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Showing content with the highest reputation on 01/29/2019 in all areas

  1. Over an unspecified amount of time, I was able to run through the playoffs with each NHL94 team. I took the time to track the team scores and the individual goal scorers from each 4 game tournament (I won the Cup with all of them, so no losses). https://www.dropbox.com/s/f1vwf1w33ettnry/FullSeason-AllTeams.xlsx?dl=0 Overview: -Each team's goal scoring is tracked on a separate tab with the top goal scorer (and secondary double digit goal scorer) listed on the Summary tab. I highlighted games where a player scored >4 goals. -No assists were tracked, although in hindsight I wish I had. -The Summary tab lists each team's 4 game GoalsFor, GoalsAgainst, and GoalDifferential. There's a section for most goals by a player in a single game, plus most total goals by a player and their percentage of their team's goals. -I did not play favorites. Every team I played with I created the best lineup that matched my playing style with the mission to score as many goals as I could. Points of Interest: -Klima/Simpson played out of their minds. I never have much success with EDM. I knew Klima was great, but Simpson scored a ton. -Gilmour had to carry the Leafs. No one else could get the offense going. -The disappointment that were the Red Wings and the Rangers. Yzerman's 7 total goals were downright pedestrian, while Gartner's 2 was unforgivable. -VAN giving up only 1 goal in 4 games! -Not counting Teppo, the Jets were a well-balanced offense. QBC was too, but I expected that. However QBC gave up a bunch of goals for a higher tier team. -LaFontaine's 8 goal Finals performance skewed the stats in a big way. (Same for Semenov for ANA in their game2) -Overachievers: TBL, Semenov, LaFontaine, Simpson, Ekland, Mullen, Kontos, Davydov -Disappointments: BOS, DET, CHI/Roenick, NYR/Gartner, Non-Gilmour Leafs
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  2. Hey Guys, First time poster At work we have a 12 man NHL94 Hockey League we're coming up to our 3rd season. There's some disgruntlement about team disparity throughout the league and we're playing with the idea of everyone being able to customize their own player stats based on an equal allocation system in the hope to make everything fair but still diverse in how they divvy out their points. I haven't messed around with editing players yet, but does anyone have any recommendations on how to handle this? Is every individual stat point worth the same, or is the difference between 4-5 and 5-6 drastic? Give each team 'X' amount of points and let them do whatever they want? I feel like it should be more like old school RPG games where the more points you have in a stat the more expensive it becomes. Alternatively I could just make 4-5 different styles of teams and just let them choose if they want to be any of the 5 pre-made styles of teams (that are all as equal as I can make it) Any insight? (We also recorded all our playoffs and are making a high-light reel if anyone's interested, lol) Thanks!
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  3. Today's the day! I'll be talking with Ahman Green and Nyxi on the TGFN weekly show about our tournament weekend! We go live approximately 2PM EST.
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  4. Yeah the bench reaction is what stuck out to me. I've never seen that before. The only time I see the bench moving (on the Genesis version) is before the face-off. Once the face-off is dropped they stay frozen, which was probably done by the developers to ensure a smooth frame rate. Now you did that on the SNES version, could the bench reacting like that to the hit into the bench be an SNES version only feature? I guess that reaction happened because the player was hit into his own team's bench. The player who got checked over the boards kind of slowly disappeared when the bench reaction animation started.
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  5. I know, even I was amazed by how well those turned out!
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  6. I have mentally grappled with this for a while. I definitely think certain attributes like shot power , agility, and stick handling matter more and I'd argue that the jump from 4-5 is huge. Not just mathematical numerical ratings, but the effect it has on the game. It's why 5 and 6 ratings are rare. I'd suggest doing a draft league instead of custom players. It's wildly addictive and you don't have to create a formula for all the attribute values.
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  7. 12 players! That's amazing. Where are you guys located? This might be useful, especially the part about player ratings: https://forum.nhl94.com/index.php?/topic/13375-nhl94-team-rankings/ You might want to make 1 speed point cost more than 1 passing point, for example.. because the most sensible thing to do is make all your guys as fast as possible (the VAN/DAL strategy) Player attribute ratings go from 0-6 (0=25... 3=64, 4= 72, 5=90, 6=108 (truncated to 99 in the game)) The effect of a point is basically linear. 4 speed is as much faster than 3 speed, as 5 speed is faster than 4 speed (although 4->5 is a smaller percentage increase than 3->4). How it works for shot accuracy, awaresnesses, stick handling, i'm not sure. Apparently 5 stick-handling has a really important effect (makes it much harder to knock the guy over). As a simpler solution, and to keep games more competitive, you could just make it so players who finish higher one season get to choose their team later next season. That way the best player can't take CHI, DET, etc, unless no one else does.
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  8. Hey Eman, Thanks for sharing. I can't access the dropbox link because I'm at work (will check out later), but I do something kind of similar. Each year during my end of year holiday break, I choose 1 team to play best of 7 playoffs with on the original cartridge. I use 10 minute periods, line changes auto, and penalties on except offsides. My 1 requirement/goal: Every skater gets at least 1 goal, 1 assist and 1 shot. I've always been able to accomplish this, and I should gather all the teams I've played with/results as I keep track of a good amount of stats. My most recent playoff run was with Calgary, which was a ton of fun and had the highest goals per game average I've done yet. When I gather my stats into 1 sheet you can view, you'll same similar results where certain players underachieve and overachieve. Ranheim was my underachiever, and Lindberg was my overachiever. Anyway, I'll try to gather the stats soon for fun. -Evan CAL-Playoff-Stats-2018-12-20.xlsx
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