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Showing content with the highest reputation on 01/08/2022 in all areas

  1. That's funny. The cause is that a "signed byte" can store numbers from -128 to 127. If you try to add to a number greater than 127, it'll wrap around to -128, -127 etc. If the game displayed 0, I guess they had some code to protect against displaying negative numbers. I don't know why they didn't use an unsigned byte (0-255)!
    1 point
  2. Here is the Original 93 rom with the weight bug fix. NHLPA NHL '93 WB.bin
    1 point
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