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Showing content with the highest reputation on 07/12/2020 in all areas

  1. To customize Raph's Google doc: * for an online copy, use the File -> Make a Copy option to make your own copy which you can edit * for a downloaded copy, use the File -> Download and select the Excel format
    3 points
  2. This has been asked a bunch, so here it is. This Google Sheet has all of the NHL'94 players, duplicates removed, and their ratings. This is useful for draft leagues or anyone interested in the player attributes. https://docs.google.com/spreadsheets/d/1Vr9sVwLbLhpp3baIKDvk-VaA2aom2IonjEB84u5wgqc/edit?usp=sharing I added the ability to customize the player overall scores as compared to the original version. For reference, here is how the overall calculation works in NHL'94 (thanks @smozoma! - original reference) OVERALL CALCULATION Wayne Gretzky is 87 overall! But what does that mean? The default overall calculation that the game uses for Forwards and Defensemen is as follows. Take the attributes values (0-6) and multiply them by the following factors: Agility x 2 Speed x 3 Offensive Awareness x 3 Defensive Awareness x 2 Shot Power x 1 Checking x 2 Stickhandling x 3 Shot Accuracy x 2 Endurance x 1 Passing x 1 Add all of those numbers together to get the “overall” number. There are two caveats: If the total is less than 50, divide the total number by 2 and add 25. the total is above 99, the overall will display 99. So for Wayne Gretzky, his calculation would be as follows. Agility: 6 x 2 = 12 Speed: 4 x 3 = 12 Offensive Awareness: 5 x 3 = 15 Defensive Awareness 4 x 2 = 8 Shot Power: 2 x 1 = 2 Checking: 2 x 2 = 4 Stickhandling: 6 x 3 = 18 Shot Accuracy: 2 x 2 = 4 Endurance: 6 x 1 = 6 Passing: 6 x 1 = 6 12+12+15+8+2+4+18+6+6 = 87! For Goalies Agility x 4.5 (round down) Defensive Awareness x 4.5 (round down) Puck Control x 4.5 (round down) Stick Right x 1 Stick Left x 1 Glove Right x 1 Glove Left x 1 The same two caveats apply. Note that the game has given the most importance to speed, offensive awareness and stickhandling for both forwards and defensemen by weighing those attributes by 3, but this is not likely what you value most in a player. The sheet that I provided allows you to value the attributes to your OWN preference to come up with new calculated ratings: On this page you can change the values in the "custom" ratings and the sheet that says "new ratings" will update automatically. The automatic scale will make sure the top rated F/D/G are the same as the original game so the data makes sense. The sheet is defaulting to be equal to the original. I'll show you an example for forwards. Let's say I value Speed, Shot Power, Stick Handling and Agility a bunch, while I don't really care about Endurance, or the Awareness. And so I put in my new custom attributes as follows: When I go to my Forwards on the "New Ratings" sheet, you can see the updated overall calculations as compared to the original: Mario isn't the top rated player anymore, but Mogilny, Yzerman, Bure, etc. If you want lighter players, put a negative value on weight. Really, you can customize your ratings however you prefer. This is very helpful for draft leagues, or in general. Note that the automatic scale won't work in Excel unless you have the Excel 365 version because it uses the function MAXIFS. If you have an older version of Excel, you'll need to manually adjust the scale.
    2 points
  3. For reference: https://forum.nhl94.com/index.php?/topic/19828-custom-nhl94-player-attribute-overall-calculation-spreadsheet/
    1 point
  4. For Genesis, @kingraph crafted an awesome excel file that first replicated and ties to the stock rating calculation within the original game but then also created a dynamic calculation where the user can give more or less weight to any attribute. I toyed with those a little bit. We landed on final dollar amounts after eye balling values with the help of Raph, AJ, and Chaos based on everyone’s use playing online. I’m not sure how much modifying goes on with snes guys that’s a blind spot for me in the community.
    1 point
  5. There's a lot of great stuff on the boards in the inactive league sub-forums. Lots of old drama that is fun to revisit and there's a lot of great memories from the last 15 years. It's quite the rabbit hole. Having a public tournament would make more sense for Sega CD. Also, the offsets are different for uploading save states, so, we'd have to figure that out. Yep. The shot sound effect is the one that bothers me the most. There are some nice things about the .WAV audio files, but it was just a gimmick at the time to just have a CD based, NHL hockey game. EA could have added a lot of the stuff to the SEGA CD version, to the point that it'd be the only one that we play, today. And the Yamaha 2612 chip is classic; so many great chip tunes. When we remake the game, we have to keep the audio true to the era with the same chip or a similar one.
