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  1. Hi everyone! It's that time again... As with past years, I am posting my NHL94 2022 edition ROM (various updates, to come, throughout the season). I'll start with Preseason and post additional versions as the season progresses. About the ROM: *32 teams. Seattle Kraken are included. *The ROM is based off of the Slapshot67 32-team template. *60 Min. OT. *The ROM has the "weight bug fix". *The ROM has Clockwise's sprite patch. *The rom has the WAS/WPG freeze bug. When corrected, it causes an issue for the playoff mode. If you use Kega Fusion, it will not freeze the player cards for those teams. *Uniforms have been updated for Arizona (both home and away). *Lines/d pairs may not accurate. Not all players will make the roster due to limits as well as some injured players will be back and that's why they are not removed. If you notice any mistakes, please let me know... enjoy! Season ROM - V1 (posted 10/13/21) NHL94 2022 v1.bin Season ROM - VPO (posted 5/1/22) - END OF REGULAR SEASON/PLAYOFF VERSION NHL94 2022 vPO.bin
    11 points
  2. NHL 94: 2022 Edition by Adam Catalyst v6.0 updated 2022 06 12 Hello there friendly strangers, After seven months of work, here is the final major version of my NHL '94 ROM. I set out to try to make the most refined and realistic modern version of NHL '94 that I could muster, and I’m thrilled to be able to share this with you. Here are the top reasons you might want to give it a try… Gameplay Revisioned The gameplay has been adjusted for a more realistic modern hockey feel, with harder to score goals, easier to hit crossbars and posts, more realistic speed burst, fewer penalty calls, custom energy depletion and recovery rates balanced for more realistic line rolling and shift length, and player ratings that have been carefully calibrated for more realistic gameplay on the ice. Furthermore, two bonus patches have been included, so you can easily modify the more realistic ROM with a Rookie mode for easier to score goals, or an Arcade mode for those who want faster gameplay and less realism. Rosters, Ratings & Lines Up-to-date custom rosters, ratings, and lines, built on smozoma’s 16-point player rating system (the original game was limited to a 7-point system), all based on extensive 2021-2022 regular season player data. Graphical Refinements The most obvious change is the move to composite sticks, but there are hundreds of graphical refinements beyond this, including title screens, logos, banners, player photos, scoreboard, audience, face-offs, player sprites, scorekeepers, Zamboni driver, and more. The goal was to bring the most graphically refined version of NHL 94 ever made, while remaining faithful to the spirit of the original art direction. And so much more Of course there is the weight bug fix, but also a custom weight scale, less variance in Hot/Cold rating randomization, immediate goalie control by pressing the (Y) button with a six-button controller (clockwise), a custom 3-Stars of the Game rating formula, a Vegas / Washington / Winnipeg Menu & Player Cards crash fix *, and more. Every single feature & modification is documented below. I would love it if you would give it a try, and leave me any feedback! cheers, -Adam NHL 94 [h] 2022 AC v6.0 - 2022 06 12.zip p.s. If you are Clockwise, Kingraph, Naples, The Sauce, Slapshot76, Smozoma, or anyone else who has contributed to making ROMS for nhl94.com, I would be so flattered if you were interested in lifting any of my mods for your own. I would happily send you my source files, including Tile Molester bookmarks and palettes. Features & Modifications Title Screens Graphics: EA logo refined. Graphics: High Score Production screen restored to be closer to the original. Graphics: Splash image replaced with EA NHL 22 Austin Matthews photo. Graphics: Masthead re-drawn to match EA NHL 2022 lettering. Title screen Logos removed. Credits re-coloured & edited. Above Top Row: The original face-off animations had a linesman that was looking in the wrong direction (Top Left & Centre), freakishly long & thin stick blades, seemingly random black pixels on some frames (Top Left, Calgary uniforms), disproportionally dark shadows that sometimes overlapped the image frame (Top Centre), stick shadows that would overlap incorrectly (Top Right), and a frisbee instead of a puck. Above Bottom Row: I’ve painstakingly gone through the 108 possible sprite combinations that can occur during a face-off, revised every issue I could find, re-drew the sticks to be more realistically shaped & taped, and perhaps most importantly, turned the Linesman’s head to face the right direction. We all need to do our part to improve NHL officiating. Main Menu Settings: Default teams set for the 2022 Stanley Cup finals. Settings: Playoff brackets updated to 2022 seeding. Settings: Line Changes default set to on “On,” because that's how I roll. Graphics: Team Logos updated, with official colours relatively mapped to the Sega Genesis/Mega Drive colour space. Graphics: Team Banner colours adjusted to be uniformly consistent with the logos. Graphics: Player Photos all updated with the NHL’s 2022 images, cropped & colour graded. Hack: Bug that would causes crashes upon cycling through the Player Photos for Vegas, Washington, and Winnipeg has been eliminated. Please note, this comes at the cost of preventing saved stats from showing under player names. Typesetting: Player names centred vertically. Main Menu: Re-wording of a couple menu options for greater clarity. Above Right: All logos were revised or re-drawn by hand, and matched for visual weight. Official team colours were relatively mapped to the Sega MD/Genesis colour space, and banners were matched to key logo colours, with some minor re-wording in the menus. Pre-Game Graphics: Play-off Banner colours modified & dithered to look much closer to the authentic colours used in the menu screens. Graphics: The Pre-Game Announcer's picture frame has been altered to be more consistent with the design of similar elements throughout the game. Graphics: Ron Barr image restored to be closer to original. Arena Names: All up-to-date as of January 2022. Pre-Game: Match-up position names have been simplified for better accuracy to “Forward,” “Defence,” & “Goaltender.” Above: The colour palette available for Playoff Banners in the original game (Left) is extremely limited, but with a little trickery (Right) the banners now look much closer to the authentic team colours within these restrictions. Arena Graphics: Audience colours throughout have been slightly adjusted to have more uniform tonal contrast. Sprites: Audience members throughout have had a myriad of minor errors fixed. Graphics: Ice Colour lightened slightly. The darker colour was giving me eye strain. Arena - Sideboards view Graphics: Scoreboard Banner colours modified & dithered to look closer to matching the Menu Banner colours.. Graphics: Sideboard Scoreboard has re-drawn NHL logo. Graphics: Side-boards Score-Keepers revised. Sprites: Zamboni driver revised to better match the perspective of the side-boards. Above Right: The Scoreboard Banners have been re-coloured using dithering to better approximate the official team colours. Furthermore, Banner lettering and Scores were made brighter, the NHL logo was re-drawn, the audience was tweaked, and the Zamboni driver and Scorekeepers were revised… Above: The original Zamboni driver (Left) looked like a small ruddy-faced hunchback. This became much more obvious when Clockwise introduced the excellent scorekeepers graphic (Centre), as the the driver (who is closer to our point of view and should therefore be larger) would seem conspicuously tiny when he would pass in front of the larger scorekeepers. I loved slapshot67’s scorekeepers graphic, so I simply gave it a minor revision (Right), and then matched the style and perspective of the Zamboni driver to fit the scorekeepers and the perspective of the scene better. Arena - Ice view Graphics: Centre ice logos updated, adapted from NHL Rewind designs to match the perspective of the ice. Graphics: Goalie crease outline modification. (Author unknown) Graphics: The Creases now have texturing like in the original NHL 94. No self-respecting goalie doesn't chew up their crease with their skates. Graphics: Minor lighting details in the original ROM, but incorrectly coloured so as to be invisible, have been restored to be visible. Graphics: Bench coaches refined. Sprites: Bench players “chirping” animations refined to be less cartoonish. Graphics: Score-keepers revised. Graphics: Horizontal seam in the glass has been erased. Graphics: Bench area modifications. (slapshot67) Graphics: Bench backup goalie hack. (slapshot67) Graphics: Net re-design. (slapshot67) Graphics: Goal light modification. (slapshot67) Graphics: Face-off circles modification. (Author unknown) Graphics: Trapezoid line modification. (Author unknown) Above Right: Note the re-designed composite sticks in the Face-Off window. This image all shows an extreme example of how all players were coloured to emphasize a sense of depth, with more realistic shadows and highlights. The excellent Naples & The Sauce ROMs are shown here for relative comparison only, no criticism implied of their superlative work. If you haven’t already, go check them out! In-Play Sprites: - Sprites: Uniforms have been coloured to have consistent official colour use, and a greater sense of depth with as realistic as possible colour shifts for shadows and highlights. Tests were done with demo play to try and give the most accurate impression of how team’s look in motion, and not necessarily what is the most accurate in still. Lighter shadows under the players complete the look. Sprites: Face-off animations revised. Sprites: Players given grey composite sticks. Graphics: On-Ice Player Numbers changed to white for better legibility against the ice. Graphics: On-Ice Player Star for Player 1 colour was change to have less contrast against the ice, and to be less distractingly conspicuous compared to other visual elements. Graphics: On-Ice Player Star for Player 2 was left the same colour, but because of the adjustments to the ice and player one star, the player two star now appears more distinctly. Sprites: Goaltenders masks tweaked to reveal their faces. Sprites: Puck and its shadow revised. Sprites: Player Helmet colour patch. (Clockwise) Sprites: Player Stick tape patch. (Clockwise) Sprites: Improved Checking animations patch. (Clockwise) Sprites: Player Eye colour patch. (Clockwise) Sprites: Player Boots & Gloves colour patch. (Clockwise) Above Right: The Scorekeepers in-play have been revised to consistently match the art style used for the Scorekeeper in the Sideboards view. Also, they have been modernized with touchscreens! Above: Note how in the original (Left) the player one indicator is distractingly very high contrast, while the player two indicator is much more difficult to see with low tonal contrast. Brightening the colour of the ice (Centre) helps, but then the already muddy looking player numbers become very difficult to see. I’ve re-balanced the colours (Right) so that the player one indicator is quieter while still being easy to see, the player two indicator is equally easy to see, and the the player numbers are much clearer to see against the ice. There's also a new puck, and revised puck shadow. The excellent Naples ROM is shown for relative comparison only, no criticism implied of their superlative work. Rosters Rosters & Lines: Updated based on aggregate 2022 regular season player usage data. Rosters: Shortened all last names to a maximum of 10 characters, to avoid cosmetic glitches in the game. This affected ~20 players in the game. Above. 216 official NHL 2021–2022 headshots (only 192 included in-game), all individually cropped and colour graded for visual balance. Ratings Team Ratings: Team attribute & overall ratings updated as per end of 2022 season data. Player Ratings: Underlying system has been changed from the default 1-6 scale to a 0-15 scale for more accurate differentiation of players. (smozoma) Player Ratings: Custom player ratings based on the characteristics from EA’s NHL 2022, modified using a mix of real-world data and gameplay oriented parameters. The goal was to make gameplay more contemporary, and individual player performance more realistic. Player Ratings: Custom overall rating formula. Player Ratings: Much more parity between the best and the worst of the league, with all players having a minimum 52 rating, ranging to a maximum 94 for McDavid, before Hot/Cold variance. Player Ratings: Weight scale modification patch. (smozoma) Player Ratings: Edit lines bug fix patch. (smozoma) Above: Here are the top sixteen players rated a 90 or over. If you don’t see your favourite player here, I guarantee I rated them an 89! Gameplay Controls: Goalie control can now be accessed immediately by pressing the (Y) button with a six-button controller. (clockwise) Player Ratings: Attribute rating distributions have been careful set and thoroughly tested to produce a faster more contemporary feel to puck movement & gameplay, with better goaltending throughout. Gameplay: Body Checking and Aggressiveness have been balanced to reduce the penalty rate from the original, and approximate the real body checking and penalty rates of each team in the 2022 season. Gameplay: Hot & Cold range of variance has been reduced by ~25%, from a displayed maximum variance of -9/+8 to -7/+6. Gameplay: The “goal” area of the net has been reduced slightly, making it slightly more difficult to score, and slightly more likely that you will hit the post. Gameplay: Player Speed Burst set to 25% of the original, for a more realistic feel and higher difficulty. No more winning every loose puck race. Gameplay: Custom Stamina Depletion & Recovery rates. Gameplay: Weight / Checking bug fix patch. (smozoma) Gameplay: Second-Assist bug fix patch. (smozoma) Gameplay: Overtime set to 5 minutes. Stars of the Game: New custom formula. Above: The original (Left) benches had floors coloured like the ice, and the players chirped with unhinged jaws, with no supervision from a coach, let alone a backup goaltender. Over time (Centre), utterly fantastic changes were made by slapshot67, adding a more realistic floor, fitting in a coach, and a perfectly matched backup goaltender! I've built on this work (Right) by getting rid of the leftover teal coloured shadow behind players leaning forward, drawing more realistic shadows on the players arms and back as they move, setting consistent mouth colours with a more realistic “chirping”, and refining the coach to match the other sprites a bit better, with a more realistic shadow too. Above Right: Line change energy bars with inverse quasi-logarithmic gradations, calibrated with the custom energy depletion rate for ideal shift length. In-Game Overlays Graphics: Referee pop-over refined. Graphics: Linesman pop-over revised. Graphics: In-Game Timer logo has been re-drawn to match the old EA Star logo in the style of the original graphic, but wider and smoother like The Sauce’s excellent version, and shorter to fit the allocated space better. Penalty: “Cross Check” renamed to “Cross-check” as per the official NHL rulebook nomenclature. Penalty: “Face-Off” renamed to “Face-off” as per the official NHL rulebook. Penalty: “Fight Instigator” renamed to “Instigator” as per the official NHL rulebook. Graphics: Line Change Energy bars have been drawn to use an inverse quasi-logarithmic scale, more representative of ideal shift length and degrading player performance. Graphics: The green for the line-change energy bars has been altered to be little bit more… energetic. Graphics: Custom Stars of the Game icon. Stars of the Game: Typesetting & layout refined. Above: From Left to Right, four different evolutions… 1. The Goalie’s mask has been revised to now show a bit of their face underneath (Right). 2. When the crease got modernized (Centre) it lost the texture of the original (Left). I’ve restored the original texture into the modern crease (Right). 3. There was originally no Stars of the Game icon, and a simplistic formula for choosing the stars. A couple of excellent patches later, and we have a stars icon (Centre) and a better formula! I've built on this (Right) with a new star icon, revised typesetting, and a new custom Stars of the Game formula. 