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Showing content with the highest reputation on 08/10/2018 in all areas

  1. Use this forum post instead NHL 95 Aficionados Start planning for Toronto 2020 NHL 95 Tribes (Tournaments) are held throughout the world. For years the NHL 95ers were hidden as it was a taboo subject to say your preference was 95 rather than the famous 94 or the Blood and Fighting of 93. But as these games are now 20 + years old the warring faction of NHL years have signed a truce and have united under the 16 bit Tent of NHL94.com Now there is talk of a Tournament of Touraments of NHL 95 in Toronto August of year 2020. We have assembled a map of Tribes historic Territories. Stay tuned for more info.
    3 points
  2. Hi guys, If you haven't seen it yet Dave from Dave's Geeky Hockey made a post about adding a Budweiser style goal light to an NHL'94 cartridge. You should go read that article now. Dave is the mastermind who is always coming up with amazing ideas and products. I'm a huge fan. Just now we had a little back and forth on twitter about actually MAKING THIS and he brings up a great question. Can the light be coded to physically come on when a goal is made in the game? Are there other ways to do it? -I suggested a button on the controller. -An active listening device set to activate the light when it hears the goal horn. But like Dave mentioned to me on Twitter. "An active listening device would take up too much power. Something that is triggered by game code would be more elegant." @davesgeekyideas What are your guy's thoughts on this? Can it be coded to activate the light? Cheers, Mikey
    2 points
  3. If you guys remember playing Hit the Ice on the arcade or the console ports of the said game, you might know what I am going to talk about here. But, what you may or may not know that there was going to be an NES port for the game and what makes it different is that it would have been the first hockey game to have RPG elements to it and be a hockey/RPG hybrid driven game. Now what I mean by this is that there is a mode called Quest Mode, Quest puts the player in the overworld with what you expect from an RPG game, walks around an overworld map, exploring houses and stadiums and facing random encounters, building up the team and playing all the other teams on the World Map. Throughout the game, money is earned, and items and powerups (even the iconic/infamous, Power drink) can be purchased from the shop that can be used to help the player along the Quest campaign or Matches. Visting citizens in the overworld map by entering houses would vary between giving you money, taking money, or giving you hints for either traveling the overworld or playing a match. Matches start when you enter the opposing team's stadium or when an opposing team appears in a random encounter fashion(random encounters are short 1 minute 1-period matches while the standards other are 2 or 4 minutes 3 period matches). gameplay is still the same as the arcade game 2 on 2 with a goalie on each side but the rink is size is big and not small. Winning a match provide experience and money for your team. Certainly an original unique concept, but sadly quest mode and the NES version of Hit the Ice was abandoned altogether and hasn't been in the other console port releases. with some polish, it would have been something. you can get your hands on this game either by buying the reproduction prototype cartridge by Gorilla Games or by finding the rom and playing it on the emulator.
    2 points
  4. NES ice hockey + Blades of steel + Mutant League hockey = this game. you pick a team of crazy warriors with their own stats and ability. 3 skaters and 1 goalie each side. a goal is 10 points, a kill and a goal is 5 points extra. nothing is known about this game or the company Basento that published or created it.
    1 point
  5. Awesome work. I use it and that Russian team is brutal to defeat.
    1 point
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