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  1. 3 points
    This is the last version my ROM edit from pixelpuck.com (RIP) around 2013. There is an NHL91.com ROM on the master list, however, I believe this may be from the Season 2 draft, when @angryjay93 beat @Freydey in 5 games. Here are some way-back pics of the blog from season 2: Okay, as to the new update from around 2013, here are the biggest changes: FEATURES: Scanned media guide photos from 90-91 for every player card. Remastered sprite fields two colors for helmets and one for sleeve piping for the most accurate uniforms possible [HUDB]. Meticulously rated, NHL players from after the 90-91 trade deadline, completely overhauled from the original ROM edit. 26 man rosters: 15 forwards, 8 defensemen, and 3 goalies. Team ratings based on team performance (home PTS %), road warrior rating (away PTS %), special teams (PP% – PPGF, and PK% – PKGAA), offensive prowess (GF/G and GF), defensive stoutness (GAA) [EARE]. New control read method. Goalie control is now mapped to the (Y) button. Controls must be calibrated to the 6 button configuration to use this feature. [SpritesMind] Refined system that narrows attribute increments for more accurate player ratings. NHL91 splash screens. NHL91 logo for the Zamboni and team selection. NHL91 timer logo. 90-91 crease and improved nets. New font. Checking – speed burst multiplier adjustment. Adjusted fatigue meters. Hot – cold ratings fix. Weight bug fix. Assist bug fix. Puck-drop organ tunes have been matched to the correct teams A longer, louder, different sounding goal horn that more closely resembles the ones used in current NHL arenas [YT]. NHL 90-91 Recap Penguins Win 8-0 in Game 6 @ Minnesota to win their first Stanley Cup Brett Hull scores 86 goals 4 players score more than 50 goals Guy Lafleur plays his last NHL game with Quebec Several future, and potential future, HOFers played their first NHL games Fedorov Recchi Hasek Jagr Bondra Sundin All-Star Game is held in Chicago. Super Series took place between three Soviet teams (CSKA Moscow, Dynamo Moscow, Khimik Voskresensk) and the NHL. The Soviets won the series 12-6-3 Chicago wins The Presidents Trophy and is bounced in the division semis by Minnesota in 6 games Art Ross goes to Gretzky Norris goes to Bourque Vezina goes to Belfour Conn Smythe goes to Lemieux who missed more than 50 games Hartford Whalers don't even know that they're moving to Carolina in a few seasons and are too busy enjoying one of the best logos of all-time to notice No one in the hockey world knows who Gary Bettman is and everyone is thankful Also, a bunch of other stuff happened and it was all pretty cool since it was the 90s' Notes Speed burst is cut in 1/2. You really have to line up your checks and breakaways are harder to chase down if you get caught pinching Ratings are more akin to EA's current games, and as a result the game plays better with line changes Endurance is greatly reduced as well, one or two scoring chances and you'll need to go for a change or your line will be out of gas, which forces you to roll lines NHL91pixelpuck.bin 2 MB · 0 downloads
  2. 2 points
    Just want to talk real quick about the self pass, and to a lesser extent, the flip pass. The former is somewhat misunderstood, the latter is something from the occult, black magic book of NHL'94. I wanted to make a video to narrate and demonstrate exactly what I'm referring to, but I don't have a decent mic so I'll just post a few videos and try to explain. Flip pass origins The Fins, namely @swos and @Mahavishnu, were the first to use the flip pass or "keg toss," that I'm aware of. A keg toss being Nordic strongman-parlance for an event when a keg is hurled backwards over a bar. The puck is flipped with the (A) button behind the net in an attempt to get an odd bounce or setup a forward for an easy goal. Seeing videos of the Fins scoring these goals with frequency led me to experiment with how the puck behaves when it's 'flipped' or rolling. One thing I noticed is that it's easier to score goals in some respects when the puck is like this and you can get some wild bounces in your favor that make it a dangerous play. Here's an old video with some self passes and two flip pass goals: The play is more of a parlor trick but does have a place in a 5on5 game, even in match-play once you learn that you can 'poke-stab' a rolling puck out of mid-air with your skater and shoot it in one motion. E.G. flip to self poke-stab rolling puck to gain possession flick a wrister with the rolling puck half-slap the rolling puck flick a pass for a one-timer while the puck is rolling @HABS doesn't demonstrate the poke-stab here, but he does show a good example of a flip pass goal: It's also, basically, a giant neon middle finger to your opponent who would love nothing more than to bury you into the boards and shove that puck back into your net for showboating. Self pass usefulness It actually does have a place in 5on5 for a few reasons, but first for anyone who doesn't understand how to do it: Get close to the boards pass the puck by holding the d-pad directly left or right right side is more effective going 'up' ice, or home. left side is more effective gong 'down' ice, or away. Try to angle your skater to retrieve the puck in stride. You can also do it at a standstill in the attacking zone. As a general rule, never ever do this in your own zone, unless you want to get burned badly or light a fire under your opponents ass. Disregarding the goal, here's a quick example of how to do it in stride. When the pass is made the skaters stick is pointing directly, to the right, at the boards. This is the most consistent way to pass the puck to yourself while moving up ice: So what, right? How is this anything more than hot-dogging, and what would ever be the point of trying this type of stunt when you can just try to capitalize on quality scoring chances? Well, it has a bit to do with how the CPU AI behaves in the game. I'll try my best to explain without a video or commentary. Computer controlled skaters behave as if offsides are enabled even if they're not. When you enter the attacking zone, if you have to drop the pass back to your D because you have no options or are about to get nailed, and the puck goes out to the neutral zone, then the rest of your team that is setup in the offensive zone will leave the zone to get onsides again. Once your team is setup in the attacking zone, and all 10 skaters are on that side of the ice, the computer controlled skaters, yours and the oppositions, will get into their "spots," for lack of a better term. They will basically stay here unless the puck comes near them by the puck carrier, whereby their attributes will basically determine how they will behave. If you want to try it out, play keep away in the attacking zone with a skater and just skate around and observe the behavior of the computer controlled skaters. Passing the puck to yourself plays a roll because when you release it for half a second to yourself, the computer controlled skaters behave as if there's a loose puck, and will get out of position by beginning to move. They "reset," so to speak. This may be all the space you need to generate a chance if your opponent had you locked down and has taken away the primary passing lane, or that one-timer lane that is most likely to result in a goal. This fraction-of-a-second, personal-pan-pizza-pass can open up clogged lanes. It can also let you sacrifice your forward by doing this quickly and then getting rid of a hot potato before getting crunched that can result in a fast goal. I plan to make a detailed video later, at some point, but I hope some of that made sense.
  3. 2 points
    I promised myself I'd never do another ROM project, but I have an idea and would like some feedback from the community. Many of the purists may be thinking that I'm messing with the Mona Lisa of hockey games, but I think an updated version of the game could be a good thing. Before I get started: no I don't think this will replace the original NHL'94 with all it's beautiful flaws. That's not the big idea. This would just be a twist on the original that could freshen up the game and be a lot of fun to play. Some of the adjustments / corrections to be considered: Player ratings predicated on member feedback. This would make this ROM edit more of a community project. Correct, expanded, post-trade-deadline rosters, including players who were not in the original game but should have been. Correct the uniforms with the help of my sprite patch: ECA/WCA, SJS, PHI, MTL, CHI & FLA, just as an example, are way off. This might not bother some people, but I'd like the uniforms to be as accurate as possible. My sprite patch makes this possible. Improved center ice logos Improved team-menu logos Improved splash screens, maybe. I feel it may be best to leave these alone, unless I can find the original splash screen photo and remake it for TM. Player card photo for every forward, defenseman and goalie. Updated net. Weight bug fix(?) Assist bug fix Separate (Y) button for goalie control patch (holding B still works, for those who've never played a ROM with this patch) Swap goal siren and end-of-period horn. I also feel like the banners and font can be improved but shouldn't be messed with. That's all for now. The reason why I haven't added a poll is because I like some feedback as to whether the brain trust, here, thinks this is a good idea, and if I were to start this, what exactly would everyone like changed. Really want to here from the established members of the community as well if it seems like a worthwhile endeavor, because ultimately the community will be playing the game.
  4. 2 points
    My way of ranking the best teams was to play against the All-Stars East and tally up how many goals I won by for each game. I did 5 min. periods & played 6 games in a row as each team. It's an imperfect metric but I did learn a lot. I'd say Chicago is the best if you know them inside & out. One thing about Roenick: as phenomenal as he is with one-timers, he's actually pretty bad at scoring solo with a deke in front of the goal. Oh and it should be noted, I never scored by crossing over in front of the net. It was always forbidden among my friends. We labeled it, "the b***h move", haha. Anyway, these are the results: CHI: 6 5 4 4 1 7=27 DET: 5 4 4 3 5 4=25 VAN: 3 4 7 4 3 4=25 BOS: 3 4 3 4 4 6=24 CAL: 6 4 5 5 -1 4=23 LA: 4 2 3 3 4 5=21 MTL: 4 4 3 2 3 4=20 BUF: 2 8 4 3 1 2=20 PIT: 1 7 1 4 2 5=20 TOR: 3 4 3 5 1 1=17 QUE: 1 1 6 1 5 3=17 WPG: 3 2 3 1 1 3=13 NY: 1 4 1 3 -1 3=11 DAL: 3 1 1 3 1 1=10 Did it twice more: QUE: 9 1 2 6 6 6=30 BOS: 7 4 3 5 6 3=28 CHI: 4 1 4 6 3 6=24 MTL: 4 1 5 4 4 6=24 CAL: 3 3 4 6 2 5=23 DET: 5 4 -1 6 2 4=20 VAN: 6 4 1 3 4 1=19 TOR: 1 -1 3 6 4 3=16 LA: -2 5 3 3 3 3=15 PIT: 3 3 4 1 -1 3=13 BUF: -1 4 3 1 3 1=11 BOS: 6 4 4 4 6 10=34 LA: 6 1 5 5 -1 9=25 CHI: 4 5 4 1 2 8=24 MTL: 3 4 4 4 3 5=23 TOR: 6 3 5 3 1 5=23 VAN: -1 3 5 4 4 8=23 DET: 4 5 4 3 2 4=22 BUF: 8 1 5 3 3 1=21 QUE: 4 3 3 3 4 2=19 CAL: -1 3 3 4 -2 3=10
  5. 2 points
    So it looks like the last post I made on here was 2011 so I guess it's been a while I've been playing leagues on here since... 2003-ish? Looks like things have changed a lot! Love that we're now using Discord instead of AIM Once I get my NHL rig setup again for online play I'll be looking for some exhibition games, and then to try to re-learn how to play the game again. I haven't played NHL94 at all in years!
  6. 2 points
    I'm glad that Raph agrees that the weight bug is worse. I voted that the weight bug is worse as well. And I applied this to a real world situation becuase this game is 100% reflective of real life. The other day I was at the hockey rink taking my daughter skating when I noticed this 10-year old kid racing around the rink. He came right at me and I tried to side step because I thought "If he hits me, hes going be in a world of pain", but sure enough we collide and I go down hard. He looked at me and said "weight bug, b***h". I wanted to get up right away and throw his ass over the glass, but I left my snes controller at home. That 'Y' button sure would've came in handy that day. Side note: I noticed that on the sleeve of his hockey jacket it said "FPB".
  7. 1 point
    This version of the ROM should work in RetroArch (along with ZSNES). EDIT: Download this new one, I fixed the checksum. NHL94-2on2-xstioph-fix2.smc
  8. 1 point
  9. 1 point
    When the boys say, "got 3 need need 1 more."
  10. 1 point
    Remember the game is actually based on the 1992-93 Season. This sounds more like a rom based on the 1993-94 Season. Which is a cool idea. I actually think the ratings from NHL 95 are better than the ratings for 94. They were done by Neil Smith of the Rangers as opposed to Igor Kuperman. They would be a good place to start as 95 has all of the tweaks you mentioned and more. I am also glad that at least you, me, and @kingraph care about the player cards. I watch them every single time. One thing about my roms is that I left the ratings and game play untouched so that it plays exactly like the Original , but it looks tons better. I can barely look at the Original rom with the improvements made to Logos, player cards, and splash screens.
