and defensemen by weighing those attributes by 3, but this is not likely what you value most in a player. The sheet that I provided allows you to value the attributes to your OWN preference to come up with new calculated ratings: On this page you can change the values in the "custom" ratings and the sheet that says "new ratings" will update automatically. The automatic scale will make sure the top rated F/D/G are the same as the original game so the data makes sense. The sheet is defaulting to be equal to the original. I'll show you an example for forwards. Let's say I value Speed, Shot Power, Stick Handling and Agility a bunch, while I don't really care about Endurance, or the Awareness. And so I put in my new custom attributes as follows: When I go to my Forwards on the "New Ratings" sheet, you can see the updated overall calculations as compared to the original: Mario isn't the top rated player anymore, but Mogilny, Yzerman, Bure, etc. If you want lighter players, put a negative value on weight. Really, you can customize your ratings however you prefer. This is very helpful for draft leagues, or in general. Note that the automatic scale won't work in Excel unless you have the Excel 365 version because it uses the function MAXIFS. If you have an older version of Excel, you'll need to manually adjust the scale.
  12. 3 points
    I make a ton of stuff just for my own enjoyment, but with the extra time at home, I thought others might be interested in trying something new. * This ROM uses the weight bug, and I strategically lowered a few players' weights to add more hitters to the game experience. I always thought that hitting with the lighter weight bug guys was just more fun. * Besides that "inaccuracy," the game includes San Jose, Tampa, and Ottawa because I work from the Original ROM. (I believe that other versions won't work on my Everdrive.) * It is made to play with line changes - with some fun hitters and fighters (but bad scorers) added to the checking line. I set up 3 lines with fun in mind. * Try playing solo with a bad team or mid-level team and do not allow yourself to use "the move." I made the game based on my fond memories of my first set of Topps cards and my first Panini sticker album and filled gaps with Hockey Reference.com. I made several tweaks for my what I consider "fun factor over accuracy," but I also pay close attention to stats/history. If anyone wants to know more, I can explain my ideas, but I would say - just try it and enjoy! 89 NHLPA WB.bin 89 NHLPA WB.bin
  13. 3 points
    I'm not from somewhere cool like Ireland. Just Pennsylvania.I heard about this place due to the Lemieux tournament. I'm really excited to play more NHL 94. That was our go-to game to play together in college. Shoutout to @lego who helped me test my connection and online play.
  14. 3 points
    I just ate a whole box of oreos.
  15. 3 points
    2020 ECAC Hockey.bin
  16. 2 points
    This is a half baked ROM hack from 10 years ago that I never finished but was considering completing it little by little as my last project ever. The concept is this: the fate of the world depends on winning the Stanley Cup... Plot is a little thin, but it's a work in progress Here are the teams so far: Wu-Tang Clan Predators (invisible skaters) Jeremy Roenick with no goalie Middle Earth Lizard People WWF Marvel Super Heroes DC Super Heroes MemeStars The Warriors Cosa Nostra Tech Support NHL'94 All-Stars Storm Troopers Chicago Gangsters Retirement Home Seniors Hades Undead Skeletons Vaticans San Quentin, Death-Row Fugitives (from old 2on2, league rom) Woodstock Hippies Japan Yakuza Bloods Crips Russian Mafia Shaolin Monks Ninjas Democrats Republicans West Coast Billionaires Pimps B-Listers Phantoms Russian All-Stars Open to any suggestions. The crazier the better. Maybe we can squeeze in a Mutant League Hockey Team. Bolded = confirmed teams
  17. 2 points
    The gangs from The Warriors, led by Luther. Or the warriors themselves. Uniforms can be skin with leather vests.
  18. 2 points
    Fun fact - the order in which you find the team logos in the NHL'94 ROM (original, not the 30 team ROM) isn't in order. Two teams are off - Dallas and New York Islanders. The reason, I am guessing, is they lifted these logos straight from NHLPA ("93"). Dallas was Minnesota, which was right after Los Angeles and before Montreal. And New York Islanders was "Long Island", which was after Hartford, but before Los Angeles. If those team names are changed, they end up in the right order. I guess I can reference '93, but I'm pretty sure this is the reason. That's it, just thought that was fun to see.
