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Showing content with the highest reputation on 07/22/2020 in all areas

  1. Hi All, A rom that I wanted to work on, for a while, is an update to the original/classic. A 1994 post trade deadline roster/playoffs edition, if you will. But, I also wanted it to have some of the look and feel of the original. It's important to note that some other folks have had a run at this concept rom, so I am not a pioneer. However, there are things that I wanted to do differently or, perhaps, be the first to do to the classic version. So, below is what you need to know about this rom. THE ROM * This is was created using WBOY’s 30 team rom. * It has the weight bug fix applied to it. I can also provide a version without it if requested (PM me). * The rom contains the 26 teams from the 1993-94 season plus the 1993 (Campbell & Wales) and 1994 (Eastern and Western) all-star teams. * It has the Clockwise helmet/sprite patch AND the original goalie crease, faceoff circles and no trapezoid. It does have coaches on the bench, officials in the penalty box area and the new red goal light graphics. A little of the old and a little of the new. NOTE: If you apply the helmet/sprite patch to any rom, it automatically assigns that rom the new/modern goalie crease and trapezoid. So, it had to be undone in this case. SPECIAL THANKS GOES TO JKline3 WHO HELPED "RESET" THE ROM TO HAVE THE ORIGINAL RINK LAYOUT USING HIS JEDI POWERS! He is a good soul who said he didn't want/need any credit. Well, too bad, you're getting it. You helped me with that particular request so that I could focus on everything else and make this happen. Thanks homie! * Unlike my recent/current season roms, I didn’t use the Smozoma patch for the edit lines rating bug/3 stars fix for this rom. I want to leave that up to folks to do themselves if they want it added in vs leave it like the original. * Unlike the original version, each team now has a structure of 14 forwards, 8 dmen and 2 goalies (with the exception of the all-star teams). THE PLAYERS * Much like my recent/current season roms, I added actual headshots of each NLC player. None have helmets or masks on, in their portraits. You get to see just how ugly these guys are and how bad the hair styles were back then (see Jagr, for example). I went with images circa 1992-1995. This was quite a chore to find these as the online images are mostly low rez scans. I did my best to clean them up. * Player Attributes are based off of end-of-season stats for the 1993-94 season. I edited all 624 players in one way or another. My 0-6 tier structure for attributes is very close to the original rom as far as distribution. I kept a side by side comparison spreadsheet when doing edits. * Like my modern era/current season roms, shot accuracy and pass accuracy are based on “per game” stats, not season % (as there is no season mode). Offensive awareness is based on points per game. Unlike my recent/current season roms, this version is strictly based on 1993-94 stats. I didn’t do a 3 year average as I do with my modern era ROMs. * Rosters are post-trade deadline. * As Cam Neely and Pat Lafontaine, to name a few, didn’t play in the 1994 playoffs, due to injuries, they are not in the active line-ups if you use line changes. They are, however, in the 5v5 NLC mode. * Several missing players and some rookies have been added. A name like Nathan Lafayette may not mean much to you but to many Ranger fans he made many of our hearts stop, in the third period of game 7 of the Finals, when he “hit the post!” He was not in the original version. THE TEAMS * Teams are ranked by the order of how they finished for 1993-94. Same goes for OFF and DEF team ratings as well as PP, PK, Home and Away. You can review these by using EARE. * Lines and d-pairings are confirmed as having been used, at some point, during the final months of the 1993-94 season and/or playoffs. A lot of research went into this detail which included watching a ton of old game footage. Feel free to change them as you see fit. * While jersey layouts don't mirror the actual versions, in several cases, the colors that I used are pretty close to the official team colors. I used two websites that provide official team RGB colors, per season, so that I could match them up (as much as possible) in NOSE. Helmets, as mentioned earlier, are corrected due to the patch. THE PLAYOFF BRACKETS * I included the playoff brackets for 1993-94. I also created a second set of brackets that include the ten teams that didn’t make it into the playoffs. THE ART * Center ice and team selection logos are the official team logos for the 1993-94 season. Unlike the original, the center ice logos are NOT stretched to add more detail. They are they official sized logos. * New title screen art. Hmmmm... I wonder why I chose this particular image? I hope that you enjoy playing it as much as I enjoyed working on it. It was fun to relive this special season. If you see any mistakes, please let me know. Cheers! Version with 99 Minute OT (except for Playoff Mode) NHL94 Playoff Edition.bin Version with 10 Minute OT NHL94 Playoff Edition - 10 Min OT.bin Player Ratings NHL94 Team and Player Ratings.zip
