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Showing content with the highest reputation on 06/13/2021 in all areas

  1. Hm, that project sounds interesting. Hope it all goes well! In the meantime, can't wait to see how TSB4 turns out, and I'll be sure to give it a try when it does get released.
    1 point
  2. Oh yeah, working on a hack that will update the play graphics to reflect the personnel that is in the game. Want to put your full back in? Cool the graphics will reflect that by showing the I formation. 2 TEs? No problem, you can do that. The coding will adjust and the players will line up where they should. Long hard work, but if we can pull it off, straight awesome!
    1 point
  3. Also, as a side project I am trying to do minimal edits to the original TSB3. Just adding 2 teams, but it's not as easy as it seems. I did a horrible job early on documenting some of the areas that I need to expand to make a 32 team basic TSB3 rom. So when I hit a creative block or just have a little time I also work on that version. Technically TSB4 is already a 32 team rom, the plays and rosters are the only functional things missing. My brother and I have been discussing getting those done to finally after 8+ years get a fully playable version to the masses.
    1 point
  4. That sounds pretty siick. I don't know how I entirely feel about the design overall being different, as I want to enjoy what I'm used to, but a SNES Game with a 32 Team update sounds really cool. Cannot wait until it gets released. Any idea when it should be ready by? Or is it too early to know?
    1 point
  5. Lesser and/or Simmons might turn out to be the best chance. Similar to the story a couple years ago of former Team17 programmer Chris Blyth finding the original source code for Worms on an old Amiga that was sitting in his shed since the '90s. Here's hoping anyway.
    1 point
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