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Showing content with the highest reputation since 09/25/2021 in Posts

  1. Yes, the annual classic is back! By now you know the drill. Up-to-date rosters, uniforms, logos, graphics, player pictures, etc.. Hacks: clockwise sprite hack, smoz 3-stars hack, weight bug fix, and speed burst set to 75% of original rom Graphic hacks: faceoff boxes, goalie crease, benches, goal light Post with any errors you find and I'll do a relatively quick 1.01 update. Enjoy! NHL 2022 by naples39.zip
    6 points
  2. Hi, I'm Tickenest. You may remember me from such threads as "Classic Fall 2020 GENS-A Season Report" and "The Truth". Well I have decided that I want to try and answer some lingering questions that we have about this game. We don't know exactly what some player attributes mean. We don't know what causes some players to commit more penalties than others. We don't know why our teams take fewer shots in the Down direction than the Up direction, but we shoot a higher percentage in the Down direction. Well, we can't directly answer these questions, but we can do the next best thing, which is to generate a ton of game statistics from CPU simulation and analyze those stats. My goal is to generate a large master dataset for detailed analysis. I would like to have lots of statistics from lots of CPU simulations of NHL '94 games. Specifically, I'm looking to pair up each of the 26 non-All Star teams against each other for 6 games, 3 home and 3 away. 20 minute periods (for reasons that I'll explain below), Penalties ON, no Offsides, Line Changes AUTO. I'm using the GENS version of the ROM because we can track player ice team and player checks on that version but not the SNES version. If the GENS side proves to be a successful effort, then I could see a SNES version happening down the line. You see, I've analyzed the player data from many seasons of Classic, but player statistics from Classic or any other league that we run will always have the major flaw that they depend heavily on the human who is controlling the players. By doing CPU vs. CPU simulations, we can at least eliminate that factor. Now this will take a while because simming all of these games is not a fast process. The good news is that there are two main ways that I can speed up the simulations: Increase the speed at which RetroArch runs Get help from the community! I'm asking for help to make this dataset happen. Specifically, I would be grateful for volunteers who would be willing to help, at least briefly, with the data collection. If you'd like to help, here's how you do it. This is the spreadsheet that I'm using to track the progress: NHL '94 Save State Collection Tracker - Google Sheets I've listed all 26 teams and assign them 3 games against each opponent (including themselves), 78 games per team (at home.) That's 2028 games to simulate. When a game is successfully simmed and submitted to me, I mark it in the spreadsheet with an x. If you would like to help, here are the exact steps to do so: 1) Setting up RetroArch Settings -> Frame Throttle -> Maximum Run Speed - set this to 10.0x (this allows the emulator to run in Fast Forward mode up to 10x speed) Settings -> Input -> Hotkey Binds -> Fast-Forward Toggle - assign this to any key on your keyboard that you're not already using. This is the Fast Forward toggle key. Press it, and the emulator will run as fast as it can, up to 10.0x speed as set above. I strongly suggest that you make a copy of your nhl94.bin file in the ROMs folder and rename it to nhl94_Stats.bin. This way, any save states that you create won't get confused with your normal nhl94.bin save states. 2) Doing the simulations Go to the spreadsheet linked above, and pick out a matchup that hasn't been simmed yet. In RA, open the renamed ROM and set up a new game. Use these exact settings: Demo (CPU vs. CPU) 20 Minute Periods Home Team - The team listed in BOLD at the top of the column in the spreadsheet. Away Team - The team that you've chosen to use as the Away Team for the simulation you're going to do. So if you chose the NJD column and NYI as the games you want to sim, make NJD the home team and NYI the away team. Penalties ON, Offsides OFF Line Changes Auto Press Start to get to the matchup screen, and then the pre-game menu. Press your Fast Forward Toggle key to start the speedup, and then press Start to start the game. Now just let it go. We're doing 20 minute periods because I believe that we'll get similar statistics for 3 20-minute period games as we would from 12 5-minute period games, but it's just easier to babysit a longer game. You don't actually have to press anything to get the game to resume between periods. If you wait long enough (and it doesn't take long when Fast Forward is on), the game will resume on its own. The only thing you have to do is capture the save state at the end of the game. Make sure that you take it at the 3 Stars screen or in the menu after the game. Definitely do not do it during a highlight because the statistics get lost during highlights. Once you've got the save state, end the game and start another one if you feel like it. Please make sure that you set Penalties to ON, no Offsides. Penalty frequency is probably going to be one of the easiest things to study once we have the data. Also, don't melt your computer on my behalf. You can always slow down the Fast Forward speed if necessary. 