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  1. MIAA Women's Hockey 20I5: The Mass Tour (MIAA 女子 ホッケー 20I5 in Japan) is a ROM hack of NHL Hockey '94 that is currently in progress by the people of Royameadow and Co., with the major work being done on it by the team's creator and Top Head Administrator, Roya Rockwood (me). This ROM hack had undergone development at the very beginning of March of 20I5, and will be an ongoing project for a good amount of years, probably even decades; it is notable on The NHL '94 Forum as being the utmost complex and thorough of ROM hacks of NHL '94 that are available as of October 02 of 20I5, and also bears critical acclaim by members who have played and/or tested it from March to October, especially for its quick development time and strong presentation quality. This is the first ROM hack of NHL '94 to feature the Massachusetts Interscholastic Athletic Association (or MIAA, for short) being put into a video game of any form, and also the first Generation IV gaming title to introduce an All~Women's Hockey League. It was inspired to be created thanks to the likes of famed Tewksbury/Methuen Red Rangers player Amanda Conway (Number 02, Forward), who has dominated astoundingly well in the league, having scored 0204 goals and over 0220 points in her three years with the Red Rangers since the team's debut in the 20I2~20I3 season; this ROM hack would have never been created without her influence, so even though Roya is the one who had originally created this project and has been working on it, the lot of the credit for its creation truly deserves to go to her, that is meant entirely. Features and information of the current version of the ROM will include the following that are listed below. ~ The game will be released in 05 parts, or Volumes, as the ROM will say. There are 086 teams in the MIAA, and only 026 Mainstream Teams can be held in the main ROM image, as well as the addition of four Major Bonus Teams, so the first four Volumes divide the teams into groups, and Volume 05 will be a Best of the 20I4~20I5 League installment. There will be four Promoted Teams that will be in all four original Volumes, and these include the Winthrop/Lynn Bulldogs, Saint Mary's (Lynn) Spartans, Beverly/Danvers Panthers, and the Tewksbury/Methuen Red Rangers. This is more or less because the team intends on keeping all of the teams intact, for they do not wish to delete teams from the Thirty Team ROM, and it would be rather lovely to see what little extras that could put into an Assembly Hack; the Promoted Teams are also the ones that make up each of the installments' Title Screen and Boxart (Beverly/Danvers for Volume 0I, Winthrop/Lynn for Volume 02, Saint Mary's (Lynn) for Volume 03, and Tewksbury/Methuen for Volume 04), they are the opening attractions for each Volume and represent the series in full, and are the ones who are recommended to have a go at first to get used to the way that the franchise presents itself. ~ A major graphical overhaul, primarily what may be dealt with at the current time. Most sprites from the Thirty Team ROM remain completely intact, but have been modified for each team so that they match their official palette, based on Genesis and Megadrive standards; The Zana GX Font, originally created by ZanaGB of the Sonic Hacking scene, is being used, in place of the original NHL Hockey font; the Main Menu now scores a slightly more stylish palette and design, Ron Barr scores a new 08 colour look, based on a photo from a more recent time; each player now has a unique Hockey Stick colour for Home and Visitor palettes (rather than every team sharing the same sticks anymore), and the arena sure looks more Blue and Purple, based on what you will view; it's not perfect, but could be improved upon in later revisions. ~ Partially, a Japanese Translation. Given that NHL '94 (Sega GS/Megadrive version) never had reached the hands of the Japanese audience, contrary to the fact that the unmodified original ROM image is indeed Region Free, this is a way of giving the game to them in its own special way. All banners of the MIAA teams and even the Instant Replay Menu are in Japanese now; the Instant Replay Menu is known to partially glitch up the arena if you are playing with Player Records on, so do not play with User Records enabled, no matter how much you might actually want to do so. ~ Anamorphic Widescreen capabilities, of some major sort. Now, naturally, NHL Hockey '92 to NHL '98 were not at all capable of doing this because of the way that the art direction was during their original Genesis/Megadrive versions' development. However, with some slight tweaks to certain graphics, this is indeed possible to come to be, and although this primarily only applies to the Splash Screens, Title Screen, and parts of the arena (you might notice that each Arena Logo is a bit more narrow during gameplay, rather than how NHL '94 had badly stretched the logo images) at this current time, it looks decent for what it be, so hook your PC or console up to a Widescreen