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Showing content with the highest reputation since 04/18/2024 in all areas

  1. Hey everyone, Good news, bad news. Good news. The playoffs edition is almost ready! Still a lot to do, but I am 100% on top of it, and will try to get it out as soon as possible. All rosters and lines have been updated. Will start on end of year ratings tomorrow morning. Bad news. I promised a version 3.0 with all new re-balanced gameplay, and arcade mode patches, etc. Well, version 3.0 (playoffs edition) is coming, and the gameplay will have a minor revision, but the all new re-balanced gameplay and arcade patches etc. aren't coming any time soon. I have spent loads of time on this, but I still need even more time to make sure it is balanced just right. To that end, I will need some beta testers this summer. PM if you are interested in helping out. Good news. I wasn't actually planning on coming back for a '25 version, as there is another. personal projects I wanted to spend time on. But I am not going to abandon my '94 gameplay re-balancing project, so I will have to come back for at least one more season, in order to share my work with you. So, as long as my health holds up, I am planning a '25. Stay tuned for a '24 playoff edition any day now. cheers, -Adam
    2 points
  2. Yes to this, but I will just add that it only pastes the order of the players. So if you simply copy/pasted the entire rosters from '98 and pasted them into '97, this will work. But if you rearrange the order that the players are listed in the Players window in anyway, you will notice some issues. ie: if your first line consists of the fourth, fifth, seventh, fifteenth and twentieth players in your list, then copy/pasting the line will select the players in those same slots to make your new line, even if you first rearranged the order of the original players for some other organizational purpose.
    1 point
  3. Run 2 instances of NOSE, and you can copy/paste players between the windows, probably the lines as well
    1 point
  4. Thanks! I appreciate it. Yeah, as for late season signings, my roster mandate is to keep each roster stocked with the 14 forwards, 8 defence, and 3 goalies that have seen the most minutes of ice-time for the club that they are on. I then consider exceptions for players who would have made the cut if they had stayed on one club all season, or players who were otherwise instrumental, even if they technically had less ice time than a teammate. Because the college players usually join the season so late they rarely make that cut, UNLESS they catch on as a regular in the playoffs. Last year I added Matthew Knies for the Leafs, once it became evident that they were playing him as a regular. If there are any new players who suddenly seem to become regulars in the play-offs, please let me know!
    1 point
  5. Turns out much like Baseball Stars for the Pocket, the monochrome version of Hockey Stars was adaptable to the colourized remake as well. Updated the full review above, but here it is. Hockey Stars NGP Colour.bin
    1 point
  6. Thank you! Great work, as always. I/we appreciate it. * Just an FYI - the file reads "2025 4 21" (instead of 2024 4 21, I'm assuming).
    1 point
  7. Playoffs edition is out! Main page as usual. Hope you're all doing well. -a
    1 point
  8. Oh!.... I did find out something about this one. You can actually change the palette in the player cards. In the original game anyway. I don't think I figured out the 32-team version. The problem however is that the palette numbers reference a different set of colours depending on which screen you are on. Although, speaking of 32 teams, with the Arizona door supposedly being left open a crack for the next five years, [assuming they don't repeat a New York Americans situation where the franchise was withdrawn in 1942, but not officially cancelled until 1946 when the owner tried to reactivate it] is it time to try to add another two teams to the NHL'94 fold?
    1 point
  9. 1 point
  10. The RNG function needs a value sent to it and returns a result. In the Hot/Cold thread, you are only changing the value being sent to the RNG function for Hot/Cold. The RNG function has 2 different ways it can be used: - Sending it a value, and it will give a result of (- value <= result < value) - Sending it a value and it will give a result of ( 0 <= result < value) Hot/Cold uses the first way, Checking is using it the second way. The RNG function is used all over the place.
    1 point
  11. With the checking source discovered, am I the only one who wants to know how to tweak the values? I'm thinking along the lines of increasing the range of effect, so you can go from half the dudes no-selling like a jabroni to now half the dudes flipping out like Hong Kong kung fu movie minions. Too much?