4. I really liked The Sauce’s wide take on the EA logo (Centre), as well as the bevelled style of the original (Left). I’ve mixed the two styles together, and refined it to better fit the allocated vertical space. In-Game Menus Graphics: NHL & NHLPA Logos re-drawn for greater authenticity. Graphics: “Hockey Night” Banner slightly re-coloured to be more visual appealing to me personally. Hack: Bugs that would causes crashes upon cycling through Player Cards for Washington (and possible also Vegas & Winnipeg) has been eliminated. Typesetting: The “Change Goalie” option for “no goalie” is now in ALL-CAPS for greater visibility. Above: The Player Cards system (Left) developed bugs over time, as the ROM was expanded from 28–32 teams. Looking at a goalie for Vegas or Washington would immediately crash the game (Centre), until now (Right). * Extras Gameplay: An optional Arcade Mode patch has been included, for those who prefer faster action. Gameplay: An optional Rookie Mode patch has been included, for those who are still learning how to outsmart the CPU. Artwork: Matching box art was made! I did one very faithful to the layout of the original Genesis release, and one with the front slightly re-arranged in order to have an image frame better suited to the official EA photo for this year. Known Issues * Vegas / Washington / Winnipeg Player Cards may crash if User Records are turned on, and there are stored goaltending statistics for these teams. A potential fix was being investigated, but is not at a workable state. For this reason, User Records are recommended to be left off. * User Records may incorrectly store user data if playing with Vegas / Washington / Winnipeg. Future Wish-List I’ve run out of time to work on this project, but if I did find more time, here is what I would like to focus on next… Gameplay: Reduce the rebound rate of the puck to be way less bouncy. Gameplay: Enable energy Recovery for players sitting in the penalty box. Line-Changes: Enable line changes to be initiated without possession of the puck, preferably with a dedicated button. Gameplay: Improve logic for how icings and offsides are calculated to use puck position instead of player position. Gameplay: Prevent the goaltenders from skating into the trapezoid areas. Sprites: Redraw Sideboards Referee to better match the art style of everything else (requires “de-compressing” shared tiles.) Gameplay: Program the CPU to pull the goalie when trailing by 1–2 goals (currently only pulls with a two goal deficit). Gameplay: Reduce the energy depletion rate for Speed Bursts. Gameplay: Increase the amount of CPU Body-Checking without increasing the amount of penalties called. Sprites: Improve the comparatively low visual quality of the on-ice officials throughout (requires “de-compressing” shared tiles.) Penalties: Rename “Cross-check” to the proper “Cross-checking.” Penalties: Re-name “Roughing” period that causes an injury to “Illegal Hit.” Player Cards: Eliminate the crash that occurs on player cards for Washington when user records are turned on, and the goaltender has saved stats. User Records: Restore system to be as fully functional as possible. Player Sprites: Restore some player sprite shading details that have been lost from the original. If you were able to help me implement any of these changes, please let me know! Credits This project was built decades of work by the NHL94.com community, and never would have been possible without them. I’m sure there are more contributors than I could ever possibly know, let alone acknowledge, but I will do my best… Contributors This ROM contains contributions from the following individuals… Brodeur30 Rink & Net collision logic. chaos Hot/Cold variation logic. Clockwise Player sprites helmet colour patch. Player sprites hockey tape patch. Player sprites improved checking animations patch. Player sprites eye colour patch. Player sprites boots & gloves colour patch. Dervin10 Roster extractor & importer tool development. kingraph Scoreboard graphic hack. Stars of the Game graphic hack. slapshot67 30 to 32 team ROM re-structuring. Scorekeepers graphic hack and original design. Bench area graphic modifications. Bench coaches hack and original design. Bench backup goalie hack and original design. Net graphic re-design. Crease graphic revision. Goal light graphics revision. smozoma 0–15 Player Rating scale patch. Credits editing logic. Edit Line Ratings bug fix patch. Player Overall rating formula logic. Player weight scale modification patch. Second-Assist bug fix patch. Stars of the Game formula logic. Weight / Checking bug fix patch. EARE tool development. Tony H. Stopping & Crossover Rate logic. wboy 28 to 30 team ROM re-structuring. Player photo logic. Player energy depletion & recovery rates logic. Speed burst rate logic. NOSE tool development. Author unknown Face-off circles graphic modification. Trapezoid line graphic modification. Goalie crease graphic modification. Special Thanks to… kingraph - tips & resources. Sauce - resources for rosters, ratings, and lines. smozoma - utterly invaluable tips, resources, tools, & support. …and everyone at nhl94.com who tested Betas or provided feedback. Extra Special Thanks to… Ena - for nothing less than everything. The ZIP contains the ROM, release note, and optional patches. NHL 94 [h] 2022 AC v6.0 - 2022 06 12.zip
    10 points
  3. Well, I had originally started this a while back ans set a goal for myself to see if I could complete a set of games before the Olympics started. Then stuff happened, bla bla bla... You know what they say about best laid plans... So since the actual rosters version of this idea is in a bit of development hell, [The fact that some countries waited until very late to announce their rosters didn't help matters either] I figured I might as well pull a AAA move of releasing what I have now, and just patch it later. </caveat> With the development Orpheus-ian journey finally over, I figure the best option is to just post the complete series in one place. Updates to be spliced in, like for starters, the complete array of title screens. Hey, games take a while to make, the idea for this one started back when NHL players were still supposed to be going, in spite of you-know-who's smarmiest efforts. Wait... three game? Yeah, why not. So there are differences. Like these: Splash screen is even more a bit cluttered with all of the groups that were needed to sign off on this. Default to last Olympic finalists, Non-Russia gets a new logo which fits in well enough with the ISO-3 Code/flag team selection icons. Small changes here. Most notable is the inclusion of new Qualification Round countries as playable teams. Replay the final qualifying round and re-write history. Speaking of history, figure I would mention that in light of contemporary world events, despite being someone whose great-grandparents emigrated from Ukraine to Canada, I do prefer historical accuracy over revisionism. I did however change the reference to the ROC team as only ROC. I did decide that Qualification round team Belarus was expendable, so I dropped the Group D team in favour of Group H Ukraine because screw it, I can. The women's side didn't enter a team, but being currently ranked 40th means that they wouldn't have fared very well or really be playable anyway. In lieu of being able to figure out how to hide some sections of the playoff bracket, bye-round teams get the double-up effect. Luckily, having enough spots for playable and non-playable versions of the same teams means that there are no first round mirror games. Playoff mode is expanded to allow for regular 12 team [men's] or 10 team [women's] bye-round infused format, or take one of the lower ranked teams straight from the Qualifying Round to the Medal Round and win it all. Like in PyeongChang, the three major sports networks in Canada are sharing a small team of presenters and announcers comprised of members of CBC, TSN and Sportsnet. Former CBC and TSN, now with Sportsnet, commentator Chris Cuthbert was selected to be the play-by-play guy. Not much change on the men's side [other than lower overall ratings] but to make things equal, Olympic pre-game presenter Kate Bierness is present as the Olympic pre-game presenter. You will likely notice the crowd. I had originally intended on an empty area look, but was unable to come up with an empty seat sprite that I was happy with for the sides of the area. So, since this is just a prototype, we'll just say that the dev team figured that we'd be able to have people in the stands by now. I'll just figure out something else for the real-rosters version. Still couldn't do much with the crowd that I was happy with, so we'll just ignore that. It was nice that the default arena palette worked so well with the Beijing 2022 logo. And in spite of the gobs of money the inferior Sportsnet was attempting to throw around, broadcast branding went to the classier CBC Sports. You even get to have a game end in a stupid shootout like the IIHF if you like. ....and go back to the main menu screen. Another in lieu of, being able to figure out a formula to select the single best player of the game from each team, we have five rings for the three stars. Nothing really different to point out with this screen, so I'll just mention that teams now have an as-accurate-as-possible-to-Nike's-craptacular-unfit-for-hockey-uniforms-design-aesthetic sprite colouring. Sadly, some of the player sprites don't look that great, but then neither did the real life players! Similar to how in my 1920 Olympic game, when I inadvertently predicted the official name change of Czecho-slovakia/Republic to Czechia, [I just used the traditional shortened name for the sake of fitting less letters] the prototype China team was based on the KHL's HC Kunlun Red Star roster. Including a Chinese guy named Jake? [who yes, is a relation] It does kind of show the mockery of the IOC's "passport=nationality" rulings as well as highlight how the IIHF had to make concessions to avoid embarrassing a hockey program that is about 20 ranks and three and a half divisions out of their element. Oh well, play as these guys [or one of the Qualification Round teams] for "extra challenge mode". One benefit to the "official releases" is that unlike the prototype, IIHF.com had 99% of the player photos right there. Automated image editing for the win. And for the teams that didn't qualify, I just used the default man/woman graphic like they did. While the Women's side was actually quite straight forward, I feel that ratings may be contentious in the men's side. This is mainly due the the difficulty in comparing player stats with either tiny sample sizes, or from vastly different quality of teams and leagues. I'm happy with the disparity though, so maybe I'll just call it the "Dark Souls" of Hockey games. Olympic Hockey - 2022 Beijing-N.bin Olympic Hockey - 2022 Beijing-M.bin Olympic Hockey - 2022 Beijing-W.bin
    9 points
  4. But first, since tis the season. Twas the night after Christmas, and all through the house, No more creatures were stirring, not even the mouse-r. The stockings were empty, the tree, it lay bare, In memory of loot that used to be there; The children were finally snug in their beds, No more talking of whatever popped in their heads; And mamma was snoring and I on my laptop, Thinking "just one more thing, then I will nap... pop" Recalling the games played throughout the day's chatter, Defeating the bosses like it was no matter. Now the finishing touch should be done in a flash, I pick the controller whose buttons we'll mash. Just a quick test of the new-finished show, Fire up the game by the monitor's glow, Then, what to my critical eyes should appear, But a miniature ref, and ten tiny players, With a flick of the thumb, so lively and quick, I knew in a moment I'd have a hat trick. More rapid than... something else fast, goals they came, And he whistled, that ref, and displayed their name; "Now, center now, wingers now, defence and goalie! Go, Shoot it! go, stupid! go, save it you... goalie! To them hit with a check! now into the wall! Now bash away! crash away! dash away all!" In the overtime frame, off a shot like a missile, The game it was over, and the ref gave a whistle, We'll play it tomorrow, the kids and I might, HAPPY GAMING TO ALL, AND TO ALL A GOOD-NIGHT! Pardon the indulgence. Now for another with the retro game review. Back in 1988 SNK released arguably the best baseball game ever made for the Nintendo Entertainment System. You may remember it as: With the shift to licensed league based games, it has been mostly forgotten aside from retro-re-releases, but at the time it did spawn a series of games with both Baseball Stars and Baseball Stars 2, Legends of the Diamond and Little League Baseball: Championship Series all being released for the NES while being based on the same engine. Another Baseball Stars 2 was released for arcades via the NEO•GEO MVS, which wasn't a sequel to the NES game as much as it was of Baseball Stars Professsional , a launch title/pack in for the NEO•GEO MVS and AES systems. Two more ports were released for the NEO•GEO Pocket/Colour. That's a lot of bla bla bla about baseball, but wasn't this supposed to be about hockey? Yes. So what about that hockey game? Released in 1992 by Romstar [SNK's North American distribution arm in the late '80s/early '90s] on the Sega Genesis, the first Hockey Stars features many recognizable teams and player names from it's baseball contemporaries. Including the trademark stark white splash screen and "Be a Champ" words of encouragement. Teams are still divided up by league; You will find mention of the "Exciting", "Fighting", "Professional" and "Legends" leagues in the team intros. These are not exclusive in Versus play as in the NEO•GEO releases, but will determine what division you play in during the Playoff mode. Although not as sharp as you will find on AES hardware, full colour cartoony depictions of player photos are still present and take their art style from the previous "Professional" game. And just as in most other SNK games, the pre-match presenter has another SNK character making a cameo in Athena from Psycho Soldier. You will not have any trouble identifying the developer of this game. Team names are also on brand. Each player has an individual photo and stats you can look up. It can be considered lucky that this is the only screen that features this intense of a watermark treatment. In another similarity to the Baseball games, player stats seem to be directly imported as they are wildly different. Meaning that play-style can vary quite drastically even among line mates. Some may wish to play with line changes off and create a "super line" of each team's best players, but if you are looking for the added challenge of having to adapt to each player's varying abilities, you may want to keep line changes on. The Playoff Cup from Professional makes a return, only this time it is put on a pedestal as hockey deserves. The colour coding now makes sense as each "League" is contained to a divisional playoff format. You can play a traditional Best-of-7 or Single Elimination tournament. There's more of that branding... Finally the gameplay, it was described to me as simultaneously "perfect" and "clunky" so make of that as you will. It seems to be both reminiscent of the vintage hockey games of the era, while also adding that layer of challenge due to the wildly different character attributes typical to the SNK titles. At least the 3-stars icon isn't another SNK logo. I don't like to give number reviews, but I will rate this one as "Recommended" during this World Juniors season. Hockey Stars v1.1.bin
    8 points
  5. UPDATE: Trade deadline update available in this post. The main purpose here was to get all the trade deadline moves applied, and update every team's starting lineup and player ratings to reflect how this season has actually gone. Comments and suggestions are welcome, although I will be unavailable for the next two weeks so fixes will have to wait until then. Yes, the annual classic is back! By now you know the drill. Up-to-date rosters, uniforms, logos, graphics, player pictures, etc.. Hacks: clockwise sprite hack, smoz 3-stars hack, weight bug fix, and speed burst set to 75% of original rom Graphic hacks: faceoff boxes, goalie crease, benches, goal light Post with any errors you find and I'll do a relatively quick 1.01 update. Enjoy! NHL 2022 by naples39.zip NHL 2022 by naples39 v101.bin
    7 points
  6. After spending a lengthy amount of slow progress on some bigger projects, [plus you know, that whole "being a responsible adult" thing] it was nice to take a break and bang out an Adam Savage style "One Day Build" [in that it actually took two days]. Figured now that it's done, I might as well share it. Thanks to @Deckard for the suggestion on this one, been a while since I did anything with NHL96 and it was fun to revisit it. The premise: Take NHL96 and give it an NHL97 roster update. Effectively making it closer to season end rosters. Fix art as applicable. Which makes this, Not a lot of changes, but the most obvious is, out goes Quebec, in goes Colorado. [sorry to see you go, but it is more historically accurate this way] All the other logos were mainly borrowed from '97 for consistency, although there are a few other fixes that, in theory, shouldn't haven't needed fixing... It's a little thing. Not so little on the other hand... Now, two caveats: 1. Due to how the team positions are hard coded, to avoid a giant compounding mess, Colorado simply adopts Quebec's old place in the North East Division. 2. Due to NHL97 having more memory space allocated to rosters than NHL96, I've had to cut one or two players per team to get in under the free bytes limit. Luckily there is no pre-game preamble anymore [something I would not say under any other circumstance], so I could delete the arena names and free up some extra bytes to avoid having to cut even more players. Thanks to @Deckard again for making the tough choices. UPDATE: Switching to Version 1.1 to eliminate the odd "Bruins" inconsistency. NHL 96 ~ Playoff Edition V1.1.bin
    7 points
  7. concur with what everyone said above. as well run of an event as there is by @Edge of '94 Midwest& @LeifErikson. +the friday night before is still always my favorite part of these events. so easy to get in and out of minneapolis. home and back in under 48 hours. a 2 hour flight, $20 uber ride, and i love an event where my hotel room is right up stairs to go back and chill whenever you need a few minutes. the neighborhood, hotel bar, atmosphere all super cool. was great to finally meet @Scribe99& @TecmoJonin person. fun to hang out and play @derikaho & @redarmy. @DanK& @segathonwere hilarious, im laughing too hard trying to play with danK 20 inches to my left attempting to announce. and it was nice to get a visit in with @angryjay93's hair.