Monitor and stretch it out for a fun time! ~ There are two new Time Modes for this ROM hack. Along with the Short Game and Original Game time settings (05 and 020 minutes, respectively), there are now the Blitz Game and Full Game settings. Please note that the Time Estimates provided are based on my knowledge of how the timer works in Realtime. The first estimate is how long a period will go without the whistle blown at all, and the latter of the two estimates is assuming that the whistle is blown and penalties are delivered ample liberally throughout gameplay. ~ Blitz Games are one in~game minute per period, or about 022 seconds in Realtime, if the whistle is not blown. With an Overtime of 05 minutes (0II0 seconds in Realtime), these games are at least 04 to 07 minutes long, on average; this setting is perfect for those who wish to play the game and do not have much time to do so, at certain points, it also serves well for MIAA Women's Hockey Blitz Tournaments, in the event that any are created; it's all up to skill with this setting. ~ Full Games are intended to feel more like an official MIAA Women's Hockey game, of which is usually about 060 to 090 minutes, according to the games that the development team have viewed over the past matter of years. Exclusive to the Volume 0I Demo, Rise of the North Shore, the periods were 050 in~game minutes (0I8 muntues and 020 seconds to 025 minutes), so completing one would take about 055 to 065 minutes, on average. All other releases of this hack have the Full Game setting set to the length of 099 minutes per period (036 minutes and 0I8 seconds to 050 minutes of gameplay per period). Given such a massive length of gameplay for this setting, this means that Full Games would take about 0I08 minutes and 054 seconds to as long as 03 hours, feeling more like the length of an official NHL game, including all of the time that commercial breaks and the Halftime Commentary Show use up, of course. ~ Extra Bugfixes and Features. Bugfixes and structural changes created by SWOS, Clockwise, Kaneda, and Smozoma, among plentiful others, will be noticeable. These fixes and features include Smozoma's Randomized Stats fix for the players who get either a Hot or Cold at the Matchups screen, Six Button Support provided by Clockwise and Kaneda's Goalie Button Patch is now present, SWOS and Smozoma's Music Hacking Guide has now been used to change the sound and mood of the music, and the newer Sprite Patch is also here to modify the sprites of the players and the arena even further, making this title ever more complete in the process of it; these changes are significant to the overall experience of this title, and they truly will be noticeable while taking it on, the players of the game will be able to play with ever more ease and stability, not having as many troubles as one might have in revisions prior. Screenshots of all Volumes may be viewed below. They will more than likely be switched if newer builds produce significant visual changes than what is currently being presented. Volume 0I: Volume 02: Well, for those of you who love a good yet corny I99X style commercial to go with a video game, here be the Launch Trailer that I had made for it. More Launch Trailers will become available as the other Demos and Volumes are released. ~ Launch Trailer (Rise of the North Shore Demo): ~ Launch Trailer (Volume 0I plus Tournament Edition): Preview footage of certain changes to gameplay will be available below. This is for those that would like to take a look at some of the things that this hack has to offer. ~ Blitz Mode: 06 on 06 Battle Demonstration: ~ Palette Modification, "Hot" and "Cold" Japanese Translation, Remixed Music, and Extended Commentary at the Matchups Screen: Known issues (All Volumes): ~ Roster Crash (Main Menu) The game will crash if left at the Main Menu with select teams (Methuen, especially) for long enough that the Player Names and their photos show up. Please switch through the MIAA teams as fast as possible for now; if a bugfix is ever made for dealing with this problem, then this issue will be deleted from the list. ~ Player Card Crash (Post~Game): On very rare occasion, playing a game with certain teams will trigger a glitch in the way that the Player Cards register after the Third Period or Overtime is over, causing a crash on random cards. Please avoid this if possible; if a bugfix for this is ever made, then I will delete this from the list accordingly. ~ The Sweet Rave Party at Home (Main Menu Logo Colouring): I intentionally did this. Certain teams have the "Hyper Sonic" effect, in which their Home Logo palette will match the Visitors' Banner palette. If that is requested to be modified, then I will do so accordingly for Revision 00. ~ Blood is Back! (In~game experience): Blood has been (somewhat) implemented into the game for the first time since that NHL '94 Blood Hack that was released over a decade ago. The blood is only triggered during a Periodical Injury and not a Full Game Injury, making this kind of reminiscent of what NHLPA Hockey '93 had at the time. The blood is not perfect though, its colour will vary based on each individual team's palette. The Waltham Hawks in Volume 0I are the best team to experiment with the Red Blood, while teams such as the Matignon Warriors and Duxbury Dragons (Part 0I) will probably use either Green or Black, for example. Downloads will be available below. Because there will be multiple releases, there will be multiple links; each link will become available upon the release of the next build. Feel more than free to make mirror links from these, if you desire to, anything to help preserve the hack in any form possible. Volume 0I: The Mass Tour ~ Rise of the North Shore Demo (Alpha Release) (Finalization Date: March 025 of 20I5): http://www.mediafire.com/download/innj3dx79icn5w7/MIAA_Women's_Hockey_20I5_~__Volume_0I;_The_Mass_Tour_(Beta)_(UEJ)_[!]_(May_0I0_of_20I5).rar ~ Second Beta Release (Finalization Date: May 030 of 20I5): http://www.mediafire.com/download/6rvscbncfoiff6d/MIAA_Women's_Hockey_20I5_~_Volume_0I;_The_Mass_Tour_(JUE)_[!]_(Revision_00).rar ~ Revision 00a (Finalization Date: July 04 of 20I5): http://www.mediafire.com/download/yeby7v37nw6awnw/MIAA_Women%27s_Hockey_20I5_%7E_Volume_0I%3B_The_Mass_Tour_%28JUE%29_%5B%21%5D_%28Revision_00a%29.rar Revision 00a repairs the logo for the Waltham Hawks and Falmouth Clippers, and fixes any typos that are either in menus or Player Names, as well as upgrades the arena graphics to adapt more towards the modern NHL arenas, give or take a few details that still need to be put in. Any other graphical kinks in text and the arena palette~wise have also been dealt with in this revision, thus delivering a somewhat more desirable view of the game in certain areas. ~ Revision 00b (Finalization Date: July 025 of 20I5): http://www.mediafire.com/download/yp6qinsiht040nz/MIAA_Women%27s_Hockey_20I5_%7E_Volume_0I%3B_The_Mass_Tour_%28JUE%29_%5B%21%5D_%28Revision_00b%29.rar Revision 00b repairs some rough edges in the menus' palettes and also fixes unmodified statistics. The St. Mary's (Lynn) Spartans are also completely fixed, now having all of its players and newly accurate jersey numbers. ~ Revision 00c (Finalization Date: September 027 of 20I5): http://www.mediafire.com/download/stma9dkdbwkv0dg/MIAA+Women%27s+Hockey+20I5+~+Volume+0I%3B+The+Mass+Tour+%28JUE%29+%5B%21%5D+%28Revision+00c%29.rar Revision 00c is the current template for subequent builds of the series, as well as for future projects by the team. This version of Volume 0I overhauls a lot of things: The 20II~20I2 Wilmington Wildcats now have a complete roster, the Sprite Patch has been officially implemented, Six Button Controller Support by Clockwise and Kaneda is now present, information on player lines has been extended for those who will be playing Six on Six Battle games, and the game now has remixed music and organ tracks; all versions of the series beyond this release will be using this template, so now your gameplay will feel a little more optimized in feel and structure. Promoted Player on the Boxart: Kristen McCarthy, Number 05 of the Beverly Danvers Panthers, and the team's Alternate Captain for the 20I4~20I5 season. Volume 02: Skaters of the East West ~ Battle of the Bay State Demo (Finalization Date: July 025 of 20I5): http://www.mediafire.com/download/ac87zapiy61qse7/MIAA_Women's_Hockey_20I5%3B_Battle_of_the_Bay_State_Demo_(JUE)_[!].rar ~ Revision 00 (Finalization Date: October 0I of 20I5): http://www.mediafire.com/download/o51g1f6hmotvgcn/MIAA+Women%27s+Hockey+20I5+~+Volume+02%3B+Skaters+of+the+East+West+%28JUE%29+%5B%21%5D+%28Revision+00%29.rar ~ Special Caroline Brewer Edition: Promoted Players on the Boxart: Annie Mahoney and Caroline McKinnon, Number 0I0 and 0II of the Winthrop/Lynn Bulldogs. Volume 03: Hockey Pilgrims ~ Revision 00: Link will become present upon release. ~ In~House Nas Edition: Link will become available upon release. Promoted Players on the Boxart: Lauren Skinnion, Number 030 of the Saint Mary's (Lynn) Spartans from 20II to 20I4, Brittany McPherson, Number 035 of the Spartans from 20I2 to 20I7, and Emily Stephenson, formerly Number 03 (now Number 0I) of the Spartans from 20I3 to 20I7 (exclusive to Volume 03's alternate boxart). Volume 04: Lady Hockey Heroes ~ Revision 00: Link will become present upon release. Promoted Player on the Boxart: Amanda Conway, Number 02 of the Tewksbury/Methuen Red Rangers from 20I2 to 20I5. Volume 05: Bay State All~Stars (Best of the 20I4~20I5 League) ~ Revision 00: Link will become present upon release. Given that I do intend to extend this game far beyond the normal standards of the original 05 Volumes, you will also be obtaining the following installments later on. You might view these coming towards your emulator a few months following SHC (not including the latter two installments, those might take a matter of years, depending on how things go from Late August in the NHL scene), so do stay tuned for these to come at some point in Future~Time. MIAA Women's Hockey 20I5: Tournament Edition Note: The Tournament Edition