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Showing content with the highest reputation on 04/22/2021 in all areas

  1. Been quite some time, but it's finally time to release the final game in the Genesis/MegaDrive World Championship series. This one ended up having an unexpected amount of stuff to do [especially since I had always passed it off as yet another reskinning of the NHL 96 engine], not to mention simultaneously assembling a note file so I'll actually have some idea of what the hell I'm doing when I have to go back and fix something. Either way, this game feels like the game that EA was supposed to release in place of what would now be called the "Early Access" version that is NHL 97. Interesting that it took outsourcing to THQ to do it... So anyway... Presenting IIHF 98! Released in 1998 ahead of the World Championships in Switzerland, this will be the eighth year and eleventh installment in the World Championship series for the 16-bit SEGA console. The game features the top 26 teams by IIHF ranking and the rosters from that year, plus five bonus "unranked" teams. While many aspects were carried over from the previous two year's games, outsourcing this one resulted in a number of graphical changes that set it apart from its NHL counterpart. [Again the team ratings proved to be an issue, but the interesting part is that the "solution" proved perfectly fine as the supposed #1 overall rated team didn't even make the playoffs in half of the simmed seasons, making it a somewhat irrelevant metric.] While THQ took over development of the NHL game this year, the IIHF was not impressed with last year's game EA developed game, and insisted that the old development team return to work on the IIHF version. Team 1920 took the opportunity to not reuse any assets from the previous game and create a whole new look. In addition, this is the first year that a full licensing agreement was made with the IIHF, allowing the game to feature the national team logos of every team at center ice and not just the ones that were negotiated separately. Also additional IIHF official sponsors were included on the Jumbotron even though the team logos were taken out. The modest dev team may have also included a tongue-in-cheek jab. While the team photo was held over, a new "Winner is You!" photo was created in honour of the Olympics that were recently completed. This image may or may not have taken the better part of an evening to get just right due to the multiple palettes required and limited number of sprite tiles to work with, plus grinding through some mental fatigue, so dammit I'm showing the silly thing off! New player award art was also created. While not understanding the inclusion of an "EA Award" [which basically had the same selection criteria as the Hart, Ross and Pearson anyway], it did make for an opportunity to include another sponsorship mention. Anyway, that's enough adoing for one night. Hope this one holds up. IIHF 98.bin
    2 points
  2. I made another video tonight that demonstrates how I create those special animated GIF files with the special slo-mo, zoomed in part:
    1 point
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  4. Amazing work! For those who use programs like RetroPie to play these NHL94 games, here is a quick custom cover art I made for Naples39's mod.
    1 point
  5. I made this cover art in case anybody wants to add this to emulation station or some other game collection library
    1 point
  6. Before anyone asks, I will be updating this in the post-season to reflect whoever wins the cup. Matthews is featured just because he is on the 2019-20 box art for the current gen console versions of the game.
    1 point
  7. It would be great if someone posted a thread tutorial on "how to change a team logo" and show it step by step. Like here's how you change Anaheim old logo to new logo. I know the information is there, but the simple tutorial doesn't exist.
    1 point
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