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Showing content with the highest reputation on 05/26/2020 in all areas

  1. Gonna go with this one before I make a biggie... Just a mock-up.
    4 points
  2. So since joining the site and participating in all of the draft leagues I've always thought it would be interesting to know which players stack up speed-wise. We know that there are 3 attributes that play into a player's speed: Weight (higher weight reduces acceleration) Speed (top speed) Agility (acceleration) Now, we all know who the speedsters are - but how do the heavier weights stack up? This is an important topic when you get to the later rounds of a draft. I did not test the entire league, and have only tested 3 teams (CGY/VAN/QUE 69 players total) - but think the results are important. My test was simple, how fast could a player go from a dead stop at center-ice to the first set of hash-marks skating in a straight line? I used smoz's hot/cold hack to collect proper agility/speed numbers, and set each player from each team in the shoot-out mode in Retroarch. I had RA display a running frame total, and recorded each player skating. I then marked the starting frame and ending frame for each which gave me a measurement that I could convert to time (# frames divided by 60 = seconds). Now some of these players would not have reached top speed in that short distance - but that is not what I was measuring, this was a sprint - all acceleration. Fastest player in the test was Bure (1.93 seconds), slowest was Smyth (3.00 seconds). So there is more than a full second spread in that dataset. Let's have a look a look at the data: It's important to note that many of these players would have had hot/cold stats, Looking at 7 weight players with 4Agi/4Spd - there is a 0.12 second spread depending on the bonuses. Sundin was neither hot/cold on the highend and Ricci's Spd stat was COLD. Also interesting to see the 3/3 speed players of various weights, all in the 2.30-2.38 range. You've got players ranging from 6 weight all the way up to 10 weights putting up similar times. Lapointe in this group had a max speed bonus, while those putting up the low end of the range were COLD. I kind of threw this post together, just to get the information posted somewhere - before it disappeared on my hard-drive. Hopefully someone will find this handy when drafting a team. I'll make an effort to add another couple teams, and update my findings in the future.
    3 points
  3. ..need that kid on the glass. Could also put the four coloured stars under select players, representing 4-play.
    2 points
  4. Hello all- here are my edited roms. Some background: My preference is NHLPA '93 (It's what I had growing up, and the one timer and I aren't friends). These were primarily built for my personal entertainment, some things were important to me and other things weren't, so sorry if it doesn't fit your style! I built the roms in the style of season replays from Strat o Matic- meaning end of season injured players are in the lineup, players who missed most of the season on the bench (ala Lemieux in '93-'94 is not in the three lines). This does mean that players are based off how their stats that one season, not how good they really are. I also built it with line changes in mind, using the top three lines according to Strat-o-matic (SOM Lines/Rosters which means the SC1 line isn't always the best line, be careful if you are a NLC person since '93 doesn't allow for that line to be different than SC1). I also edited some colors of jerseys to my preferences. Ratings were based on the original formulas and ROMs for those seasons, and similarly performing players for new players. Fighting ratings for the first couple of Roms came from dropyourgloves.com before it shut down (Win %'s were huge for determining those ratings!, then Hockeyfights for the later ones. I believe these are all WB fixed. I did not remove teams (so SJ/TBY/OTW are all in '90-91), or update/edit banners (Dallas is Minnesota, New Jersey's banner has the wrong colors). Playoff draws are based on the structure of the year and rough probabilities of a given team's finishing position. Enjoy if you'd like, skip them if you wouldn't! Asher413 90-91 replay.bin Asher413 92-93 replay.bin Asher413 93-94 replay.bin
    1 point
  5. If ya never heard of a shadow box or diorama: I'm thinking of doing The Rangers and Canucks, with the full rink with the poster size 36" x 24": Thinking about putting the '94 logo from the box at center ice, super imposed in a 3d style, and doing some custom sprites with the cup and the crowd. Appreciate any input / advice. Will def post pics when I'm done with the whole thing in 2033.
    1 point
  6. Those would make pretty sick trophies, if you made a 3D model of the tournament/series wining goal!
    1 point
  7. Hey @jer_33 I wasnt sure if you know but you can advance frame-by-frame in RA (k key? I think check hotkey binds). This might help in determining exact end frames (unless you did this already )
    1 point
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