of MIAA 20I5 is a series of ROM Hacks of NHLPA Hockey '93, delivering to you the same experience as the original game but using '93's mechanics and structure. This version of the game has slightly modified stats for each team, as it uses the 0I5 Statistic Number system rather than the original's 06 Number system; it is also a way for those who would rather play '93, as opposed to '94, to have such an opportunity, so that way, players have the best of both worlds in this series. ~ Volume 0I (Revision 00) (Original Finalization Date: September 0I4 of 20I5): http://www.mediafire.com/download/ownpp1gs8qrfvbv/MIAA+Women%27s+Hockey+20I5%3B+Tournament+Edition+~+Volume+0I+%28JUE%29+%5B%21%5D+%28Revision+00%29.rar ~ Volume 0I (SHC Build) (Finalization Date: September 027 of 20I5): http://www.mediafire.com/download/h7jddb6w3hxkkab/MIAA+Women%27s+Hockey+20I5%3B+Tournament+Edition+~+Volume+0I+%28JUE%29+%5B%21%5D+%28Revision+00%29+%28SHC+Build%29.rar ~ Volume 0I (Revision 00a): Link will become available upon release. ~ Volume 02: Link will become available upon release. ~ Volume 03: Link will become available upon release. ~ Volume 04: Link will become available upon release. ~ Volume 05: Link will become available upon release. MIAA Women's Hockey 20I5 ~ 02 on 02: Hardcore and Personal Note: This installment will have each team in 02 on 02 form, with each player line set with the players and goalies who have the highest statistics. Now, the difficulty level might be ample high due to this, especially with players such as Amanda Conway and Jane Farrell having a Player Rating of 0I20, but if you know what you are doing against Max Rating players, then please do not be alarmed by this by any probable means. All 05 Volumes of Hardcore and Personal will not have new teams, they will instead be created from Volumes 0I to 05, respectively. in the event that difficulty balances need to be made to assure that no team is too weak, then I will have done so accordingly. ~ Volume 0I: Link will become available upon release. ~ Volume 02: Link will become available upon release. ~ Volume 03: Link will become available upon release. ~ Volume 04: Link will become available upon release. ~ Volume 05: Link will become available upon release. MIAA Women's Hockey 20I5 ~ 06 on 06: The Blitz Tour Note: This installment will be dedicated towards exactly what the ROM states: Pure and speedy 06 on 06 gameplay with only a short amount of time to endure the odds of lacking a goalie to defend your net. All teams will not have their goalies in play, thus bringing out the Extra Attacker for the 06 on 06 battles; the timer will also not go any shorter than 030 in~game seconds (0II seconds without the whistle blown) and no longer than 02 in~game minutes (044 seconds without the whistle), thus resulting in faster gameplay and the utmost powerful of outcomes, especially against teams with a higher difficulty. ~ Volume 0I: Link will become available upon release. ~ Volume 02: Link will become available upon release. ~ Volume 03: Link will become available upon release. ~ Volume 04: Link will become available upon release. ~ Volume 05: Link will become available upon release. MIAA Women's Hockey 20I5: The Super 08 at TD Banknorth Garden (020 Team Tournament ROM) Note: This installment will deliver to you the top 0I6 teams of the MIAA that would compete for their spot in The Super 08 Tournament. Originally, Division 0I and Division 02 had done their respective tournaments separately, with Division 0I having 022 teams, and Division 02 having 025; Single Elimination Preliminary Matches were done with the bottom 0I2 teams of Division 0I and the bottom 0I8 teams of Division 02 to assure that there were only a Top 0I6 going into the main playoffs, of which would be Single Elimination games up to the finals at their respective arenas, and the final game would be a Best of 03 series that would take place at TD Banknorth Garden, home of the Boston Bruins. Of course, however, NHL '94 is not made with Preliminary Matches or teams having multiple arenas in mind, so instead, The Super 08 at TD Banknorth Garden will only deliver to you the Top 0I6 of Division 0I and the Top 0I6 of Division 02 for Volumes 0I and 02, respectively; Volume 03 will be a ROM that delivers to you the teams that made it to the Quarterfinals in both playoffs, even though this never actually happened in the official MIAA tournament series, this is just so that those that wonder what could have come from this tournament with this What If? Scenario may obtain some closure on that topic; Volume 04 will be based on the Player Ratings for the Top 0I6 of Volume 05, consider this to be a Bonus ROM of sorts from me. The four Bonus Teams from Revision 00 of Volume 05 will be playable outside of the Playoff Mode, and since my sprite editing skills are currently unable to replicate the MIAA Women's Hockey Trophy properly, the teams will instead be aiming to get Lord Stanley's Cup; the Original Game time setting will instead be referred to as the Tournament Game time setting, and