  11. 1 point
    I have done my versions of this. Not everything you posted, but it does have some of it. I have some other versions I have made for guys as well, such as my Mike Modano special. More info can be found here. NHL'93classic.bin NHL'94classic.bin
  12. 1 point
    I've been playing a bunch of 93. I forgot how great a game it is! Super rewarding to pull off the one-timer. Dave Reid feeds Vlad Ruzicka who one times it past Tim Cheveldae, in the Stanley Cup Final vs Boston. DSCF1152.mov
  13. 1 point
  14. 1 point
  15. 1 point
    Updated May 10, 2012: Updates: Updated results through Spring'12 Classic New charts showing team ranks by each classic season New Overall Team Ratings Individual Player Ratings (top 200) Appendix Reformatted using forum code (no MS Word) NHL'94 Rankings - A Statistical Look A little while back I was reading this thread about an ongoing ladder league and I was intrigued by the idea of including the team rank in determining how much a win was “worth”. Meaning, a win using Edmonton vs. Detroit would mean more than a win using Chicago vs. Ottawa. I wanted to come up with some empirical evidence to support the "what is the best team" discussions that come up from time to time. Chicago and Detroit are always mentioned as the best teams, but could I measure that, or support that notion quantitatively? Below I go through my methods and findings in four sections: Initial Team Rankings Individual Player Rankings Tying Players to Teams Conclusions (Spoiler shows the ranking of teams) SECTION I – Initial Team Ranks The first thing I did was take the ratings from the Building Lines with AJ series to come up with an initial ranking of teams. The ratings come from a respected A-level player (Angryjay93) and it is very thorough/detailed. I highly recommend reading it for all skill levels. I weighted the forwards, defense, and goalies, 3-2-1 respectively, because that represents the number of players on the ice. I thought it was a good starting point in generating a team ranking. The results were as follows: Well, that looked right, but was there anything I can do to support this ranking? I decided to take the results from the classic league regular seasons (Spring'08 - Spring'12), for all divisions, and ranked the teams based on winning percentage. I figured individual skill would be factored out due to the volume of games and the general grouping of players (A,B,C, etc). I decided that the minimum was 100 games played (over 2 seasons). This eliminated anomalies such as IceStorm's season with the NYI (29-11, .745 win percentage, making them the #1 ranked team). The results: The results were pretty amazing when compared to the weighted AJ rankings. Grouping the teams into 6 different tiers, the results matched closely with a few exceptions: The colored tiers make comparisons easier. I decided that TIER I would be the top 5 teams, TIER II would be teams with an AJ rank above 7, TIER III above 6, TIER IV above 5, etc. There were only 2 major discrepancies, and the rest of the teams fell nicely into place. The first discrepancy is CAL, who finished 10th in classic results, as compared to 5th in AJ's ranking and the other is LA, who finished 6th in classic compared to AJ's 12th. What is interesting here is that both teams are defined by very strong forwards, and poor goalies. CAL has a better ranked defense, giving them the higher AJ rank. Theoretically, CAL should do better than LA, however we can't completely eliminate things like user skill and team chemistry. This also does not appear to be an anomoly. The chart below shows the ranks of the team win% for each of the 7 classic seasons included in this analysis. You'll notice that CAL doesn't finish better than 8th in ANY season, while LA finishes in the top 5 in 4 out of 7 seasons! You may notice two other teams that didn't quite fall into place. VAN ranks 4th in classic, while AJ has them 6th. This is obviously very close and only shows up as a discrepancy because of the TIER system. The other is TOR finishing 13th, into TIER III vs AJ 10th (bottom of TIER II). Despite those discrepancies, I felt comfortable with the general team rankings, both from a qualitative (AJ) and quantitative (Classic results) standpoint. SECTION II – Individual Players My next goal was to take this down to the individual player level – what players made these teams so good? More specifically, what player attributes made them so good? I knew the player ratings in the original ROM didn't mean much as one major attribute – weight (the sole determinant of checking ability) -- was not even factored in, so I wanted to create a new player ranking based on attributes that mattered. I used two different methods to figure out player rankings as described below: METHOD 1 - New Player Rankings Using Smozoma's Blitz Player Spreadsheet as a starting point, I modified the formulas to value lower weight (essentially keep the weight bug) and asked YOU, the community, how we should value the different player attributes. The results of the survey can be seen here - GENS Player Attribute Survey Based on those attributes, I created a new player ranking. A quick glance at the top 5 forwards and defense made me feel I was on the right track: METHOD 2 - GDL Average Draft Positions I took the draft results from seasons 5 through 8 of the GDL GENS Draft League and came up with an average draft position (ADP) for all the players. GDL allows owners to draft '94 players using a snake style draft and doesn't alter the original gameplay aside from team rosters. The ADP basically ranks all the players in '94 based indirectly on attributes that we ("we"= GDL team owners) value. Again, a quick glance at the top 5 forwards and defense showed I was on the right track: The next step was to see if the new calculated rankings for the players I came up with correlated to the ADP. The results? Let's start with Defensemen. DEFENSEMEN Weight reigns supreme with D! Out of the top 50 defensemen ranked by the GDL ADP compared to the calculated ratings, there were only 3 notable exceptions that stood out. I classified an exception as a difference of 15 or more spots between ADP and the calculated rank. Patrice Brisebois (ADP 17, Calc 43) and Gord Hynes (ADP 19, Calc 60) were drafted considerably higher on average than their calculated indicated. The reason? Their weights are 5,4 respectively, and the rest of their attributes are pretty weak. Obviously weight is SUPER valued here. Of the top 16, the biggest difference was Petr Svoboda, whose ADP is 4, calc 10. Again, probably a weight bonus as Svoboda is a 5 weight. The only other large variance was James Patrick, who was UNDERvalued at ADP 40, Calc 20. He is a 9 weight, but has other very respectable attributes such as 4 speed, 4 agility, 4 def awareness, 4 shot power, 4 stick handling, and 4 passing. Other than those 3 mentioned, the top 50 defensemen were valued correctly from the survey attribute weights and GDL ADP. FORWARDS After the initial survey results, the following players were drafted higher than their rating indicated: Petr Klima, Russ Courtnall, Cliff Ronning, Tomas Sandstrom, Geoff Sanderson, and Brett Hull Even though Speed and Shot Power were valued the highest in my attribute survey, they were apparently not valued high enough! Meanwhile, other players such as Adam Oates, Gary Roberts, and Steve Larmer were undervalued. The comment element there is they all have strong awareness ratings, but were heavier. Based on that initial result, I tinkered with the attributes values, increasing speed and shot power, and decreasing awareness, etc. and settled on this result: These attribute ratings yielded just 1 variance in the top 50 forwards! That player? Tomas Sandstrom (ADP 25, Calc 41). Obviously Thomas' incredible shot (5/5) was valued over his 9 weight for GDL. (Side note: Increasing the shot power and accuracy attributes also yielded just one outlier, Cliff Ronning, as his speed and pass accuracy were valued over his weaker shot.) My feeling is that we inherently value attributes in a more dynamic way than a static number. Certain combinations of attributes are valued greater (i.e. a player that has 5 shot and 5 accuracy is valued more than the calculation would indicate) and extreme ratings (6 speed, 6 shot power, 3 weight) also command greater value. I'll leave that for a future analysis. Anyway, I was happy that this weighting criterion for forwards provided a good estimate of player ratings as 49 of the top 50 calculated players correlated well with their ADP in GDL. GOALIES Goalies? The GDL and the normal goalie rankings were nearly identical, suggesting that the goalie ratings in the original ROM are accurate, or we just don't know. Either way, this was straightforward. SECTION III – Players to Teams Now that I had a good ranking of teams (SECTION I) and a good ranking of players (SECTION II). The question now was how do I marry the two? This becomes a little tricky as each team has a unique identity that defines how you can use them to win games. This is part of what makes '94 so great! But of course I'll try. =) The goal was to see if there was a way to come up with team rankings based on the player ratings that matched the classic results/AJ rankings. At first I ranked the teams based on the best 5 players (3F, 2D) and goalie, however this didn't make sense as the value of a team is more than the best 5 guys on the ice. I decided that it's important to weigh the #1 forward more than #2 and #3, and the #1 D more than #2. Chicago is the best example -- the reason the team is great on offense is because of Roenick, the #1F, helped by a decent support cast. Take Roenick out and the offense is vastly different. So, after some tinkering, I weighed the positions as follows: 1F (9), 2F (5), 3F (3), 1D (5), 2D (3), G (6) to come up with a total team score. I ended up with these weights because it generated a team rank that came close to the classic/AJ rankings, with the exceptions below. The exceptions make sense when analyzed: Winnipeg - The biggest exception is that Winnipeg vaults into Tier 1, instead of the expected Tier 3. Housley actually ranks as the #1 Defenseman and Selanne the #6 Forward, and weighing those guys 6 and 3 times more is what drives up WPG's ranking. However, they don't have depth, and they are also known to have chemistry issues. From AJ’s analysis, "Although front loaded with superstars such as Phil Housley and Teemu Selanne, the Jets are not a premier team in the league. Their lack of depth and chemistry, chiefly at the forward position, allow opponents to key in on the speedy duo in an attempt to limit their damage. In the hands of a one on one specialist though, Housley and Selanne are as potent as any duo in the league." Dallas also drops, mainly due to their abysmal Defense and Goalie ratings. My opinion here is that people do well with Dallas using the "best defense is offense" strategy, mainly utilizing Modano and Courtnall's great speed together. Manual goalie in human play can also help alleviate some of that rating noise. Lastly, Edmonton falls to Tier 4, given the lack of skill outside of Klima. "The main issue with the Oilers forward unit is that every player aside from Klima has a weakness that keeps them from being an upper echelon player". But the dynamic of Klima with Todd (low weight bruiser) and Simpson (big shot wing) do much better than the raw calculations suggest. NYR & PHI also hover around the fringes of their tiers, each calculating to move up one tier -- the NYR being calculated as TIER II and PHI Tier III. Again, these are close enough and will probably continue to shift around as more classic results are added into this analysis. SECTION IV– Results Based on all this data, this is how I break down the NHL'94 teams. The tiers are arbitrary, and open for debate (particularly Tiers II & III), but overall I think this is a solid representation of team ranks: TIER I (the strongest) CHI DET BUF MTL CGY (Classic Results in Tier II) TIER II (strong) VAN (Classic Results in Tier I) BOS DAL WPG TOR (Classic Results in Tier III) TIER III (good teams, competitive) QUE LA (Classic Results in Tier II) EDM NYR TIER IV (flawed, weak teams) PHI HFD PIT STL WSH TIER V (poor teams) NJ NYI SJ TB TIER VI (The worst) FLA OTW ANH Below is the calculated team rankings (they differ from team strength) Appendix - Individual Player Ratings
  16. 1 point
    Yeah that's right... Keep checking in on the site, I might be able to fix another re-up. It would be up for a week once it gets up in that case, so if you check the site once a week you won't miss it.
  17. 1 point
    Andrew is just getting dunked on.
  18. 1 point
    Did you lend it to my friend Andrew?
  19. 1 point
    Looking into the patch or vaping, right now. Thanks for the support.