    6 points
  8. DanK's Edge of '94 Midwest - Modano Mo Problems Minneapolis Tourney Recap (as told by an utterly useless and untrustworthy narrator) Alright fellas so when @Edge of '94 Midwest initially asked me to share my thoughts and takeaways from the Modano Mo Problems live tournament in Minneapolis, my first reaction was, “Go play in traffic, you laryngitic-riddled shitstain!” BUTT…then I eventually sobered up and realized that I had actually written that down as a note to myself, so that I wouldn’t forget. Silly me. So here’s my review of the tourney: 1.) Sign-up/registration: Couldn’t have been easier. I mean, I (me, myself) of course found a way to make sure I fuct it up, but any non-smooth-brained ape could easily find their way through the 1 to 2 links to click on to sign up, pay AND book a f**king room at the host hotel (Moxy). I like that. Less thinky = MOAR drinky. Two thumbs and Two middle fingers UP! for that being so accommodating. 2.) Transportation: AJ touched on this but yeah man it was close to the airport. Luckily for me, my legal representation (@TecmoJon) was contractually obligated to scoop my dumbass once I touched ground. Unluckily, for Tecmo, [please refer to previous sentence]. 3.) Neighborhood: I forget what it was called but it was cool, very walkable and juuuuuuuuuuuuuuuuuuust the right amount of dingy for a “human” such as myself to get into a li’l bit of good old fashioned trouble. Found a couple dynamite restaurants not too far from the hotel that didn’t break the bank by any means, and also wandered around late on Saturday night, absolutely cocked out of my gourd, and I was able to make friends/they-didn’t-beat-my-ass with a few locals who showed me around to a few establishments that were serving the kind of poison I was after, without all the crowds that I was explicitly NOT looking for. Good schitt. 4.) Hotel: Nailed it. Rooms were priced to move and did exactly what they advertised. Namely, they provided me a place to piss, shower, talk to myself, eat an entire pizza whilst sitting in a chair AND to evacuate my bowels without making a whole scene about it. The hotel bar “closes” at 10:45pm, which is insanity, BUTT…I made nice with the overnight desk guy/bartender and he accepted cash to turn those beer machines back on. So that was nice. 5.) GAMES/Tournament setup: Clearly not their 1st rodeo. The playing stations were all set up in advance and open/available for pretty much whatever, whenever. Plenty of controllers on hand for us psychopaths that don’t waste perfectly good drug-mule’ing and/or toiletry space by packing our own f**king controllers on road trips. I was probably one of the last ones to finish my group games, but that was due to my own shortcomings rather than to any lack of available setups/stations. It was dynamite. 6.) Attendees: Where do I begin…..this was my first live tournament ever since I found the NHL’94 online community and it f**king delivered. I’ve been playing pretty much strictly SNES over the past 18-20 months or so, but I f**king leaped at the opportunity to participate in this tourney bc of how close it was to me (I’m in Chicago) and bc I wanted to put some faces with names. I know a lot of the big names on the gens side bc i like to hop into any community-wide livestreams and chirp with reckless abandon (I have issues), so I knew of guys like @Scribe99, @corbettkb and @DPS (who even humors me with severely-drunken exis from time to time), but I couldn’t pick any of them out of a lineup. Well let me just say that I can now, 100% guaranteed pick DPS out of a f**king lineup. Thank god I recently moved out of Chicago and fled to the burbs, that’s all I’m gonna say (just f**king with you buddy). But in addition to the gens headliners, it was f**king awesome to meet guys like Tony (rangers jersey), Darik (he kicked my stupid monkey ass), @segathon, @SammieSmith33(loudest human being I have ever met, in a good way!), RedArmy (I owe him some exis), @LeifErikson(he’s a f**king mensch!), @Nelson94 and Hank THEE Motherfuckin’ Tank. For me, the most enjoyable part about this beautiful game that is NHL’94 is sitting next to somebody that enjoys it as much as you do, playing like your life depends on it, but also talking as much stupid s**t and laughing as hard as you did when you were in your teens and playing against your friends in some musty shithole of a basement. I f**king LOVE this game, but I REALLY f**king love playing this game with cool motherfuckers who are just as dumb/stupid/funny/friendly/humble as I am. I talk a lot of s**t, sure, but it’s all in love. And from my experience, everyone in attendance was on that same level. Excellent group of people, and I’m damn glad I got to meet (and offend!) you all. Okay I feel as though this brain-dump/diarrhea-of-the-keyboard has gone on long enough. I would just like to say again a LARGE thank you to Troy and to Leif, as well as a large “I’m Sorry?” to Scribe and Corbett for them having been subjected to my color commentary, or whatever the hell that was I was doing on/around those damn microphones, while they were playing actual games that mattered, haha! Fill it up again, motherfuckers, fill it up again! DanK
    6 points
  9. Name, age, occupation, location, system Thomas Solarik, 39, Corporate Sales (Hillenbrand Inc.), Toronto, Genesis and at times SNES(TSB3/Super Mario/Legend of Zelda) What hobbies or other interests do you have? Custom roms on as many platforms as I can hack. Writer (4 books published), Hiking, and anything Google Sheets related When did you get introduced to the game NHL'94? How did it happen? About when I was 12 or 13, my parents (my dad), bought my brother and I a genesis with 3 games (Sonic, World Series and NHL94, a year bought 95). The love for hockey was already there and 94 brought me and my brother a lot of joy and fights. I can still remember scoring the first goal off the back of the glass hit the goalie and going in. Montreal v Chicago. When did you get introduced to nhl94.com and the online community? Were you playing between these two dates? (That is, between first becoming aware of game, and first becoming aware of nhl94.com.) Started looking for updated rosters for football games and came across this site and wanted to see what it was all about. But, took over 20 years between the last time I played 94/95 to first playing online NHL94. First league, was the CDL C League this past year. Then developed with a few fine folks @kingraphand @segathon the WN95HL online league for NHL95. What are a couple things that you love about the game? 1x Goals....my favorite part and obviously the fact as fun as it is today as back when 12 year old Thomas was playing, the true genius of the game and how simple but complex it is. Are you a gamer in general? What other games do you play? A lone gamer before this site came along. Mostly, Old retro games have always been my jam. The XBOX OG is the last system, modern system I played. Do you follow hockey in real life? Any other sports? Montreal Canadiens/Winnipeg Jets fan both from the early 80s until now. NFL (played University Football myself) a huge 49ers fan. If you have been to a live tourney, what was it like meeting the real people behind the screen names? Any big surprises? Never been. What is behind your screen name? (Origin story, if there is one.) UltraMagnus...Growing up in the 80s everyone knew or heard of Transformers. Everyone loved Optimus Prime, but seem like he got his ass kicked alot of the time...Similar to Arnold Schwarzenegger movies. But always won in the end. I just was drawn more to Ultra Magnus, his General and closest friend (viewed as a potential replacement for him for the matrix of leadership). Never to the focal point, but always there to service and jump in when needed, as well as loyal. Favorite NHL94 player in game (and why)? Selanne...Jets...fast....and favorite player growing up.
    6 points
  10. 1. Bud of the year. To the person who’s done more for the community in the last 12 months than any other: @chaos and @kingraph for their multi-hatted work and @Tickenest for his graphs. 2. Best entertaining bud. The one who provided the best entertainment streaming online : @danTML7 @smozoma @lego and @halifax Also, not a streamer but @DanK is hilariously entertaining in discord and audio channels. 3. Best Rom/ Rom creator. The one who made the best rom for the community in the past 12 months: @kingraph @INDIO @UltraMagnus @seamor 4. Best League/ tournament and organizer. The most well run/funnest league/event in the last 12 months they put together: @halifax @smozoma @Edge of '94 Midwest for tournaments and @chaosCDL(assist to @kingraph for the rom and draft/draft sheet) and @dangler SDL for custom leagues.
    6 points
  11. Starting with playoffs in the leagues coming up (as of 2/14/22), I would like everyone to start using the RA 1.10 package. This can be downloaded from the nhl94online.com front page as of today. To update, download the package, then set your name in Settings-User, restart RA. Copy over your ROMs folder from 1.8.8 to the RA 1.10 folder, and choose "Replace" if asked. DO NOT copy over your retroarch.cfg file from 1.8.8! There are a lot of changes made between config files from 1.8.8 and 1.10. Improvements Controllers - 1.10 should have less fussing with controller binds. It should recognize more controllers out of the box, without the need to manually configure. There were bugs in 1.8.8 for some of the controller config stuff. Relay Server - The relay server is back, for those of you who can't host, or if there is framerate drops when you host. The relay server code is re-built from the ground up, and I believe (?) should be a smoother experience than it was in the past. Also, we have the ability to set up a custom relay server, which we can use for the 94 community only. This will be looked at in the future. Netplay Room List Cleanup - Rooms that are not joinable will be removed from the list, so it should be easier to find the person you are looking to connect to Netplay Code Revamped - I'm not guaranteeing that you will have a better experience, but a lot of things have been streamlined when it comes to netplay. For example, the host's latency settings will be used for the game (before you had to make sure the host and the person joining had the same settings). Some changes I made - RA will now open in fullscreen by default. I removed some of the menu categories to make it less confusing. Tons of bug fixes; it's been 2 years since we updated! Switched to the 64-bit version on Windows - We had been using the 32-bit version since we started 4 years ago using RA. Which limits the amount of RAM that can be used to 4GB. At this point, everyone should have a 64-bit CPU, if your PC was made in the last 10 years. New Features Host Settings There's a few new settings when it comes to hosting. "Max Simultaneous Connections" - limits how many people can connect to you. I have this default to 2 right now (2 people can connect, like a person playing and a streamer). Change this when you want more people to connect to you (like for 2v2, set it to 3). This only affects when you are hosting. "Ping Limiter" - Now when someone connects to your host, it will display their ping on connection. This value will limit that ping (it's in ms). So if it is set to 200, and someone tries connecting to you that has a ping of 240, it won't let them connect. I changed this value to 250 in the final config file. You can change this whenever you wish. It only affects when you are hosting. "Use Relay Server" - Turn this on when you have problems hosting a game. This will use the relay server to set up the host. Ping Display For those of you who are clients (you are connecting to a host), you will see your ping to the host in the bottom right corner of the RA window. This gives you a decent idea on how well the network connection is. The host will only see the ping during the moment the client connects to them, in a notification window. Chat RA has finally added an in-game chat. To chat with your opponent, or whoever is connected to you, hit the Tab key on your keyboard. This will open up the on-screen keyboard window (like when you enter a netplay password). You can type using your keyboard (or if you wish to click on the on-screen keyboard with a mouse), hit Enter, and the message will show in the bottom left of the screen. It will fade away after a little bit. This is more useful than you would think; instead of having to chat in Discord, you can use the in-game chat now.
    5 points
  12. While it has been quite a while since we have had a live tournament, the art of running a successful one has clearly not been lost. I understand a lot of people, especially international travelers had various concerns with a live event but please put this event on your to do list for next year. Getting to the event is pretty easy as Minneapolis has a good size airport that serves both America and Canada relatively well. I got in on a Thursday night and was able to easily get an Uber to the Moxy Uptown, about a 10 mile drive that cost $25 each way. Bring a bud and that price gets whittled away even further as you split the costs. On top of that, the Moxy provides a deal for 94 players providing a room at a very reasonable rate. I believe my room ran $89 a night for a stay in a part of town that is easily walkable and has plenty of food/entertainment in the immediate vicinity. The rooms are fairly modern and comfortable as well, not exactly great for multi person meet ups within a single room but they certainly get the job done for a 2-3 night stay at a reasonable rate. As for the tournament itself, the setup was spot on with their being several setups of original hardware and CRTs. @LeifEriksonand his company AV For You brought in a lot of CRTs, lighting, audio, and other accoutrements early on Friday well before the majority of people rolled in for exhibitions. They made this process look so easy and it helped to provide a classic and hassle free experience to the tournament. @Edge of '94 Midwest during this time also was able to set up his streaming and announcing station along with all of the original Sega Genesis hardware. It was set up so that anyone, if they desired could walk up to the mic start and spitting hot fire live on stream. On top of this all, there was plenty of space to move around and a bar literally steps away from all of the game stations. Wait times to get a drink we're minimal as the Moxy staff were attentive and from what I heard, generous with their drinks from an alcohol content standpoint. Friday night consisted of a several exhibitions including a fully functional 2 on 2 setup on the big screen CRT. It allowed guys to spread out a bit consume their drinks, and take in the 2 on 2 experience that gets ratcheted up several notches with it being live. The tournament started on Saturday at 11 am which allowed plenty of time for people to make it to the venue and of course, the BAR WAS OPEN! The tournament itself, went along seamlessly from my perspective, Round Robin wrapped up within 3-4 hours which is a comfortable pace in which to get your games in, socialize a bit with everyone who arrived and get a good drink or two under your belt. For the lunch break, there are ample restaurants in which to choose from with varying types of food, it might have been the best food setup aside in terms of variety and only second to those with food on site for convenience. After the lunch break, there was a raffle that was flooded with prizes consisting of vintage hockey trading card sets, classic starting lineup figures from the 90's, classic video gaming accessories and a wide selection of autographed jerseys. Everyone received 3 complimentary tickets and additional tickets could be purchased as well. There must have been at least 30 different prizes available which meant that just about everyone went home with some sort of souvenir in which to remember the event by. Once the excitement of the raffle quieted down, we entered the bracket stage of the even which can be found below. There are a lot of great games included with commentary provided from a range of individuals like Trojan1979, TecmoJon and the completely off the grid Dan K. Again, this portion of the tournament went very smooth as there was little waiting around and we were able to wrap up the tournament with plenty of time afterwards to socialize some more while grabbing a few post game drinks. I thoroughly enjoyed my entire experience at this event and am looking forward to going to the next one in Minneapolis sometime next year. I know a lot of people were on the fence this year but I think you will be very happy if you jumped off that fence and joined us. This is an excellent event and it can be even better if we get more buds to come in from out of town as the grass roots scene materializes in Minneapolis.