    1 point
  6. Hasn't been one, yet. Other reason why we haven't had a league is because draft leagues aren't possible, and simple things like reducing penalty length can't be adjusted easily in NOSE. @don16086 was working on modding the CD version, but it's been 15 years. Can't say I'm a fan of the audio. Doesn't feel like it fits the game, to me.
    1 point
  7. Maybe you could use the 8bitdo with the Retrousb adapter? Retrousb SNES to USB adapter. Looks like it on sale right now, too.
    1 point
  8. OP is a little confusing. Kinda-thought this was what you were looking for? I'd check around their website some more. They have manuals for retrofitting OEM controllers, too.
    1 point
  9. Only one I know of: Tech Specs System Compatibility SNES Super Familiy Computer Analogue Super Nt Connectivity 2.4g Wireless Technology for original SNES/SFC *Bluetooth connection is not applicable Dimensions/weight 144*63.5*26.2mm 98g Battery Type / Battery Life 480mAh Li-on battery, rechargeable 18-20 play hours with 1-2 hour charging time Includes SN30 2.4g Controller 2.4g Wireless USB Receiver USB Cable https://www.8bitdo.com/sn30-wireless-for-original-snes-sfc/
    1 point
  10. between showergate and picturegate this has got to be some of the funniest s**t I've seen on here in awhile ....I got no dog this race but it's a shame we can't lock them up in a room and see who comes out the Victor or alive lol
    1 point
  11. Looks like a lot of the buds around here are saying some pretty helpful things but I think I can still help out a little bit. I've taken a look at the stats you've accumulated so far this season and have made these assumptions based on what I'm reading. -you have a very direct game style. everything is geared towards passing the puck or skating the puck with the desire of attacking the opposite goal as soon as possible. -you like to skate up ice and attack directly with your defenders -you play a very loose style which leads to high event games (lots of shots for and against as well as a lot of goals being scored) -You're getting abused by B check -Goalie issues are evident due to the save percentage being under .600 -The forwards don't back check much leaving gaps in your defense and too many responsibilities for your d-men. These are just guesses on what may be happening. It'll be up to you to determine how much these things occur if at all during your games. I do have some basic suggestions to hopefully help you slow the game down a tad. Key #1: Delegate more responsibilities to your forwards Right now I think the defense is being asked too much and because of this they may often be out of position. When you get the puck with a defender the focus should be eluding checks and finding outlet passes to eventually work the puck up the ice. All of these offensive excursions they go on only pull them out of position and leave you prone to being counter attacked. A great way to give up goals is to give up breakaways and odd man breaks. By keeping your defenders home they should do a better job of fending off these counters. Also the forwards are key to sustaining a good defense. When you lose the puck in the offensive zone don't automatically start throwing random body checks with your forwards or smashing the B button to gain control of a defender. Often, the better choice is to start back checking immediately in an attempt to block off the neutral zone. This may seem counter intuitive because you want to create a turnover right away, unfortunately these chances aren't always there for the taking. Therefore it is usually best to clog the neutral zone by reading passing lanes and attempting to direct the puck carrier out to the boards where he can be isolated from his teammates. Good players take advantage of over aggressive and out of position defenses. By playing a bit more systematic, getting your forwards to help your defenders, and keeping your defenders in position more often, you should experience better results. Key #2: Less is more with your goalie As you learn to GC try to limit your need to control it to slap shots, crease cuts, and breakaways. These situations are typically easy to recognize and if you can learn to read these situations and react appropriately then you will deter the opponent from such rudimentary methods of scoring. Don't go nuts trying to read every play and flopping around with the goalie as that will just lead to a lot of disasters. One thing I also like to recommend is something I've seen a couple other guys do and that is to refrain from using the "C" button to initiate a save animation. While these can be helpful in expanding the goalie hit box (the area he's capable of making a save) it leaves him in a freezed animation and it's really tricky to react to dekes and or rebounds if the goalie is frozen. Essentially what you want to do is to just get your chest protector in front, let the puck hit you and then switch back over to a defender if you think you can get to the loose puck before your opponent. Key #3 Be patient This may seem absolutely outlandish because the game is moving at such a fast pace but learning when to push and when to build the play can make all the difference. Like I said above, I sense that your style is very straight forward and while that can work in certain situations it isn't always needed. If you watch NHL games these days you'll notice a lot of good defenders don't just throw the puck up the ice hoping something good comes of it. A lot of them are very adept at eluding a defender by creating space for themselves or by finding their fellow defense partner with a pass to open up the play a bit. A lot of new players will just chuck the puck up the ice hoping to find a streaking forward or try to go Bobby Orr style and start motoring up the ice recklessly. These are great ways to get the play shoved back into your own zone quickly because there is no possession being held. I personally like to think of it in these terms. It is really hard to get the puck away from the other team, why in the hell am I going to give it back