3) Submitting results You can upload save states that you've captured for the project to me directly on Discord. An alternative is to upload them to this Google Drive folder: https://drive.google.com/drive/folders/19uRvJHy8WDw2mqe8RbTLoeW1FWtSz65E?usp=sharing. You'll need to be logged into Google in order to upload that way. I would like it if you follow this naming convention for each save state: nhl94_Stats_ANHBOS1.state3. It helps me keep track of things. So that's home team's 3-letter abbreviation, and then away team's 3-letter abbreviation. The number after "state" does not matter. And if you don't feel like renaming the save states, that's okay, I can still use them. Just please mention which matchups you did and then update the spreadsheet or allow me to do it. Even if you only bang out a few, it's still a few that I or someone else didn't have to do. Feel free to comment below or ask me questions in Discord. Thanks, and I'll be sure to share some results when I have them!
    3 points
  3. Hello NHL95 Enthusiasts!!! I'm delighted to announce NHL22 (95) Reloaded has arrived. All Divisions Realigned to Traditional Divisions!!! Update image of the announcer Updated rosters as of October 13, 2021 and lines updated to reflect opening night rosters. (Dailyfaceoff.com and puckpedia.com) Seattle Kraken in Season Mode. New Intros splashes. Updated Ice Original Banners Some top prospects with their new teams (Lafrienere, Byfield, etc.). Futures are the top prospects for the 2022 Draft and the Legends return as the Hall of Famers. Small Issue with Calgary and Boston Logos in start Menu. But does not effect the game. Hope you enjoy and look forward to your feedback. A zip file is included below for anyone wanting the box art and file together for RetroArch or alternative front end emulators. UltraMagnus NHL '22 (95).bin
    3 points
  4. https://www.inputmag.com/gaming/how-fan-made-roster-updates-keep-tecmo-bowl-and-nfl-blitz-alive
    3 points
  5. Today is the day I'm finally releasing the All-Time Greatest Players ROM for Gens(see here for the SNES version). I still have bells and whistles to add/update but wanted to officially release the ROM as it's 100% playable. I will be updating jerseys, logos, player cards, and other stuff in the upcoming months. I've included both the weight bug and weight bug fix versions. Some notes about the ROM: 28-team ROM replacing Campbell and Wales All-Star teams with Original Six and Expansion All-Time All-Star teams. Set all team advantages to: Offense/Defense/PP/PK/Home/Away as 4/4/1/1/1/1 Used different team/same franchise including DAL/MIN, QUE/COL, HFD/CAR, WPG/PHX Included some fan favorites over others(i.e. Terry O'Reilly, Bob Probert, Wendel Clark) but did my best with including HOFs. It was really tough for the Original Six teams for sure. Some players were great but didn't make the cut due to others with more Cups, All-Star votes, stats leaders, and/or HOF. Some players appear on multiple teams but the attributes are different depending on the team(i.e. Gretzky better on EDM than LA). Players in general would need to have played at least 3+ seasons with the team to be included. Most players have Endurance of 3. If anyone uses this ROM for line changes let me know. I'll need to edit the Endurance for everyone and that will change their Overall score. I didn't want everyone to have inflated Overall due to Endurance. I tried to keep some famous lines together which will reflect if line changes are on. Otherwise I just made the best available line based on overall. Used SmozROM to: Fix the weight bug in one version while retaining it in another version Correct the Three Stars calculation to better reflect the players of the game Have players match the Edit Lines ratings. Players will be hot/cold on each individual attribute(i.e. hot speed/cold agility). Version 1.0 was different where all attributes were either hot or cold resulting in too many players being at or near 100 overall. Future updates: Jerseys Player cards Logos Splash Screen Once again thanking the following: @clockwise - General roster input/PHI roster input/Jersey idea @CoachMac - Attributes template @Bob Kudelski - General roster input/OTT roster input @Sauce - Roster input @kingraph - Roster input/Overall calculation @halifax - Roster input @seamor - TB Roster input/ROM input @smozoma - Roster input/Attributes/ROM Genius/SmozROM/NOSE @Jkline3 - Jersey links @chaos - ROM questions/Website Genius All-Time Greatest Rosters Team Ranking - Sheet1.pdf nhl94ATR_2.0_wgtbugfix.bin nhl94ATR_2.0.bin
    3 points
  6. I appreciate the ambition, but how about releasing a 32 team version of TSB 3 ? All the extras would be great, but at this point I would be happy to just have 32 teams with 8 divisions. Once again, I don't mean any disrespect for all that you are attempting to accomplish