    5 points
  13. Almost forgot about this. Congrats to @UltraMagnus for winning bud of the year! And best league organize and rom creator. Shoutout to @SammieSmith33 for winning best online streamer!
    5 points
  14. Hello Fellow NHL94ers. I worked with @jmastert on this custom Mighty Ducks Trilogy Rom. Includes all 10 District Teams from D1 Includes all 5 Olympic Teams from D2 Includes all 5 JV teams from D3 As well as some additional teams to fill out the rom (District 11-18), Minnesota Waves and Mighty Ducks All-Stars from all 3 movies. Let me know what you think. Mighty Ducks Trilogy - Final1.bin
    5 points
  15. Hi everyone!It's that time again... As with past years, I am posting my NHL94 2023 edition ROM (various updates, to come, throughout the season). I'll start with this “Way Too Early” Edition and post additional versions as the pre-season/season progresses.About the ROM:*32 teams. *The ROM is based off of the Slapshot67 32-team template. *60 Min. OT.*The ROM has the "weight bug fix". *The ROM has Clockwise's sprite patch.*The rom has the WAS/WPG freeze bug. When corrected, it causes an issue for the playoff mode. If you use Kega Fusion, it will not freeze the player cards for those teams.*Uniforms have been updated for Edmonton (both home and away), Columbus (Away) and Vegas (Home). The Vegas one has not been officially confirmed but it has been rumored and this year’s draft supported it. *Jersey numbers that have been confirmed (as of 8/3/22) are in the game and for those that haven’t… best guess. *Lines/d pairs are best guesses for now. *I didn’t include any UFAs except Patrice Bergeron. While he has not yet been signed, the Bruins GM confirmed that he believes he’ll be back and the signing delay is a salary cap formality. Bergeron has been on record as stating that he would only return to the Bs. *Some injured players are in the active rosters if they are rumored to be returning this season. If you notice any mistakes, please let me know... enjoy! "Way Too Early" Edition ROM (Posted 8/3/22) NHL94 2023 Way Too Early Edition.bin
    4 points
  16. Ive been working on a project that will hopefully help with other members with future projects, and mods/hacks. I've compiled all the roms from the forums @clockwise @naples39 @mitch13 @skip, and outside sources to create a NHL database that will hold all the NHL players careers in. If you looking for the following, you will find it here: Player ratings from 1951-2022 Player Attributes from 1951-2022 Player Salaries from 1918-2022 (based on previous year results, which are available also) Conversion from NHL95 to NHL94 and vice versa. If there is other details you wanting to add, please let me know. The link is below. Player DB 1918-2022 - Google Sheets
    4 points
  17. Hey folks, Version 6.0, the final major version of my ROM has been posted, in the first post as usual. Before I get to the details, I just want to thank everyone who has put time in Beta testing and writing me feedback. This more refined gameplay never have been possible without you. Thank-you again! ---------------------------------------------------------------- 2022 06 12 - Version 6.0 “The [Gameplay’s] the thing.” This final major version is overwhelmingly focused on rebuilding the gameplay to a more realistic & contemporary feel & balance. This version also introduces two patches, a Rookie Mode to make scoring goals easier, and an Arcade Mode for faster action. And you can finally control the goalie immediately with a 6-button controller. Of course there are other improvements, but the biggest changes are invisible to the eye… Main Menu - Settings: Default teams set for the 2022 Stanley Cup finals. - Graphics: Over one third (>64) of all Player Photos were re-scaled and re-cropped for better visual balance. - Graphics: A couple of player photos were replaced. Arena - Sprites: Zamboni driver wave hand colours adjusted. - Graphics: Arena glass in corners have seams removed. - Graphics: Coaches (implied) arms shortened. In-Play - Graphics: EDM & OTT Home uniforms and on-ice logos revised. - Graphics: CHI & MIN Away uniforms revised. - Sprites: Bench players animation uniforms, shading, & shadows improved. - Sprites: Face-off pop-over graphics further refined, cosmetic glitches from original removed. Rosters & Lines, & Ratings - Rosters & Lines: Minor changes to some teams. - Ratings: Major changes to everyone. All ratings completely re-done (a third time) to conform to provide a new gameplay balance & feel. Gameplay & Ratings: - Speed: Attributes for skating, shooting, passing have been balanced to have a much more realistic ratio between the relative speed of these motions in real-life. - Skaters: All players, especially the low-end players are now more responsive in their skating & shooting. - Penalties: Aggression & Checking distributions have been conformed to (slightly) reduce penalties. - Defencemen: On average, defencemen are now rated a little higher for contemporary gameplay balance. - Goaltenders: All attributes re-rated with a new attribute distribution, in order to provide better goaltending throughout. Gameplay - Players: Energy Depletion rate slightly decreased, for better gameplay balance. - Players: Stopping & Crossover rate quickened, for more realistically responsive skating. - Controls: Goalie control can now be accessed immediately by pressing the (Y) button with a six-button controller. Miscellaneous - Penalties: “Kneeing” penalty for injuring a player restored to its original name, “Roughing.” - Graphics: Referee pop-over refined. ---------------------------------------------------------------- I hope you enjoy! cheers, -Adam
    4 points
  18. CDL 05 Official ROM:CDL_season_05.bin 24 Drafted Teams of 12 players! Hot/Cold Reduced to "Warm/Cool". Boosts are limited to +1, 0, -1 vs original ROM -3, -2, -1, 0, 1, 2 1 minute penalties NEW - 12 second Penalty Shot Time (reduced from 25) Body Checks after whistle don't count +/- stat added Reduced time to switch to Manual Goalie Slightly Increased Goalie Range Boosted Goaltenders - All get +1 to Agility and Stick/Glove Ratings except Roy & Belfour 288 Updated Player Cards! All 12 player cards cycle on start menu! 24 Unique Teams, including two new franchises - Milwaukee Admirals and the Windsor Spitfires! Drafted by these handsome coaches: Luc Robitaille makes his cover debut! Our very own @danTML7returns to the announcing lineups! A few more logos re-created pixel-by-pixel from NHL Rewind! Seen here is Boston and Buffalo! Scoreboard features Pac-Man, with Ghosts that change color based on the home (x2) and away (x1) team! Finally, ESPN is our 3 Stars Sponsor!
    4 points
  19. Howdy! For folks, like me, who enjoy playing a 3v3, I am posting such a version of my NHL94 2022 rom. About the ROM: * 32 Teams including Seattle. *The game features the ability to do 4v3 powerplays. If you want to do so, you must play with penalties ON (except offsides) and play with line changes ON. All skaters (minus goalies) have the position of D so that you can select whoever you want for your 3v3 combos or when you are on a 4v3 powerplay. * Penalties are 1 min in length. * You can now edit/update PP units in the game. In the past, because I would only show one Dman, if I had a second on the PP point, you couldn't see them in the Line Editor. You would have to download NOSE to see them and edit accordingly. To remedy it, I simply show 1 D and 3 wingers. This way, you can edit one of the 4 within the game. * Periods are 3, 5, 7 and 10 minutes. * Each team has 6 forwards, 3 Dmen and 2 goalies to chose from when editing lines. Feel free to change them as you see fit. Known bugs: * WSH/WPG Freeze Bug if you cycle player cards, on the Team Selection page, for both Washington and Winnipeg. If you use Kega Fusion, as an emulator, it will not freeze. * If your team has two players penalized, the powerplay becomes 4 on 2. However, since penalties are only 1 min in length, it shouldn't be a big deal. It adds to the excitement. LOL * Due to how the game must be edited in Hex Code, the checking line, when you play with "line changes on", becomes the top line ("Scoring Line 1). So, I renamed the checking line to say Sc.1 when editing in-game. The original Scoring 1 becomes Sc.2 and Scoring Line 2 becomes Sc.3 (with line changes on). I use the same PP and PK lines, for each instance, so I renamed them to PP and PK instead of PP1/PP2 and PK1/PK2. * The in-game line editor and team roster view, when line changes are on, sorts as Sc2., Sc3. and Sc1. for the 3 lines. Just keep that in mind when you do in-game changes. *If you like to watch intermissions of other game highlights, there is a "ghost" player who appears at the home team's 1st and 3rd period blue line (bottom right). It does nothing but stand still and players will skate through him. It is likely due to this ROM having 3 skaters (per team) as opposed to 5. Let me know if you have any questions. Cheers! Pre-Trade Deadline NHL94 2022 3v3.bin Post-Trade Deadline/Playoffs NHL94 2022 3v3 vPO.bin
    4 points
  20. Update complete. No more "Bruins" outlier. New ROM in the main post.
    4 points
  21. Now that the dust has settled, and I'm close to caught up from being gone, it's time for my recap. I have so many to thank, and as always, cross check me into the boards if I forget anything or anyone. #1 thanks to @LeifErikson and all of his company's contributions. As many of you know, I drive in over 4 hours away(in good weather) away from Green Bay, where we used to host this tournament. With everything that Leif and his crew contribute, it actually takes me less time to travel there and back than it would for me to setup everything on my own. The lighting helped the stream look better(brought my own stream setup this time), the holographic projector was awesome, as was the custom NHL94 projection in one of the gaming areas. His high end CRTs, many of them professional grade look tremendous, especially when he has the RGB cable hookups. Hopefully someday we can get enough of those so that every setup is either YpPbPr(component) or HDMI via systems like the Analogue Mega SG(more on that later). The PA setup was great for getting people's attention and for running the raffle. Seriously, A+ for all your contributions. Also thank you for the Reuben. I was starving and obviously wasting away. #2) Big props to @angryjay93for being the only person to make every single one of my annual Edge of 94 tournaments, myself excluded. That's six in a row now, and I think you have your fourth Sega title, and one SNES to your name from 2019. Your support has been unwavering, and I can't thank you enough for bringing legitimacy to our annual event. Your contributions in online streams and score entry have also been very helpful. #3) @Nelson94aka Nelson79 is the force behind the Modano Mo Problems flyers, as well as the Tecmo event flyers. He's just a great dude who gets what we're trying to do, even if NHL94 isn't his first love. He's been tremendous about helping out at all events I run, not just NHL94. He has a giant ass bug zapper that he'll bring should you ever wish to do some outdoor gaming in the Summertime. #4) @TecmoJonreally stepped up with the commentary, and the helping hands during the live event, and the online events leading up to the big day. I was suffering laryngitis upon arrival to the weekend, made worse from having to talk louder through masks most of the weekend. Jon has natural mic skills, and experience going back to the big Tecmo Madison streams. His knowledge is growing in NHL94, and he's applied that to his wit and charm on the mic. He's also getting really good at NHL94. Thanks for all you do. #5) Hank the Tank much like Nelson is not a big NHL94 guy, but he loves retro events, and he has attended in back to back events to be my helper. Whatever I'd need he was willing to help with. Someone please play this guy in Dr Mario. #6) @Scribe99has been a big online supporter of everything we do, and this was his 2nd time joining us live. He made the finals and AJ was on his game. Someday Scribe will earn a Lord Manly's Cup of his own. He also helped with online score entry for online tournaments leading up. #7) @SammieSmith33and @segathonare essentially the same spirit animal. Both guys are loud and energetic. Thanks for testing out the echo capabilities of the space. #8) Every newcomer who though it would be a good idea to play a game from 1993 away from family members, thanks for picking us. #9) Dan effing K, seriously, hilarious dude. He's unapologetically himself at all times. Thanks for offending everyone equally. #10) @DPS, between your consumption of Vodka, and my failure of setting Facebook events correctly, we had a moment of uncertainty, but somehow we powered through it all. Thanks for bringing Mel and for finding the strength to finish your games. #11) @corbettkbjust had this tremendously infectious positive attitude all weekend. Thanks for repping TX and joining us all weekend! #12) Redarmy tried his hardest to bring guys in, and tried to buy me a drink like 10 times. Unfortunately my throat was shot and I drank mostly water all weekend. Thanks for being a local guy we can count on. #13) Thanks to the Moxy for doing a great job for us. We addressed some minor concerns with them, but we feel like they earned a repeat visit next year. #14) While not present at the event, @chaos @kingraph both you guys were helpful with the online events leading up. Some things we identified that we hope will be resolved for next year: 1) A meal option inside the Moxy. Sending everyone away did cause a longer break than we wanted. If this isn't resolved, we may bring in some sort of catered option and build it into the price of entry next time. 2) Adjust the overall format to conclude everything 1-2 hours sooner. Group play games are awesome, as are playoffs, but for some local people, they just can't endure an event that spanned 10 hours total with all of the breaks. Most likely we will remain at a 3 game series and do the 5 game finals. We ended up switching to a 5 games finals because we were so far behind. Ideally we'll have a bit more players so we can get creative on group size. I think 5-6 games for group is perfect. Everyone had 9 in this tournament plus the bracket. 3) I saw exactly zero pimps and hoes this time. They are so stylish. It was too cold for street walking apparently. Onto the good : 1) Everyone got a couple of beers minimum. I purchased more than what we had raised, and found people who had a rough go at it and made sure to help them bounce back with an extra drink. 2) Our payout was more than 100% of collected entry fees thanks to the online tournaments, and we expanded our payout to 8 from 4 places, paying out $1,260.00 plus the beers. We'll continue to host them if people are willing to keep playing in them. It doesn't take long to raise a good chunk of funds this way. 3) I didn't lose money on the raffle, so thank you to all who kicked in. My new Porsche comes in Friday. Seriously though, there are expenses, so this helps offset some of that. I hope you all enjoyed the prizes. @DanKhad the best hall IMO. 4) Less than a week after the event, Minneapolis announced the redaction of the mandates we all dealt with. There were individuals that kept away because of the mandates, but we also had people came because of them. We just did whatever we're required to do. I'm thankful that no one who attended decided to become an infectious disease expert during the event. While the timing of the event next year could certainly be in a similar predicament, the Pro Bowl weekend itself is perfect for retro gaming. Who wants to deke indoors when it's 75 degrees and sunny outside? 5) I saw zero used needles, and no one missed the group photo due to alcohol poisoning. I also don't think anyone died from being at the event. Alright guys, I probably missed something important, but the moral of all of this is that we had a live event, had fun doing it, and we want to do it again, so we will. Consider Pro Bowl weekend 2023 to be the next tentative date for Modano Mo Problems III, our 7th "annual" event. Thanks Buds, Trojan
    4 points