  19. 2 points
  20. 2 points
    Fun fact, the Flyers traded two 1st-round picks to the Leafs for their backup goalie, Ken Wregget. What a steal for the Leafs? Well.. Ken Wregget would play another 375 NHL games, while Allan Bester (Leafs' starting goalie), #12 draft pick RW Rob Pearson, and #21 draft pick D Steve Bancroft would go on to play 337 career games after that season (62 for Bester, 269 for Pearson, and 6 for Bancroft). The defenseman taken with the pick after Bancrot was Adam Foote.
  21. 2 points
    Love that fact that the guy hasn't updated the site layout in 20 years. It's like a neighborhood diner.
  22. 2 points
    I've been lurking for about 8 years or so for roster updates(thank you) but the SoChel tourney finally pushed me to join. I joined the SNES SoChel tournament and mostly play SNES. However I will play either version of the game. I grew up on Gens NHLPA 93 and SNES NHL 94 as those were the carts my parents bought me and brothers. I quickly dabbled into @chaos roster tool yesterday and swapped out Rick Tocchet from ASE to myself. Obviously I made myself 100 overall. I showed my wife in the game and she just laughed in pity haha. The only thing is if I go into Player Stats mid-game it freezes. I must be missing something and will need to research more when I'm not running around chasing my kid or changing his diapers. I hope to eventually create an all-time Bruins roster and maybe Detroit as a rival because the Habs don't deserve my time. Anyways, this is an incredible community and I've been scouring the forums the past two weeks finding all kinds of stuff. Hopefully I can bring something to the party other than laughs.
  23. 2 points
  24. 2 points
    This was the song I danced to at my wedding....
  25. 2 points
    Big Bird was a natural on the ice. You don't want to end up along the boards with Big Bird. Bert running some major interference setting up the one-timer, in True NHL 94 fashion the refs didn't call it.
  26. 2 points
    Just saw the ESPN article and realized I last played here 6 years ago, damn. Joe Baker is in. Too bad I'm only good in the regular season.
  27. 2 points
    Arda wrote a great short article about it on ESPN https://www.espn.com/esports/story/_/id/29142689/mario-lemieux-foundation-present-charity-nhl-94-tournament
  28. 2 points
    Thanks guys! I updated the pictures on the first post of this thread. RECENT UPDATES: * Skate colors on players on the bench match skate colors of players on the ice now * Stick color changed to grey to reflect newer sticks *Updated the "NHL 20" logo on the selection screen * Inserted "Jeep" and "Adidas" sponsors on the pause menu screen Work continues...
  29. 1 point
    I love a good fantasy ROM. Here are a few quick ideas. A Mighty Ducks superteam combining the actual NHL franchise, the movies, and the cartoon. Shadow team - blacked out sprites. A bunch of punny/joke names, e.g. a forward named Willie Passit, a defender named Noah Fence. I also remember playing some other hockey game (ESPN NHL, I think) that had a parody take on the "hidden playable celebrity" idea. You could play as a Republican or Democrat team but their stats were as bad as you'd expect from a bunch of middle-aged politicians.
  30. 1 point
    For SNES, I recommend using an original SNES controller with USB converter. If you don't have one, find one on kijiji or ebay, but make sure it's original and not a cheap reprod. For USB converter, I highly recommend this one. It works great, excellent quality, and matches the SNES purple/grey aesthetic: https://www.retrousb.com/product_info.php?cPath=21&products_id=29&osCsid=5847653417198baa1a153a618bbc8ef2
  31. 1 point
  32. 1 point
    I am still working on figuring out new things. Edited contract lengths and values for franchise mode, setting captaincy etc. A new release will be coming soon.
  33. 1 point
    What @chaos said... You can certainly play with a keyboard but, I recommend a controller as it makes it a heck of a lot easy to play. There are several posts, on this forum, of recommended controllers that can be bought online and won't break the bank (on cost). That is, if you wish to go that route.
  34. 1 point
  35. 1 point
    The issue with this spreadsheet is it's for Blitz, so the goalie ratings are juiced!
