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Showing content with the highest reputation on 08/29/2024 in all areas

  1. Hello everyone, i am an old Genesis player. My first cartridge was NHL ‘91, and i fell in love with this amazing game. I’ve played up to version ‘96. still, when I have five minutes to spare, I play version ‘91, which I consider the fastest and most playable ever. I’ve discovered this forum today and when I saw the many versions you guys made available, I couldn’t believe my eyes. I will try them all! Thanks again for creating this forum. Luca
    2 points
  2. I have documented all the Player Attributes + Team Bonuses + Hot/Cold Code in the SNES rom. Below are the details. Overall very similar except for the rescaled attribute values and the HUGE Hot/Cold bug on the SNES side. Genesis / SNES Comparison: Player Attribute Details: Bonuses / Disadvantages: · PP + : Positive (0 to +3) Applied to the team on the PP · PK - : Negative (-3 to 0) Applied to the team on the PK · Home/Away +/-: Negative or Positive (-3 to +3) based on your teams Home/Road · Rubber Band +: Positive +2 applied when losing or tied early in the third or in OT Goalies: Do not get Bonuses / Disadvantages applied to their attributes, only Hot/Cold. Hot/Cold function: 1) Takes a random number (-12 to +12) divides by 2 then divides by 2 again. 2) Adds this number back to the rescaled value. 3) Constraints the attribute to stay within the 0 to 15 range. Hot/Cold Bug: A division error on the (-12 to +12) causes HUGE fluctuations in SNES, often resulting in large positive jumps. I would say this is similar to the GENS weight bug, in terms of being a coding error Example of the Bug: 1.Starting Values: - Benoit Brunet's agility was originally 2 out of 6. - This value was rescaled to 5 out of 15. No bonuses were applied. 2.Random Number Impact: - A random number of $F5 (-11 in decimal) was generated to adjust agility due to "Hot/Cold" status. - This number should be halved (divided by 2) twice in the calculation. 3. First Division by 2: - Instead of correctly calculating -11 ÷ 2 = -5, the instruction treats the number as if it’s positive (unsigned), which gives a wrong result of 245 ÷ 2 = 122. 4.Second Division by 2: - The incorrect value 122 is halved again to get 61. - This should have instead halved -5 to get -2. 5.Adding the Original Agility Value: - The program adds the original rescaled value of 5 to the incorrect 61, resulting in 66. - The correct calculation should have been 5 + (-2) = 3. 6.Capping the Result: - Since 66 is greater than the maximum allowed agility of 15, the value is capped at 15. - In the correct calculation, the final agility value would have been 3, which is already under the cap. **Summary:** Due to the bug, Benoit Brunet's agility incorrectly increases to the maximum value (15) instead of decreasing to (3) as it should, because the negative number was mistakenly treated as a positive number during the calculations.
    1 point
  3. My name is Luka I live on the second floor I live upstairs from you Yes I think you've seen me before If you hear something late at night Some kind of trouble, some kind of fight Just don't ask me what it was Just don't ask me what it was Just don't ask me what it was...
    1 point
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