that will be 0I5 in~game minutes (0330 to 0500 seconds) per period, which is the MIAA standard for all of their actual games, that is being done for accuracy purposes. In the event that you are legitimately curious about who had won the actual MIAA Women's Hockey Tournaments on March 0I5 of 20I5 at TD Banknorth Garden, then I will gladly tell you that the Reading Rockets had gone to win it all against the Acton~Boxborough Colonials with a 03 to 00 final score in the Division 0I finals, and the Falmouth Clippers had obtained their trophy defeating the Wellesley Raiders with a score of 03 to 02 in Overtime for Division 02. I will gladly re~enact those games whenever I get the opportunity, those truly were games to witness on screen or in person, if possible. ~ Volume 0I: Link will become available upon release. ~ Volume 02: Link will become available upon release. ~ Volume 03: Link will become available upon release. ~ Volume 04: Link will become available upon release. MIAA Women's Hockey 20I5: The Complete Experience Note: This installment will only be created if a 0I00 (or more) Team ROM is to ever be created and available to work from. The Complete Experience will be the ROM to combine all of the teams from Volumes 0I to 05 of the original release, so that those installments may become obsoleted; this ROM would also include the Bonus Teams from Volume 04 and 05, as well as an extra team to fill in for Team Slot 0I00, of which might be a Maximum Difficulty Challenge for the casual players; in the event that I am able to implement things from Hardcore and Personal or The Super 08 at TD Banknorth Garden, then do expect those to be in the game as well, although I would probably have to know how to extend the ROM for that first, but I digress. Given that a 0I00 Team ROM does not exist, please do not expect this installment to be worked on anytime soon, especially not following the Revision 00 releases, I will work on this if it ever becomes a reality though. In the event that this is ever created and finalized, then the below installment will be created as well. MIAA Women's Hockey 20I5 HD: The Definitive Experience (Sega CD and Super 032X) Note: As mentioned above, MIAA Women's Hockey 20I5 HD: The Definitive Experience will only become a reality if MIAA Women's Hockey 20I5: The Complete Experience is ever possible to create and complete. This will be the Definitive Edition of the game, scoring all 099 teams from Volumes 0I to 05, and if possible, probably a few extras to the mix of things as well. There are plentiful major features and changes that I will gladly add into this version of the game, such as adding in features from NHL Hockey '92 to NHL '98, as well as true Anamorphic Widescreen capabilities and even Play~by~Play Commentary by means of the then free DAC channel and the Sega CD's Mode 0I capabilities, in the event that it is ever created, but I do not want to get far too ahead of myself right now, so I will just say to please hold your applause for the project until the creation and release of what would become the true final version of MIAA 20I5. Once this gem is finalized and released, I feel that this title will be as complete as it will probably ever have to be, I do not feel as if anything else will have to be done to this title beyond that point aside from making sequels from it; this final version will more than likely be the optimal quality hockey title that the Generation IV consoles will ever view, and wishfully, many people will continue to play it for many decades to come, The Definitive Experience will be my masterpiece at that respective time, in the event that it be ever created, the only thing that will top it will be a sequel or update. MIAA Women's Hockey 20I5: The Bulk Set This is a compressed file that delivers to you the recent builds of every installment (including Special Editions) available, this file will be updated whenever a new installment is released. This will allow for those that want to get every title together, rather than alone, so that way, they are not missing anything from the series one single bit; as of May of 20I7, this bulk set will be expanded upon to have all major and/or publicly released prototype builds and promotional media present for the sake of keeping all the ROM images in one place, please refer to this link at around that time and beyond if this is your first time downloading from here to assure that you have virtually every copy that you must. ~ Download Link (ZIP): http://www.mediafire.com/download/psj1du99hti2oo7/MIAA+Women%27s+Hockey+20I5%3B+The+Bulk+Set.zip Credits (Original Series): ~ Roya Rockwood (me): Project Creator, Sprite Editor, Text Editor, Technical Direction, Japanese Translation, Roster Editor, Player Ratings, Gameplay Testing, Researcher, and Executive in Charge of Production. ~ Hailey Martin: Alpha Version Testing. ~ Amanda Conway: Influence for the ROM hack's creation. ~ Wboy: Sprite Editor and Player Cards. ~ Smozoma: Hacking Assistance, Advice, and Bugfixes. ~ SWOS: Music Hacking Guidance. ~ Clockwise: Production of Gameplay and Graphical Patches. ~ Kaneda: Production of Six Button Support. ~ Ana Gallardo (ZanaGB): Creator of The Zana GX Font: Volume 0I & II. ~ Nikki Lizotte: Concept Direction and Behind the Scenes Assistance. ~ The MIAA: Team Logos. ~ MyHockey LIVE: Providing of the Player Rosters. Special Thanks to: ~ NHLPA93EASN: Technical Advice. ~ Wboy: Creation of NHL '94: The Thirty Team ROM. ~ Smozoma: Creation of select utilities used for this project. ~ Luna Marie: Extra motivation to work on the project. ~ Hailey Martin: Personal review of the Volume 0I Demo. ~ Kingraph: Technical Advice. ~ Destiny White: Top recommender for the return of blood caused from injuries, this was well desired by her. ~ The Players of the Hack: Of course, those that play the hack deserve my thanks. After all, it is a ROM hack for an audience. (: ~ NHL94.com and its beloved forum: Pretty much for everything that I have learned here in almost a month of being here on the forum. ~ The Players of the MIAA: I might not know the lot of them personally, but hey, this hack is for them as well. I am forever glad to be working on this in dedication to them. ~ Amanda Conway: Once more, this ROM hack would not exist without her influence. She is truly the primary reason for this project's creation, she deserves all of the possible praise for this and her merit. ~ And you!: Both for having a view of this topic and/or playing the hack. Any attention to this is well appreciated. Credits (Tournament Edition): ~ Roya Rockwood (me): Project Creator, Sprite Editor, Text Editor, Technical Direction, Japanese Translation, Roster Editor, Player Ratings, Gameplay Testing, Researcher, and Executive in Charge of Production. ~ Hailey Martin: Alpha Version Testing. ~ Amanda Conway: Influence for the ROM hack's creation. ~ Wboy: Creator of NHLPA Hockey '93: Thirty Team ROM. ~ Smozoma: Hacking Assistance, Advice, and Bugfixes. ~ Slapshot67: Expansion of the editing liberties for NHLPA Hockey '93: Thirty Team ROM. ~ Ana Gallardo (ZanaGB): Creator of The Zana GX Font: Volume 0I & II. ~ Nikki Lizotte: Concept Direction and Behind the Scenes Assistance. ~ The MIAA: Brand Concept. ~ MyHockey LIVE and MassHS Hockey: Providing of the Player Rosters. Special Thanks to: ~ NHLPA93EASN: Technical Advice. ~ Wboy: Creation of NHLPA Hockey '93: The Thirty Team ROM. ~ Smozoma: Creation of select utilities used for this project. ~ Luna Marie: Extra motivation to work on the project. ~ Hailey Martin: Personal review of the Volume 0I Demo. ~ Kingraph: Technical Advice. ~ The Players of the Hack from the Forum: Of course, those that play the hack deserve the thanks. After all, it is a ROM hack for an audience, it would not be here without them. (: ~ NHL94.com and its beloved forum: Pretty much for everything that was learned there in almost a month of being here on the forum. ~ The Players of the MIAA: Those here in Royameadow and Co. might not know the lot of them personally, but hey, this hack is for them as well. We are forever glad to be working on this in dedication to them, they truly do deserve it. ~ Amanda Conway: Once more, this ROM hack would not exist without her influence. She is truly the primary reason for this project's creation, she deserves all of the possible praise for this and her merit. ~ And you!: Both for having a view of this topic and/or playing the hack. Any attention to this is well appreciated at all points in time. Wishfully, I hope that you folks will follow this ROM hack, as I work more on it. MIAA Women's Hockey 20I5 will be a lovely title to play in wherever your computer or console is, once this project is entirely completed; I truly will be glad once it is all ready for you to play, it be all for you in the long run. Stay tuned to this project's thread for further updates, as I work more on the project. There will be much to view, as the months and years go by, it's Women's Hockey at its finest! (:
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  2. Complete with the feel of Royameadow: Generation 0I, Revision 00 has been made available for Volume 0I. Originally, I was intending to release it first at the first annual Sega Homebrew Competition, but given that I had to deal with specific details in Volume 0I before getting to Volume 02 to 05, I had felt that this was necessary to finish up and get out before releasing a later Volume with such changes, so this will not be a trouble in the long run for the project, I am positive. Volume 0I (Revision 00) introduces five minor and major modifications. ~ Palette corrections for Volume 0I have been defined now. The Main Menu and all team logos do not have any improper colours anymore. ~ The Medway/Ashland Mustangs and Duxbury Dragons now have their entire rosters implemented. Originally, I had only had half of each team in Volume 0I (Second Beta) because of my prior lack of knowledge on the Arrange Free Bytes feature that editors may use in NOSE to add in more players based on the amount of free bytes left. Medway, however, has 027 players, one more