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Showing content with the highest reputation on 06/05/2025 in all areas

  1. From our conversation on Discord, we determined that the two graphics that have been compressed are repeats from NHLPA93 which was highly compressed to keep it under 512kb. The background tile & Ron Barr. Everything else in 94 doesn't have the same type of compression, as space on the cart was saved by reusing tiles and designating it to the map (which were further 'decompressed' by @wboy and @kingraph and many others) This compression scheme could save us a lot of space in the future and allow roms to have more room for things... and still stay within the 2MB threshold.
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  2. I'm new here and started to learn new things, and found, that almost in all tutorials there is information, that TileMolester require decimal palette offset number for import. I use TileMolester v0.21, and this version requires HEX palette offset. I made small modification to reference pictures with HEX palette numbers, for not to covert them all the times. refernece with HEX palette offsets.zip
    1 point
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