  20. 1 point
    Last updated: 12.05.17 This is a list of '94 GENS ROMs that are found all over the forums (and other sites). I linked to the original source to give credit to the authors and sometimes an explanation of the ROM. If you feel something should be added, just reply to this thread and I’ll update this list. I hope you find this helpful. Classic ROMs - Classic (www.nhl94online.com) - Classic Playoffs (99 min OT) (original post) - Weight Bug Fixed (original post) - Weight Bug Fixed + Chk Bonus (original post) - Y Button Goalie Control (original post) - WBF & Y Button Goalie – Survivor S02 (original post) - No Hassle (original post) - Roamin Goalies (original post) - Playstation 2 NHL'06 edition Updated Roster ROMS - 2018 by Skip/slapshot (original post) - 2018 by naples39 (original post) - 2017 by Skip/slapshot (original post) - 2017 by naples39 (original post) - 2016 by naples39 (original post) - 2016 by Skip/slapshot (original post) - 2015 by Skip/nhlpa93easn (original post) - 2014 by Clockwise (original post) - 2014 "user friendly edition" by nhlpa93easn (original post) - 2013 by Clockwise (original post) - 2012 by Clockwise (original post) - 2012 by Slapshot67 (original post) - 2011 by Clockwise (original post)\ - 2010 by swos/mahavishnu (original post) - nhl91.com by Clockwise (original post) - 70's & 80's by Slapshot67 | '71 | '72 | '73 | '74 | '75 | '76 | '77 | '78 | '79 '80 | '81 | '82 | '83 | '84 | '85 | '86 | '87 | '88 | '89 - Historic ROMs by Coach Mac Original Post - Deadline ROMs by Naples39 "Deadline" ROMS 1987 Deadline 1994 Deadline 1995 Deadline Genesis Draft League (GDL) - Season 16 (original post) - Season 15 (original post) - Season 14 (original post) - Season 13 (original post) - Season 12 (original post) - Season 11 (original post) - Season 10 (original post) - Season 09 (original post) - Season 08 (original post) - Season 07 (original post) - Season 06 (original post) - Season 05 (original post) - Season 04 (original post) - Season 03 (original post) - Season 02 (original post) - Season 01 (original post) Blitz League - Season 11 (original post) - Season 10 (original post) - Season 09 (original post) - Season 08 (original post) - Seasons 01 - 07 2 on 2 - 2on2_update (original post) - 2on2.orgfinal (original post) - 2on2 no icing (original post) - Summit 2012 (original post) - Summit 2011 (original post) - Summit 2010 (original post) - Summit 2009 (original post) - Summit 2008 (original post) - 2013 2on2 by Clockwise - 2012 2on2 by Clockwise (original post) - 2007 2on2 (original post) - Pond Hockey League (original post) Miscellaneous - wboy 30 team ROM (original post) - 1v1 (original post) - 3v3 (original post) - 2010 Vancouver Olympics (original post) - 6 Aside Soccer (original post) - Ball Hockey 4v4 (original post) - Ball Hockey 5v5 (original post) - Beer League (original post) - IIHF ’94 (original post) - Minnesota State Tourney 2010 (original post) - Minnesota State Tourney 2011 (original post) - Mutant League Hockey (original post) - TRON Rom (original post) - Canada Cup 1994 (original post)
  21. 1 point
    Hey everyone! I had posted something on the NHL FB page but didn't know if everyone is on that so I'll add it here as well. I had noticed that through all of the amazing team analysis there wasn't really any graphic representation of the teams "tiers". I designed a visual aid to go along with the number crunching. I know that we all will not agree 100% on which teams belong where, especially in the middle tiers, but I thought it would be fun to share. I hope you enjoy it and let me know what you think! ***P.S.*** These tiers are for the Genesis. I haven't gotten to the SNES rankings.
  22. 1 point
    One of the highlights for me at the SNES NHL’94 Kingof94 III 2018 tournament was Jammer’s penalty shot spin goal. Great control of his player! At the end of this video you can hear me say wow! Casey recorded this play so thx Case! Jammer in the playoffs penalty shot spin goal! https://www.dropbox.com/sh/uyg9jq9ydetsf1l/AAAd5oAEUUgRIcumKC2JEshGa?dl=0&preview=Jammer+94+III+Penalty+Shot.mp4
  23. 1 point
    Tip B: Hot Swapping Home and Away with "i" Keyboard Shortcut One great thing about RetroArch is you can "hot swap" home and away. As long as the guy hosting is using Direct Connection. You can even do it mid-game or whenevs. This is super handy. To start, let's say both guys are connected. The host will be home, since he connected first. If you need to change that, do this: 1. the host hits "i" to leave (right from ROM menu or wherever, it will not reset anything) 2. the other guys hits "i" to leave, then "i" again to reconnect (he will be home now, because he is "first" to connect) 3. the original host now hits "i" to re-connect, but because he is 2nd to connect now, he will be visitor Tada!! Ideally, at least one guy will have Direct Connection ability. That person should host. (If both are Direct capable, it doesn't matter who hosts.)
  24. 1 point
    Tampa Bay Lightning Team Overview: Chemistry is one hell of a thing, there isn’t much to suggest that the Lightning would be a competitive team as they own the slowest and least skilled defense in the game and an unimpressive set of forwards after Brian Bradley. Yet, somehow, almost inexplicably, they manage to cobble together a lightweight lineup that does just enough to win their fair share of games. Forwards: To say that the Lightning are utterly bereft of top end talent after Bradley would be an insult to understatements. At the very least though, the lineup is littered with useful, light weight options that can stir up some trouble on defense and work the counter attack in their favor to cash in on some easy/garbage goals. RAPON!!!: Andersson-Bradley-Kasper Mikael Andersson: 6 weight, 2/4 skating, 2/2 shot, 3 sth & pass, 2/3 aware, Shoots: L Oddly enough, this no shot, straight line, burner-ish type player is the best offensive winger on the roster. Players don’t get much more unspectacular than Andersson, but he does the trick in many instances. Being the only player on the roster above 3 speed, Andersson’s ability to quickly move the puck up the ice is a vital change of pace in an otherwise sluggish attack. Thankfully, Andersson does have an average set of playmaking skills to go along with his speed so he isn’t just carrying the puck up the ice for his health. Scoring though, is something of an art with Andersson, his piddly shot wont strike the fear into any goalie as he is mainly an in close deker. While not the biggest of hitters on defense, he is still able to bring down the heavyweights with ease and it is nice to have one player on the ice with a bit of speed to run down players in open ice. Brian Bradley: 4 weight, 4/3 skating, 4/5 shot, 3 sth & pass, 4/3 aware, Shoots: R One of the prevailing traits of an expansion team is a dearth of top end talent; this is not the case for Tampa as Bradley is a border line Round 1 pick in the GDL draft. The one obvious weakness about Bradley is his speed. Fine, it is what it is, pretty dang average, but it does not hamper him enough from being one of the games truly legitimate snipers. Bradley’s shot turns a pop gun offense into one that can hurt any team in the league as he is dangerous from almost anywhere inside the offensive zone. Despite his lack of speed, Bradley is still very capable of bouncing off a few body checks and driving the puck to the net in close for a floater or deke. What sets Bradley apart from several other sniping slugs is that he can really check the snot out of the opposition, which comes in real handy in helping to change the tide of a game. Steve Kasper: 5 weight, 3/3 skating, 2/3 shot, 3 sth & pass, 1/3 aware, Shoots: L Much like Andersson, on a standard team Kasper wouldn’t garner a 2nd look despite his ability to body check effectively. For the Lightning though, Kasper is a good wing option because he has just enough playmaking ability to feed Bradley consistently as he is rather adept at dodging and absorbing body checks to make the play. It is pretty rare for a forward to have such low offensive awareness, but this doesn’t hamper Kasper too much as he is still able to convert on the odd goal and he is very focused on defense, which isn’t a bad thing to have when the other two forwards are going to be doing a lot of work on offense. This is the most balanced line the Lightning can hope to ice as it provides some speed, some scoring touch, and a good deal of defensive ability. If either Andersson or Kasper can augment Bradley’s production, the Lightning becomes rather effective, and not in just expansion team terms, but league wide terms. TRAPON!!!: Kasper-Bradley-DiMaio Rob DiMaio: 5 weight, 2/3 skating, 2/2 shot, 2 sth & pass, 3/3 aware, Shoots: R If all you wanted in your life was another guy just like Kasper, but less skilled, then you can stop your search. Strictly a weight bug option, DiMaio provides a bit more defensive edge then Andersson which could come in handy in an attempt to slow the game down and turn the neutral zone into a wasteland of turnovers and mutilated bodies. With the puck on his stick DiMaio is as unskilled as they come, but if he’s allowed to waltz right in on the goalie, he’s bound to convert on some of his chances. While this is in the running for slowest line in the league, it is an effective trap line because not many teams can match a line of 5-4-5 weight. It essentially eliminates the body check for the opponent as they are now reduced to poke checks and holds which may provide some problems. The scoring touch isn’t reduced all that much by a change from Andersson to DiMaio as Bradley is still the obvious go to player. Who’s the Fattie? Bradley-Kontos-Andersson/Kasper Chris Kontos: 8 weight, 3/3 skating, 3/5 shot, 3 sth & pass, 4/3 aware, Shoots: L While it may be a difficult decision to give up such a superior weight advantage, sometimes it’s useful plugging a little extra offense into the lineup against a heavier team if things start to go awry. Kontos greatest and only strength is his ability to finish. Kontos isn’t unfamiliar with the concept of filling the slot, and with a pair of flyweight options on the wing, they should be able to feed him enough chances to make him worth icing. Using Kontos in a one-on-one fashion is likely to end unsuccessfully as he has neither the skating ability or weight advantage to work his way into the danger areas, if this is a main mode of attack for the user, it’s likely best to put Kontos on the wing or just leave him on the bench entirely. No other expansion team has one player with a 3/5 shot or better, Tampa has two. If they can get chances, they are going to put some goals on the board. The defense takes a hit though, but against a heavier or slower team, it’s a trade off worth considering. Other Options: None of the players remaining on the roster are worth GDL consideration, hell; Kasper, Andersson, and DiMaio never get drafted. Still, it doesn’t hurt to talk about a couple of other bums. Marc Bureau: 7 weight, 3/3 skating, 2/2 shot, 3 sth, 2 pass, 3/3 aware, Shoots: R Average skating middle weight with a sub par skill set, you didn’t expect anything good did you? Danton Cole: 7 weight, 3/3 skating, 2/2 shot, 2 sth & pass, 3/3 aware, Shoots: R The thing about Danton Cole is... Forwards: 5/10 Defense: On paper, the Lightning have the worst rated and most unimpressive defense in the entire game...and they don’t play far from it. While not crippled by a brigade of heavyweights, the Lightning have the slowest top pairing defense in the league that is compensated by no other skill. Roman Hamrlik: 7 weight, 3/2 skating, 3/1 shot, 3 sth, 2 pass, 2/3 aware, Shoots: L Hamrlik garners nothing more than a shoulder shrug from me. He’s slow, isn’t a threat offensively, doesn’t give a good breakout pass, and he doesn’t do a good job of containing a light weight bearing down on him with speed. This is the Lightning’s #1 defenseman though, the price of having a legitimate forward on an expansion team is rather steep it seems. Marc Bergevin: 6 weight, 2/2 skating, 3/0 shot, 2 sth & pass, 2/2 aware, Shoots: L Things have already degraded down to this? Damn, that was fast. Bergevin is light and he is also light. Ignore his shot, he’s never going to use it and if he does, well, I don’t need to tell you how it’ll end. Bergevin is pretty good at dealing with slugs, mainly because he is light. Have I mentioned that Bergevin is light yet? Good, I just wanted to make it clear that Bergevin is indeed light. The main objective of the Lightning defenders is this. Don’t get caught out of your own zone, slow down the attack, and allow the forwards to mop up. If breakaways are limited and the Lightning defenders stay home, Bergevin and Hamrlik can do a fairly bang up job and contribute to the defensive game plan. If they get caught though, they won’t be able to do a thing about it. Also, don’t let them carry the puck for too long, they won’t intimidate anyone with their abilities. Other Options: The rest of the pairings I can suggest are of equal stink, so I’m not even going to bother breaking them down. Bob Beers: 9 weight, 3/3 skating, 2/2 shot, 2 sth & pass, 3/3 aware, Shoots: R Bad ass name, bad player. If a heavy defenseman is going to be iced he has to have some skills, Beers possesses nothing worth mentioning though. Bergevin provides a similar skill set in a slimmer package, don’t keep this Beers on ice. Shawn Chambers: 9 weight, 2/2 skating, 2/1 shot, 2 sth & pass, 3/3 aware, Shoots: L Hey, this is a major improvement from when he was rated a 1 overall in NHL 93, take what you can get. Chris Lipuma: 6 weight, 1/1 skating, 1/0 shot, 1 sth & pass, 2/1 aware, Shoots: L I mention Lipuma because he is a default sub, I’d suggest subbing him, but honestly, what’s the difference? At least Lipuma is light. Why does this sound familiar? Defense: .5/10 Goalie Zone: Wendell Young is not Glenn Healy, I can’t get much more positive than that without lying through my teeth. Wendell Young: 6 weight, 3/3 skating, 2/2 aware, 3 puck control, 3/2/3/3 save, Catches: L Young occasionally gets starting consideration in the GDL and Blitz leagues, he typically platoons at best though. Be prepared to use a lot of goalie control with Young, he isn’t very strong against most scoring tactics although he may provide a few surprising saves from time to time. Goalie: 2.5/10 Bottom Line: Despite a horribly rated defense and below average goaltending, the Lightning ought to be respected. Their ability to score and play team defense allows them to play a few different styles and adjust to their opponent as needed. Against a superior team in the hands of a skilled player, the uphill climb to victory will still be a daunting, yet not impossible task.