than the game engine allows you to insert into any roster. Due to this flaw in the game, Caroline Smith of the Mustangs had to be drafted to the Martha's Vineyard Vineyarders; do bear this in mind, while you are playing this, Caroline is a worthy player indeed, it just be a shame that she had to be drafted to another team in this ROM due to data restraints. The Complete Experience and MIAA Women's Hockey 20I5 HD: The Definitive Experience will expand the game to store more than 026 players per team, in order to assure that Caroline Smith is on the correct team, I promise that this will be dealt with at that point in time. ~ Player Ratings have been properly fixed. I had apparently gotten the improper mean values for each team in Volume 0I (Second Beta), so I had to fix that; all numbers are where they are supposed to be now, and will only be modified for the Post~Season installments, which will include Volume 05 and The Super 08 at TD Banknorth Garden. ~ Player Card orders have also been fixed. You will not crash right away at the Main Menu this time around; teams that will still crash the game at the Main Menu are those who do not have 020 or more players in their roster, do bear that in mind. Lastly, there are four major Bonus Teams that will be in all of the ROM images beyond this point. Those four teams are all ranked at 099, and they happen to have rosters based on those that I have known over the years; you may read up a little bit on them and their playing setup below. ~ Team Name: Royameadow Royans (Generation 0I). ~ Arena: Home Base (2008). ~ Gameplay Difficulty (Human): Balanced. ~ Gameplay Difficulty (Computer): Balanced. ~ Starting Lineup: The Top Head and Co~Heads of Royameadow: Generation 0I (as of May of 20I7). The Generation 0I Royameadow Royans are what had started it all. This is a set of 026 of the best to have existed within Royameadow and Co. during the Generation 0I phase of the team, myself included, and are considerably some of the group's most notable; they are also some of my utmost major influences and closest friends of the generation, and given their positive sense of prosperity and merit around me, I had felt that it be only proper to pay tribute to them in one of the ways that I happen to know of best: implementing them into a ROM hack of my own creation. Royameadow: Generation 0I is considered a Balanced team, when compared to the other 029. As a Level 099 team, the Royans are utmost powerful in coordination; they have some of the best Pass and Shot Accuracy, and are not overly aggressive or defensive; basically, we make a decent flow of gameplay for Legend and Master level players. ~ Team Name: BrainScratch Commies. ~ Arena: Skype Call. ~ Gameplay Difficulty (Human): Advanced. ~ Gameplay Difficulty (Computer): Moderately Hard. ~ Starting Lineup: The creators and top folk in BrainScratch Comms. The BrainScratch Commies are the people who made the scene of BrainScratch Commentaries what it happens to be today. Now, do not let the name fool you, as BSC is, in no particular way, a group of communists; these gaming commentators (commies, for short) have been going at it since April 04 of 2009, recording games and talking over them (as well as talking over shows and movies, occasionally), as well as developing artwork for their respective channel on YouTube; I have been a part of the BrainScratch scene since as early as May of 2009, so I am considered one of the legends of the scene as a result, they are the reason that my gaming life had excelled tenfold from 20I0 to now, and they are debatably some of the best folks that I have known up to now; give them a view, whenever you are more than able to, they will be more than glad to have your reception and support. (: BrainScratch Comms is considered the heaviest team in the game, and that is what will serve as your highest level of difficulty when playing against them. With at least 06 players rocking the 0200+ pound mark, they are ultimately and completely capable of wiping the floor with the regular teams, and they are also able to give your team the beatdown; their Roughness levels are some of the highest, especially for the heavier players, so do tread carefully, if you are playing against them; they will especially give you a hard time in Blitz Mode, I kid you not, do play strongly if you have to duke out with them in Playoff Mode under such a situation, you will require it. ~ Team Name: Sonic Retro Hackers. ~ Arena: Retro Channel. ~ Gameplay Difficulty (Human): Advanced. ~ Gameplay Difficulty (Computer): Balanced. ~ Starting Lineup: The more notable folks of all generations of the Sonic Hacking scene. The Sonic Retro Hackers are a group of famed ROM hackers from all generations of the Sonic Hacking scene, spanning from folks such as Cyan Helkaraxe and Esrael to modern revolutionizers such as Stealth and Markey Jester. These folks have been working on ROM hacks, ports, PC mods, and Disassemblies, among other things, since the Late I99X decade, and they are the reason why I had undergone ROM hacking