Jump to content
NHL'94 Forums

Matt55

Members
  • Posts

    102
  • Joined

  • Last visited

  • Days Won

    8

Posts posted by Matt55

  1. 13 hours ago, Asher413 said:

    (He posted his question in NHLPA 93- the concepts are the same but I'm not sure if the ratings are)

    Yes, I was wondering about nhlpa 93.

    Without the move, a slap shot to the glove side of a left-handed catching goalie is one of the most popular ways to score. It just seems like Roy always lunges with his glove and misses it. I don't know if it has something to do with that glove-lunge animation that was added after the original ('92) but that lunge almost never makes a save.

     

  2. So who are considered the good goalies of this game? What ratings make a good goalie? I personally feel like the goalie rating almost doesn't matter, but I also feel like Roy and Belfour may be the worst goalies even though they are rated high. Has anyone experimented with this? Any opinions?

  3.  

    6 hours ago, Shockers94 said:

    Hi Matt, I'm brand new here. Which "the move" are you referring to? Also, nicely done on creating this!

    Thanks!

    "The move" is when you switch from backhand to forward and shoot.  90 % of the time, it works every time.

      

  4. I make a ton of stuff just for my own enjoyment, but with the extra time at home, I thought others might be interested in trying something new.

    * This ROM uses the weight bug, and I strategically lowered a few players' weights to add more hitters to the game experience.  I always thought that hitting with the lighter weight bug guys was just more fun.

    * Besides that "inaccuracy," the game includes San Jose, Tampa, and Ottawa because I work from the Original ROM.  (I believe that other versions won't work on my Everdrive.)

    * It is made to play with line changes - with some fun hitters and fighters (but bad scorers) added to the checking line.  I set up 3 lines with fun in mind.

    * Try playing solo with a bad team or mid-level team and do not allow yourself to use "the move."

    I made the game based on my fond memories of my first set of Topps cards and my first Panini sticker album and filled gaps with Hockey Reference.com.  I made several tweaks for my what I consider "fun factor over accuracy," but I also pay close attention to stats/history.  If anyone wants to know more, I can explain my ideas, but I would say - just try it and enjoy!   89 NHLPA WB.bin

    89 NHLPA WB.bin

    • Thanks 3
  5. 22 hours ago, clockwise said:

    Always fun scoring 1-timers in '93. There are a ton in this video that I made over a decade ago:

     

    We had a league back then, '06 or thereabouts - I'd have to search for the thread. I know a lot of people love the fighting in 93 but, to me, it really doesn't add anything. There's no way to strategically setup fights. Also, in hockey video games, I like it when the losing fighters team gets a penalty and the winners' team doesn't.

    If you look in the Rules tab when you have the ROM open in NOSE, there are two places where fighting is listed. I recently discovered by accident when I kept getting 3 minutes for fighting and the computer was getting 1 minute for fighting. My guess is that you can give different penalty minutes to the winner and to the loser of the fight. I will test tonight.

    93 is still my personal favorite.

  6. I have experimented with things like weights, checking, fighting, and aggression by isolating one variable at a time (the best I could).  My goal is to improve the experience of playing against the computer.  I wanted more hitting (both ways), more fighting, and fewer penalties.  Here are my resulting ideas:

    (1) When my team has some weight buggers, it is more fun for me to hit the computer.  My purpose wasn't to make it easier to win, but it IS actually more fun when you can level guys. All of this we knew before. Maybe you didn't know that the computer's heavy guys not only go down easier, but, more importantly, hit me back  more effectively.  Here I did have to choose which teams I am more likely to play as (keep or even increase weight buggers) and which teams I am more likely to face (eliminate most weight buggers by notching their weight up a bit). 

    Another personal tweak was to make most of my checking line weight buggers. Since the computer will only match up checking line against your checking line when they are the home team, I could send out my checking line of weight buggers to smash their scoring line when I was the home team.  I didn't want this line to become my best or to run the score up - I just wanted them to hit, so I lowered their shooting power and accuracy super low.

    RESULT: The hits both ways increased, the crowd meter increased (which I am convinced does matter), and the fun factor increased.  

    (2) Because the checking rating in NHLPA is behavior - not skill (not the player's ability to check but his likelihood to check), I increased checking across the board so that most players were 60, 80, or 100.  The net result did little to nothing to improve a team when I used it, but the team did make a better opponent.  For teams that I wanted to be tough opponents, I made the majority of their players 100. 

    RESULT: They definitely defended against me better this way.

    (3) I missed the NHL '91 fact that anyone would fight, so I increased all fighting ratings to 57, 71, 85, or 100.  As noted elsewhere in posts, only a 71 or higher will start fights.  A 57 will engage, though, and I did not let anyone stay below 57. 

    RESULT: I played 7 minute periods with line changes ON and was getting about 3 fights per game, a number I thought increased the fun factor without making it a game only about the fighting. Besides, now sometimes star player would have to defend themselves in a fight, but the goons were still the gooniest (100 fighting).

    (4) I always like how penalties changed the flow of the game and made it feel slightly more real to me, but I always hated the pile up of players in the box with constant interruptions to call more penalties.  Aggression, as far as I can tell, does NOT affect a player's likelihood to fight or hit (2 things that I did not want to lose); it ONLY affects the likelihood of penalties being called.  I turned aggression down to 0 for all players but kept fighting and checking high.    I also changed penalties to 1 minute for most, 2 minutes for a roughing that injured a player, and 3 minutes for fighting.  Using 7 minute periods, I found this mix a perfect balance for my taste.

    RESULT: The game had a few but not endless penalties, and the hitting and fighting were still high.

     

    When I add in the fact that I play with medium or weak teams against stronger teams, the game has gotten much more fun for me.  

    • Thanks 1
    • Like 1
  7. On 12/29/2018 at 10:42 PM, ladofa said:

    Matt55 Do you have the 1980 Olympic Rom? I can't find it and I know it was there before but it's not.

    I will look for 80 Olympic one, but the Olympic teams were also included in the nhl 1980 ROM.

     

    On 1/1/2019 at 11:21 AM, CutterTML said:

    Can't find that one anymore... did it get reassigned to other ROMs?? Didnt find it on Page 1 as it should have been

    This was reposted under the name "72 to 84 Coach Mac Variety Pack" above.

  8. On 3/23/2018 at 6:36 AM, Matt55 said:

    Here are the teams for the 80s ROM:

    Boston 83

    Buffalo 84

    Calgary 89

    Chicago 83

    Detroit 88

    Edmonton 84

    Hartford 87

    LA 81

    Minnesota 81

    Montreal 86

    NJ 88

    NYI 82

    NYR 86

    Philly 87

    Pittsburgh 86

    Quebec 85

    St. Louis 86

    Toronto 87

    Vancouver 82

    Washington 86

    Winnipeg 85

     

  9. The decade ROMs were always a collection of specific years (84 Oilers, 87 Flyers, etc.)

    For the 80s one posted above, I posted the list of specific years once before. I can find the list. (It is now quoted below.)

    I never saw a decade ROM for the 80s other than the one posted above. It would be on my Christmas wishlist, though.

  10. Changing player names and ratings is VERY easy if you download NOSE and open the ROM in NOSE.  You can literally just type in whatever you want to the rosters.  Just be aware of which players are listed in the NLC (No Line Changes) lineup because these "starters" are linked to the corresponding player card photos for the pregame commentary.  

×
×
  • Create New...