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Matt55

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Everything posted by Matt55

  1. EARE can reshuffle portraits only if you use the original players but on different teams or in different positions, right? If I make new players or import them from another ROM, things get wacky.
  2. Yes, great splash screen that screams old time hockey! I look forward to your 1975 one -French Connection, Broad Street Bullies, the pre-cursor to the Habs' Disco Dynasty, and the powder blue Pens' Century Line!
  3. It looks like you found what you were looking for, but since you asked, I am sharing my "NHL Dream." Since my skills are limited, I only made changes using NOSE. Players' pictures, team ratings, graphics, etc. are not accurate. However, I did use Coach Mac's '87 ROM as a base since I love the 80s and love his work. Many of my decisions will make no sense to others, but I do think that the game is a fun solo game. You can choose from 8 teams that had not won a cup as of 1990: Quebec, Buffalo, Pittsburgh, Washington, Los Angeles, Vancouver, St. Louis, or Minnesota. I set playoff brackets so that only 4 of these weaker teams show up at a time(1 in each division) and the other 12 teams are better opponents. Your opponents are suped-up cpu teams whose player ratings reflect a team ranking (A, B, or C) that I assigned each. The best opponent in the Wales is Montreal; the best opponent in the Campbell's is Edmonton. Only 10 skaters are included for most teams. I play with line changes ON for 7 minute periods, so the cpu and I would rarely need a checking line. If you do use line changes, please know that most 2nd lines are an 80s line, not an all-time greats line (except Montreal). The timeline cut off is 1989-90, so Detroit will have Howe and Yzerman but not Lidstrom. Edmonton will have Gretzky and Coffey but not McDavid. Pittsburgh will have Lemieux but not Jagr or Crosby. Really, it's mostly a 70s and 80s ROM that goes back further in time for certain all-time greats. You can also play with my favorite NHL 80s stars against a suped-up Soviet team. Remember that I call it "NHL Dream" because it is not historically accurate but a weird mix of my childhood memories and impressions. For me personally, it is a lot of fun! NHL Dream.bin
  4. Is there a version of the 87 and 89 deadline roms without the reduced speed burst?
  5. When the game decides which cpu teams move on in playoff brackets, are the winners randomly chosen, or do team ratings/player ratings/ team advantages affect the outcome?
  6. I forgot to say that I used these ideas while creating a solo-play Rom I call "NHL Dream." My 13 cpu opponent teams have all-time players rated 100-120. The 8 teams I use are all teams that hadn't won a Cup as of 1990, and my 1st line forwards are mostly rated low 70s through low 80s.
  7. To do all-time teams, I think: 1. Your best bet is to keep it mostly "best lines ever." Use LA's Triple Crown Line, Buffalo's French Connection, Detroit's Production Line, etc. That way not every player has to be a 100 or whatever. Also, there would be fewer "time leaps" within a roster. The original 6, though, would have a true all-time team. For example, Montreal would have Beliveau playing with Richard and Lafleur. 2. You would have to let go of the strict statistical formula because it's too hard to say which specific year you are using. Be creative and use our inexact impressions from history. 3. If you use the 21 teams (pre-San Jose), you would basically be making a "best of the 70s and 80s" rom (cool!). The original 6 could dip further back in time to include Bobby Hull, Stan Mikita, Gordie Howe, Maurice Richard, etc.
  8. You probably want nhlpa '93. Scroll down at the bottom of this forum to find its subsection along with various other years' sections. Only '95 and '96 lack fighting, I think.
  9. The 5 years in 1 original six ROM is very cool!
  10. The 80s one I posted above was from his original decades ROMs. Unfortunately, I do not have the 70s or 60s one. However, he had posted an "NHL 70 somethin' " later that I DO have. With Coach's permission, I will repost it here. OK, Coach Mac?
  11. I took the challenge, Coach, and it was fun! The juiced teams check like crazy, so you have to move the puck quickly - good! I felt like I accomplished something when I scored instead of feeling bad for the cpu
  12. My other favorite all-time game is Tecmo, and I would say that the Tecmo gods (as my childhood friends also still call the absurd X factor) make all the difference in keeping that game fun and dramatic. If I am voting, I think that the X factor in NHL is great. Momentum swings must be weathered and give us an opportunity to fight a noble battle. Some great ideas in here - I press some buttons, but who programmed the code of my life, right? I feel extremely blessed. Great discussion - touching on the metaphysical!
