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Showing content with the highest reputation on 02/27/2023 in all areas

  1. The sacrilege! Although seriously, given the limited number of pixels you have to work with I'd say he looks pretty good.
    1 point
  2. OK will try to add all the progress I've made since last post. Finished the QFS-To-BMP converter (available on my Github). It will extract almost all the image assets from the game with correct palettes automatically applied. Just need to look into one issue with the CTLogos. Started on an NHL95 Team Swap mod. Super WIP at this point. This won't expand the game to 32 teams in the traditional way like the Genesis ROM hacks have, but it will give you the ability to start the game with 26 of the 32 NHL Teams plus 2 of the 4. Just for simplicity sake the way it will probably work is that the UI will allow you to select 6 or 7 out of the 8 teams in each division to be able to play the game with. Will let you play a playoffs with the 16 teams you want to or a season with the 26 teams you want to. So far I'm quickly prototyping jersey designs in photoshop, created a shader of sorts in Photoshop based on how EA shaded sprites originally in NHL 95 so that I can just work with flat colours and apply the shading on top. Here's an example of how it works with Minnesota plus some prototype designs for other teams: I have also created a document which explains what parts of the .EXE have to be modified to expand the game from 26 to 32 teams. Not a priority for me but a starting point for anyone else. Created a document which explains how Centre Ices work and how to modify them. Documents the .TIL, .MAP and even some locations in the .EXE where this is all configured and how it all works. This may eventually turn into a Centre Ice exporter/importer (especially as I continue on the Team Swap mod, I'd probably want to have a tool). One thing I figured out after running the completed QFS-To-BMP tools is that the palettes used to create the team palettes in HOMEPALS/AWAYPALS.bin are actually stored in the HOMEPAL3/AWAYPAL3.QFS files. Here's how some of the sprites look like with it applied: Here's a comparison between the palette which was extracted via my PAL-To-ACT tools (left) versus the palettes from the QFS (right) Also added two more videos to my NHL 95 hacking series on youtube which go over how palettes work in the game, and what my workflow looks like when working with paletted sprites. And the second video goes over the Centre Ice format The next thing for me to work on is figuring out how to pull NHL 23 ratings + official '22-23 stats and put them in a format that I can both use for my engine remake, and the team swap mod.
    1 point
  3. Yeah, the wording needs work. It needs to point out that the game is available for free to the buyer, but the seller has done something wrong. Unfortunately the seller won't care what the message is, unless the buyer disputes the sale and gets a refund. So maybe something like "This is a freely available fan-made mod. If you bought it, request a refund" Then the nhl94.com URL
    1 point
  4. Looking forward for the next update, thanks a lot for your hard work @AdamCatalyst!!! Cheers
    1 point
  5. Hello, first post! Not sure if everyone saw, but paul_met over at romhacking released wide mode hacks for NHL 94/95/96/97 & 98, these are not widescreen hacks, but wide mode hacks, which change the game resolution from 256x224 to 320x224, still a native Genesis resolution, so it still works in all the usual Genesis emulators. The attached widemode.7z (updated) below includes the patches themselves and pre-patched roms: Patches can be also found on: meduza-team.ucoz.net * note: the nhl 94 patch doesn't work on expanded 2MB roms yet, needs adaptation widemode.7z
    0 points
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