  25. 1 point
    St. Louis Blues Team Overview: One of the more overrated teams in the league, the Blues don’t have a single player on the roster that is free of a major weakness. The likes of Brett Hull, Brendan Shanahan, Nelson Emerson and Jeff Brown all have obvious deficiencies as players, but finding the right mix of these players with the other options on the bench can provide the Blues with a competitive line up that will frustrate opponents. Forwards: One main issue the Blues forwards are confronted with is a total lack of speed, which rules out using a one man slashing offense as an effective strategy. They also lack a masterful set up man and top tier sniper, making a traditional one –timer offense difficult to pull off. All that can be done is either submit to the weight bug strategy, or construct a jack of all trades line. Jack of All Trades: Shanahan-Hull-Emerson Brendan Shanahan: 10 weight 3/3 skating, 4/5 shot, 4 sth & pass, 5/4 aware, Shoots: R The fact that Shanahan has made the starting line up says more about the lack of skill on the bench then Shanahan himself. Lets not throw him completely under the bus though, in the right system, under the right circumstances, Shanahan can be a pleasant surprise as a scoring option from the off wing. He has 5 o aware, and will often times make a home in prime scoring areas along the wing leaving him wide open for easy one timers that he can convert with his 4/5 shot. What kills Shanahan though is his 10 weight and 3/3 skating, which makes him a weak puck carrier and defensive option, hopefully he provides enough offense to offset these flaws. Brett Hull: 9 weight, 4/4 skating, 6/3 shot, 5 sth, 3 pass, 5/3 aware, Shoots: R Due to the fact that the Blues don’t have a dangerous 1 on 1 forward, it becomes essential to put either Hull or Shanahan in the middle due to their shooting skills. But thanks to Hull’s 4/4 skating and 5 stick handle, he has some legitimate deke ability despite being saddled with 9 weight. Hull has some very high end offensive skills in his 5 o aware and his 6 shot power. One thing (aside from his weight) holds Hull back from being mentioned among the elite snipers, its his 3 shot acc. Because of that, Hull has very wild hot and cold streaks that can prove maddeningly frustrating and put the Blues in prolonged slumps on offense. Nelson Emerson: 4 weight, 4/4 skating, 3/3 shot, 4 sth, 3 pass, 4/3 aware, Shoots: R Aside from Emerson’s 4 weight and 4/4 skating, he is a rather ordinary option. Emerson has had some successful seasons but he has to be inserted into the right place. He is not a number one option due to his 3/3 shooting and 3 passing, he is a defensive specialist who can be pressed into playmaking duties when need be because of his ability to withstand punishment in the open ice. It is suggested that when the Blues are on the PK, that Emerson gets shifted over to the left in order to keep a defensive presence on the ice. The key to this line is letting Emerson carry the puck up the ice and finding the open option. He is merely competent on offense, but he is the best 1 on 1 option the team has. The problem with this though is if Emerson gets cut down deep in the offensive zone, the opponent can quickly counter attack on a team with no big hitting presence anywhere else on the ice. Finding the balance between creating with Emerson and keeping him available on defense is paramount. Bug Line: Bassen-Hull-Emerson Bob Bassen: 4 weight, 3/4 skating, 2/3 shot, 3 sth, 2 pass, 2/2 aware, Shoots: L Bassen is pure grit on the wing, at 4 weight and 3/4 skating, he provides more of the defensive tenacity that the Blues lack. The cost of having the extra defense is a huge drop off in offense from Shanahan. Unless your name is Kgman, then Bassen’s 2/3 shot and 2 o aware will make it a monumental task to light the lamp on a regular basis with Bassen. This is a faster line, more defensively conscious, but it takes the most consistent shooter off the ice. If Hull can pot 3 goals a game or so, then the extra defense added by Bassen to go along with Emerson makes it an intimidating line to go against. Other Options: Craig Janney: 7 weight, 4/3 skating, 3/4 shot, 4 sth & pass, 5/4 aware, Shoots: L Craig Janney is available off the bench, but he got shafted on his passing rating by receiving only a 4, couple that with lackluster 4/3 skating and you have player that possesses no unique skills to bring to either line and is better used as a depth option when injuries or penalties arise. Ron Sutter: 6 weight, 3/3 skating, 2/3 shot, 3 sth, 4 pass, 3/4 aware, Shoots: R A last resort option, Sutter brings some offensive acumen to the table that Bassen could only dream of having, but the downgrade in speed and checking power isn't really something St. Louis can afford to give up too much of. Forward Rating: (6/10) Defense: Aside from Jeff Brown, the Blues are truly expansion like along the blue line. A lack of mobility, skill, and checking leave the Blues with a below average defensive corps that has very few alternatives to make the situation better. Brown-Butcher Jeff Brown: 9 weight, 3/3 skating, 5/3 shot, 4 sth & pass, 4/4 aware, Shoots: R A rare combination of two right handed shooters that goes against the grain of my typical defensive philosophy. If Shanahan is inserted on the left, this leaves Brown, an offensive minded d-man as his backup. Typically I’d steer clear of such a combination, but there isn’t an attractive enough alternative to shift Brown over to his natural right side. Despite Brown’s plodding 3/3 speed, he does posses a 5/3 shot and 4 passing ability that make him a legitimate threat inside the opposing blue line. Garth Butcher: 9 weight, 2/3 skating, 2/1 shot, 3 sth & pass, 2/4 aware, Shoots: R Butcher provides nothing special on the right, hes a competent 4 d aware and possesses 2/3 skating which is as good as it gets for a 2nd option on this team. The main issue with Butcher is that he is a 9 weight, he isn’t very effective in covering for Brown when he goes on his offensive rushes and hes not much of a puck handler in his own zone. Other Options: Doug Crossman: 7 weight, 2/2 skating, 2/3 shot, 2 sth, 3 pass, 3/3 aware, Shoots: L A rather unappealing option off the bench, Crossman gives a slight weight advantage over Butcher, with neither being particularly skilled, this may be enough to warrant icing Crossman. Curt Giles: 5 weight, 3/2 skating, 1/0 shot, 2 sth, 1 pass, 1/3 aware, Shoots: L Despite appearing like a checking beast, Giles offensive skills are among the worst in the game. He could be playing a LOT of defense. Defense Rating: (4/10) Goalie Zone: Curtis Joseph: 6 weight, 4/4 skating, 4 puck control, 3/3/4/4 save There is a lot to like about Joseph, 4/4 speed, 6 weight, 4 puck control. It all looks pretty good until his save ratings are considered, 3/3/4/4 is fairly average for a goalie with a top 5 overall rating. More often than not, Joseph has surprisingly occupied the bottom levels of the goalie leader board in the stat keeping leagues around the community. Goalie Rating: (5/10) The Final Word: The problem with St. Louis is that they don’t truly excel in any one area, that problem is further compounded by the fact that Blues do have some legitimate weaknesses (speed, skating, defense). Quite simply a choice must be made, picking a line built around precision offense or defensive tenacity.
  26. 1 point
  27. 1 point
    Washington Capitals Team Overview: Aside from maligned superstar Peter Bondra, the Caps are a slow, heavy, and inadequately skilled squad that will wreak havoc on making effective line combos. In draft league formats, the Capitals do have some useful players to keep in mind to round out your squad, so don’t completely ignore this roster. Forwards: Creativity will be needed here to construct an effective line. Bondra is easily the best forward available, but his play style is so vastly different from the rest of the roster, that it will make it very hard to incorporate players such as Ridley, Khristich, or anyone else plugged in. Mish-Mash: Khristich-Bondra-Ridley Dimitri Khristich: 7 weight, 3/3 skating, 4/6 shot, 4/4 sth, 4/3 aware, Shoots: R Despite being wonderfully skilled, especially in shooting, Khristich is sort of a boat anchor that drags around the ice. On a regular team, Khristich’s average skating wouldn’t be such a big issue, but with Bondra flying around with reckless abandon, it’s going to be tough to keep Khristich involved. A one-on-one game isn’t ideal for Khristich either as he is a prime target for lightweight forwards to abuse on an aggressive back check. With that said, there aren’t too many better options available to put in over Khristich, when he gets his chances, he should be able to deposit them with consistency as he is a great one-time shooter and is money from inside the face off circles. Peter Bondra: 6 weight, 4/6 skating, 3/ 4 shot, 4 sth, 3 pass, 4/3 aware, Shoots: L As far as players with 6 speed go, Bondra is at the bottom of the food chain due to his lack of agility and subpar skillset when compared to guys like Selanne, Bure, and Mogilny. Bondra is the best chance at instant offence though, he is very tough to bring down in open ice and his speed should do more than enough damage to most defenses on its own. Bondra is a bit of a mixed bag on defense, fast enough to get involved in almost any defensive play, but not agile or light enough to be used as a true human wrecking ball or tactical defensive player. Mike Ridley: 9 weight, 4/4 skating, 3/4 shot, 4 sth & pass, 4/3 aware, Shoots: L A bona fide heavy weight, Ridley is a little under skilled to be consistent force on the ice, but he should be able to assert himself well enough in most instances. A pass first player, Ridley should be on the lookout for a streaking Bondra or for Khristich parking himself in a one-timer spot since his own shooting and skating abilities aren’t tailor made for goal scoring. Typically I don’t suggest that heavyweights be an option for puck handling, but Ridley really does have the best combination of skating skill and playmaking acumen to facilitate a more patient style of offense. Even if he does get knocked off the puck, he is the least able of the Capital forwards on defense, his loss won’t be greatly missed. This line is a clusterfuck, the skills of these players don’t necessarily complement each other well but it does the best job of putting these players in their most natural positions. Bondra can work the one on one game, it just takes a bit more skill and know how to do so then with a typical super speedster. Khristich can snipe and Ridley can distribute. It’s just a matter of getting all these guys on the same page that is the real bugaboo. Bondra-Khristich-Carpenter Bob Carpenter: 7 weight, 4/4 skating, 3/2 shot, 3 sth, 4 pass, 3/3 aware, Shoots: L While not a special player by any means, Carpenter does have some of the more important skills to be a decent assist man, skating and passing ability. Carpenter can dangle a bit more than Ridley and this should be put to use in order to give Khristich the time to lumber up ice and become available for a one timer. The shooting stats are not inspiring though, defenses will likely sag a bit more to the other options since Carpenter doesn’t need to be respected from range. While this line may not have as much high end potential as the first one, it should be a bit more consistent. Khristich can really rip the one-timers, if he gets his chances, he will produce. As for Bondra, putting him on his natural wing still allows him to be a dangerous player as he can use his wide array of dekes and float shots to assault opposing goalies. Also, when the need arises, he will now be on his forehand, which should help him pass the puck with more velocity and accuracy when the defenses converge on him. Other Options: There isn’t a lot of speed or skill on the bench for Washington, most of these guys are fringe GDL draft options. Kelly Miller: 8 weight, 4/4 skating, 3/3 shot, 4 sth & pass, 3/3 aware, Shoots: L Sort of the in between option of Carpenter and Ridley, Miller is more of a plugger than anything else. The plus skills and skating get balanced out by the near heavyweight status, the definition of a fringe player. Pat Elynuik: 6 weight, 3/3 skating, 3/5 shot, 3 sth, 2 pass, 3/3 aware, Shoots: R A one trick pony, Elynuik can snipe the biscuit, not a bad guy to stash in the 6th forward spot and hope never sees the light of day. Michal Pivonka: 8 weight, 3/3 skating, 3/3 shot, 4 sth & pass, 4/3 aware, Shoots: L Another statue with a slightly above average skill set. It’s good to know that if the Caps lose 3 of these guys in a game that there is still another one floating around. Forwards: 6/10 Defense: To further compound the frustrations of the Capitals roster, the two highest rated defenseman are nearly impossible to ice. Luckily, there is still a serviceable pairing to be found. Johansson-Cote Calle Johansson: 9 weight, 4/3 skating, 4/1 shot, 4 sth & pass, 3/ 4 aware, Shoots: L For whatever reason, Johansson seems to get much better reviews then another fellow heavyweight, Igor Kravchuk. Go back and look at Kravchuk’s ratings, I’ll wait. You back now? Pretty damn similar aren’t they? Johansson may not be fleet of foot, but he’s got it where it counts, he can move the puck, he can skate, and he’s a cerebral player that uses the poke check and holding to survive against on rushing forwards. He fits in nicely on his natural side and by not sticking him behind Ridley, it evens out the fatties on the ice by not isolating them together. Sylvain Cote: 6 weight, 3/3 skating, 3/2 shot, 3 sth & pass, 3/ 4 aware, Shoots: R The lone option on the blue line that isn’t at the mercy of the weight bug, Cote is a serviceable defenseman and a perfectly fine #2 option, but he’s stretched a little thin on the Caps. There isn’t a whole lot to say about Cote because of how unremarkable he is. He isn’t slow, but he’s liable to get ditched by speedsters. He isn’t fat, but he can’t exactly dominate the game physically. He won’t kill the team offensively, but he isn’t about to kick start an onslaught either. Cote is just a man, appreciate what he does, you could be a lot worse off. A perfectly capable duo, they just aren’t going to carry this underwhelming team to the promise land. They will need to be on their “A” game though as the goaltending situation isn’t something to be relied upon. Cote-Iafrate Al Iafrate: 11 weight, 4/4 skating, 6/2 shot, 4 sth & pass, 4/4 aware, Shoots: L Who doesn’t love 6 shot power? I know I sure as hell love it, I just wish Iafrate came in a package that made it a bit easier to unleash it on a regular basis. Alas, with his super heavyweight status, Iafrate’s total skill package is very difficult to use as most any forward in the league can dump him on his keyster with a simple body check. As long as he stays on his skates though, Iafrate is easily Washington’s most skilled and dangerous defenseman. This setup leaves Ridley and Iafrate isolated together on the right, but putting Iafrate on his natural side doesn’t make any sense either since he can’t easily unleash his howler of a slapper. Other Options: Kevin Hatcher: 12 weight, 3/3 skating, 5/2 shot, 4 sth & pass, 4/4 aware, Shoots: R Despite owning a well above average skill set for a defenseman, Hatcher is nearly impossible to ice due to his weight and sluggish skating. It’s a real shame, two 5+ slap shot power shooters on the blueline could really cause some problems for opposing goalies. Defense: 5/10 Goalie Zone: In dire need of a rock in net, the Caps have themselves the 2nd worst starting goalie among non-expansion teams. Don Beaupre: 4 weight, 3/ 4 skating, 3 puck control, 3/3/3/3 save, Catches: L A perfectly cromulent goalie, Beaupre is usually passable for a manual control goalie extraordinaire as he is lightweight and fairly mobile. In auto goalie mode though, Beaupre is a prime target for all types of offense and he won’t put up much objection. Goalies: 3.5/10 Bottom Line: Washington is amongst the most frustrating teams to use among the established franchises. A lack of chemistry, plus talent, and goaltending leaves Washington on the sidelines of almost every classic league. Want a challenge, win it all with Washington.