  13. Ooops - I did use a comparison word - superior - in my original post. Touche
  14. The 73 vs. 80 vs. 86 point is valid, Coach. They are probably unnoticeable. Also, weaknesses of '93 ratings have been pointed out other places: +/- rating to decide Defensive Awareness creates a bunch of illogical results. Shooting % is a pure stat, but it creates illogical results when it is used exclusively to decide a player's shooting accuracy. Of course, manual goalie is a must for head-to-head combat, so '94 has to get the nod there. I like the new feature of a wider range of ratings available in '94, thanks to SMOZ. Does anyone actually use the low end of the range, though? Does anyone play with line changes and therefore use a wider variety of players? I just like the comment I read some where that the variety gives players and teams more personal character instead of a "stock" feel.
  15. As far as parameters for solitaire go, have you guys ever thought of playing '94 but ONLY allowing yourself one-timers when on the power play? I play solitaire a lot not because I like running up the score but because I don't expect others to understand my priority: making an up-and-down drama that could go either way. I totally get why most like no-holds-barred winning, but I am getting old and am just doing it for the love of the game. It's kind of like loving '93 without comparing it to '94; the value of one is not derived from beating another.
  16. I already knew that most people prefer '94, so I posted this comment under the '93 posts. I intentionally made no pokes against '94 because my point was just to observe and appreciate a part of '93 without taking any shots against the beauty of '94. '93 is not great because I compare it to '94; it is just great.
  17. Maybe you all knew, but I haven't noticed anyone pointing it out ... One of the keys to NHLPA 93's ratings is that it used the full range (using line changes, players go from a 1 to a couple of 95's; even without line changes, starters can vary greatly). It also had "a 0-15" scale, but did you notice that players' ratings were directly affected by the quality of their team? What I mean is that the 21 teams (leaving out expansion and all-star), split perfectly into upper (7-9 team rating), mid (4-6 team rating), and lower (1-3 team ratings) thirds (exactly 7 teams per tier). Then the 0-15 scale was used like this: 1. Top Third uses ratings ending in 6's (26, 46, 66, 86) 2. Middle Third uses ratings ending in 0's (20, 40, 60, 80) 3. Lower Third uses ratings ending in 3's (13, 33, 53, 73) (Throw in the 0, 6, 93, and 100 also.) * An unexplained exception is Philly, a lower third team that uses players ratings ending in 0's. What does this mean? A player who gets an 80 speed on an average team would get an 86 if he were on a good team or a 73 if he were on a bad team. Net result is a wide spread of players AND a wide spread of teams. I think that NHLPA's ratings created a superior variety of playing experiences. I imitate this distribution when I make my own projects. Don't allow yourself the breakaway move and choose a bottom third team, and you have a fun solitaire experience. Playing against a friend who is much better or much worse than you? Choose two teams that balance the scales.
  18. Yes, I have been caught in an endless circle of second-guessing myself and redoing ratings in several projects that I have made for my personal use. Anyway, here is Coach Mac's 80s rom. 80s NHL.bin
  19. Finally a topic where I might be helpful to others - hockey history! I love Coach Mac's 70 somethin' concept and have been hoping for an 80 somethin' Hockey Night rom. His decade roms were once posted under the master list here, but the links are now dead. Based on my memory and some research, here are my best guesses as I look at the rom. I feel 90% sure about these answers. Boston 83 Buffalo 84 Calgary 89 Chicago 83 Detroit 88 Edmonton 84 Hartford 87 LA 81 Minnesota 81 Montreal 86 NJ 88 NYI 82 NYR 86 Philly 87 Pittsburgh 86 Quebec 85 St. Louis 86 Toronto 87 Vancouver 82 Washington 86 Winnipeg 85 I hope this info. helps!
  20. Thank you for the very thorough lesson! I think that I can follow these instructions - very clear even to me.
  21. Coach, Do you use weight bug fix or weight bug fix+check bonus?
  22. I am using NOSE to alter uniforms. (1) Will any edit to the home uniform affect the center ice logo coloring? (2) Can I change the away uniform without any side effects? Thanks.
  23. Or maybe I will start with classic nhlpa93, including weight bug. I tested the weight bug fix version and found that I sorta missed all of the wild hitting.
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