    2 points
  7. @UltraMagnusstarted an NHL 95 Online League this year and it is the best thing on the internet. we went from a league with half the guys didn’t know how to score into a very competitive league. Beginning of season people were just doing cross creases and one timers but this Game below is so fast paced and frantic because the defense has gotten so good. This was the semi finals with NHL 94 GOD @kingraphagainst the reigning Segathon Champion who swept Kingraph in season series
    2 points
  8. Update for season 21-22. Have fun! 21_6.rar
    2 points
  9. Hello! I'm ComicalFont, and this'll be my first time joining an NHL 94 league. I'm 20, and I only first played the game about ten years ago, but it's been a blast each time I've picked it up. It's so cool that there's an active online community for this stuff, and I'm really looking forward to get to experience the game in a totally new way! I've only played the Genesis version, so that's what I'll be sticking with. I've followed the Flyers on and off for a while, but I like the vibe of the Kraken, so I may try following them more heavily. College makes my schedule kinda weird, but I'll make sure to be up front about busy weeks. Glad to be here!
    2 points
  10. Just have a few projects and an NHL95 online league to smooth out before completing.
    2 points
  11. Register HERE For those of you who have registered on the NHL94Online site before, then registration will be easy. You just need to choose "Yes" for the question "Have you registered for a league before?", type in your site user name and password (NOTE: This is different than your forum password and user name, unless you made it the same), and choose the league you will be joining (right now, you can select Genesis or SNES). Then, hit "Submit" and you will be placed on the waiting list. It's that easy. For those of you who have not registered on the NHL94Online site before, then there is a little more info needed to complete registration. You need to choose "No" for the question "Have you registered for a league before?" and enter a user name and password (it's common to use the same user name as your forum name or Discord user name). You will also be asked to fill out some more information about yourself (email, location, timezone, Discord user name, system preference). Then choose the league you will be joining (GENS or SNES). Then hit "Submit" and you will be placed on the waiting list. You will then need to play a test game to make sure your connection is set up properly. This does not affect your place on the waiting list, but you cannot play in the league without playing the test game. If you have played in other online leagues before, you are technically confirmed already. Please contact me via Discord post in this thread and I will change you to Confirmed status. Registration deadline will be Saturday, Oct. 9th. That weekend, we will hold a Team Selection Draft. The draft order will be randomized. After the draft is completed for each league, the schedules will be released and the league will begin. If everything goes smoothly, the league will start the following week after the draft. Schedules may be posted before that time, which means you can start playing, but officially the league would start on that Monday. Stay tuned on Discord leading up to October 9th for more information on the Team Selection Draft. NOTE: This season, we will be using RetroArch version 1.8.8 for playing online games. Everyone who is playing in the league needs to make sure they have this set up. I suggest everyone play a test game to make sure it is working. Some of you already have experienced Netplay via RetroArch, so please help the others who have yet to try it out. While the relay server (previously used over the last year) has become unreliable connection-wise, I suggest learning how to set up direct connect (IP reservation and port forwarding on your router). Please feel free to contact me if there are any questions/problems! (either via email, or Discord). For more info on setting up direct connect using IP reservation and port forwarding, please check out this guide. Note: If you are having trouble/issues with setting up direct connect, please post in the #help channel on Discord. I would suggest giving it a shot yourself first, before requesting help, so at least you will be familiar with certain things when those helping are asking you questions. There may also be situations where you cannot do port forwarding on your router (don't have access to it, ISP prevents it, etc). This will be handled on a case by case basis. LEAGUE INFO The season is 40 games. There will be no limit on registration this season; as long as you register and played a successful test game, you will play. We will divide the registrants up into different League Levels based on skill and experience in online leagues. The different League Levels will be decided after registration is over. If you register after the registration period is over, you will be placed on the Waiting List for the league. Don't worry if you end up on the Waiting List, there is a strong chance you will end up taking over a team during the season! 