  28. 1 point
    "I won't name names" 10 seconds later "Jim" (Schoenfeld)
  29. 1 point
    Quebec Nordiques Team Breakdown: While not among the top tier of teams in the league, Quebec is a team that can be utterly dangerous in the hands of a skilled and patient player. Despite lacking a player with blinding speed, the Nordiques are among the most adept at working the puck around the ice and finding the twine because of their offensive acumen and awareness. On the flip side, the defense can be utterly frustrating and limits Quebec’s ability to consistently challenge the Chicago’s and Montreal’s of the league Forwards: Led by Joe Sakic, the Nordiques have an impressive mixture of players who can contribute on both ends of the ice in a wide variety of ways. The forwards will have to win the day, finding the right combo is crucial. Young Guns Sundin-Sakic-Kovalenko Mats Sundin: 7 weight, 4/4 skating, 4/5 shot, 4 sth & pass, 5/4 aware, Shoots: R It’s funny how Sundin almost always has to fight for his spot on the starting unit despite his solid ratings across the board. A consistent early 2nd round pick in the GDL draft, Mats brings an impressive all-around offensive package to the table. His skating and awareness allows him to excel in the offensive zone and utilize his fantastic shooting and puck distribution skills to their fullest extent. Sure, he isn’t a speedster, nor does he have a booming shot like Kamensky, but the fact is Sundin produces consistently when given the chance. Joe Sakic: 6 weight, 4/4 skating, 4/5 shot, 4 sth, 5 pass, 5/4 aware, Shoots: L Sakic is an extremely versatile player as he is just as dangerous driving the play in the middle as he is setting up shop on the wing. Sakic works best in the middle with the support around him though as he is the best one-timing and one-on-one option available. No matter the style of offense, Sakic can produce at elite levels as he has had immense success under a wide variety of managers. On defense, Sakic isn’t a world beater, but he’s very respectable, his skating allows him to be relatively easy to handle for whatever the situation calls for. Andrei Kovalenko: 3 weight, 3/4 skating, 3/4 shot, 3 sth & pass, 4/3 aware, Shoots: L Kovalenko, or “The Terminator” as I like to call him, is the only player aside from Theo Fleury who sports a 3 weight among position players. This allows Andrei to barrel down the ice with aplomb on defense and dump truck most anything in his way. Unlike most grinders though, Kovalenko has just enough skill to make him a worthwhile two-way forward. He is a very opportunistic scorer as he has just enough skating, shooting, and awareness to be involved in the play and cash in on his chances. He is easily a top 25 forward and is equally as effective on the wing as he is in center. For a smart and patient player, this line has all the tools to succeed. All three players can play each forward position with great ability; this allows the freedom of lining them up to match up with the other teams forwards while maintaining offensive chemistry. FORE!!! Kamensky-Sakic-Kovalenko Valeri Kamensky: 8 weight, 4/4 skating, 5/3 shot, 4 sth & pass, 4/3 aware, Shoots: R Personally, I don’t get all the hub-bub about Kamensky, but there is no dismissing the contingent of people out there who are in love with his powerful shot. It’s the obvious draw here, at 5 shot power he can score from anywhere inside the blue line, its just a question of if he’ll find the net. Something of a heavyweight, Kamensky is a great option as a release valve on the wing when things get hairy in the slot for Sakic. Keeping Kamensky on his off wing allows him to use his big slapper with greater frequency, just be sure to sub him out for the PK as his defense will quickly give back whatever offense he provides. With Kovalenko running around, Kamensky’s defensive liabilities aren’t as big of a problem as they could be if it were Sundin on the opposite wing. Sakic can really max out his passing abilities here as Kamensky’s shot power bring a different element to the one-timer game. Kovalenko-Sundin-Sakic Other Options: Quebec has probably the most consistent forward group when it comes to finding the back of the net; these guys do nothing to change that fact. Mike Ricci: 7 weight, 4/4 skating, 3/5 shot, 3 sth, 4 pass, 4/3 aware, Shoots: R Ricci is essentially a heavier version of Stephane Lebeau and would start on a team with lesser talent up front. Plug him in the middle or on the wing and he should be able to provide some quality offense. Owen Nolan: 8 weight, 4/4 skating, 4/4 shot, 4 sth, 3 pass, 4/3 aware, Shoots: R With above average ratings in almost every category, it’s hard to believe Nolan is the 6th best forward on the team. But there isn’t enough oomph in his offensive game to cover for the lack of defense he provides. Claude Lapointe: 5 weight, 3/3 skating, 2/2 shot, 3 sth, 2 pass, 3/4 aware, Shoots: L Pure weight bug option, but he isn’t totally helpless out there. Forwards: 9/10 Defense: Looked at individually, the Nordiques seem to have a respectable corps. Unfortunately, their defensive team AI really hinders their ability to work together as a unit and prevent the opponent from getting some golden chances. Foote-Gusarov Adam Foote: 6 weight, 2/2 skating, 1/1 shot, 2 sth & pass, 2/4 aware, Shoots: R Foote is a pure defensive defenseman and he has relished in his role on some GDL teams when plugged into the lineup. Obviously though, Foote is very limited in his offensive production. A lack of skating and puck skills limits him to simply moving the puck to the nearest teammate. If he isn’t sitting back and breaking up plays, don’t be afraid to yank him, all his value lies there. Alexei Gusarov: 6 weight, 3/3 skating, 3/3 shot, 3 sth & pass, 3/3 aware, Shoots: L Steady as she goes, Gusarov provides no nonsense defense and a surprising offensive element to his game. 3 shot accuracy is rather rare for a defenseman, don’t be afraid to catch the opponent by surprise and drive to the net with Gusarov when the chance arises. His finishing ability allows him to capitalize on enough of those plays to make it worth while. Gusarov can struggle on defense when marking a top tier forward, but for the most part, he is able to handle himself well as his skating and weight package allows him to be an efficient defender. Not the fleetest of foot pairing, but the weight advantage here allows them to take advantage of heavyweights and not be terribly overmatched when faced with faster lightweights. The issue though is whether or not the Quebec AI wants them to stay back on defense, if it doesn’t, there isn’t enough speed here to run down a breakaway. Gusarov-Duchesne Steve Duchense: 8 weight, 4/4 skating, 4/2 shot, 4 sth & pass, 4/4 aware, Shoots: L Duchesne has all the making of a solid #2 d-man...if he would just play defense. The mobility and ability to move the puck up the ice quickly are extremely useful tools to have and compliment Gusarov really well. Duchesne is just maddeningly inconsistent in his defensive zone coverage. Foote-Leschyshyn Curtis Leschyshyn: 9 weight, 3/4 skating, 2/3 shot, 2 sth, 3 pass, 3/4 aware, Shoots: L Leschyshyn is one of the lesser skilled 4 speed heavyweight defenseman in the league but he can still sneak his way into the lineup. Leschyshyn tends to play a bit more defense than Duchesne and still keeps a lot of the mobility that he would provide. Other Option: Mikhail Tatarinov: 8 weight, 3/3 skating, 5/1 shot, 4 sth & pass, 2/2 aware, Shoots: L Here’s that sexy 5 shot power again, so mesmerizing. But the weight and average skating ability will make it tough to unleash on a regular basis. Don’t look at the awareness ratings...DAMMIT, I SAID DONT LOOK!!! Tatarinov needs signs to find his way back to the defensive zone. If the wonky defensive AI can be overcome, we got ourselves a fairly good defense. But good gravy, that wonky AI can be relentless some games. Defense: 3.5/10 Goalie Zone: This isn’t your father’s Ron Hextall here. He won’t be winning any Conn Smythe’s. Ron Hextall: 7 weight, 4/4 skating, 4/4 aware, 4 puck control, 4/4/3/3 save, Catches: L Hextall is the average dime a dozen 3rd-4th round GDL type pick. Middleweight, solid mobility and save ratings. Might panic if his net is set on fire, evaluate that as you will. Stephane Fiset: 5 weight, 3/4 skating, 3/3 aware, 2 puck control, 2/2/2/2 save, Catches: L Hello, old friend. I’m sorry, I won’t reminisce in ancient history any more. Fiset is a platoon option in the GDL for the most goalie inept teams. He is light enough to be decent in GC, just make sure to get the chest protector in front of the puck as those save ratings are pretty terrible. Goalies: 6/10 Bottom Line: I don’t care what style you play, you will score goals with Quebec. If the defense can be sorted out, this team can battle with anyone. Just hope your tolerance for defensive ineptitude is high if you can’t.