to them so easily? To help accomplish this you will need to work on eluding checks by not being afraid to skate backward or laterally a bit to where some open ice is. If your d-partner is on the opposite side and wide open, pass it to him and then look to break the puck up the ice. If you have a wing on the half wall wide open, use him. No sense in throwing a cross ice pass through traffic or trying to hit a streaking center with a hail mary if your winger is right there begging for the puck. Not everything needs to be pushed up towards the other teams net as soon as you get the puck. Try to build the play a bit, the AI is remarkable at times when it comes to positioning for an offensive breakout and then working it's way into the zone. Let the puck do the work instead of yourself. Then when you find specific areas to attack, go for the net and put the heat on. Key #4: Learn from your opponent Basically what you're doing here is learning on the job. Watch how they play defense, watch how they score, watch their passing, watch how they build the play. When I was learning many years ago the first thing I did was watch how people scored on me and try to learn from it by not just learning how to minimize it but by also learning how to score in that manner myself. When I first came onto the site I only knew how to score crease cuts and one-timers. I made it a focus of mine to learn the ways I was being scored on and use it for myself because if they weren't helpful tactics in which to score with, then I wouldn't be giving up those goals. Also, by watching your opponent you will learn their tendencies more and learn where to try and slow them down. This will take time and experience, a lot of trial and error because everyone is different and you will evolve as you play more games. Try to break the game down and don't focus on just winning and losing because it's how you get to those results that matter. Start slow, focus on playing better and smarter hockey and the results will come organically.
    1 point
  12. Holy information overload TK! Haha! If you're new and just want to limit the damage so games are more competitive, I think there are several things that you should focus on and it's all about keeping it simple. I'm sure some will disagree but here goes. # 1) Screw manual goalie, unless it's a breakaway. You need to get your team defense in order first before worrying about that. If you're getting scored on like crazy, the best way to stop the bleeding is better defense with your players. The low to mid slot in your defensive zone is where you want to wage war and protect. # 2) Put an agile, (3 or 4 speed) player on center. Your center is like a 3rd defenseman, use him to force players wide, clog the middle of the neutral zone, back-check with and protect the mid slot area. Super fast skaters on center will make it harder for you to control them, you can end up over-skating on the attack and skating in circles. # 3) Get rid of the puck at the right time. If you're getting pounded, you're probably not getting rid of the puck (passing it) in time and succumbing to checks from the opposition, leading to change of possession. If you wait till the last second to get rid of it, it's risky and may not work. Skate it until you're about to get attacked, then deke or pass. # 4) Don't skate in a straight line when carrying the puck. Skating in a straight line allows your opposition lots of time to line you up and crush you or just angle you off till you run out of room. # 5) Shoot the puck and crash the net immediately after. Many of us, regardless of skill level, look to make that perfect one-timer play or highlight reel deke. But ripping a slapper (even if you don't think you can score) or even a decent wrister can cause confusion of the opposition's defensive positioning, and goalies are known to dive all over the place frantically like they're trying to catch a butterfly with their bare hands. In other words, focus on getting ugly goals too. In terms of checking, I agree with TK here, stick to mostly B-checks in open ice. C checks usually work (regardless of weight) when you're hitting a guy who is up against the boards though. I also agree with his idea of playing (practicing) against the computer goalies. I like what Smoz says about patience on F and D, and also about not passing into crowded areas (forcing it even when a man isn't quite open enough). I think for practicing 1 on 0 against computer goalies, play shootouts vs the computer and try out lots of different techniques to score. And you also get to play manual goalie in shootouts, which is a great platform for gaining experience with goalie control with no risk. TK's videos are good also and showcase a lot of reliable scoring methods. Pick one at a time and work on it, in shootouts and games vs computer. When you think you have them down, start incorporating them in games vs humans.
    1 point
  13. first we need to buy Hokkee a plane ticket to Pittsburgh so he can kick Voc in the ball sack. From there... get Halifax a new computer so he can start SNES Dynasty
    1 point
  14. Here's the 1st attempt at game #1 with Mav: Clearly he gave up when he chimes in around 2:27 with "gg" on AIM. The game locks up because he's quit the game. He then claims to have disconnected, ok at this point we're all supposed to play stupid. So, figuring I can beat him regardless I agree to play again, replaying game 1. Here's the 2nd attempt at game #2: In this game he doesn't disconnect. He instead moves his goalie to the corner, takes his goalie completely out of the game, and keeps up the integrity of a 12 year old. To top it off the save didn't work. Not a huge deal. But mark me down now for 4 (did not plays) vs Mav. I'm not putting up with this bs because some immature idiot can't handle losing on a game who's age is a higher number than his IQ.
    1 point
  15. We don't care what you have to say about playing in person because we're playing online. You can't pull all of the BS in person
    1 point
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