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Showing content with the highest reputation on 05/26/2022 in all areas

  1. I'd noticed that wboy's tutorial mentioned that the colours are also referenced for elements on the main menu screen [and I think the pre-game perhaps?] but in testing it turned out that as long as you don't change the default white and black, the remaining six grey scale values can be any colour you want and you won't mess up anything else. I've done this with other things, kind of jealous that I didn't think to try with realistic player photos myself. @DeterminedApathy Just a heads up in case you haven't tested it yet, but as for NHL 95, turns out that the photo palette behaves the exact same way. Just a shame that EA ditched the player cards that year and you can only have your awesome photos for the starting lineup.
    2 points
  2. THIS! My jaw fell on the floor when I saw this. Was it just a matter of changing the palette from b/w to a new set of 8 colors? I'm curious if it had any other affects in the ROM? Posting a quick screencap to show the awesomeness: Also, the music is
    2 points
  3. Haha, thanks. I was really pleased with how the color portraits turned out. Would love to know how they look on a TV but I don't have an EverDrive yet. Anyway, the IceHL was a sort of community design project turned fantasy league that went from the late 00s until about 2017, judging by the last version of its page: https://www.icethetics.co/the-icehl I did think about including a readme that gives a brief overview of each team but I wasn't really sure how to describe most of them. I can offer some insight into my design process, though. For a while I was going to make this a 16-team playoff ROM. The Other Scores screen needs a minimum of 18 teams, though, so I had California and Washington as secret cameo teams at first. Everyone on Broadus's team (California) is named after a real life musician. The pictures aren't actually them since it's not meant to literally be them, but there's still a fair resemblance. Some more than others. Washington is mainly inspired by movies that are either about hockey or have a hockey scene. For the most part they have the actor's first name and character's last name. When I decided to expand to 24 teams, I kept their cameo origins for fun. And honestly it was hard not to expand further with the options available. A lot of the players in the ROM either came from various projects I've done throughout my life or were generated specifically for this one. This is actually a pretty personal project for me. The two teams on the title screen were mainly chosen for the practical reason of having similar palettes, but I decided to run with it and made them the default teams as well. So, the "canon" for the previous season is that Calgary and New York met in the finals, with Calgary coming away as champion. If you look in NOSE, the first playoff draw is how the rest of that tree looked. The Wheeler Cup is something I made up for the ROM. I chose Wheeler since it's the same length as Stanley and got it from one of the logo designers for the IceHL. He designed the logos for Winnipeg and Seattle as well as a few others I didn't use here. Milwaukee was originally designed to be a wildcard team for Cinderella runs when this was still a playoff ROM. They're also one of my favorites because I had a lot of fun with the player names. Minnesota is intended to be one of the better teams in the game. Not only do they have the highest rated player, they also have a top tier defender as well as one of the best goalies. Salt Lake City's concept happened on a whim while setting up stats. Basically they're a mediocre team that happens to have a breakout star on its roster. He may have a 93 OVR but they still averaged out to one of the lowest team ratings in the game. Honestly, a lot of the stats were done arbitrarily. Looking at them again I sorta wonder why some of them are set the way they are. That's something to think about more carefully when I try again on adapting the concept to 95.
    2 points
  4. Hey all, Just posting this new mod here, figured it would be of some interest to the greater community. Similar to College Football Revamp or March Madness Legacy, some modders discontent with the current NHL games have taken charge editing NHL Legacy Edition to have modern rosters, uniforms, and better gameplay through RPCS3. The project is in an infant stage right now, but they're making great headway on Discord: https://discord.gg/Dqx5QaUs NHL 14/15/LE are sort of my generation's NHL 94 (aside from those of us who, you know, went back and played NHL 94), so hopefully it'll gain more traction as PS3 modding and emulation become better and better in the coming years.
    1 point
  5. Nice, I'm happy to inspire people with their own projects with this. Anyway, I looked through my notes and that amusing snare sample I mentioned is 6B in hex. If you want to hear it for yourself, that would go in 45090 for the title screen, 46DAA for the between-periods menu, or 490FC for the pregame matchup. I also found my early test screens from when I put them into 95 first. They're a little rougher in quality since it was just a quick test but they still matched nicely with 95's anesthetics. I'm interested in giving it another go now.
    1 point
  6. @DeterminedApathy @von Ozbourme @kingraph It works in 95 as well.
    1 point
  7. Thanks again, guys. I actually tried it on 95 first when I thought about experimenting with color for the player cards, but I appreciate the heads-up all the same since I hadn't tested it as thoroughly yet. I felt like they probably worked the same way, though. I had to give it a lot of thought because I wasn't sure if it could work for realistic photos given the limited size, but looking at the larger palette in the Ron Barr window gave me an idea. To be honest my graphics program (Photoshop Elements) did most of the heavy lifting here. I got my pictures from one of those AI generator sites, shrank them in steps to conserve detail, adjusted brightness/contrast if necessary, moved them onto a separate file that had the palette indexed, and it dithered everything for me. All I did was manual cleanup. As for the music, that was just a lot of experimenting with different values until I liked how it sounded. I particularly like how the between-periods music turned out, which is good since I heard it the most. I remember finding one in the snares that made me laugh out loud the first time I heard it. I'll have to go through my notes later to find it again.
    1 point
  8. i would like to switch schneider to LD, numminen RD
    1 point
  9. 5/25/22 Notes - A penalty or goal will occasionally cause the Plane A mess to move off of the screen, however, this does not happen every time and in Gens the Plane Explorer doesn't signal any location change in the VRAM - the Plane A stuff moves. The Plane B stuff does not. - 12 extra columns gives us perfect 16:9 (6 on each side) - The crowd only goes up a few rows of tiles, so in order to reach true 16:9, the camera would need to be limited to a smaller area of the center of the ice. This also would help to maintain the goal of making sure the whole ice was visible during play. - if the game is too wide, then players will ghost in and out of the frame. I think a camera hack would fix this. and also, other than the ghosting, sprites are unaffected
    1 point
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