of Genesis and Megadrive titles as early as August of 2006; they truly do present their skill and ability at all times, and if you have yet to know about what they do, then go to Sonic Retro, Sonic Games Dimension, SSRG, and plentiful other sites where they thrive strongly upon. Sonic Retro is a team that is primarily based on Sonic the Hedgehog's setup: They are a team that is filled to the rim with purely strong and unadulterated agility and speed. Because of this truth, it is best for an Advanced player to give them a go, especially if you folks intend on using them for any tournaments and/or leagues that you make out of this title; for a fun time, put them up against the slowest teams, you will score ridiculously with them that way. ~ Team Name: NHL94.com Forum ~ Arena: NHL Forums League Arena. ~ Gameplay Difficulty (Human): Easy. ~ Gameplay Difficulty (Computer): Critically Hard. ~ Starting Lineup: You will have to play to find out! The NHL '94 Forum is a forum that is dedicated to the entire NHL scene as a whole, primarily with NHL Hockey '94 being their basis for the forum and main area of discussion. Having been around for a rather lengthy amount of time, the forum has delivered lovely discussion on the NHL Hockey series as a whole; they have delivered to us plentiful utilities and ROM hacks to entertain us where EA Sports just could not do so; without their influence and their knowledge, this ROM hack would have never been created, so I feel that it only feels completely mandatory and proper to have them be a bonus team as a result; players will include those that are either notable or have a massively high post count on here, I truly hope that you folks enjoy this Bonus Team due to that. The NHL94.com Forum is considered to be a mixture of Royameadow, BrainScratch, and Sonic Retro's gameplay types, so they have the easiest time learning how to play as. They also rock that lovely Jaws Theme organ cue to give them far more intensity against their opponents, you are rarely ever able to lose a game whenever you are playing as them; unlike the other major Bonus Teams, the Forum is the team that will rack up the penalties far faster than any other team in the game, and you will notice this expressively in Full Game Mode, where you could get tens to hundreds of penalties as them per game, truly is a sight and experience to view; either way, they are completely well worth your time, you will always have a fun time playing as the NHL '94 Forum in this title at all times, no matter how you play your game. And that is about it for Volume 0I, I could get into Volumes 02 to 04 right away. Wishfully, the addition of the game revisions and major Bonus Teams will be able to allow you to feel entertained while you wait for the later installments to come out; I have a lot of work to do to get the other four Volumes ready for SHC, so do expect me to take my time with this for as long as probable. For those who are wondering how Demos in Volumes 02 to 04 will be, those will basically just have the Division 0I teams for that Volume, but have the remaining teams from the prior Volume so that Playoff Mode and team diversity still remain to be completely functional without error. Given that I will be able to work on this faster, since we are now approaching what I love to refer to as Summer Madness, do expect these demos to be released faster than how I had handled Volume 0I, you will get them in far quicker succession from here, I guarantee that entirely. With that said, enjoy the now complete Volume 0I, I truly hope that you will enjoy it. As always, you may get it from the link in the Downloads section in the first post above; in the event that you have any questions about the game or even the major Bonus Teams, then by all means, please do pose your questions below, I am more than glad to respond to you and answer any questions that you have. Anywho, enjoy!
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  3. W T G A I'd like to say my farewells to the 94 boards. It has been a great adventure since me and my boy joined this forum....almost 10 years ago. :| I think we managed to corrupt enough people on this forum, according to the numbers of wtga i read on these boards. Time flies, so did my 94 passion. I didn't really have any fun playing in the last leagues i've been part of, at a point where it was hard for me to find the time to play the games. I'd like to thank all the guys around here for providing a great and FREE online experience of a great game, especially the big shots managing the leagues. Big thanks to Evan, Smozoma, Kingaa, Halifax, Brutus and all the other guys who worked hard on this forum and spend a lot of their time managing the leagues properly. Big shout-out to Jesus, habs, asstorm, zalx (ofcourse) and all the other cracknuts (metropolite) who gave me the perfect buzz, late at night, with the craziest 2on2 action. And of course, thanks to all the guys who let me win some of these leagues over the years! Peace out
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