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Showing content with the highest reputation on 03/07/2018 in all areas

  1. 3 points
    One wrinkle to add to the past few messages... If you are playing a ROM using the "Full" Weight Bug Fix (such as in Blitz league, and I assume VHL?), it incorporates the Checking rating into the checking calculations, so it is advantageous to have a high. Here is a description of how that works: http://forum.nhl94.com/index.php?/topic/8030-how-to-fix-the-weight-bug-gens/&tab=comments#comment-64859 (coming up on the 10th anniversary of the weight bug fix...)
  2. 3 points
    We agree that weight seems to be the primary factor in check success. I haven't done the testing, but some of my anecdotal (based on thousands of hours of gameplay, no research) thoughts: * Point of contact, or angle of check is a big factor. A check right to the "chest" of a player will have a much higher success rate than if the player is moving away/sideways. Basically I think of it as a radius of contact for each player and the more in contact (overlap) they are at the time of impact, the greater the checking success. Picture a semi-circle in front of each player, and the more they overlap when they are in a check, the higher the success. * In this way, agility is important as it gives you the ability to dodge quickly and cause your opponent to partially check your player. Or in my radius analogy, one player moves his radius of contact away, so only 50% of that semi-circle is in contact with the other players. * CB has a higher success rate than plain C, or another way to put it I think the weight difference needed is smaller for higher success. Also, I'm pretty sure checking rating factors in here as Coffey (9 wgt, 2 chk) can't CB worth a damn, but Tikkanen (9 wgt, 5 chk) has tremendous CB success. I'd say Tikkanen can take out any 9 weight player with high frequency. * Being near the boards is no mans land. Everyone dies there. Lindros can flatten Fleury. Those are my two cents to add to this thread. I am intrigued about looking at the code though as I've gotten better at deciphering over the last few months with my '95 hack. To be continued...
  3. 2 points
  4. 1 point
    In case anyone ever wants to do this manually, the location in the ROM is at offset 0099B4 The original hex values are: 5065 6E61 6C74 7920 4D69 6E75 7465 7320 2020 (Penalty Minutes ) Change that to: 2020 2043 6865 636B 7320 466F 7220 2020 2020 ( Checks For )
  5. 1 point
    Playing Uncle Seth led me to believe when in doubt CB. Be warned, missing a C/CB check when you are in your zone on defense (not sure if that is correct hockey lingo) often has disastrous consequences.
  6. 1 point
    Even simpler, just b-check. Works on everyone, lol.
  7. 1 point
    I'd say keep it simple and just reverse what you would do with a C check. So if a player is 2 heavier than the player you want to check, use CB. If he's 2 lighter, use C. If it's 1 difference, or the same, I'd use CB because I just feel it has a higher chance of success, but really you shouldn't expect a successful check either way. You'd probably just want to b-check here. The checking rating has been found to influence AI behavior, but doesn't seem to be a factor in C checking. High check rating makes the AI check more., and a few others, also feel that the check ratings somehow makes a CB more successful -- i.e. higher ratings helps success, but it shouldn't be the determining factor whether you should CB or C. Hope that helps.
  8. 1 point
    I don’t think I’ve ever played a Rom without them, it seems it’s just something that can’t be edited out of the game.
  9. 1 point
    I use Nose and EARE for ROM editing. Other programs are used for the graphics stuff but I don't do that myself.
  10. 1 point
    Super awesome game! Love the update! Thanks so much for the time and effort! Is it possible to know what hacks & modifications you used/made to this game besides the aesthetics? I'm looking to build a game for a league and love the way this rom plays.
  11. 1 point
  12. 1 point
  13. 1 point
    Dallas Stars (corbettkb) trades Sergei Fedorov to Chicago (dcicon) Chicago (dcicon) trades Gary Robets to Hamilton (AtomicRaven) Hamilton (AtomicRaven) trades Brett HUll to Dallas Stars (corbettkb)
  14. 1 point
    After contemplated how events unfolded all weekend, I recorded a recap video, real raw off the top off my head. Probably missed something of note, but wanted to do this without emotion behind it.
  15. 1 point
    Body checks work 99% of the time if the checker is two points lighter than the receiver. The exceptions to this are when the receiver has high stick handling (5 or 6), when the receiver has a strong enough home advantage and >=4 stick handling. Sometimes a check just won't have any effect at all. I'm not sure what causes this, but it's a lot more common when you play against the CPU. That is what I consider to be the remaining 1%. Anyone can check anyone, but if the general rule doesn't apply, I'd say it's about a 15% chance. Also, body checks should be done with enough distance between the players. If you are too close when you start your check, you will just brush up against your opponent. When you are very close to someone you want to check, watch the legs of your player, and start your body check when you are on your back leg so you can get enough momentum. This doesn't apply to ALL situations, but usually you can tell when you are too close to body check. Raph summed up the rest.
  16. 1 point
    Heck, I might just need this software just incase the NHL comes Seattle
  17. 0 points