40 game leagues will have the same 8 games/wk checkpoints as the past few seasons. You CAN NOT sign up for multiple league levels (i.e. GENS and SNES). Only those who are reliable will be allowed to do so, at the discretion of us admins. This will allow you to concentrate on one league. For those coaches that are new, I suggest practicing and becoming familiar with a few teams. This way, you will have multiple teams on your "Draft Board" to select from during the Team Selection Draft. Note, there will not be more than 14 teams in a league level, so with at most 14 teams drafting, you will have a good shot at a Tier A or B team. You can contact any veteran coach to play some exhibition games, or practice against the computer. You must join our Discord Server (link at end of post). Whenever you are available, you can post in the #testgame channel on the server and request a test game, or use the #exhibition-games channel for practice. INFORMATION FOR NEW GUYS Read This - Guide for New Members If you are new to the league, welcome! We are a big friendly community here, and there are a number of guys who are always around willing to help the new guys out. First things first, you need to register for NHL94.com (this site), as well as on the nhl94online.com site (registration link at the beginning of this post). It is also required to have a Discord screen name, since that is the main method of communication for scheduling games. Once you are registered, the next step is to set up a test game. You can use the forum links below and post your availability. You can also post on the Discord server, in the #test-games channel and request a game (this is recommended, since there are more active users checking in on Discord). One of the veterans will send you a PM or a message on Discord (or feel free to add some veterans onto your Discord Friend List and message them yourselves). A test game needs to be played in order to make sure your emulator/network settings are correct. Once the test game is played, the veteran will confirm you on the nhl94online site. Once this is done, you are set until the season starts. A few days before the season starts, usually the day after registration ends, we will be holding a Team Selection Draft to choose teams. The draft will be held in the forums, so please make sure you register! An email will be sent out to all registrants before the draft, so it is important to register using an email you commonly check (also check your Spam or Junk folder). Once teams are selected, the schedules will be put up on the site and you can start playing your games. There will be another post announcing the start of the season, with information on how to log games, contact other coaches, and how to make the playoffs. Also, keep an eye on the Discord, as information is usually posted there first. Everything you need to play can be downloaded in one package from the nhl94online.com site. On the main page of the site, the Downloads section is located bottom right. This contains the ROMs used for the league, along with the emulator cores and the current RetroArch frontend. Discord Server (You can register for a new account via the link) - NHL '94 Server Getting Started Online - RetroArch setup and link to Netplay Guide- Getting Started Rules - Rules Genesis Test Games - Post Here or #test-games on Discord SNES Test Games - Post Here or #test-games on Discord View the Waiting List here
    2 points
  12. The next one I could find (I'm sure there was a whole lot of absolute s**t between this one and the first one, just never uploaded it) When did I make it? Spring 2018 What are the rosters? Mighty Ducks Triology Fictional Rosters This one is actually pretty good, it's a full fledged remake of the "big games" from the old Mighty Ducks movies. I'm not quite sure what else is playable, but the playoff mode should let you run through a "story" mode for each movie. This one stands out since some podcasters actually talked about it, and I saw people playing it on Facebook Live at one point. I've thought about going back to this one, probably would kick everything over to the 32-team rom and work at it a bit differently. MightyDucksHockey.bin
    2 points
  13. Half the playoff bracket programming is based on the 16 playoff teams from last season. The other half is based on the 16 teams that didn't make it. With them, I structured it based on how they finished in the standings as I have done with my previous season ROMs. I think I made Seattle an 8th seed because they had to be included and it made sense. Last season/playoffs was unique, to say the least. Thankfully, we get to return to a normal structure this season. I will update the playoff trees when I do a playoff version of this ROM, later this season. I'm not going to do it sooner unless you have a crystal ball.
