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Showing content with the highest reputation on 07/10/2018 in all areas

  1. A while back I was curious as to looking at how players were rated in the original NHL 94, so as to keep my hacks more or less playing like the original ROM. I made these charts but never had a moment and organization to upload them, but here they are now. The zip files contains images for the distribution of each player attribute, skater and goalie. The groups are further separated by offense/defense, and starter/backup for goalies. I won't clutter up the post with all 22 images, but it's crazy seeing how low the overalls are. Nearly every backup goalie is rated between 40-50 overall! About 45% of defensemen are ~48 OVR, and about 30% of forwards are the same. Only about 15% of forwards break 80 OVR. There's lot of little tidbits you can find as well: -Fs and Ds aren't rated all that differently in most categories, but D are better hitters, with WAY worse shooting accuracy -About 80% of D have either a 2 or 3 on speed (FYI, original rating scale was 1 - 6, with 6 being 99 in game, and 3 being 40-60 in game) I can't say I match these distributions in my ROMs, but I think it's interesting to look at. OG ratings.zip
    4 points
  2. If you want to preserve a similar checking feel to the original game but with the weight bug fix, there's a similar breakdown in the smozROM zip file (Player Rating Guide.html, make sure to unzip so the images load). It also breaks things down by 1st line players etc http://forum.nhl94.com/index.php?/topic/12181-tool-hack-applicator-aka-smozrom/
    1 point
  3. Mostly it's taking out a stud on one team to make the game even. Although it can backfire, for instance, when you take out Robataille on kings (in 95), he still subs in on penalties still. So it was better to play 4 on 5 against if you can have his sweet slapper on the ice.
    1 point
  4. Absolutely false. There has never been a "let's all spend $1000 and burn a couple work vacation days to go to Vancouver and just play exis" event. There never will be. It took over 10 years for someone to have the idea to have a BIG LIVE TOURNAMENT to get people together. Remove the tournament, and no one goes. It's not just a gathering, it's an event. Imagine playing a high stakes money tourney online, with random asymmetric lag, desynchs, "whoops my computer crashed", "my kid started puking" etc etc. It'd be a disaster. Run one (minus the money) and people will play and people will watch. It might take a few runs to pick up steam. Run a stream so it's exciting, so it's an event. If we can get spectator mode working in RetroArch, there's a LOT of potential there. Run it as the RetroArch testbed to get people using it. Have monthly qualifiers building up to an elite event. You'll get some people playing. I don't even disagree that letting people play with whatever team they want will show who can play the best game of 94, but the tournament is taking the approach that you need to be able to play with and win with any team. If it really gets to the point that whoever picks the matchup wins, then it'd need to be fixed, but we're not there yet (or no one noticed!). Maybe we need "bans". Maybe we need a couple best-on-best games in the finals (I don't think anyone would prevent it if both competitors wanted to play that way). We're not there yet. As a spectator, it's a lot of fun seeing the different matchups. Go to multiple tournaments and the randomness will average out. You'll be the best. True competitors compete. (but really it's just a No True Scotsman fallacy) I didn't know that how much we've contributed makes being toxic ok. Maybe chaos can code up some standings on the website.
    1 point
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