  30. 1 point
    Hey everyone, I've been working behind the scenes the last month or so to get an NHL '94 Youtube channel and live stream going. On this channel I hope to provide content on the following items: -Live Game Analysis -Team Breakdowns -How to Videos -Challenges vs. Computer -Various other items that may arise While my Youtube channel may not quite be ready to start producing regular content, I have been working on some test footage which I have just posted this morning. This test footage consists chiefly of some games with MikeGartner that I played at CoachMac's house last night. What make this footage different from regular game recordings is that this footage also has Coach and I on camera analyzing the game as it plays out. While we have had commentators at our live events, I don't think we've ever had the game broken down by the person playing it as it goes on. I'm hoping this unique angle of live analysis gives other people better insight of the action. I just uploaded a couple videos; one contains myself and Mike Gartner playing 5 summer league games with the 2nd containing an exhibition game between Coach Mac & Mike Gartner, you can use the links below to view it on Youtube. A lot of this is a work in progress and will improve over time but I think it's a good first step. One thing I would really appreciate in all of this is the input and support of the community. In the end I want this content to be an extension of us and our community so it is vital that you guys get involved. How you can get involved can take various forms. The first thing that can be done is so subscribe to the channel and if you want to go a little further by commenting on my videos or giving a thumbs up (or thumbs down) then that would be really helpful. Also, please feel free to send me a PM, e-mail, or post on the forums requesting a video on a specific subject. I'm open to helping anyone with anything because I want to help the level of play here continue to rise. I also want to help anyone who is either getting back into the game after a long break or who is a total noob. Oh and before I forget, don't fret my SNES buds, I plan on having SNES specific content as well. You will not be forgotten in all of this. So again, things are a work in progress here and it will get better moving forward. If you get the chance, please check out the videos, I would appreciate any support I get from the community here to help this project grow. And oh, one last thing before I go. Coach and I also tested out the live stream by playing our 10 summer league games. Please feel free to check it out and leave a comment! https://youtu.be/02Z3Agp7aHk
  31. 1 point
    try this nose, it should work nose1.2b-2018.zip
  32. 1 point
    So I’m on a conference call at home when my wife shows me this note: So i put put my phone on mute and say “Baby, you get an icestorm everyday of the week”
  33. 1 point
    https://krikzz.com/store/ Get an Everdrive. I may need to start making a commission from these guys.
  34. 1 point
  35. 1 point
    Hey guys, It seems not that many people know about the "internet archive way back machine" where you can see really old versions of websites. This link is a version of the nhl94.com website from Aug 27th, 2004: https://web.archive.org/web/20040827194209/http://nhl94.com:80/ And here's nhl94online.com from Dec 24th, 2005 (that includes the first season standings): https://web.archive.org/web/20051224193612/http://www.nhl94online.com:80/ I'm not sure how much of the sites are functional but at least you can see what it looked like back then. I tested clicking a team logo which brought up the team ratings and also the screenshots of nhl94.com and both worked. Enjoy! -Evan
  36. 1 point
    A post dedicated to the lost souls of 94. We understand if you are no longer playing 94 you are likely in jail, homeless, Tomkabs, on meth, or a drunk male prostitute. We hope and pray for your return to the land of GA. Today's featured lost soul: (1) Donnybrook (2009-2015) A long time staple in the 94 community among the pot heads and 2on2 junkies, donnybrook was always down for a game between the hours of 11pm-4am. We miss you and love you DB, please come home. Disclaimer: This post is satire. All of which is fiction, and presumably fake. Any resemblance to the truth is purely coincidental.
  37. 1 point
    Where's jesus? Creator of 2on2, would stay til 3 am to tell you weird stories about life and 94 wtga? http://jesusplaysnhl94.ytmnd.com/
  38. 1 point
    Cmon already ,houly smokes ,we need people who are in love with 94 to keep this site going for 50 more years or til whenever the apocalypse comes hehe. Free Drp1zza you lovely buncha kissable care bears LETS HAVE A VOTE !! POST IT HERE !! 1. The guy will play all of this games whether it's GENS, SNES or Both.. 2. He is good enough to play in A in Gens, SNES or Both... Not too many people that play '94 meet this criteria.. Should let him in. If you don't know who DrP1zza is, then you're probably a post 2010 guy. Consider this: he was commissioner of an NHL94 2010 league he was in GDL or classic i think too. Maybe. he used to do commentary on games and he did commentary on sungod's dynasty or some ex-mod's horrible abortion of a league but then the aforementioned mod banned him for swearing too much during his games which got him super mad he then decided to play habs or kgman or some a**hole AngryJay who promptly beat the piss out of him and then rubbed his nose in it. P1zza got mad. Then whoever it was just started ripping on him which made him post all this disgusting crap on the forums and delete the 2010 league (which i was like 19-1 or something with the LA Kings) and become BANNED FOR LIFE! Not to mention he's famous! https://encyclopediadramatica.se/Drp1zza Think about the kind of fame this will bring us having the internet's version of AIDS back among us! I mean come on... you post some of the most vile and disgusting things ever including pain olympics, tubgirl, goatse, gary leeman party aka lemon party, and probably other things just one time and everybody bans you? What happened to the American way! 3 Strikes and you're out! P1zza deserves his 2nd and then a 3rd chance. Because come on, we're all American here. Unless you're Canadian. Or Mexican. Or Swiss. Or Finnish. Or Jamaican. Or Quebecian. Or somewhere else. Either way he deserves more chances.
  39. 1 point
    Vancouver Canucks Team Overview: I have good news and I have bad news. First, the bad news, Vancouver’s defensemen are among the worst collective unit in the entire game. Now, for the good news, the forwards might be the best unit in the league on both sides of the puck. The forwards are so good in fact, that they can easily overwhelm any team in the league and be an unstoppable force. Forwards: Even the most insatiable thirst for speed can be quenched by the Vancouver forwards as they are the only team in the league that can ice 3 skaters with 5+ speed. While they aren’t the most skilled unit in the league, there is still plenty of talent to fill the back of the net with great ease. Slash and Burn: Ronning-Bure-Courtnall Cliff Ronning: 5 weight, 5/5 skating, 2/3 shot, 4 sth & pass, 4/3 aware, Shoots: L A plucky winger, Ronning is a pain in any opponents behind because of his ability to check, carry the puck, and skate like the wind. Sure, his shot ratings are pretty lackluster, he’ll never blow a slapper by a legitimate goalie, but he’s got just enough accuracy to be a useful one timer option from inside the face-off dots. Ronning is really the ideal support player for a superstar such as Pavel Bure. He can support Bure on offense with solid passing skills and is easily able to keep up with Bure’s frantic pace. Also, if Bure goes solo, Ronning is very capable of manning the fort on a counter attack and laying waste to the attackers. Pavel Bure: 5 weight, 5/6 skating, 4/4 shot, 5 sth, 4 pass, 5/4 aware, Shoots: L Speed, kills. That attribute alone may make Bure the single most dominant one-on-one force in the league...yes, perhaps even more so than JR. Give me a chance to explain myself here. Only two players in the league can consistently C check Bure, Andrei Kovalenko and Theo Fleury. Aside from that, the best way to stop Bure is with the poke check. It is a lot harder to stop Bure’s 6 speed than Roenick’s 5 speed with a poke, that and that alone is why I think Bure is tougher to stop with the puck on his stick. Bure is much more than just a deker though, he is a very complete player. He has the tools to snipe one timers and slappers from distance as well as play a dominating defensive game, especially against heavier teams. No doubt, Bure is a top 3 player. Geoff Courtnall: 7 weight, 5/5 skating, 3/3 shot, 4 sth & pass, 4/3 aware, Shoots: L The final burner of the line, Courtnall is the least effective of the three, but that isn’t to say he is ineffective. Courtnall can tend to get lost in the grand scheme of things due to Bure’s offensive acumen and Ronnings two-way dominance. He is yet another dangerous option with the puck on his stick due to his superb skating and playmaking abilities. While not the most gifted of goal scorers, he is plenty able to slice through an unsuspecting defense and light the lamp consistently if the opponent focuses too much on Bure and Ronning. Defensively Courtnall isn’t the best defender by any means, but he is plenty able to stay involved in a play or run down breakaways by C checking a heavier player or obstructing a lighter player with a poke check or hold. While some people may see all the speed on this line as a bit redundant, it really isn’t. There is a good reason why every 5 speed player not named Kevin Dineen or Randy Wood get drafted in the first 2-3 rounds of the GDL draft. It’s because speed is a rare commodity in the game, a commodity that can flat out dominate. Having three light, skilled players with 5+ speed can spell doom for the opponent if used competently. Three Pronged Attack: Ronning-Linden-Bure Trevor Linden: 9 weight, 4/4 skating, 4/4 shot, 4 sth & pass, 4/4 aware, Shoots: R Here we have our resident slug for the one-timing crowd out there. Linden isn’t the most adept player in the league in finding the slot, but he does it plenty well enough to give the Canucks a very solid scoring option down the middle while he is flanked by some speedy wingers. You couldn’t really ask for a more ideal situation to put Linden in if Bure and Ronning are used in a playmaking capacity because the defense will have to respect the speed on the wing which should give Linden all the chances he needs to unleash his respectable one-timer. A bit of a black hole on defense, he does at least have decent skating in which to try to keep up and stay involved defensively on the fore check or a C check into the boards. This is a really fun line to use because Bure can now use his slapper to offset his net crash and floating tactics. Also if Bure gets clamped down he can now feed a dangerous shooter, an option the previous line didn’t have before. Ronning plays the same role as before except for maybe focusing a bit more on the defensive side of the puck now due to losing a small weight and speed advantage that was previously had with Courtnall’s presence. Other Options: Vancouver actually has some nice depth here, while these guys may never come into duty during a classic game, they usually come into play in GDL leagues to provide a solid first option off the bench. Murray Craven: 6 weight, 3/3 Skating, 3/4 shot, 3 sth & pass, 4/3 aware, Shoots: L If Craven is starting in the GDL, he is probably being asked to do a little too much, but he just might yet prove useful still due to his ability to set up shop nicely in the offensive zone and use his slightly above average shot. Craven is more ideal as a first option off the bench because he is a little on the slow side and not a super light weight that can throw his body around too aggressively. What makes him even harder to use on Vancouver is that he just does not keep up with the flow of the game at all and will easily be forgotten. Greg Adams: 7 weight, 3/3 skating, 3/5 shot, 3 sth & pass, 4/4 aware, Shoots: L This looks a little familiar to Craven, but this is more of a Chris Kontos wannabe. An able sniper when given the chance, but Adams chances are limited due to his porous skating and non-genius level awareness. He could fill in for Linden if he gets injured, but he might be a little too slow for Bure and Ronning to feed effectively. Again, another useful option off the bench, but some obvious warts keep him out of the starting lineup. Anatoli Semenov: 7 weight, 3/3 skating, 3/3 shot, 3 sth & pass, 3/4 aware, Shoots: L Could there be a more ho-hum player than Semenov? Semenov provides nothing attention grabbing, but he won’t sabotage a team with his play either. He could be a solid penalty killer and depth off the bench in the GDL. Petr Nedved: 5 weight, 2/2 skating, 2/6 shot, 3 sth & pass, 4/3 aware, Shoots: L Likely one of the most uniquely rated players in the entire game, Nedved is the complete all or nothing package. His weight and shot accuracy would give the indication that he could be an extremely useful player, especially in the middle where he could torture opposing goalies. Things really start to fall apart soon though once his speed and shot power are taken into account. Man that shot power is bad, it limits him to being a dead eye from inside the face-off dots, but at that point, who isn’t a dead eye from there? Could be a solid 5th Forward for a GDL team if his wretched skating can be overcome. Dixon Ward: 9 weight, 2/3 skating, 3/5 shot, 2 sth & pass, 3/3 aware, Shoots: R Looking for a non toxic waste sniper to fill the 6th forward slot on your GDL roster? Ward just might be the answer...but let’s not get carried away. Ward’s weight, lack of skating and awareness make him a very mediocre option down the middle, but if your top sniper goes down and you need a 3/5 shot in the middle, Ward could possibly do his best Stephen Lebeau impression for a period. If I’ve said it before, I’ll say it again. Vancouver really has a dynamic front line, this is where the Canucks bread will be buttered if it is to make a championship run. Forwards: 9.5/10 Defense: How about them Canucks forwards huh? Is it ok if I just keep rambling on about them? What’s that you say? Seriously? Fine, I’ll talk about their defense. It isn’t catastrophically bad like say the Isles defense is, but let’s face facts, the Canucks defenders just barely pass the smell test. Lumme-Lidster Jyrki Lumme: 7 weight, 4/3 skating, 2/1 shot, 4 sth & pass, 3/4 aware, Shoots: L Hey!? What's this? All right, this isn’t so bad, a borderline #1 D-man option with some pretty nifty passing ability which will come in handy for those long homerun passes to the speedy forwards. While not a major physical presence, Lumme is fairly positionally sound and is still able to abuse heavyweights with a C check and hopefully hound some of the lighter/faster forwards with his decent agility. Just don’t get too brash with him when he has the puck on his stick. Lumme is a bit on the heavy and slow side for an attacking defenseman. Also, his shot is just plain laughable, Guy Hebert does not fear it. Doug Lidster: 9 weight, 3/3 skating, 3/1 shot, 4 sth & pass, 2/3 aware, Shoots: R Nothing too alluring here, Lidster is a fairly standard heavyweight defenseman minus the booming shot of an Al Iafrate or Dave Manson. Lidster is mainly starting because there just isn't anything that worthwhile behind him to push him out of the lineup. All that can be said here is to try and keep Lidster in a defensive position, he doesn’t have the tools to lead a rush nor should he considering the talent on the rest of the roster. All we ask for is a D-man who treads water and uses his plus passing to start some offense from the back. Ok, so maybe the Canuck defense isn't THAT bad, but you can't help but be a little disappointed that it at least isn't a little closer to the talent of the forwards. If it were, the Canucks would easily be the best team in the game. Lumme-Plavsic Adrien Plavsic: 7 weight, 2/2 skating, 2/2 shot, 2 sth & pass, 3/3 aware, Shoots: L When lined up against a fat goal scoring slug in the middle, Plavsic is a capable defender because of his light weight and propensity to sit back in his own zone. When asked to mark the likes of a Selanne, Roenick, or Mogilny though, Plavsic quickly becomes a turn-style due to his lack of skating and checking power. With the puck, Plavsic is going to have major issues kick starting the offense with his skating or a homerun pass down the ice, he only gets mentioned because he is the lightest option on the Canuck D-corps. While this isn't a heavy hitting duo, they can throw some weight around if the likes of a Turgeon, Sandstrom, or Hull is iced in the middle. Lumme though is the only legitimate option with the puck on his stick and this might slow down the frantic Canuck attack a little more than desirable. Other Options: A couple of average skating, puck pounding fatties round out the useable portion of the Canucks defensive depth chart. Dana Murzyn: 9 weight, 2/3 skating, 4/1 shot, 2 sth & pass, 2/3 aware, Shoots: L The lighter of the two options, Murzyn is a pretty sub-standard option skill wise aside from that powerful shot. If shot power is a major concern, then he may be a very slight upgrade over Doug Lidster in that regard. Gerald Diduck: 10 weight, 3/3 skating, 4/1 shot, 3 sth & pass, 2/3 aware, Shoots: R Despite being the heaviest D-man mentioned, he may prove useful due to his shot and upgraded passing and stick handling ratings over Murzyn. Overall though, Diduck is a major stretch as a starting defenseman and will have to be sheltered by his teammates to cover up his glaring weaknesses. Defense: 5/10 Goalie Zone: The epitome of average, the goaltending situation in Vancouver lies somewhere between the greatness of the forwards and the mediocrity of the defense. Kirk McLean: 8 weight, 4/4 skating, 4/4 aware, 4 puck control, 4/4/3/3 save, Catches: L McLean is a standard goalie, he will occasionally make a quality save and then follow it up with a solid muff dive on a routine shot. There is no reason to make a stretch pick in the GDL for McLean, there are a handful of other goalies that are just like him. Goalie Rating: 6/10 Bottom Line: The Canucks win and lose with their speed. If they can dominate the puck possession and create useful chances on offense, they are an incredibly dangerous team that can become unstoppable. The flipside of that though, is that if the speed isn’t productive, this quickly becomes one of the most disjointed teams in the league and can easily get throttled.
