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Showing content with the highest reputation on 09/09/2020 in Posts

  1. Oh sweet, now I get to see how bad I sucked...in chart form! Good stuff.
    2 points
  2. NHL 95 enthusiasts I'd like to thank @wboy, @slapshot67, @kingraphand @smozoma up front, as Ive learned so much from these gentlemen. As 90% of the hard work was found by these guys. I've completed a NHL95 2020 update that includes the following: Updated rosters of all teams as of August 2nd, 2020 (https://www.capfriendly.com/depth-charts) Updated logos, center ice and banners for all team including "Seattle Kraken" (2020 Top Prospects), "All-Stars" (The top players from 2020) and the "Legends" (Top all-time players from NHL.com) If there is anything that can be added please let me know. NHL95 2020.bin
    1 point
  3. Attached is the player summary file for Classic Summer 2020 GENS-C. (2020-09-11 Update: Added mean lines to most graphs and included additional graphs. Also added team abbreviations to player names.) Classic_Summer2020_GENS-C_allPlayersSummary.csv
    1 point
  4. Here is the first taste of ECHL
    1 point
  5. First steps into EHL - Europa Hockey League!!! Welcomes the EIHL....formally known as the PACIFIC division.
    1 point
  6. Attached is the summary CSV file for all Classic Summer 2020 SNES-B players. (2020-09-11 Update: Added mean lines to most graphs and included additional graphs. Also added team abbreviations to player names.) Classic_Summer2020_SNES-B_allPlayersSummary.csv
    1 point
  7. FYI : GPGX OFFSET: 9320. But, every 2 bytes are swapped. So, subtract 9320, then subtract 1. Not in cases where the data is 2 bytes, the first is LSB (Least Significant Bit), second is MSB (Most Significant Bit), and in that case, no need to subtract 1. Player Data is listed as player offset: 01 00 03 02 05 04 ... I also have written a stat extractor in Python. You can look at that if you'd like to write your own code. Below is the link. It's an old version though. I also attached here the source code for the version that works with RA save states. I haven't added it to that post yet because I wanted to add batch save states functionality to it. Also, I don't think the SNES side works yet either. If you have any questions, let me know. Code - Stat Extractor v05.zip
    1 point
  8. This is a reference summary of the stat extracts for Genesis, in case anyone wants to develop a stat extraction system in the future. Some stats have a link (underlines) to the original thread for more information. This just summarizes that analysis (and fills in a few missing spots ). Many thanks to everyone (dmitry, swos, smozoma, Evan, etc.) for putting in all the work finding these out! Stat Extraction Offset Guide Offsets Hex (Decimal) Game Stats Home Team: 0000E7A9 (59305) Goals 0000EB52 - 0000EB53 (60242 - 60243) Shots 0000EB46 - 0000EB47 (60230 - 60231) Power Play Goals 0000EB48 - 0000EB49 (60232 - 60233) Power Play Attempts 0000EB4A - 0000EB4B (60234 - 60235) PP Seconds 0000EE98 - 0000EE99 (61080 - 61081) PP Shots 0000EE9A - 0000EE9B (61082 - 61083) SH Goals 0000EE9C - 0000EE9D (61084 - 61085) Breakaway Attempts 0000EE9E - 0000EE9F (61086 - 61087) Breakaway Goals 0000EEA0 - 0000EEA1 (61088 - 61089) One-Timers 0000EEA2 - 0000EEA3 (61090 - 61091) One-Timers Goals 0000EEA4 - 0000EEA5 (61092 - 61093) Penalty Shots 0000EEA6 - 0000EEA7 (61094 - 61095) Penalty Shot Goals 0000EEA8 - 0000EEA9 (61096 - 61097) Faceoffs Won 0000EB54 - 0000EB55 (60244 - 60245) Body Checks (Total) 0000EB56 - 0000EB57 (60246 - 60247) Penalties 0000EB4C - 0000EB4D (60236 - 60237) Penalty Minutes 0000EB4E - 0000EB4F (60238 - 60239) Attack Zone (seconds) 0000EB50 - 0000EB51 (60240 - 60241) Pass Attempts 0000EB58 - 0000EB59 (60248 - 60249) Successful Passes 0000EB5A - 0000EB5B (60250 - 60251) Away Team 0000E7AB (59307) Goals 0000EEB6 - 0000EEB7 (61110 - 61111) Shots 0000EEAA - 0000EEAB (61098 - 61099) Power Play Goals 0000EEAC - 0000EEAD (61100 - 61101) Power Play Attempts 0000EEAE - 0000EEAF (61102 - 61103) PP Seconds 0000F1FC - 0000F1FD (61948 - 61949) PP Shots 0000F1FE - 0000F1FF (61950 - 61951) SH Goals 0000F200 - 0000F201 (61952 - 61953) Breakaway Attempts 0000F202 - 0000F203 (61954 - 61955) Breakaway Goals 0000F204 - 0000F205 (61956 - 61957) One-Timers 0000F206 - 0000F207 (61958 - 61959) One-Timers Goals 0000F208 - 0000F209 (61960 - 61961) Penalty Shots 0000F20A - 0000F20B (61962 - 61963) Penalty Shot Goals 0000F20C - 0000F20D (61964 - 61965) Faceoffs Won 0000EEB8 - 0000EEB9 (61112 - 61113) Body Checks (Total) 0000EEBA - 0000EEBB (61114 - 61115) Penalties 0000EEB0 - 0000EEB1 (61104 - 61105) Penalty Minutes 0000EEB2 - 0000EEB3 (61106 - 61107) Attack Zone (seconds) 0000EEB4 - 0000EEB5 (61108 - 61109) Pass Attempts 0000EEBC - 0000EEBD (61116 - 61117) Successful Passes 0000EEBE - 0000EEBF (61118 - 61119) Player Stats Home Goals 0000EBFA - 0000EC12 (60410 - 60434) Assists 0000EC14 - 0000EC2C (60436 - 60460) SOG 0000EC2E - 0000EC46 (60462 - 60486) PIM OR Checks For 0000EC48 - 0000EC60 (60488 - 60512) Checks For OR Checks Against 0000EC62 - 0000EC7A (60514 - 60538) Time on Ice 0000EC7C - 0000ECAE (60540 - 60590) +/- (click link for more info) 00010370 - 00010375 (66416 - 66421) Away Goals 0000EF5E - 0000EF76 (61278 - 61302) Assists 0000EF78 - 0000EF90 (61304 - 61328) SOG 0000EF92 - 0000EFAA (61330 - 61354) PIM OR Checks For 0000EFAC - 0000EFC4 (61356 - 61380) Checks For OR Checks Against 0000EFC6 - 0000EFDE (61382 - 61406) Time on Ice 0000EFE0 - 0000F012 (61408 - 61458) +/- (click link for more info) 000010376 - 00001037B (66422 - 66427) Scoring Summary 0000E8EB - 0000EA53 (59627 - 59987) Penalty Summary 0000EA55 - 0000EB45 (59989 - 60229) Period Stats Home Goals 0000EE88 - 0000EE8F (61064 - 61071) Home Shots 0000EE90 - 0000EE97 (61072 - 61079) Away Goals 0000F1EC - 0000F1F3 (61932 - 61939) Away Shots 0000F1F4 - 0000F1FB (61940 - 61947) Peak Crowd Level 0000E78C (59276)
    1 point
  9. Quick look at the alternate jerseys, right now I've coded it for 3 alt Home and Away, working on expanding it to have all the previous jerseys a team has sported available. The last jersey for each team is their jersey from the year TSB3 was released if it has changed since then, see the attached screen for Seattle. Old School!
    0 points
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