  22. Alright, been plugging away at a couple rather large projects for some time, and needed a palette cleanser. Been a while since I've played around with the 30-team 94 ROM and man, it is so much easier to work with. So we have a fun opportunity to dive into the history. Presenting: Unlike other World Championships [which technically the Olympics doubled as up until 1968] there was no way of pretending that this could have been a contemporary release. However, last year was the centennial of that first Olympic hockey tournament... Suppose if last year wasn't such a mess, I'd have remembered to "release" this one then. Original Ligue Internationale de Hockey sur Glace logo over interior shot of the Palais de Glace d'Anvers [Ice Palace of Antwerp] where all games were played. 7th Olympic games [Summer, there were no winter games yet] Dutch/French postcard fills in the splash screen nicely. Red Ensign vs 48 Star banner and ice markings. William Abraham Hewitt [yes, the father of Foster] was the honorary team manager of the gold medal winning Canadian representative Winnipeg Falcons team, but while there he still managed to fulfill his roll as sports editor, whose columns were printed in such papers as the Toronto Star and Winnipeg Tribune. This is also the first tournament for the Czecho-Slovaks since they unified the regions around the old country of Bohemia. Interestingly enough, at the time, the only markings on the unpainted ice were the blue lines and center ice dot. The referee at the time was just a guy in a suit. Occasionally in those early days, games were even officiated by the managers or coaches of other teams. While there was no painted crease in those days, it helped to scuff up the goaltender area. Also, the old box frame built net. Brought back the period correct "Zamboni" as well. In lieu of an ad, settled on an '20 style art deco clock. Had tried to rig the seven participants into a staggered playoff format. Annoyingly, despite how much I nerfed some unplayable teams to effectively create a "bye round" scenario, there was still a 25% chance that the horribly unskilled placeholder team would manage to get credit with a win anyway. So to spite the AI, having NPC teams play themselves to guarantee the bye was the way to go. Update to remove superfluous bench players and anachronistic plexiglass. Olympic Hockey 1920 V1.1.bin The [probably] Final Form! [after realizing that I overestimated the image importer for discerning colours] Olympic Hockey - 1920 Antwerp V1.1.bin
    4 points
  23. 1. Name, age, occupation, location, system? John M, 35, Civil Engineer with the Public Water utility, Dartmouth, Nova Scotia, SNES. 2. What hobbies or other interests do you have? Ice hockey, ball hockey, golf, sometimes play other sports like soccer and snowboarding. Love the ocean and being on the water. Enjoy traveling although haven't done much in last few years. Prefer to listen to podcasts over music. 3. When did you get introduced to the game NHL'94? How did it happen? Not sure the exact timeline. I think it was late 90's. My siblings and I weren't allowed to have video game consoles growing up, any games we did play were on the computer. Until sometime in the late 90's my older brother bought a used SNES at a flea market or something. It came with like a dozen games and NHL94 was one of them. I honestly don't remember playing it that often when we first got it. It wasn't until I went to university where I decided to bring the SNES with me to play with my roommates, that's where I fell in love with NHL94. From 2006-2008 I probably played a best of 7 series with my roommates every day. So 100's maybe even 1000 best of 7 series were played over a 2 year span. A couple of my roommates were awful at the game but there was one roommate (Birdman86) who was competitive with me and we had a ton of fun playing it. We'd pickup a 12 pack of beer each from the Alexander Keith's brewery next door and sit down and crush NHL94 until all the beer were gone (about midnight) then head to the bar for a couple hours and often continue playing when we got home until we passed out. 4. When did you get introduced to nhl94.com and the online community? Were you playing between these two dates? (That is, between first becoming aware of game, and first becoming aware of nhl94.com.) It was in early 2008. Not sure how I found it, maybe just googling the game or something. I knew I was good at the game vs my friends and when I found this online community I was excited to try it out and see how competitive I was. My first online games were against JotaC, who was the defending SNES Classic champ at the time. I split games with him 1-1 using the keyboard and he was pretty shocked I think. He said I should join online and so I ordered a SNES controller adapter off of ebay and signed up for 2008 Spring Classic which I ended up winning with STL. After graduating from University in 2008, I bounced around a lot over the next couple years changing jobs and locations, living in areas with very unreliable internet connections so I played a bit online from 2008-10 but my availability became less and less. It eventually became too difficult to sync up with players for games so I stopped playing from 2010-2017 until I was contacted by Halifax about the upcoming Halifax and Las Vegas live tournaments. I attended both of those events but then stopped playing again until SoChel 2020 came around and I fell in love with it again and have been online playing ever since. 5. What are a couple things that you love about the game? I love how competitive it is to play against someone with top end skills. There's no such thing as "cheap goals" against a great player because every goal is defendable with how you play either defensively or how you use your manual goaltender. You can have 10-9 blowout games, or you can have 1-0 super defensive games and either version is so much fun as long as it's competitive. 6. Are you a gamer in general? What other games do you play? Like I said I never really had gaming console systems as a kid, and I've kind of continued that into my adult life. I have a very addictive personality to games (luckily not drugs), so it's probably in my best interests to limit the amount of games I play. NHL94 is pretty much the only game I play although I will join the other community members in the odd game of Haxball or Risk. 7. Do you follow hockey in real life? Any other sports? Yes, I've always liked playing and watching hockey. I'm a big Pittsburgh Penguins fan because I live in the same hometown as Sidney Crosby and have enjoyed following his career. I also follow the NFL and I'm a Patriots fan. I really like watching Golf, especially the majors and enjoy following the Raptors and Bluejays (admittedly only when they have good teams). 8. If you have been to a live tourney, what was it like meeting the real people behind the screen names? Any big surprises? I attended the small live tourney in Halifax, NS in 2017 just prior to going to the Kof94-2 tournament in Las Vegas. It was a lot of fun meeting all the different community members. The Vancouver guys (Jammer, Fed, Kris Mack) were definitely a big surprise that tournament because they were unknown to the community beforehand and they all did so well with Jammer ultimately winning. 9. What is behind your screen name? (Origin story, if there is one.) No real story to it. Anyone who has played me knows that I like to deke a lot which we used to call "dangle" when I played with my friends, so naturally when I had to think of a screen name dangler was my choice because it was an accurate description of my style. 10. Favorite NHL94 player in game (and why)? Probably Jeremy Roenick. I feel he often gets the recognition of being a great Sega player but doesn't get as much respect in SNES because of his size. His skills are just as good in SNES as they are in Sega, you just need to learn how to deal with his size to make him an effective player. If you can avoid the checks, he's certainly one of the top players in the game based on his skills.
    4 points
  24. 1. Name, age, occupation, location? Evan, 37.9 (older than DanTML), Electrical Engineering Technologist, Halifax Dartmouth, Nova Scotia. 2. What hobbies or other interests do you have? Mountain biking, sim racing, tennis, reading, foreign film, music (the music itself as well as audio gear) 3. When did you get introduced to the game NHL'94? How did it happen? Played some Blades of Steel, Ice Hockey on NES and NHLPA Hockey '93 on Genesis at friends houses when I was a kid. For some reason I didn't get a hockey game of my own until NHL 95 for SNES. Started playing NHL 94 (SNES) with a friend who had it and for the next decade or so would continue to claim 95 was better years after I'd even played it but continued playing 94. 4. When did you get introduced to nhl94.com and the online community? Were you playing between these two dates? (That is, between first becoming aware of game, and first becoming aware of nhl94.com.) Got an invite to the first SoCHEL tournament because I was on some mailing list that I didn't consent to from attending the tournament in Halifax. This led me to the Discord which definitely is what kept me hanging around. I played pretty much weekly (drunkenly before and after the bars) up until I moved away from the friends that played in 2011. Just a couple times a year after that. 5. What are a couple things that you love about the game? Definitely love the fact that you need to use manual goalie to be competitive. Newer games if you try and control the goalie you're generally gonna have a bad time. Also enjoy the 90s superstars I loved as a kid. 6. Are you a gamer in general? What other games do you play? I play the new NHL games online each year, mostly with friends on the same team the past few years. Love Dark Souls and Bloodborne, so pretty pumped for Elden Ring to come out. Dead Cells is one game that's hooked me for the past year or so. Fewer and fewer games are getting my interest these days, especially with all the 'games as a service' bullshit and whatnot. 7. Do you follow hockey in real life? Any other sports? Use to love hockey. Would watch all of the playoffs no matter what. At this point I'm pretty much just a NY Rangers fan. I'll watch almost all of their games, but rarely tune in to any other games, even the Stanley Cup finals. Just started watching F1 a couple years ago. Heard there was a bunch of crazy crashes the first race of the season, so watched a replay of it and then every race since. I love that you can take in the sport in pretty much its entirety with three hours of commitment every other week. Also qualification and races are most often 10am Saturday and Sunday here which is perfect for me since I rarely put on pants or even think about leaving the house before noon on weekends. 8. If you have been to a live tourney, what was it like meeting the real people behind the screen names? Any big surprises? I learned the screen name of the guy that won the live tourney was dangler only after the fact. Wasn't really a surprise since he dangles. 9. What is behind your screen name? (Origin story, if there is one.) There was one kid who started calling me Mooney. I asked him why, and he said he saw someone with that last name in movie credits and thought it was a dumb name. Started using it for things online back when nobody used their real name for anything, 10. Favorite NHL94 player in game (and why)? I'll go with a couple of my most used for SNES draft and salary cap league. Pierre Turgeon: good size, decently mobile with a great shot. Pretty much a discount Sandstrom, who seems quite a bit more popular. Rob Blake: crushing, mobile RD which are few and far between in the game.
    4 points
  25. illegalsmileIV:XX - SNES 1. Name, age, occupation, location? Clement, 40. I'm a freelance writer/journalist, living, and working, with my missus of 10 years in Birmingham, England. 2. What hobbies or other interests do you have? I'm two-thirds of the way through writing a semi-autobiographical, though mainly fictional, novel, at the moment. Interests outside of writing include reading, Blues and Country music, painting, guitars, Cigar Box Guitars, harmonica, stand up comedy, retro technology and, obviously, Hockey. I also enjoy collecting vinyl records, rolling papers and typewriters, all while staying 4:20 friendly and being the best exponent of Dudeism I can be. 3. When did you get introduced to the game NHL'94? How did it happen? I was around the age of 18 and I worked with a Russian guy, who I used to get drunk and stoned with on the reg, while we played GoldenEye and MK64. He introduced me to Hockey games with Wayne Gretzky's 3D Hockey and I introduced him to "Alternative Comedy," with The Young One's, Bottom and The Comic Strip Presents videos. He happened to mention how good the 16-bit generation of Hockey games were, NHL '94 particularly. I'd never played any sports games, back in the day. I was more into Street Fighter II and Mortal Kombat, as a kid. I have been a complete Nintendo fanboy since around the age of twelve, so it wasn't long before I went and bought a long forgotten SNES again. (I'd owned one previously to the N64, but had sold it, along with all the games, to help pay for the brand new N64 console.) It was around the year 2000 when I repurchased the Super Nintendo, the console and the games could be found for pennies. I bought a ton of games from charity and junk shops, some of which were awesome titles you'd pay a fortune for today - Chrono Trigger, Earthbound, Super Metroid and Harvest Moon, all of which I bought for no more than £1 each. One of the games I'd picked up was NHL '94, the game I'd been told so much about, on many a drunk and stoned N64 and Young One's marathon night. I played '94 and fell in love with it, I realised quickly, after getting hold of '95-'98, and NHLPA '93, NHL '94 was hands down the best Hockey game of the 16-bit era. Even then, I knew it was special. From that point on, twenty-two years later, '94 is still the game I play more than any other. (With honorable mention's going out to NBA Jam T.E., M.K. 2 and UMK 3.) 4. When did you get introduced to nhl94.com and the online community? Were you playing between these two dates? (That is, between first becoming aware of game, and first becoming aware of nhl94.com.) Without this video popping up in my YouTube feed, I'd have never have known about the community. But, yes, I was definitely playing prior to finding the community. 5. What are a couple things that you love about the game? The sheer simplicity of it, it isn't something you need to dedicate a huge amount of time to, before gaining a full understanding of the controls. Once you get to know the controls and a little understanding of the game itself, you start to see how differently weighted different teams are. You see the differing play-styles, the skating, you want to experiment with every team, the lines, manual goalie and off sides. And before you know it, you've been playing for twenty years, or more... 6. Are you a gamer in general? What other games do you play? Definitely. It started at the age of eight with a Commodore 64 and copies of Wonder Boy and Silk Worm, then I moved onto the Amiga 500, Cannon Fodder, Elite and Lemmings. Before I knew it, the Console Wars had started and I enlisted to serve my country, serving my time and fighting alongside Field Marshall Mario and Nintendo. This, I did with pride, right up until the release of the PS2. The PS2, for me, was the most exciting console since the release of the Super Nintendo. I later went on to buy a PS3 and felt cheated by the console, from that point on, I purposely turned away from modern gaming. By this time, I'd already bought a SNES and still owned my PS2, so I sold my PS3 and bought an Atari VCS. I followed that up with a NES, another N64, a ZX Spectrum and an Amiga 500. Nowadays, all I own are "retro" systems and computers. I prefer pixels over perfection. 7. Do you follow hockey in real life? Any other sports? Hard Yes! I'm an Oilers supporter, but also enjoy watching the Wild and Bruins as well. Sadly, I decided upon the Oilers as my team, I still have no idea why, but there we are... Now, I'll watch pretty much any Hockey game, from any league. The only other sports I can really watch and take an interest in are Basketball, (Go Celtics!), and Baseball, (Go Red Sox!), but neither are as interesting, or as exciting to watch as Hockey. 8. If you have been to a live tourney, what was it like meeting the real people behind the screen names? Any big surprises? I have never been to a live tournament, would like to, but haven't yet. 9. What is behind your screen name? (Origin story, if there is one.) Illegal Smile was the name of my first band, it was named after the John Prine song. The IV:XX is just 4:20 in Roman numerals. I lowercase the "i," at the beginning purely because it's more aesthetically pleasing. 10. Favorite NHL94 player in game (and why)? It's got to be The Great One. I mean, just out of loyalty... [Taking off the rose-tints] Besides Gretz, I'd have to go with Yzerman. He was the first player who truly stood out to me as being different. Mistakes are non-existent with him, he's one of the few completely fully-rounded players, he can turn on a dime and shoot as quick and direct as a bullet from a gun.