  40. 1 point
    cr0ssbar was a piece of garbage. He started a proto-GDL league and then killed it because he was garbage.
  41. 1 point
    San Jose Sharks Team Overview: One of the more beloved expansion franchises, the Sharks enjoy the benefit of having a couple decent skaters and some solid defensive options. Despite this fact though, the Sharks have a legitimate lack of skill, especially up front. Couple a lack of skill with subpar goaltending and the Sharks strengths don’t quite have enough gusto to carry them much beyond a mediocre team. Forwards: One of the typical issues encountered with an expansion team is finding a way to make the offense dangerous enough to be respected. Since San Jose doesn’t quite have the puck skills to be respected, their skating strengths must be utilized to an even greater degree. With that in mind, Kelly Kisio, the most skilled player, will now become a spectator on the bench due to his woeful 2/2 skating. Crash the Net: Gaudreau-Falloon-Berezan Or Berezan-Gaudreau-Falloon Or Falloon-Gaudreau-Berezan Why 3 combos you ask? Depends on your style of play, the first combo is designed for users who are deke masters and slashers. The second combo is more for one timer specialists who like to use speed on the wings to generate offense. Lastly, the third line is much like the second, but puts the bigger slap shot on the off wing with Falloon. Pat Falloon: 7 weight, 4/4 skating, 3/2 shot, 4 sth, 3 pass, 3/2 aware, Shoots: R The most dangerous of these 3 forwards is Pat Falloon, he has the speed, 4/4 skating to attack the opposing defense and hopefully create some space for himself and his teammates. While not the most hearty player coming in at 7 weight, Falloon is still able enough to either be used as a sniper in the middle or a playmaker in the wing. The issue with either of these strategies though is Falloons porous skills. With only a 3/2 shot he really has to come up with some nifty moves to score consistently, thankfully he has the 4 stick handling to aid him. Conversely, Falloon has a merely average 3 pass rating, he can use his superior handling skills to dance around on the outside and hopefully he can make a nice tape to tape pass to feed the open man. Perry Berezan: 7 weight, 4/4 skating, 2/2 shot, 2 sth, 3 pass, 2/2 aware, Shoots: R Perry Berezan is much the same as Falloon, in respect to being right handed, 7 weight, and 4/4 speed. Berezan though, is even less skilled than Falloon, with a 2/2 shot, 2 o aware, 2 stick handle, and 3 passing. On most teams Perry wouldn’t warrant any consideration at all, but San Jose doesn’t have another skater of the same caliber as him and no other player aside from Kisio has substantially better skills. What Berezan brings to the table though is a second guy who can lead the offensive push with respectable speed. Rob Gaudreau: 6 weight, 3/3 skating, 3/3 shot, 2 sth, 3 pass, 3/3 aware, Shoots: R A 3rd right handed shot on this line, Rob Gaudreau supplies steady 3/3 skating and 3/3 shot at 6 weight. Due to his lack of skating and deke skills, Gaudreau is best used on the off wing for in close slap shots and slam dunk one timers. For one timing specialists though, he has the most consistent shot on the ice and may be best utilized in the middle where most of the premium one timing opportunities pop up. Defensively, these three aren’t much to talk about. Falloon and Berezan will typically be the ones carrying the puck up the ice, if one of them gets rubbed out and the puck is turned over, there is only one other player who might be able to run down the opposition from behind. Gaudreau, while light, isn’t much of a skater and that will limit his effectiveness. Other Options: Kelly Kisio: 6 weight, 2/2 skating, 3/4 shot, 3 sth, 3 pass, 4/4 aware, Shoots: R Despite being painfully slow, Kisio can still be worth icing because he does possess some good puck and mental skills on a team that is bereft of both. Try to avoid the one on one game though, Kisio isn't about to break anybodies ankles out there. Johan Garpenlov: 7 weight, 3/3 skating, 2/3 shot, 3 sth, 2 pass, 4/2 aware, Shoots: L Garpenlov may be the best of a shoddy selection of 3 speed subs on the Sharks, but that doesn't mean hes useful. Hopefully he sets up on the back post often enough to slam home some easy one-timer, otherwise Garpenlov's skill set isn't tailor made for any other sort of game plan. Mike Sullivan: 6 weight, 2/3 skating, 2/1 shot, 2 sth & pass, 2/3 aware, Shoots: L 6 weight, 3 speed, expansion team sub, has a pulse, could be worse. John Carter: 4 weight, 2/2 speed, 2/1 shot, 2 sth & pass, 2/2 aware, Shoots: L I found something worse, moving right along... Forwrad Rating: 3/10 Defense: While not star studded, Doug Wilson, Sandis Ozolinsh, Neil Wilkinson, and Tom Pederson give the user a plethora of options to choose from and construct a defense to suit their style. Balanced Defense: Wilkinson-Wilson Doug Wilson: 7 weight, 4/3 skating, 6/1 shot, 4 sth & pass, 3/3 aware, Shoots: L Wilson’s biggest strength is his 6/1 shot, it’s a weapon that must be used on this team due to the forwards lack of shooting acumen. Thus, it is paramount to have Wilson on the right side of the ice so he can unleash his left handed laser beam. With 4/3 skating and 4 passing, Wilson is an excellent offensive weapon on a team in desperate need of one. While not a big hitter with his 7 weight, Wilson can be a fine defenseman in his own zone as well when he isn’t focusing on rushing the play up the ice. Neil Wilkinson: 7 weight, 3/3 skating, 2/0 shot, 3 sth, 4 pass, 1/3 aware, Shoots: R Although right handed and playing left defense, Wilkinson is the most balanced option to be Wilson’s counterpart. Wilkinson’s main strengths are his solid 3/3 skating, 1/3 awareness, and 4 passing. That 4 passing helps make up for him being on his off side and allows him to still dish the puck effectively for breakout passes. Another 7 weight option, Wilkinson doesn’t bring big hitting to the table, but he is typically in fairly decent position to break up passes and apply the poke check. Rush the puck: Ozolinsh-Wilson Sandis Ozolinsh: 7 weight, 3/3 skating, 3/2 shot, 3 sth & pass, 3/3 aware, Shoots: R Ozolinsh is much more offensive minded than Wilkinson, but that doesn’t mean Ozolinsh is a major offensive weapon. Ozolinsh has the same skating and weight as Wilkinson, but Ozolinsh isn’t as attentive on defense as his 3 o aware will keep him in the offensive mindset more often. Ozolinsh also only posses 3 passing and a 3/2 shot, neither are big enough weapons to make an average skating defenseman a true offensive weapon. Smash Brothers: Pederson-Wilson Tom Pederson: 4 weight, 1/2 skating, 2/2 shot, 2 sth, 3 pass, 3/2 aware, Shoots: R One smashes the puck, the other smashes skulls. Pederson is a flyweight option at 4 for the biggest weight bug whores of us all. That’s all the good news about Pederson though, the bad news is that Pederson has pathetic 1/2 skating, 2/2 shot, and 2 defensive awareness. But if you cant get enough of the weight buggers, this is your guy. Other Options: Jay More: 7 weight, 3/2 skating, 4/1 shot, 3 sth & pass, 1/3 aware, Shoots: R A bit of a lead foot, but a secondary puck pounder on the back line could come in handy for a forward unit that is incapable of such feats. Defense Rating: 5/10 Goalie Zone: Arturs Irbe: 5 weight, 2/4 skating, 3 puck control, 3/3/2/2 save, Catches: L Being the 23-25th best rated goalie in the game, Irbe always seems to be a starting option on the most goalie inept teams in the GDL. Ultimately, users find his 2/4 skating to be too hard to handle in the goal crease as Irbe tends to move around like a semi-truck. Irbe doesn’t really have a saving grace, so typically he loses his starting job and becomes a platoon guy at best. On the Sharks though he is by far the best option, just don’t expect too many game saving stops from him. Goalie Rating: 2.5/10 Bottom Line: The Sharks are vastly under skilled, but they do posses decent skating, decent weight, and a puck pounding defenseman that all opponents must respect. If the user can maximize their assets, the Sharks can be a somewhat dangerous team and steal some wins from some of the better teams in the league.