    1 point
  14. Welcome to the Forum! As this is a 2 part question... Import Teams - no. I don't play NHL98 to know but unless it has 32 team available, you have to alter the actual hex code to expand to 32 team for the rom. NOT an easy thing to do. As there was only 27 NHL teams in 1998, I'm assuming that it doesn't. If it does have 32 team spots, then it is just a matter of editing them to be the right team names, cities, colors, logos, etc. Not impossible to do but, not a quick fix either. Unless you have some familiarity with hex codes and various editing programs, you may need to ask around for some Q&A. As NHL98 isn't as popular as NHL94 or even 95, there may not be much instruction on how to do so around here. However, if you poke around the NHL98 thread, on this forum, you might find some useful info and feel free to ask questions. With the latter, do yourself a favor, give as much detail to what you are doing, or trying to do, so that folks can maybe help troubleshoot or advise you. There are some folks around here who have dabbled in that game. I won't name-drop them as I don't want them to be put on the spot. However, if they see this, they can certainly chime in with whatever help they can offer. Importing rosters - technically, sorta. Realistically, no. There is a csv roster import/export tool on this site. I use it for NHL94 and NHL95. I could have sworn I read that it only works for NHL93-97. However, I cannot 100% confirm. Furthermore, it depends on what roster that you are importing. If your ROM's teams have a different amount of forwards, Dmen or goalies then another ROM's roster, it will not be a smooth import assuming it doesn't error-out. NOSE allows folks to copy and paste players from one roster to another assuming the player attributes are the same for each game. If NHL98 (again, never played it) has certain player attributes different then NHL93, 94 or 95, for example, then copy and paste won't do the trick. My recommendation is to visit the NHL98 thread on this forum and see what's there. Plus, allow folks a chance to see this post and perhaps, someone in-the-know for that game can chime in with recommendations.
    1 point
  15. The solution we landed on (mostly through your genius ) corrupts the playoff data. We could turn off player cards for the whole team, but not sure the game would be as fun without them.
    1 point
  16. Howdy! For folks, like me, who enjoy playing a 3v3,, I am posting such a version of my NHL94 2022 rom. About the ROM: * 32 Teams including Seattle. *The game features the ability to do 4v3 powerplays. If you want to do so, you must play with penalties ON (except offsides) and play with line changes ON. * Penalties are 1 min in length. * You can now edit/update PP units in the game. In the past, because I would only show one Dman, if I had a second on the PP point, you couldn't see them in the Line Editor. You would have to download NOSE to see them and edit accordingly. To remedy it, I simply show 1 D and 3 wingers. This way, you can edit one of the 4 within the game. * Periods are 3, 5, 7 and 10 minutes. * Each team has 6 forwards, 3 Dmen and 2 goalies to chose from when editing lines. I made all of the lines, by default, the same two forwards/1 dman with the exception of the PP units which have 3 forwards/1 dman. Feel free to change them as you see fit. Known bugs: * WSH/WPG Freeze Bug if you cycle player cards, on the Team Selection page, for both Washington and Winnipeg. If you use Kega Fusion, as an emulator, it will not freeze. * If your team has two players penalized, the powerplay becomes 4 on 2. However, since penalties are only 1 min in length, it shouldn't be a big deal. It adds to the excitement. LOL * Due to how the game must be edited in Hex Code, the checking line, when you play with "line changes on", becomes the top line ("Scoring Line 1). So, I renamed the checking line to say Sc.1 when editing in-game. The original Scoring 1 becomes Sc.2 and Scoring Line 2 becomes Sc.3 (with line changes on). I use the same PP and PK lines, for each instance, so I renamed them to PP and PK instead of PP1/PP2 and PK1/PK2. * The in-game line editor and team roster view, when line changes are on, sorts as Sc2., Sc3. and Sc1. for the 3 lines. Just keep that in mind when you do in-game changes. Let me know if you have any questions. Cheers! NHL94 2022 3v3.bin