  36. 1 point
    Yes, totally had it backwards. I think I was talking to my wife while I was typing. It's geared more towards Genesis is what I meant LOL.
  37. 1 point
  38. 1 point
    Logo graphics are top notch dude. Really great work!
  39. 1 point
    No Mikey made a documentary called Pixelated Heroes which is(was?) available on this site for $5: https://xotv.me/channels/39-pixelated-heroes Mark Lesser had a lot of screen time, I don't recall Jim Simmons being in it much (if at all?). And deep programming details weren't covered, so @aqualizard I don't think you're stepping on any toes.
  40. 1 point
    That's a fantastic choice -- same one I've been using for months. Well constructed, it will serve you well!
  41. 1 point
    Oscar the grouch goal?? HER name is Grover!
  42. 1 point
    Maybe it's just me, but the guys with more awareness have bigger eyes.
  43. 1 point
    Nicely done, per usual!
  44. 1 point
    here is the hex list for how many teams you want 7012 = 18 teams 7013 = 19 teams 7014 = 20 teams 7015 = 21 teams 7016 = 22 teams 7017 = 23 teams 7018 = 24 teams 7019 = 25 teams 701A = 26 teams 701B = 27 teams 701C = 28 teams 701D = 29 teams 701E = 30 teams 701F = 31 teams 7020 = 32 teams also found the location for the 93 30-32 team rom 000146BC - 7018
  45. 1 point
  46. 1 point
  47. 1 point
    First off I'd like to thank you for taking the time out to read the various posts and to go even further by asking a question. Before I found the site I actually spent most of my time playing the computer with line changes and offsides on. I know auto line changes are a bit different than manual since the CPU likes to match the checking line against Sc1, especially when a team is leading so its pretty important to make sure you have some quality guys on that Chk line. I think Raph gives you a pretty solid break down on how to value your roster spots. I think the extra things I would throw in are skating and endurance would take a higher premium for me than usual. With line changes on, you cant really slam on the C button to get those turbo boosts, otherwise your team is gonna be gassed in short order, especially those low endurance guys. If you combine poor skating with poor endurance then you can be in serious trouble. Luckily Detroit avoids this problem for the most part, Pittsburgh will be a bit more tricky. My Detroit lines: SC 1: Fedorov-Yzerman-Probert SC 2: Ysebaert-Ciccarelli-Ogrodnick Chk: Drake-Kennedy-Kozlov Coffey-Konstantinov Lidstrom-Chiasson Howe-Racine I would try to avoid Ray Sheppard as he is slow and his endurance is below average. Also, I'd try to beef up my Chk line with my best defensive players which the 3 I've included are the best defensive forwards for Detroit and they have just enough skill to take advantage of a team that is pressing for a goal. Not too many differences from Raph, so I don't think you can go wrong with either set. As for Pitt... SC 1: Stevens-Lemieux-Mullen SC 2: Jagr-Francis-McEachern Chk: Tippett-Tocchet-Straka U. Samuelsson-Stanton Paek-Murphy Ramsey-K. Samuelsson Pittsburgh really tests my theories as they have several slow, heavy, and low endurance players. Line 1: Lemieux and Stevens both have very high endurance and should be a good combo together because they can keep up with each other. Mullen gives nice weight variety as he is easily the lightest player on this line, he has a scoring touch to boot. I think the D pair here is the most balanced Pittsburgh can offer and it doesn't make the line too heavy by inserting Murphy over Stanton. Plus, Stanton is just a poor mans Murphy so I dont think you lose much. Line 2: Jagr and Francis should do well with each other as Francis is essentially the best offensive weapon left on the roster for Jagr to feed. McEachern is a role player with good endurance who can keep up with the pace of play and pot his easy chances. Murphy is an obvious choice as he is the best defender remaining, he should be able to further boost this line offensively where needed. Where Pittsburgh really struggles is with its 4th D man, they do not have a good option but Paek is probably the best of the bunch as he has decent endurance and is the fastest remaining player to choose from. Chk: It's really hard to put together a traditional checking line here as the Pens simply do not have the personnel available. Tippett is a well below