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  2. Season Schedule notes: The schedule is found in the following places for NHL '95-98: '95: 00008DD9-00009720 '96: 00013559-00013E9F '97: 000176BB-00017FCE '98: 00017A9D-000183AD The schedules for '95, through '98 appear to be in the following format: 1 byte to say the number of games on a day (including the 00's for the all start break), 2 bytes for each game, home team, then away team (Team bytes are in alphabetical order, from 00 for Anaheim to 19 for Winnipeg. Dallas is in alphabetical order, not the Minnesota slot). Editing the schedule works in '95 as long as you either: A. End the season on byte 9720, or B. copy the "end of season" code after 9720 to the end of your custom schedule (I haven't tested how much, but it works in my '94-'95 replay rom with about 64 bytes copied at the end). I copied the schedule from '97 to '95 successfully, adding some empty bytes at the end. A simulated season of 82 games went off just fine! I've had mixed results in '96. Division notes: The divisions are found in two places, and it appears both need edited to stick (in '95). At 0009D648 ('95), 00014286 ('96) and 000183B6 ('97) the teams are listed in alphabetical order from the Pacific, Central, Northeast and Atlantic (In '97 the teams aren't all in alphabetical order- Colorado is tagged on the end of the Pacific, and Phoenix is still at the end as if it was Winnipeg). At 00091918 ('95), 0001D9D58 ('96), 0001D0443 ('97) you find the # of teams in the Pacific, followed by the teams, the # of teams in the Central followed by the teams, etc. for each division. In '96 and '97, then, the # of teams in the Western conference, followed by the teams, and # of teams in the Eastern Conference, followed by the teams. It is was possible to swap team bytes in BOTH places to move teams around in '95. I could not change the size of the divisions without errors and a lockup. In '96 the standings screen would lock up with a straight switch (QUE/ANA), but display oddly if you only changed the lists at 0001D9D58. Other season notes: In '95: The month names on the "Games Today" screen is text that can be found in the ROM (Just look for "October"), and edited easily. However, the month on the team's schedule is a graphic, so the text change doesn't impact that. I have not yet found what impacts the player stats in simulating a season. I've been able to identify every byte but one within a team/player data (where you can edit players, uniforms, etc- most of which is done in nose). I am 95% certain it is coded somewhere based on a roster spot- (you can give the player in Ray Bourque's spot all 0 ratings, and he will still put up 100+ points in a season when simulating games), but I'm not sure how or where it is. I'm fairly confident it is not attached to bytes of player ratings and name. Where the offense/defense/home/away bytes are found in '92-'94 doesn't feel like it impacts season simulation at a notable level.
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  3. First impressions: Tampa is still more, "Electric slide," than, "Ride The Lightning," but they, lookie-here: Their top 3 now has Klima, Bradley and Savard. Fun team to skate with. Anaheim is more, "Upset," than, "Mighty," deservedly so. Wanted to see if Lebeau would be their lone-gun, but his skating and shot have been reduced. The fierce fish actually have teeth with the additions of Larionov and Makarov. Nice team to ice with a, pass-first play-style. Boston drops off with losing Juneau and Oates' skating taking a hit. Ray-Ray also lost some juice. Neely gets a big, big boost with the weight bug fix. Ottawa has life, and wheels, too. The additions of Davydov and Yashin make them a half-decent team to play with. Washington is vaulted to top-tier with the addition of Juneau. Their d-corps are bolstered heavily by being pleasantly plump, thanks to the weight-bug fix. The rich get richer with Feds being the top rated forward, and I can't argue with it. My opinion is he's the best two-way forward of all time. And you did give him the skating skills he deserves, too. Flames get Zalapski, which is nice, but the weight bug fix is cruel to Fleury. The Pens biggest weakness becomes their biggest strength with the weight-bug fix. Hull is a crackshot. Then add in Housley, along with other ratings changes, and St. Louis is beastly. The whale tail adds Pronger making them more fun to ice. Main splash-screen logo got distorted when imported. This is an easy fix I can help with if you want to update the game some time down the road. Just some impressions, not criticisms. Maybe I'll post some more stuff later, but I'm having a blast playing it!
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