    4 points
  26. Name, age, occupation, location, system (Jonaz99)Jonathan Plante ,44, Quebec,Canada What hobbies or other interests do you have? New and old computer and console, hockey,Baseball,Fly fishing When did you get introduced to the game NHL'94? How did it happen? I was maybe 16 yrs old at the time...at a friend house making tournament it was the best time... When did you get introduced to nhl94.com and the online community? Were you playing between these two dates? (That is, between first becoming aware of game, and first becoming aware of nhl94.com.) I was playing nhl 94 on my sega genesis...and i was thinking that it will be cool to play nhl 94 online and i have no idea that we can do it..i start searching on the web and i found nhl94.com What are a couple things that you love about the game? The feel of the game..i dont know its just fun ans well made Are you a gamer in general? What other games do you play? Yes been playing since....a lot of years ..I have almost all console since early 80s to the ps5...i play some retro game like Mike Tyson Punch out and Snes punch-out,Baseball Star, Bad news Baseball,Pac-man colecovision, etc...and on to the Ps5 Nhl series (Nhl 22)...I must say that im a sports gamer lolll Do you follow hockey in real life? Any other sports? Yeah for sure...Go Habs Go (but lets forget this year ok ) If you have been to a live tourney, what was it like meeting the real people behind the screen names? Any big surprises? No never ...im new here but maybe one day What is behind your screen name? (Origin story, if there is one.) ------------- Favorite NHL94 player in game (and why?) Stephane Lebeau i dont know why but i like to play with him hes smooth,quick,have a nice shot.....and my idole 99 the goat!!
    4 points
  27. MattyA - GENS Name, age, occupation, location, system Matt Asbury, 54, Vice President of DASpecialists (a healthcare data management company) What hobbies or other interests do you have? In short: Family, Baseball, Music, and Hockey. The long answer is….I played baseball from the time I was 5 all the way through college. While in college I started playing with bands, so once I realized I did not have the potential for baseball after college, I jumped in a van and played bass guitar with multiple regional touring bands until my wife and I had quadruplets in 2009. Since 2009, I have played no music and gotten back into baseball by coaching youth baseball. We also had another baby, a singleton this time, in 2015. I generally spend every night watching the Atlanta Braves (Chop On, baby!) or other baseball games during baseball season IF I am not at the ball field myself. During hockey season, I watch all the Carolina Hurricanes games that are broadcast locally or the national broadcasts on NHL Network and TBS. When did you get introduced to the game NHL'94? How did it happen? MY roommate at the time and I bought the first NHL Hockey game for Sega Genesis in 1991, when it first came out. We graduated to NHLPA the next year and then to the holy grail, NHL 94 in 1993. But then, I moved on to NHL 95, NHL 96 and NHL 97 on Genesis before moving to a PS1 for NHL98. The release of NHL94 Rewind on NHL 21 (Xbox One) got me back into NHL 94. So, I drug my old Gens console out and started playing the old CART’s. When did you get introduced to nhl94.com and the online community? Were you playing between these two dates? (That is, between first becoming aware of game, and first becoming aware of nhl94.com.) I became aware of NHL94.com / nhl94online.com back in 2020. I must say that I kinda shied away from playing online once I saw some of you guys play (Kingraph, DanTML, snozoma & a few others) as I did not have the skills to even be in the same room with all you guy as I had not played 94, or any other 16-bit hockey, since 1998. But after a year and a half of playing 94 against the CPU, I wanted to play others-even if I get my ass kicked every time. What are a couple things that you love about the game? My favorite thing is that it is still a “game”. I play the current NHL series (21 being the most current) and they are like watching a TV broadcast. They are fun, but not the fun like when I was playing Genesis in the early-to-mid 90’s and would play for 48 hours straight on weekends and fall asleep at my desk on Mondays. Great times indeed…and feel this group offers the same possibilities! Are you a gamer in general? What other games do you play? Compared to most people, my kids included, no. I do play NHL 21 & MLB: The Show on a regular basis, but the time I spend playing the 16-bit NHL games on emulators and consoles has decreased my playing of even those 2 games to a slow trickle. Do you follow hockey in real life? Any other sports? Oh yes….BIG TIME!!! I only follow hockey and baseball. If you have been to a live tourney, what was it like meeting the real people behind the screen names? Any big surprises? Up until I found NHL94.com / nhl94online.com, I did not even know these live tourneys existed, so as of right now have not been to any. BUT that will change in the future! What is behind your screen name? (Origin story, if there is one.) As my name is Matt, I just took how all the TSN/NHL Network/ESPN personalities always called players like Doug Gilmour “Dougie” and ran with it. Favorite NHL94 player in game (and why)? Brian Bradley. I was living in Sarasota, FL when the first 4 16-bit Genesis games came out, so naturally when the Lightning started playing (1992-93 season), I bought season tickets that inaugural season. Bradley was our “star”, so when 94 came out and it included my beloved Lightning, I obviously gravitated to him. Fast forward almost 30 years and I live in NC and ama “huge Caniac”, I still have a love for Brian Bradley that will never be replicated!
    4 points
  28. Name, age, occupation, location, system Dan, 37.8, self-employed marketing professional with a focus on B2B bartering, Regina SK, Genesis mostly, but experiencing mild mid-tier success with SNES lately too. What hobbies or other interests do you have? poker, Rocket League, ice hockey, Spikeball, tennis, typing, Scrabble. When did you get introduced to the game NHL'94? How did it happen? as a kid, my bro and I were poor and we had to self-fund our sega and games purchase. We bought '93, didn't have enough for '94 or '95, then bought '96 and '97 so we never knew the joy of NHL94 unfortunately. When I heard there was a big following around it, instead of joining I searched out a '97 community and without finding one, gave up on the thought. It wasn't until a local Regina brewery (Rebellion Brewing) hosted an NHL94 tourney in their pub that I got involved and started practicing. many skills transferred from 97 while others did not. When did you get introduced to nhl94.com and the online community? Were you playing between these two dates? (That is, between first becoming aware of game, and first becoming aware of nhl94.com.) it was exactly at the same time, basically November 2019. What are a couple things that you love about the game? I love that every type of "cheap" or "glitch" goal that one can score can be combatted by manual GC or some other method. And I further love that when a good goalie tries to combat those moves, there's reverse moves (like the Sebe slip) that can be done. The game just has so many layers. I also love that there's people that are digging into the code to find out how things work and deconstruct it. so many years later, if I was a developer, I'd be so proud that people care so much about it still. Are you a gamer in general? What other games do you play? oh ya. Rocket League, Apex Legends, Risk, CIV 6, GTA V, poker. In Scrabble, I'm ranked about 1450 in the ELO thingy. I can play a 3 min game and still get multiple bingos. Nobody from this group could beat me 1 in 10 games I'm thinking. Do you follow hockey in real life? Any other sports? Yes, big Leafs fan, thus the screen name. I just enjoy watching; I don't enjoy stats or research or prospects or trades or anything. I enjoy tennis, Spikeball, but my knees are getting bad with age. If you have been to a live tourney, what was it like meeting the real people behind the screen names? Any big surprises? It was great in Minny. But I was still so new at the time. Everyone was so welcoming and nice. No big surprises. I think there'd be more surprises if we had a tourney in Vegas. I'd learn a lot about people by seeing them play blackjack and poker lol. What is behind your screen name? (Origin story, if there is one.) it was my original poker username and just stuck with it. dan (name) TML (toronto maple leafs) 7 (fave number) Favorite NHL94 player in game (and why)? depends.... Clark was my childhood idol, but some of my faves in game would be Gilmour, Emerson, Fleury, Selanne... I'm sure you can see a trend.
    4 points
  29. CDL 04 Official ROM: CDL_season_04_v2.bin 24 Drafted Teams of 12 players! Hot/Cold Reduced to "Warm/Cool". Boosts are limited to +1, 0, -1 vs original ROM -3, -2, -1, 0, 1, 2 1 minute penalties Body Checks after whistle don't count +/- stat added Reduced time to switch to Manual Goalie Slightly Increased Goalie Range Boosted Goaltenders - All get +1 to Agility and Stick/Glove Ratings except Roy & Belfour 288 Updated Player Cards! All 12 player cards cycle on start menu! NEW - Organ music from NHLPA'93 for the Helsinki Jokers! (removed due to bugs) NEW - Game menu music from NHLPA'93! (removed due to bugs) Rounds 4-5 livestreamed on Twitch! https://www.twitch.tv/videos/1256579436 24 Unique Featured Teams: DRAFTED BY THESE MOFAPE COACHES: Fedorov graces the cover of season 04! NEW BANNER DESIGN! @Sebe_The_Legendand @szpakattack return to announce the matchups and who is "warm" & "cool". Announcer graphic hacked to be larger: Sponsorship for the CDL Scoreboard is brought to you by the city of Regina. "Experience Reginaaaaaaaaa" Song reference here: Finally the NES Fat, Normal and Skinny guys show up for the 3 stars. Also note the CDL timer "04" uses a difference palette!
    4 points
  30. Ironically following up with the bit of art that started this whole project: I recently bought myself a drawing tablet and decided that to try it out I would attempt to turn the iconic Baseball Stars NES cover into a Hockey Stars Genesis cover. Tried to stay as true to the original as I could while also making it distinctly hockey. Liked the goalie too much to just have that tiny little guy in net though, so figured I could do without a "Video Game Team" logo.
    4 points
  31. The weather outside is frightful, but the games are so delightful. And the hockey's great in retro, Score a goal. Score a goal. Score a goal. I'd been going back to this one off and on and figured I might as well post an update. Technically this one is build 1.8, but I'm renaming the ROM Olympic Hockey - 1920 Antwerp. Among a bunch of minor tweaks [most of which I don't even remember what they are anymore] the major and most noticeable differences will be: Slight rebranding of the title screen. With an assist from the indispensable @Jkline3, an updated helmet[less] patch for that authentic 1920's look. Goaltenders get some love with a set of heavy leather pads. ....wait. Hockey was a rough sport back in those days. Not sure how I forgot to use this patch until now, but we managed get the 3-stars sponsor back in there. Link will be placed in the main post as well, Barring any further developments, such as figuring out how to get the rover in there, this is probably the final form. Please enjoy responsibly. Olympic Hockey - 1920 Antwerp.bin
    4 points
  32. Pretty easy... 1. Bud of the year. To the person who’s done more for the community in the last 12 months than any other: Always @chaos 2. Best entertaining bud. The one who provided the best entertainment streaming online : @danTML7 & @Sebe_The_Legend 3. Best Rom/ Rom creator. The one who made the best rom for the community in the past 12 months: @kingraph 4. Best League/ tournament and organizer. The most well run/funnest league/event in the last 12 months they put together: @halifax
    4 points
  33. 1. Bud of the year. To the person who’s done more for the community in the last 12 months than any other. @Tickenest For running Cup Chase AND all the nerdy data crunching charts for other leagues 4. Best League/ tournament and organizer. The most well run/funnest league/event in the last 12 months they put together. @kidswasted Salary Cap League has been a lot of fun
    4 points
  34. Just put me up for Lifetime Bud Award or the NHL94.com Ring of Honor, I don't want to overshadow what great things others are doing for the community. 1. Bud of the year - I'll go with @kingraph. He does a lot of behind the scenes stuff for guys who want to run leagues and tournaments. He sets up spreadsheets for drafts, sets up the ROM, helped a bunch with the NHL 95 league. A lot of guys have ideas for leagues, and he helps bring them to fruition. 2. Best entertaining bud - All the streaming guys make the nights you don't have games to play worthwhile. I always look forward to guys streaming and interacting in chat. @danTML7, @lego, @INDIO, @Sebe_The_Legend and szpakman (gotta group them together), and everyone else that stream from time to time. These guys try their best to be available to stream games, hats off to them. 3. Best Rom/Rom creator - There's been a few guys who've picked up their custom ROM game this past year. @INDIO, @kidswasted, @dangler, and last but not least the crazy job @UltraMagnus has done with 95 and a crap ton of other games. 4. Best League/tournament and organizer - Even though I didn't play in it, I was really impressed with @UltraMagnus' 95 league. Also, hats off to @halifax and @smozoma for doing a great job with SoChel. I also thought @Edge of '94 Midwest's hustler league was really fun and unique idea. I'd also like to send a thank you out to some awesome buds who have been helping take over some of my responsibilities: @angryjay93 - dude can set up leagues now without help. YUGE HELP @danTML7 - helping with RA, setting up leagues, setting up playoffs on the site, helping do admin stuff on the site (deleting games, replacing coaches, etc) @INDIO - also helping with some admin site stuff, he's learning a little at a time. @Scribe99 - helps a bunch with RA questions (guys, we've been using this for 2+ years now, most of you should know some ins and outs of this) There's a lot of selfless people in this community. We all do this for free, and it's great to see more guys stepping up and helping out.
