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  1. Hi guys, I create http://nhl94player.com a long time ago, but I let the site go a few years ago. However, I've gotten a few requests from people who still wanted to use it. So, I ended up reviving the site so people can still create NHL '94 avatars. At some point I'll try to update the list of teams so we have Vegas and Seattle and maybe I'll add a few classics into the mix like Hartford, Quebec, etc. Anyways...since it seems like some people are still enjoying creating their own NHL '94 players, I'll do my best to maintain the site for as long as there seems to be demand for it.
    3 points
  2. Just tried it on '94. It took 4 (10 minute) periods to hit it.
    2 points
  3. I just tried it right now on NHLPA '93 (I didn't get a chance to try it on '94). I just used to default teams (Pittsburgh vs Chicago) and 10 minute periods. I spent a period figuring out my best chances of hitting the "sweet spot." I was having good luck with Lemieux. Right side, before the blue line, right of the faceoff spot. I reset and started again. Boom. Second period trying and nailed it. Maybe it was luck. Tried again while restarting after every first period. 5th period, again. 7th period I hit it a third time before calling it quits just now.
    2 points
  4. Fantastic job. I noticed Mark Lesser has what looks to be the original cover for NHL '94 on his wall. Electronic Arts used the same cover template for all their games. EA Sports was releasing all their new sports titles around the same time in '93. I assume they decided that the licensed sport games needed a different look so they went with the white covers. It looks like EA had these template covers ready to go before they decided to make the change. Bill Walsh College Football was another game released around the same time as NHL '94. Early ads in an August '93 Electronic
    2 points
  5. Just out of curiosity, I have spent about two hours trying to hit that sweet-spot... I know for a fact, I hit it a ton of times, I got 2 glass breaking animations. I have probably broke the glass more times, just playing regular games, than I have when actually going for it. I feel that it's about 30% accuracy and about 70% pure luck.
    1 point
  6. Would be awesome to find location of Glass-Spot in the ROM to edit it and make breaking the glass easier and more frequent.
    1 point
  7. I don't think it's quite as simple as just hitting the sweet spot, but maybe? Here's my reasoning: I forgot why, but for some reason I needed to make a video clip of the glass breaking. I never really tried to break the glass, but I did know that the glass always broke in the same spot, and always while shooting up. So I started playing and just taking shots up, and to the extend I could I kept aiming at that same location. I swear I hit that sweet spot a bunch of times, but it didn't always break. In fact it took friggin' forever to get the glass breaking animation! As I thought ab
    1 point