  42. 1 point
    Complete with the feel of Royameadow: Generation 0I, Revision 00 has been made available for Volume 0I. Originally, I was intending to release it first at the first annual Sega Homebrew Competition, but given that I had to deal with specific details in Volume 0I before getting to Volume 02 to 05, I had felt that this was necessary to finish up and get out before releasing a later Volume with such changes, so this will not be a trouble in the long run for the project, I am positive. Volume 0I (Revision 00) introduces five minor and major modifications. ~ Palette corrections for Volume 0I have been defined now. The Main Menu and all team logos do not have any improper colours anymore. ~ The Medway/Ashland Mustangs and Duxbury Dragons now have their entire rosters implemented. Originally, I had only had half of each team in Volume 0I (Second Beta) because of my prior lack of knowledge on the Arrange Free Bytes feature that editors may use in NOSE to add in more players based on the amount of free bytes left. Medway, however, has 027 players, one more than the game engine allows you to insert into any roster. Due to this flaw in the game, Caroline Smith of the Mustangs had to be drafted to the Martha's Vineyard Vineyarders; do bear this in mind, while you are playing this, Caroline is a worthy player indeed, it just be a shame that she had to be drafted to another team in this ROM due to data restraints. The Complete Experience and MIAA Women's Hockey 20I5 HD: The Definitive Experience will expand the game to store more than 026 players per team, in order to assure that Caroline Smith is on the correct team, I promise that this will be dealt with at that point in time. ~ Player Ratings have been properly fixed. I had apparently gotten the improper mean values for each team in Volume 0I (Second Beta), so I had to fix that; all numbers are where they are supposed to be now, and will only be modified for the Post~Season installments, which will include Volume 05 and The Super 08 at TD Banknorth Garden. ~ Player Card orders have also been fixed. You will not crash right away at the Main Menu this time around; teams that will still crash the game at the Main Menu are those who do not have 020 or more players in their roster, do bear that in mind. Lastly, there are four major Bonus Teams that will be in all of the ROM images beyond this point. Those four teams are all ranked at 099, and they happen to have rosters based on those that I have known over the years; you may read up a little bit on them and their playing setup below. ~ Team Name: Royameadow Royans (Generation 0I). ~ Arena: Home Base (2008). ~ Gameplay Difficulty (Human): Balanced. ~ Gameplay Difficulty (Computer): Balanced. ~ Starting Lineup: The Top Head and Co~Heads of Royameadow: Generation 0I (as of May of 20I7). The Generation 0I Royameadow Royans are what had started it all. This is a set of 026 of the best to have existed within Royameadow and Co. during the Generation 0I phase of the team, myself included, and are considerably some of the group's most notable; they are also some of my utmost major influences and closest friends of the generation, and given their positive sense of prosperity and merit around me, I had felt that it be only proper to pay tribute to them in one of the ways that I happen to know of best: implementing them into a ROM hack of my own creation. Royameadow: Generation 0I is considered a Balanced team, when compared to the other 029. As a Level 099 team, the Royans are utmost powerful in coordination; they have some of the best Pass and Shot Accuracy, and are not overly aggressive or defensive; basically, we make a decent flow of gameplay for Legend and Master level players. ~ Team Name: BrainScratch Commies. ~ Arena: Skype Call. ~ Gameplay Difficulty (Human): Advanced. ~ Gameplay Difficulty (Computer): Moderately Hard. ~ Starting Lineup: The creators and top folk in BrainScratch Comms. The BrainScratch Commies are the people who made the scene of BrainScratch Commentaries what it happens to be today. Now, do not let the name fool you, as BSC is, in no particular way, a group of communists; these gaming commentators (commies, for short) have been going at it since April 04 of 2009, recording games and talking over them (as well as talking over shows and movies, occasionally), as well as developing artwork for their respective channel on YouTube; I have been a part of the BrainScratch scene since as early as May of 2009, so I am considered one of the legends of the scene as a result, they are the reason that my gaming life had excelled tenfold from 20I0 to now, and they are debatably some of the best folks that I have known up to now; give them a view, whenever you are more than able to, they will be more than glad to have your reception and support. (: BrainScratch Comms is considered the heaviest team in the game, and that is what will serve as your highest level of difficulty when playing against them. With at least 06 players rocking the 0200+ pound mark, they are ultimately and completely capable of wiping the floor with the regular teams, and they are also able to give your team the beatdown; their Roughness levels are some of the highest, especially for the heavier players, so do tread carefully, if you are playing against them; they will especially give you a hard time in Blitz Mode, I kid you not, do play strongly if you have to duke out with them in Playoff Mode under such a situation, you will require it. ~ Team Name: Sonic Retro Hackers. ~ Arena: Retro Channel. ~ Gameplay Difficulty (Human): Advanced. ~ Gameplay Difficulty (Computer): Balanced. ~ Starting Lineup: The more notable folks of all generations of the Sonic Hacking scene. The Sonic Retro Hackers are a group of famed ROM hackers from all generations of the Sonic Hacking scene, spanning from folks such as Cyan Helkaraxe and Esrael to modern revolutionizers such as Stealth and Markey Jester. These folks have been working on ROM hacks, ports, PC mods, and Disassemblies, among other things, since the Late I99X decade, and they are the reason why I had undergone ROM hacking of Genesis and Megadrive titles as early as August of 2006; they truly do present their skill and ability at all times, and if you have yet to know about what they do, then go to Sonic Retro, Sonic Games Dimension, SSRG, and plentiful other sites where they thrive strongly upon. Sonic Retro is a team that is primarily based on Sonic the Hedgehog's setup: They are a team that is filled to the rim with purely strong and unadulterated agility and speed. Because of this truth, it is best for an Advanced player to give them a go, especially if you folks intend on using them for any tournaments and/or leagues that you make out of this title; for a fun time, put them up against the slowest teams, you will score ridiculously with them that way. ~ Team Name: NHL94.com Forum ~ Arena: NHL Forums League Arena. ~ Gameplay Difficulty (Human): Easy. ~ Gameplay Difficulty (Computer): Critically Hard. ~ Starting Lineup: You will have to play to find out! The NHL '94 Forum is a forum that is dedicated to the entire NHL scene as a whole, primarily with NHL Hockey '94 being their basis for the forum and main area of discussion. Having been around for a rather lengthy amount of time, the forum has delivered lovely discussion on the NHL Hockey series as a whole; they have delivered to us plentiful utilities and ROM hacks to entertain us where EA Sports just could not do so; without their influence and their knowledge, this ROM hack would have never been created, so I feel that it only feels completely mandatory and proper to have them be a bonus team as a result; players will include those that are either notable or have a massively high post count on here, I truly hope that you folks enjoy this Bonus Team due to that. The NHL94.com Forum is considered to be a mixture of Royameadow, BrainScratch, and Sonic Retro's gameplay types, so they have the easiest time learning how to play as. They also rock that lovely Jaws Theme organ cue to give them far more intensity against their opponents, you are rarely ever able to lose a game whenever you are playing as them; unlike the other major Bonus Teams, the Forum is the team that will rack up the penalties far faster than any other team in the game, and you will notice this expressively in Full Game Mode, where you could get tens to hundreds of penalties as them per game, truly is a sight and experience to view; either way, they are completely well worth your time, you will always have a fun time playing as the NHL '94 Forum in this title at all times, no matter how you play your game. And that is about it for Volume 0I, I could get into Volumes 02 to 04 right away. Wishfully, the addition of the game revisions and major Bonus Teams will be able to allow you to feel entertained while you wait for the later installments to come out; I have a lot of work to do to get the other four Volumes ready for SHC, so do expect me to take my time with this for as long as probable. For those who are wondering how Demos in Volumes 02 to 04 will be, those will basically just have the Division 0I teams for that Volume, but have the remaining teams from the prior Volume so that Playoff Mode and team diversity still remain to be completely functional without error. Given that I will be able to work on this faster, since we are now approaching what I love to refer to as Summer Madness, do expect these demos to be released faster than how I had handled Volume 0I, you will get them in far quicker succession from here, I guarantee that entirely. With that said, enjoy the now complete Volume 0I, I truly hope that you will enjoy it. As always, you may get it from the link in the Downloads section in the first post above; in the event that you have any questions about the game or even the major Bonus Teams, then by all means, please do pose your questions below, I am more than glad to respond to you and answer any questions that you have. Anywho, enjoy!
  43. 1 point
    Ive voted both buggs add something to the game since your talking about emulation play here and the weight bug can be fixed anytime in gens, thanks to smoz. However, I really don't get how the weight bug could ruin the game now that we all know how it works. I think it really adds something to the strategic part of the game, especially for the draft: who will have enough balls to pick guys like hull or muller? Its just inverted goonage at the end. Major SNES bug: when u go behind your own net in gens, I really like to use the lob the puck button because it allows you to get the rebound from the net and start a rush..tried this couple of times on the SNES, from behind my own net and the puck mysteriously managed to get thought the netting, the whole play ending in an own goal....and this is the only reason why king won snes H lg....YEAH SERIOUSLY
  44. 1 point
    Haha yeah it must have been you. I fixed my page up there. Lol Hokkee I remember you were in control of maybe 4 or 5 teams in that one league. I still think the funniest memory I have from this wonderful forum is when my brother (Carse) calls me and is semi freaking out because "frekezoid" aka Hokkee's alt #4 called his cell phone. (Carse had his phone number in his AIM profile lol) Carse was like "DUDE THAT FREKEZOID GUY CALLED ME! LIKE FROM P1ZZA'S LEAGUE! He's some crazy Canadian guy!" Mr Pizza and Cares were and still are slack-ass bums.
  45. 1 point
    FAN-tastic! Nice work as usual.
  46. 1 point
  47. 1 point
    what are you waiting for? go get it.. LOL.. http://pixelpuck.com/?p=2157
  48. 1 point
    An answer is long overdue here and this is my short answer...depends. Now, for a far more detailed answer. What it depends on for me personally is, whats my personnel? Do i have a big shooter in the middle, a powerful shot on the wing, gifted skaters, a combo, defensive specialist, etc.? Here are some examples I've used over time and my reasoning for doing so. GDL 1: Carson (R )-Turgeon(L)-Recchi(L) All 3 have 4/5 shots, Carson and Turgeon are 4/4 skaters, Recchi a 5/4. I have a big shooter in the middle, and big shooter on each wing. Carson is a bit heavier, its tough to get to the net with him consistently, so its more useful to be able to feed him where its easier to do one-timers and let go of his slap shot. I liked Recchi on his forehand as well because he carried the puck a lot, so i wanted the slapshot as an option to keep the defense honest, also, hes fast enough to deke and his shot is strong enough to where the backhander isnt an issue. GDL 3: Hawerchuk (L)-Sandstrom(L)-Robitaille(L) Hawerchuk is a playmaker, not much of a shooter, so its pretty useless to keep him on his off wing to utitlize his slapper. Guys would typically sag off of Hawerchuk, try to take away passing lanes to my two snipers, so when there was open ice it was much easier and efficient to attack the net on hawerchuks natural side. Another strength to him playing his natural side was that he could use his forwhand pass to feed Sandstroms forehand...5 passer to 5/5 shooter can be devestating. Robitiaille was used on his off wing for similar reasons to Recchi/Carson. Blitz 1: Kelly Miller(L)-Kontos(L)-Holik (R ) Miller had 4/4 speed and 3/3 shot, again, fairly useless to try and utilize his slapper a lot, much easier to use his skating to either crash the net or feed Kontos. Also, if i wanted to cut into the middle for a floater, i could do so, or i could fake the floater and stuff it in far post with a quick backhander. As for Holik, he was just a guy who could take and give a hit, and skate a little, he had no stand out skills with the puck. The most effective thing with Holik was crash the net and get a near post deke goal, much easier to do on his forehand than his back. Classic Spring 09: Turgeon(L)-Baker(L)-Smail(L)/Lazaro(L)/Lamb(L) Some different reasoning here then the other all Lefty line. Turgeon has 4/4 speed and 3/2 shot, not much reason for him to be on his off wing or in the middle. Easier for him to have the room to use his speed and make plays on his natural wing. Baker has the best shot, thus he goes into the middle. The other 3 are more or less the same player, average skaters, lack of shooting. The reason to put them on their off wing? Due to their inability to slap shot effectively or deke consistently, its easier to feed them one-timers if they get into position since theoretically, they are shooting on a goalie who will more likely be out of position than not. In general, what my constant goal was with my offense was being able to attack in as many ways as possible. If you got a big shooter who can go on a wing, put him there, open that option up, but, if there is a dearth of shooters on the wing, dont pigeon hole your self into difficult situations by putting them on their off wing.
  49. 1 point
    (Carse/SOH USA 11 - 10 CAN (HABS/MONDEY-FREYDEY) USA 2 - 4 Can USA 6 - 5 CAN OT USA 2 - 7 CAN (HABS/ZALEX) USA 3 - 2 CAN USA 100 CAN NOT 100 USA USA USA USA
  50. 1 point
    This ROM is a modified version of NHL '94 with only 3 players on each side of the ice (not counting keepers). To make it work, you have to set penalties and line changes to ON, and I think you have to set 5-minute periods. Teams shouldn't matter. It's good for practicing faceoffs and one-timers, and also for 4-player online play. Enjoy. 2v2.zip