    4 points
  35. Hi, I'm Tickenest. You may remember me from such threads as "Classic Fall 2020 GENS-A Season Report" and "The Truth". Well I have decided that I want to try and answer some lingering questions that we have about this game. We don't know exactly what some player attributes mean. We don't know what causes some players to commit more penalties than others. We don't know why our teams take fewer shots in the Down direction than the Up direction, but we shoot a higher percentage in the Down direction. Well, we can't directly answer these questions, but we can do the next best thing, which is to generate a ton of game statistics from CPU simulation and analyze those stats. My goal is to generate a large master dataset for detailed analysis. I would like to have lots of statistics from lots of CPU simulations of NHL '94 games. Specifically, I'm looking to pair up each of the 26 non-All Star teams against each other for 6 games, 3 home and 3 away. 20 minute periods (for reasons that I'll explain below), Penalties ON, no Offsides, Line Changes AUTO. I'm using the GENS version of the ROM because we can track player ice team and player checks on that version but not the SNES version. If the GENS side proves to be a successful effort, then I could see a SNES version happening down the line. You see, I've analyzed the player data from many seasons of Classic, but player statistics from Classic or any other league that we run will always have the major flaw that they depend heavily on the human who is controlling the players. By doing CPU vs. CPU simulations, we can at least eliminate that factor. Now this will take a while because simming all of these games is not a fast process. The good news is that there are two main ways that I can speed up the simulations: Increase the speed at which RetroArch runs Get help from the community! I'm asking for help to make this dataset happen. Specifically, I would be grateful for volunteers who would be willing to help, at least briefly, with the data collection. If you'd like to help, here's how you do it. This is the spreadsheet that I'm using to track the progress: NHL '94 Save State Collection Tracker - Google Sheets I've listed all 26 teams and assign them 3 games against each opponent (including themselves), 78 games per team (at home.) That's 2028 games to simulate. When a game is successfully simmed and submitted to me, I mark it in the spreadsheet with an x. If you would like to help, here are the exact steps to do so: 1) Setting up RetroArch Settings -> Frame Throttle -> Maximum Run Speed - set this to 10.0x (this allows the emulator to run in Fast Forward mode up to 10x speed) Settings -> Input -> Hotkey Binds -> Fast-Forward Toggle - assign this to any key on your keyboard that you're not already using. This is the Fast Forward toggle key. Press it, and the emulator will run as fast as it can, up to 10.0x speed as set above. I strongly suggest that you make a copy of your nhl94.bin file in the ROMs folder and rename it to nhl94_Stats.bin. This way, any save states that you create won't get confused with your normal nhl94.bin save states. 2) Doing the simulations Go to the spreadsheet linked above, and pick out a matchup that hasn't been simmed yet. In RA, open the renamed ROM and set up a new game. Use these exact settings: Demo (CPU vs. CPU) 20 Minute Periods Home Team - The team listed in BOLD at the top of the column in the spreadsheet. Away Team - The team that you've chosen to use as the Away Team for the simulation you're going to do. So if you chose the NJD column and NYI as the games you want to sim, make NJD the home team and NYI the away team. Penalties ON, Offsides OFF Line Changes Auto Press Start to get to the matchup screen, and then the pre-game menu. Press your Fast Forward Toggle key to start the speedup, and then press Start to start the game. Now just let it go. We're doing 20 minute periods because I believe that we'll get similar statistics for 3 20-minute period games as we would from 12 5-minute period games, but it's just easier to babysit a longer game. You don't actually have to press anything to get the game to resume between periods. If you wait long enough (and it doesn't take long when Fast Forward is on), the game will resume on its own. The only thing you have to do is capture the save state at the end of the game. Make sure that you take it at the 3 Stars screen or in the menu after the game. Definitely do not do it during a highlight because the statistics get lost during highlights. Once you've got the save state, end the game and start another one if you feel like it. Please make sure that you set Penalties to ON, no Offsides. Penalty frequency is probably going to be one of the easiest things to study once we have the data. Also, don't melt your computer on my behalf. You can always slow down the Fast Forward speed if necessary. 3) Submitting results You can upload save states that you've captured for the project to me directly on Discord. An alternative is to upload them to this Google Drive folder: https://drive.google.com/drive/folders/19uRvJHy8WDw2mqe8RbTLoeW1FWtSz65E?usp=sharing. You'll need to be logged into Google in order to upload that way. I would like it if you follow this naming convention for each save state: nhl94_Stats_ANHBOS1.state3. It helps me keep track of things. So that's home team's 3-letter abbreviation, and then away team's 3-letter abbreviation. The number after "state" does not matter. And if you don't feel like renaming the save states, that's okay, I can still use them. Just please mention which matchups you did and then update the spreadsheet or allow me to do it. Even if you only bang out a few, it's still a few that I or someone else didn't have to do. Feel free to comment below or ask me questions in Discord. Thanks, and I'll be sure to share some results when I have them!
    4 points
  36. As I suspected, the blood is a separate tile sequence that is on top of the sprite. I found a few blood tiles and changed them to 1,2,3. I think this will be helpful once I can identify which tile numbers they are in reference to the sprites. The trace will be easier to identify (I think). Original Tiles Altered Another Example (I've since found the first tiles) I've gotten about 19 tiles so far...I have to see all the blood animations. I think there are two more from fighting...left and right.
    3 points
  37. Following the viral craze that was my SNES defensemen rankings, I needed a worthy follow-up. So here it is, a comprehensive list of forward line rankings for SNES! I haven’t considered the quality of a team’s offensive defensemen in this ranking. This is based on Classic League rules (i.e. penalties on, no line changes), so I have not put a lot of value on the quality of players outside of the top 3 or 4 forwards per team. 1. Boston Bruins - Best line: Oates - Neely - Rucizka It’s no secret that Cam Neely is a top ten forward in the game, and Oates is probably top 15. It could be argued that Neely is the best power forward in the game, although Lemieux and Lindros might have something to say about that. Oates can dominate both ends of the ice, with the highest combined offensive/defensive awareness rating of any player in the game. But the real secret to the success of this line is Vladimir “Rosie” Rucizka. He’s one of the more underrated forwards in the game. He has the size and skill to keep up with Neely and Oates, and he can crash and bang with the best of them. This line is exceptionally balanced. Juneau is solid off the bench as a setup man with solid skating and puck skills. Rating: 9/10 2. Pittsburgh Penguins - Best line: Stevens - Lemieux - Jagr Mario Lemieux might be the most talented player to ever lace them up, so it’s no surprise that he’s an absolute beast in SNES. With perhaps the deadliest shot in the game, he can score from anywhere, at any time. Flanking #66 is the NHL 94 legend himself, Jaromir Jagr. While his shot is very average, his size, stickhandling, and skating make him a force to be reckoned with. The second winger position typically goes to Kevin Stevens, who is massive, although slow and lacking a high end shot. An alternative is the solid, but unspectacular, Ron Francis. No matter the combination, this line is extremely tough to defend, despite the lack of a true speedster. Rating: 9/10 3. New York Rangers - Best line: Tikkanen - Gartner - Messier Size, skating and passing - this line has a bit of everything, with the exception of shot accuracy. Mark Messier is a legendary center and power forward, but his shot is below average in this game. He might be better suited as a grinding winger and set-up man. Esa Tikkanen is perhaps the best grinder in the game, with his size and speed. He’s great at forcing turnovers and creating havoc. Mike Gartner usually slots in as the de facto center, with his heavy shot and high end skating, but however you line them up, you can’t go wrong with this trio. Because of their low overall shot accuracy, this line can cause significant frustration at times. But when they’re on, they can control play in all three zones and score goals in bunches. Rating: 8.5/10 4. Buffalo Sabres - Best line: Hawerchuk - Mogilny - Lafontaine If you recall the NHL 95 player ratings, you’ll know that every member of the Hawerchuk-Lafontaine-Mogilny line was rated 100 in that version of the game. Although the NHL 94 versions of these players are not rated as high, they’re still pretty darn good! Mogilny is the best player in the game according to many. He can be absolutely dominant, and win games and series, all by himself. Pat Lafontaine is a premier playmaker, one of the best. Hawerchuk is not far behind, although he has a comically terrible shot that severely limits his effectiveness. You might want to sub him out for a more well-rounded forward like Yuri Khmylev or Bob Sweeney. Regardless of the wingers, all offense should be funneled through Mogilny at all times, whether it’s a breakout pass or a blind centering pass for a lethal one-timer. Just get Mogs the puck! Rating: 8.5/10 5. Detroit Red Wings - Best line: Ciccarelli - Yzerman - Fedorov Probably the most skilled line in the game, based on skating and puck skills. This unit plays like a dream when they’ve got open ice to work with. Yzerman is easily a top 10 forward in the game, and Fedorov is not far behind. Dino has one of the best shots in the game. The line’s only weakness is their relatively small stature, which can be an issue against other top teams. If you’re really getting pushed around, try subbing in Probert or Primeau, but you will have to deal with their limitations, specifically their slow speed and trouble handling passes. Rating: 8/10 6. Los Angeles Kings - Best line: Carson - Sandstrom - Robitaille The Kings boast a deep forward group that presents lots of options. Sandstrom, Carson and Robitaille collectively have the best shots of any forward unit in the game. While they don’t have any physical beasts up front, Carson and Sandstrom have above average size and will certainly hold their ground against most defensemen. With that kind of size and shooting, you might want to sub in Gretzky for Robitaille. When he’s on, the Great One can dance around the zone, firing passes to the slot for one-timer opportunities. But when he’s off, he’s missing open nets and getting absolutely rocked by any opponent with average size. Rating: 8/10 7. Vancouver Canucks - Best line: Bure - Linden - Courtnall The Nucks forwards are a fun and speedy group, led by the Russian Rocket, Pavel Bure. Perhaps the fastest skater in the game, Bure will stretch out the D and test any opponent’s reaction time. While you may be tempted to use the dynamic Bure at center, consider Trevor Linden. He’s a prototypical center, with good size and soft hands. He’ll help clog the slot in his own end, and capitalize on plays started by his speedy wingers. The last forward spot should go to one of two speedsters, Geoff Courtnall or Cliff Ronning. Regardless, this line is all about the Bure/Linden duo. Rating: 7.5/10 8. Chicago Blackhawks - Best line: Roenick-Larmer-Ruutu The Blackhawks have one of the smaller forward trios in the league, which really hurts their overall ability. Jeremy Roenick is supremely skilled but he’s one of the lightest in the game, which doesn’t bode well against the league’s best teams. As a puck carrier, he’s highly elusive but highly vulnerable. That said, he owns one of the best shots in the game, and can do a lot of damage on the rush, or anytime he’s open in the offensive zone. Steve Larmer is an excellent all-around player, but doesn’t excel in any given attribute. The other wing position should go to either Joe Murphy or Christian Ruutu, both fairly vanilla players who offer a similar skillset. This forward group can be one of the best if you know how to dangle with J.R. Rating: 7.5/10 9. Winnipeg Jets - Best line: Steen - Selanne -Zhamnov Teemu Selanne is an offensive dynamo, and instantly elevates the Jets forward trio, the same way Mogilny elevates the Sabres. Flanking the “Finnish Flash” is a group of Europeans that know how to put the puck in the net. While both Steen and Zhamnov are excellent passers, you might want to inject some more speed and shooting ability with Evgeny Davydov. Just be ready for him to kick some passes due to his subpar stickhandling. The main downside of this forward group is the lack of “grit”. Although not small by any means, none of them are bruisers, and they are lacking defensive awareness. Rating: 7/10 10. Quebec Nordiques - Best line: Sakic - Sundin - Nolan The Nordiques boast a deep group of sharpshooters up front. Mats Sundin, Joe Sakic and Owen Nolan are all talented offensively, with good shot power and very good shot accuracy. On the bench, you have two guys that would be starters on most teams in the league: Valeri Kamensky who skates well and can has a heavy shot, and Mike Ricci who is solid all around, with a very accurate shot. They are both great options to sub in if your starters falter or get injured. While this forward group gets around the ice well enough, none of them are speedsters or heavyweights, by any means. In a line changes league, this forward group would easily be top five, but as a trio, the Nordiques lack a truly elite talent to be considered one of the best. Rating: 6/10 11. Washington Capitals - Best line: Khristich - Ridley - Bondra A little bit of everything is a nice way to describe this forward group. You have a pure sniper in Dmitri Khristich (His shot is the same as Lemieux and Lindros), a pure speedster in Peter Bondra (one of the fastest in the game), and a very solid, but unspectacular forward, in Mike Ridley. If used properly, within their roles, each of these guys can thrive and feed off of one another. You might want Khristich’s sniping ability at center, but Ridley is much bigger, faster and still has a decent shot. Any way you line them up, this trio can be deadly in the right hands. Rating: 6/10 12. Calgary Flames - Best line: Nieuwendyk - Roberts - Fleury The Flames sport some colorful characters up front, but no elite talent. Gary Roberts is very solid across the board, with a nice accurate shot, but at 196 lbs, lacks the weight needed to be a true power forward. Theo Fleury can be dangerous cutting in off his wing, but for such a tiny player, you wish he had an extra gear like Bure. Nieuwendyk is about as vanilla as they come, and has a very low passing rating for some reason. Luckily, the Flames have a deep bench to keep things interesting. You might want to sub in the small but skilled Robert Reichel, shifty playmaker Sergei Makarov, or big man Joel Otto. Rating: 6/10 13. Philadelphia Flyers - Best line: Brind’amour - Lindros - Recchi The Broad Street Bullies are actually quite bullyish upfront because they have Eric Lindros, an absolute beast. He is one of the biggest players with one of the best, most accurate shots in the game. If he were just a bit faster, he’d be mentioned in the best forward conversation, along with Lemieux and Mogilny. On the wing, Mark Recchi isn’t overly big or fast, but he’s agile, with strong puck skills including a high-end shot. Similar to the Sabres and Hawks, the Flyers’ third forward is a significant drop off from the top duo. Rod “the bod” Brind’amour is a solid choice, but Pelle Eklund and Kevin Dineen can offer more dynamic skating if the Flyers are struggling to enter the offensive zone. Overall, this forward group is slow, but Lindros alone can dominate. He can snipe one-timers from almost anywhere in the offensive zone, or take it to the net with authority. Rating: 6/10 14. Edmonton Oilers - Best line: Klima - Simpson - Corson Petr Klima is an elite talent up front for the Oilers. He is one of the better skaters in the league