    1 point
  17. Still at it, but adding editable faces to the created players menu is giving me fits.
    1 point
  18. Here are some I made... Unfortunately the tool I used to resize the picture did a bad job with the COLEMAN name and Price's 33 number. But you could take the colours from these images and use them with Option 2 in ditherer but using your original image. I also didn't add the shadows around the edge.. if you added those yourself, maybe use blue instead of black/grey and you can get better results.
    1 point
  19. The new NHL season is upon us! Well, technically, it started last night. Anywho... I just posted V1 of my season ROM. I will keep the preseason ROM posted for a little while but will take it down sometime later this month. What to expect: *Lots of new skaters (many rookies) since my last post. *Updated some headshots. *Removed Jack Eichel. I know he is a star player but it's not looking good that he'll play this year due to Buffalo's management being dumb and, recovery time needed if he gets the surgery he desires. *Lines/D-pairings may not be 100% accurate. Not all opening night skaters will be in this version. I left several injured players in the game as they are expected to return soon (Crosby) or later in the season. I'd say 98-99% of the opening night roster folks are in this ROM. If you notice any mistakes, please let me know. I will update my 3v3 version sometime over the next week or two. Cheers!
    1 point
  20. So will we be seeing something soon?
    1 point
  21. Hello Blitz Fans!!! Pleased to introduce NFL Blitz 2K21 for the N64. New updated rosters as Week 3 (October 5th - through Ourlads.com) Addition of the Houston Texans. Updated Screens and Ratings. NFL Blitz 2022.z64
    1 point
  22. This is awesome. Even, @segathonposted this on our discord.
    1 point
  23. looking forward to it!!!
    1 point
  24. So happy to see this come to fruition. Awesome stuff, fellow New Hampshirite.
    1 point
  25. Ive also begun a dip into world series baseball with the NCAA teams.
    1 point
  26. As a card carrying Nintendo fanboy, I admittedly argued with the Sega kids about how much they sucked for obvious reasons. [we owned a SNES and could not afford to get a Genesis too, so obviously they sucked] But once my brother bought a used Genesis off a buddy, I had to secretly acknowledge that both consoles had their merits and would bounce back and forth between F-Zero and NHLPA '93. Also, since you mentioned it, you knew this was coming.
    1 point
  27. Kim Jong-Un VS The NHL All-Stars When did I make it? Summer 2020 What are the rosters? Fictional (Placeholders, NHL Players, Politicians) I based this one on North Korean sports propaganda, but mainly this parody here. I understand if people don't like this one, but I just wanted a ROM to practice with a shitty slow team in, and had just talked about their propaganda machine with a friend, so I thought this was the perfect way to do so. This was the first "micro" hack I did, and I really like the small bite size format, so I'm definitely thinking about more of these in the future. Kim Jong Un vs The NHL All-Stars.bin
    1 point
  28. It is my recommendation that this topic be pinned and that Smoz use it to provide any necessary notes to help users with this program of his (unless he decides he wants to create a new topic himself to pin). To those of you who try Smoz's program: in my experience, I found that I had to make the first color in the palette 0-0-0 and the 16th color in the palette 224-224-224. The remaining colors are the RGB values found in the notepad file that his dithering program provides you. The only mystery that remains in my experience now is wondering why I did not get 48 images... thank you, Smoz, for providing me with the 48 images yourself. Your program did the work for me after that point; however, it boggles my mind that the earlier steps did not work for me.
    1 point
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