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Showing content with the highest reputation on 06/29/2021 in all areas

  1. Wait, no rosters to research and painstakingly rate? Sign me up! The goal here was to use EA Hockey for the purpose of exploiting the PAL 50 Hz refresh rate on the NTSC 60 Hz CPU setting. The fun part is that the resulting 20% boost in frame rate also affects the physics. Add in that every player has juiced stats [with a little variation based on the slight differences in attributes in the original game] and you get a game that plays at a frenetically fast and furious fun filled pace. [Seriously, I played this throughout the week it took to make, then loaded up a standard NHL 93 game and it felt like the ice was molasses.] Unfortunately, I forgot that the two separate penalties for winning and losing a fight was not programmed in until '93, otherwise I could have made the trademark move of "2 minutes for losing a fight" and the victor gets off scot-free, but that one feature didn't outweigh the trade offs. And shout out to @CoachMac and @The Dopefish for coincidentally mentioning EA Hockey, as the total teams/teams playable in playoffs edit was something I was trying to figure out just as the Coach gave me the answer. [I actually went with less. It will make sense in a minute] And finally, much like the original Blades of Steel NES port was known as Konamic Ice Hockey in Japan, this 16-bit sequel also has a North American and Japanese version just for fun. On to the retro review screen caps. Uh, ignore that. Really, Konami actually made this game. North American and Japanese title screens. Enter "the code" to unlock six additional teams! Different text as Romaji is typically all-capped. And the Japanese version still uses the same colours regardless of being the home or away team. For the North American version, the body and striping is reversed so all away teams are in grey for greater contrast. Although some all-colour games look nice too, the problem is when you play intra-squad games and everyone is dressed the same. National teams are playable in exhibition mode only. Japan is featured in the Japanese version, but the assets for the U.S. team were still included in the ROM data for an easy localization. Both versions have the return of the original eight Canadian and United States club teams, plus eight new cities to round out the expanded playoffs. Shameless in game ads also make their return. All your friends will want it. What better way to respond to a three goal deficit than with another fight. [Using the 'C' button a lot will prompt quite a few] It can get excessive if you let it. What better way to celebrate a comeback than running a guy and starting a fight? Celebrating scoring the game winner in overtime by running a guy and starting a fight obviously. It doesn't even need to be in overtime to celebrate a win. And in the finals the ticker is finally gone so you can seen the shamelessly branded Zamboni. Play with line changes on for a new challenge. Line 1 is the base stats, Line 2 is the speed line, Line 3 is the bruisers. All stats are the same for each player on a line except for one or two "unique" players. Numbers are taken from notable players pre-1990, [when the game was released] with the occasional number making it onto two rosters. So #9 on Detroit can fight #9 on Hartford. Or #9 on Chicago can fight #9 on Winnipeg. Or #99 on Edmonton can fight #99 on Los Angeles. [just kidding, 99's unique stat is that his fighting is a 1] Couple other Easter Eggs in there, but that covers most of it. UPDATE: Version 1.1 features corrected the bench players, so they wear the same uniforms as the guys on the ice. UPDATE: Version 1.2 has fourth period length activated and selected player star and off screen pointer edit. UPDATE: Version 1.3 finally fixed that penalty box player socks issue. Blades of Steel 2 [US]1.3.binBlades of Steel 2 [JP]1.3.bin
    7 points
  2. NFL Primetime is coming back... With updated rosters effective as June 28, 2021 and depth charts adjusted as well via (2021 NFL Depth Charts and Rosters | Ourlads.com) Baltimore Ravens and Tennessee Titans are in the game as well, but as extras (no players, except in FA) Money Players are all added and player stats have been updated to reflect the 2020-21 season. Playing the game, you will have to download and copy the .srm file into your Genesis folder as it will have the depth charts adjusted. Big Thanks to @kdubmods for his box art. And to @jrollingfor his soundtrack. This really hits the Primetime feeling Let me know if there is anything you would like to be updated. Deion Sanders - Prime Time Football '96 (Sega Sports) 1995 tv commercial.mp4 Primetime v1.srm Primetime v1.bin
    4 points
  3. The moment of truth is here, the official NHL 94 Rewind SNES ROM is ready to roll! If you would like to participate league action check out the link https://forum.nhl94.com/index.php?/forum/287-general-discussion/ in the the Active League Forums. Please pass this along to anyone you know that plays 94 Rewind on console and is looking for some Online action! ROM Details: 28 Teams from the console version are in this ROM. Team rosters and stats are IDENTICAL to the stats used in the NHL 94 Rewind released for console. This ROM is an exact replica. Due to the current limit of 28 teams, 4 teams are not included in the ROM Arizona, Columbus, Nashville and Minnesota. Every LEAGUE I will be switching out 2 of the teams to cycle in all 32 over the course of different seasons. These teams include: Arizona Columbus Minnesota Nashville Seattle Vegas This version of the ROM includes Seattle and Vegas Also attached is a Team List showing team's overall ratings, lines and HOME/ROAD advantages to help with calling matchups and evaluating team skill. SNES 94 Rewind_Team List.pdf SNES 94 Rewind_V01.smc
    1 point
  4. Some more seen on ebay.ca. Prices are getting high! 01743 04244 A24615 B01322 B06347 b26834 C23944 F05397 G09048 G12624 H18125 ?? blurry J19857 K20295 L09129
    1 point
  5. I found one at an antique mall. Came here to report it but B09687 is already here
    1 point
  6. Oh yeah. Figured while I was at it, I'd make some instruction manual pages based on the original Konamic Ice Hockey manual for the Famicom Disc System. While not noted in the North American version, the teams in the Japanese version actually had nicknames. So following the "rivals" method of the original, the eight new teams were also given related team names. If anyone wants to guess the process that went into choosing names. [For the record the team names are actual Japanese translations.]
    1 point
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