    1 point
  12. @halifax I put together a team ranking list to share with everyone. I'm thinking of running a one-off league with this ROM at some point. WHA Rosters.xlsx WHA Rosters - Google Sheets.pdf
    1 point
  13. Had to test this out in the other games of course. The numbers are a little different between games so I had to limit my search for instances of "0002 6600", but found that the sequence that @smozoma laid out above held true in all of the games from '92 to '95 in some form of 6B00 xxxx B07C 0002 6600 xxxx 0C78 003C. Tested them all with a few extreme numbers and they all behave as described above [if my tests did mean chaos ensued] No luck with '96-'98 sadly. For anyone interested, here is the complete list of offsets. NHL'92 offset 7AB2 = 6B00 [change to 6300] offset 7AB8 = 0002 [goals at which CPU team pulls goalie] offset 7ABA = 6600 [change to 6200] offset 7AC0 = 003C [seconds remaining in third period at which CPU team pulls goalie - in hex] EA'92 offset 76A4 = 6B00 [change to 6300] offset 76AA = 0002 [goals at which CPU team pulls goalie] offset 76AC = 6600 [change to 6200] offset 76B2 = 003C [seconds remaining in third period at which CPU team pulls goalie - in hex] NHLPA'93 offset C308 = 6B00 [change to 6300] offset C30E = 0002 [goals at which CPU team pulls goalie] offset C310 = 6600 [change to 6200] offset C316 = 003C [seconds remaining in third period at which CPU team pulls goalie - in hex] NHL'94 offset F758 = 6B00 [change to 6300] offset F75E = 0002 [goals at which CPU team pulls goalie] offset F760 = 6600 [change to 6200] offset F766 = 003C [seconds remaining in third period at which CPU team pulls goalie - in hex] NHL'95 offset 83674 = 6B00 [change to 6300] offset 8367A = 0002 [goals at which CPU team pulls goalie] offset 8367C = 6600 [change to 6200] offset 83682 = 003C [seconds remaining in third period at which CPU team pulls goalie - in hex] Eliteserien'95 offset 80BD4 = 6B00 [change to 6300] offset 80BDA = 0002 [goals at which CPU team pulls goalie] offset 80BDC = 6600 [change to 6200] offset 80BC2 = 003C [seconds remaining in third period at which CPU team pulls goalie - in hex]
    1 point
  14. 58 people voted for Bud of the Year. Congrats to @chaos 11-5-6 = 49 points and @angryjay93 8-10-5 = 49 points 2023 Co-buds of the year!
    1 point
  15. *** This is only compatible with the SNES VERSION of NHL '94 *** The link below will let you download the .exe directly. Double click on the .exe and follow the instructions. When running the program for the first time, a window will pop up saying that certain files and folders are missing. This is normal, just click ok and the program will automatically create the files or folders in the appropriate place. (They are just files and folders that are coded into the .exe to save on program space and size.) Once it is finished you will be the main menu will appear. There is a READ ME.doc with simple instructions and pictures to help you out. Hopefully, I have made the program and the instructions straight-forward enough. But, if there are any questions and feedback, do not hesitate to post them here, or by giving me PM. Also, I have tried to find all the bugs and errors, but that does not mean I have found them all. If at any time the program crashes or you get an error message, please let me know ASAP and I will try to fix the error and put up a newer release. Features: - Game Stats Display (Extract stats from a save state and display them to the screen, then save them to Season or Coach's Stats) - Exhibition Mode (just saves Coaches' Stats) - Season Mode (saves Player, Team, and Coaches' Stats) - Season Stats (Player, Team, Standings, League Leaders, Full Playoffs, All-Time Records) - Coach Stats (Individual Stats for each Coach/User; similar to Team Stats) - used in both Season and Exhibition Games - Webpage Generation (For a classic view of your season/coaches stats, or for running a league) - Season Customization (play a full 82 game season (or 20, or 150)) I hope everyone can and does enjoy this. Even if you dont use it to its full functionality, hopefully people can get some use out of it. ************************************ NHL '94 Record Keeper 3.0 - SNES Version ************************************
    1 point
  16. AJ...you pretty much wrote the NHL 94 Bible in terms of who to play with using each team. Along with your YouTube videos, these gotta be the greatest resource on NHL 94 for Genesis. I compiled all these team rankings, player lines, etc... into what is now one of my favorite "books." Many thanks @angryjay93 and to @kingraph @smozoma and @CoachMac for the excel sheets on each team. My 11 year old and 8 year old...daughters by the way...want me to make them a copy of their own. Not sure if you're working on an NHL 94 project now, but I do have a suggestion that has been done to various degrees by some of the greats...but maybe not to the full extent like you did with each team and player breakdown. Have you ever considered breaking down each way to score in NHL 94? I've seen some normal one timer videos and pass shot videos on YouTube which are nice, but then I've seen you pull out some barely avoid hitting the post from behind the net one timers on Twitch that I've never even thought of trying before. Then I've always felt a left-handed player on a breakaway doesn't seem to have the same options and a right-handed player. Is breaking down the basic to expert level scoring options a thing you might consider making? (Taking into account the type of shooter and ranking the probability of success for each type) Not trying to steal ur moves...just trying to steal yo moves.
    1 point
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