average player but hes the only player with decent skating as well as some endurance. Tocchet is a skilled player but is incredibly slow and heavy. He doesn't really fit in well with anyone so he kind of needs some lightweight guys to carry him around. Straka is the best checker in Pittsburgh but his endurance is extremely low so you really have to pick your spots with him to be effective. The defense is just the best of the rest as Ramsey has acceptable agility and endurance ratings. K. Smauelsson should be fine in his own zone but he's liability in transition or with the puck on his stick. You'll want Kjell out there though as the rest of the D corps is really, really bad. Pittsburgh is kind of brutal in general and even more so with line changes on. If you can, just steer clear of them. I'll rank my top 5 line change teams below off the top of my head. 1. Montreal (3 good lines, 2.5 solid D pair and a top end G) 2. Boston (Depth galore at all positions) 3. Detroit (Top end F talent, 6 plus defenders, and a great Chk line) 4. Calgary (2 great lines and 6 plus defenders, shaky G) 5. Chicago (1 great line and top G, shaky depth) Honorable Mentions: Vancouver (Speed & depth), Los Angeles (2 insane offensive lines and solid D, abysmal G), Quebec (3 solid lines), Buffalo (1 insane F line, a top G, and then very average depth) I'd try to stay away from these non expansion teams. - Islanders (one good F line, tons of unspectacular D, slow depth F and the worst G) - Pittsburgh (As discussed above) - St. Louis (slow, heavy, terrible depth) -Edmonton (slow, heavy, low endurance, bad passing) That pretty much leaves Dallas, Hartford, NJ, NYR, Philly, Toronto, Washington & Winnipeg as your middle tier teams with various strengths and weaknesses. Generally these teams lack depth or top end skill/speed. If I had to rank the expansion teams I'd go...TB, SJ, OTW, FLA, & Anh at the bottom.
  48. 1 point
    Hey Guys, It's been a while since I've been around these forums, but after last night I felt obligated to tell you guys this story. I went to a celebrity sports dinner last night in Halifax, to see the likes of Walter Gretzky, Roberto Alomar, Anthony Calvillo, "Irish" Micky Ward and our very own Jeremy Roenick speak. When I found out I had a ticket and that Jeremy Roenick was going to be there I immediately thought I needed to get him to sign my NHL 94 cartridge. After the meal and the speeches I went up to see him: Me: "Jeremy, can you sign my NHL 94 game?" JR: "Is this really NHL 94?" as I pass it to him and he looks at it. "This is the best game of all time!" Me: "I know, and you're the best cyber athlete of all time!" JR signs my game and then we pose for a picture. He asks if he can keep my sharpie and of course I say yes. He says "Thanks a lot" and just before I turn to leave he says "Hey, that's the first one of those I've ever signed." Hahaha, it was a very funny experience. I was surprised at how excited he was to sign my NHL 94 game. I thought all you guys would enjoy this story. I now own an authentic copy of the only Jeremy Roenick signed NHL 94 cartridge in the world!
  49. 1 point
    I am not sure if this was done before. I didn't see this on a previous posting. This is just the original rom with the goalie control added in. Nothing else was edited. I just found the patch for control and patched it to the original rom. nhl94+goaliecontrol.zip
  50. 1 point
    long, tedious and very meticulous... hmmmm.... didn't notice that at all! Its because the mix on the of colors offered within the palette wouldn't suffice for all team logos.... and 12 or so colors within the home strip of a team would probably match their logo colors a lot better when dithered. You can change it if want.... and make it use the loaded palette of your choice (rink pal or banner/stands pal). Not too hard if interested. Personally though I wouldn't do unless you wanted one logo for all teams etc. Shared NHL logo. Rink offsets are the same as the original rom. Swos did a tut on it some time ago now. May try post some goodies later if I can find them that may help. No go... there is too many loaded graphic tiles chewing up the available VDP memory (banners, selected team logos, menu, player cards and text tiles etc) which doesn't allow you to store that image uncompressed (no shared tiles) as I did with the other images. Would of done it other wise.