and has a lethal shot. Shayne Corson is a bruiser with size and skating, so he’s an excellent winger, but can kick passes at times. Up the middle, Craig Simpson is the man. What he lacks in skating, he makes up for with his lethal shot, and good offensive awareness. A fun trio with well-defined roles, but challenging if any of them are off, or injured. Doug Weight is a capable sub but don’t expect much from him. Rating: 5.5/10 15. New York Islanders - Best line: Thomas - Turgeon - Hogue The Isles have an underrated group up front, given their top two forwards are actually very good. Based on his ratings, Pierre Turgeon is probably a top 25 forward in the game, with good size and a terrific shot, but he doesn’t always play like it. Benoit Hogue offers speed on the right side, and another excellent shot. Completing the trio is Steve “Stumpy” Thomas. He does not do anything particularly well and will struggle to accept passes at times, but he skates well enough, and there are no other forwards worth considering as starters. Ray Ferraro and Derek King have some nice skills, but lack the overall package. Rating: 5.5/10 16. St. Louis Blues - Best line: Janney - Hull - Shanahan With good size and shooting ability, the Blues are a dangerous team when controlled by an experienced coach. Brett “the Golden Jet” Hull has the size and the killer shot you like to see at center ice for those one-timer opportunities. He is a top 20 forward according to most. On the wing, Brendan Shanahan has a tantalizing combination of hulking size and an accurate shot, but his speed and agility can hold him back. In the other winger slot, Craig Janney is competent as a set-up man, and speedy Nelson Emerson is a solid bench option. The Blues can be tricky to find consistency with, but they’re very dangerous in the right hands, or when Hull is on a heater. They have some powerful weapons, but ultimately lack the skating ability needed to place them in the top half of this ranking. Rating: 5/10 17. Montreal Canadiens - Best line: Lebeau - Muller - Bellows Les Canadiens feature a couple of solid two-way forwards in Kirk Muller and Brian Bellows. The centreman Muller is the leader of this group. He is basically a left-handed Trevor Linden, with good size and soft hands. Bellows is very similar to Owen Nolan, which isn’t a bad thing. The other wing can be filled by any one of Stephan Lebeau, Vinny Damphousse or Denis Savard. Lebeau has the most accurate shot on the team and is likely your best option. Another sleeper option off the bench is the hulking John Leclair, who can bang home the garbage goals. The Habs lack the dynamic skill of the top teams in the league, but they have enough talent to compete, and maybe capture some of the magic from that ‘93 Cup run. Rating: 5/10 18. New Jersey Devils - Best Line: Semak - Richer - Lemieux The Devils forward corps is deep, but lacks an elite talent. With Claude Lemieux and Stephane Richer, they have two big men that can actually skate well, a rare and valuable commodity. At 228 lbs, and with decent shot power, Lemieux can deliver bone crushing hits to the opposing centers, crash the net, and finish plays. Richer is a natural fit at center, with a hard shot and good size. Just be prepared to miss some open cages. For the left wing, Semak and Zelepukin are nice little complementary players. Another option off the bench is Hall of Famer Peter Stastny. He’s got great size and an accurate shot. A fun group to play with if you like crashing and banging, just don’t be surprised when they hit the post or miss the net completely. Rating: 4.5/10 19. Toronto Maple Leafs - Best line: Gilmour - Clark - Borschevsky In the early 90’s, Doug Gilmour was an absolute beast in the NHL, but in the game, unfortunately he does not have any one attribute that makes him elite. Here he serves better as a left winger, with a bigger body like Wendel Clark or Dave Andreychuk at center. Nikolai Borschevsky is a decent finesse winger, but don’t expect a Bure or Klima-like performance. Another option off the bench is Glenn Anderson, who plays similar to Borschevsky, but with a bit more jam. The Leafs have a fun forward group that features some iconic players for the storied franchise, but they leave a lot to be desired. Rating: 4.5/10 20. Dallas Stars - Best line: Courtnall - Modano - Dahlen Speed speed, and more speed. What the Stars have in speed, they lack in shooting accuracy and size. Mike Modano is an elite skater with a hard shot, but often misses the net with his wild shot. Some additional target practice could have placed Modano among the elite forwards in the game. Accuracy issues also plague fellow speedster Russ Courtnall. The other winger spot should go to either Ulf Dahlen or Dave Gagner, whoever is “on”. Gagner might be the better skater, while Dahlen might have a better shot, but neither of them will be a game changer. If you think the forwards are lacking, wait till you see the defence. Rating: 4/10 21. Hartford Whalers - Best line: Sanderson - Verbeek - Cassels The Whalers have two decent forwards that keep them rated above all the expansion teams: Pat Verbeek and Geoff Sanderson. Both players have good shots, and good skating skills. Verbeek might be a better fit at center as he’s a bit more solid and able to make defensive stops in his own end. Sanderson is able to burn down the wing with his lighter weight and better agility. Regardless, your offense should run through these two, and leverage the strength of Zalapski on the back end. The third forward is usually Andrew Cassels, but he’s not particularly good at anything. Other options include Patrick Poulin, who weighs 220 lbs, Mark Janssens, or Robert Kron, who could be useful if you catch him on a hot streak. Rating: 3/10 22. Tampa Bay Lightning - Best line: Andersson - Bradley - Kontos The Lightning forward unit is small but skilled (for an expansion team!). Brian Bradley and Chris Kontos have good, accurate shots, and Mikael Andersson is a strong skater. They will get pushed around, but they can put the puck in the net at a decent rate. Not much else to say. Rating: 1.5/10 23. Mighty Ducks of Anaheim - Best line: Semenov - Yake - Loney Anatoli Semenov and Terry Yake have some skill and are complemented nicely with the size of Troy Loney on the wing. This unit can actually do some damage if they are on. Rumour has it that Lonnie Loach can be a decent sub. Rating: 1.5/10 24. Ottawa Senators - Best line: Kudelski - Turgeon - Baker The Senators forward group is very underwhelming, but you can squeeze a few goals out of them, as there are a few decent/average attributes to work with. Sylvain Turgeon actually has great size and skating, equal to that of Trevor Linden and Kirk Muller. He lacks all the puck skills of those two star players, but he can, at times, appear competent. Bob Kudelski has a decent/average shot, along with good size, but limited mobility. Jamie Baker is a below average starter across the board, but when he’s on, he seems decent. There are no good bench options unless you want more dynamic skating, in which case Mark Lamb is light and agile. Rating: 1/10 25. San Jose Sharks - Berezan - Kisio - Falloon The best attribute the Sharks forward group has to offer, is decent skating, for an expansion team). Both Pat Falloon and Perry Berezan are strong skaters. Falloon, a former 1st overall pick, even has good stickhandling that will prevent those frustrating booted passes. Unfortunately his shot is lacking both accuracy and power. The center on this line should probably be Kelly Kisio, as he has the best shot on the team (which isn’t saying much!). The bench does not have much to offer, outside of Robin Bawa and his big body. Despite all these shortcomings, there isn’t much that separates the Sharks from the four other early 90’s expansion teams. Plus, they are a fun team with those cool teal uniforms and the Jaws theme song! Rating: 1/10 26. Florida Panthers - Best line: Lomakin - Skrudland - Mellanby Aside from the glacial speed of Scott Mellanby, this forward trio is not bad (for an expansion team!). They can bang some bodies and bang some pucks into the net. Andrei Lomakin is considered the skilled one, while Brian Skrudland has decent size and overall skills. Mellanby is one of the worst skaters in the entire game, so you might want to consider Dave Lowry or literally anyone else. Rating: 1/10
    3 points
  38. Good Evening! V4 of this season ROM has been posted (see OP). What's new/updated? *Out with Tuukka Rask and in with Evander Kane and Jack Eichel (who debuts tomorrow night) *Tyler Toffoli traded to CGY *Some additional players added (not as notable as Kane or Eichel) *Winnipeg's arena finally has the correct/new name (oversight on my part). LA's was updated in V3. If you notice any mistakes, please let me know. Lines are not 100% accurate. Left guys like Mark Stone and Anthony Mantha in the active lineups despite being on LTIR. As we don't know if they will return for the season, or just for the playoffs, I left them active (for now). Feel free to change as you see fit. Next update will be the Trade Deadline edition. Cheers!
    3 points
  39. You can now use these on the forum by typing :abbreviation or selecting them from the emoji list
    3 points
  40. Bit of a niche project, for those unfamiliar the USHL is the only Tier I junior league based in the US. Normally a 16-team circuit based in the Midwest, the league played with 14 teams last season due to COVID. A total of 50 players from the USHL were drafted last year, including 9 first rounders. Two players, Cole Sillinger and Akira Schmid, have already made their NHL debuts however the majority of alumni are currently playing college hockey. 2021 USHL.bin Montreal prospect Sean Farrell led the league with 101 points. You may have heard of his dad?
    3 points
  41. After a great weekend playing Genesis Hockey with @angryjay93 I got back into making/improving roms. This one is my Original 6 NHL '94 rom. The rom is not based on a specific year but on the players from 1951-1967. It has the 6 Teams from the Original 6 era. Each team 23 players (4 lines and 3 goalies) The lines are set as close as possible to the actual lines that played together. Boston "Uke Line", Detroit "Production Line", New York "GAG Line" No player is on 2 teams. The lines are set with 4 lines in the spirit of the Line Rolling League. The rom is Weight Bug Fixed and the C/B check is eliminated. The B-check won't work with Penalties Off. Player Cards are all new and created by me. The ProSet logo is on the scoreboard and in the 3-stars screen. The Playoff Match-ups are adjusted to have just 6 Teams. If you advance and win the Cup you will have played 4 of the possible 5 opponents. NHL'94original6.bin
    3 points
  42. Finally getting around to completing some projects that I started and never quite finished once lockdowns started ending and I didn't have so much free time on my hands. Introducing, almost a year late, KHL21... Updated rosters and ratings Accurate line combinations Strips updated as closely as possible within game limitations New logos for Dinamo Minsk, Dinamo Riga, Salavat Yulayev and Traktor Updated center ice logos Golden Stick (League MVP) award winner Vadim Shipachyov: Updated playoff tree:
    3 points
  43. Name, age, occupation, location, system Jon B; 41; Director of IT for a health care company; Blaine, Minnesota; snes & gens What hobbies or other interests do you have? Cooking, baking, reading When did you get introduced to the game NHL'94? How did it happen? I had 93 for SNES growing up, it wasn't that good. I met @segathon through the Tecmo community and played 95 at his Segathon Tournament. And then the pandemic started, I joined the 94 discord since I knew about it thanks to @halifax, signed up for SoChel, and started playing 94 for the first time in my life that spring. When did you get introduced to nhl94.com and the online community? Were you playing between these two dates? (That is, between first becoming aware of game, and first becoming aware of nhl94.com.) Introduced to the online community via association with the Tecmo Super Bowl community, so I always knew of its existence since about 2006. Up until 2020, I had not played 94 in person or online. What are a couple things that you love about the game? You can win or be competitive with any style of play, not all the most successful guys play the exact same way. Room for creativity in the gameplay as well, plus there are always different ways of performing new/existing techniques which adds to the fun and doesn't make the learning curve as rough. Are you a gamer in general? What other games do you play? Yes. I own a Switch, so I play Breath of the Wild, Metroid Dread, Mario Party Superstars, Mario Kart. I am trying to get in to Football Manager on my PC, but the time commitment to be any good at it is daunting. Do you follow hockey in real life? Any other sports? I watch hockey when I can, though I am an Oilers fan and its tough to find Oilers games on in Minnesota consistently. I follow cricket, rugby, and soccer. If you have been to a live tourney, what was it like meeting the real people behind the screen names? Any big surprises? I have never been to a live NHL 94 tournament (my first will be in February in Minneapolis). Having been to plenty of live Tecmo Super Bowl tournaments, meeting the actual guys is always a blast. What is behind your screen name? (Origin story, if there is one.) In the Tecmo Super Bowl community, I was known as QB_Browns which I chose since it was funny and generic. When I went to Segathon for the first time, I was called Tecmo Jon so all the guys there knew I was not any good at 95 and I was a friend of @segathonso I just kept it for the 94 community. Favorite NHL94 player in game (and why)? I always thought Sergei Fedorov was so cool on the ice, so him I suppose
    3 points
  44. @kidswasted and @UltraMagnus for ROMs not qualified to vote anywhere else
    3 points
  45. 1. Bud of the year. To the person who’s done more for the community in the last 12 months than any other. - @chaos , this place falls apart without him. Undisputed 2. Best entertaining bud. The one who provided the best entertainment streaming online - @danTML7 @Sebe_The_Legend @lego (I can't pick, love 'em all) 3. Best Rom/ Rom creator. The one who made the best rom for the community in the past 12 months. n/a, haven't played enough of the updated ROMs to cast a vote. 4. Best League/ tournament and organizer. The most well run/funnest league/event in the last 12 months they put together. - @UltraMagnus, the '95 league is quite an accomplishment and success. I know it's not 94, but this has to be recognized. I'd say 75% of that league is non-94 players and they have 24.
    3 points
  46. 1. Bud of the year. To the person who’s done more for the community in the last 12 months than any other. @kingraph help create an extractor for NHL95 save states as well help standardize our WN95HL online league. 2. Best entertaining bud. The one who provided the best entertainment streaming online @SammieSmith33 streamed every single season game an playoff and provided excellent entertainment 3. Best Rom/ Rom creator. The one who made the best rom for the community in the past 12 months. @Sauce & @naples39 for their awesome updates in NHL94!!!! Both are All-Time Legends. And @von Ozbourme can never be overlooked for his expansion of the NHL96-NHL 98 material. 4. Best League/ tournament and organizer. The most well run/funnest league/event in the last 12 months they put together. @chaos for all the 94 leagues.
    3 points
  47. To the guys or gals that make the updated roster ROMs, thank u!!!! Also the practice ROM priceless. Gratitude you freaking awesome people! Been a year on this NHL 94 trip. Oh yeah YouTube videos on scoring woot woo. Maybe one day I'll have the PC hooked up to play some member's.
    3 points
  48. Hello everyone, we currently have the season ending on November 19th, below is a current look at the adjusted standings. The top 1-2 seeds are determined by division winners depending on the number of divisions in your league. The next 4-5 teams are determined by points but the ranking is based on win percentage. All teams receive a -2 for each DNP. These standings will update automatically with the standings on NHL94online.com (Note: Gens AA will only have 3 playoff teams, 1st seed is determined by most points, the remaining 2 seeds are determined by points and ranked based on win percentage) We currently do not anticipate extending the deadline, please do your best to complete the schedule before November 19th. If necessary, we will do our best to replace inactive coaches with those who can get games in.
    3 points
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