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Matt55

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Posts posted by Matt55

  1. My other favorite all-time game is Tecmo, and I would say that the Tecmo gods (as my childhood friends also still call the absurd X factor) make all the difference in keeping that game fun and dramatic.

    If I am voting, I think that the X factor in NHL is great.  Momentum swings must be weathered and give us an opportunity to fight a noble battle. 

    Some great ideas in here - I press some buttons, but who programmed the code of my life, right?  I feel extremely blessed.

    Great discussion - touching on the metaphysical!

     

     

  2. The 73 vs. 80 vs. 86 point is valid, Coach.  They are probably unnoticeable.

    Also, weaknesses of '93 ratings have been pointed out other places: +/- rating to decide Defensive Awareness creates a bunch of illogical results.  Shooting % is a pure stat, but it creates illogical results when it is used exclusively to decide a player's shooting accuracy.

    Of course, manual goalie is a must for head-to-head combat, so '94 has to get the nod there.  

    I like the new feature of a wider range of ratings available in '94, thanks to SMOZ.  Does anyone actually use the low end of the range, though?  Does anyone play with line changes and therefore use a wider variety of players?  I just like the comment I read some where that the variety gives players and teams more personal character instead of a "stock" feel.

     

  3. As far as parameters for solitaire go, have you guys ever thought of playing '94 but ONLY allowing yourself one-timers when on the power play? 

    I play solitaire a lot not because I like running up the score but because I don't expect others to understand my priority: making an up-and-down drama that could go either way.  I totally get why most like no-holds-barred winning, but I am getting old and am just doing it for the love of the game.  It's kind of like loving '93 without comparing it to '94; the value of one is not derived from beating another.

  4. I already knew that most people prefer '94, so I posted this comment under the '93 posts.  I intentionally made no pokes against '94 because my point was just to observe and appreciate a part of '93 without taking any shots against the beauty of '94.

    '93 is not great because I compare it to '94; it is just great.  

     

    • Like 2
  5. Maybe you all knew, but I haven't noticed anyone pointing it out ...

    One of the keys to NHLPA 93's ratings is that it used the full range (using line changes, players go from a 1 to a couple of 95's; even without line changes, starters can vary greatly). It also had "a 0-15" scale, but did you notice that players' ratings were directly affected by the quality of their team?  

    What I mean is that the 21 teams (leaving out expansion and all-star), split perfectly into upper (7-9 team rating), mid (4-6 team rating), and lower (1-3 team ratings) thirds (exactly 7 teams per tier).  Then the 0-15 scale was used like this:

       1.  Top Third uses ratings ending in 6's (26, 46, 66, 86)

       2.  Middle Third uses ratings ending in 0's  (20, 40, 60, 80)

       3.  Lower Third uses ratings ending in 3's (13, 33, 53, 73)

       (Throw in the 0, 6, 93, and 100 also.)

       * An unexplained exception is Philly, a lower third team that uses players ratings ending in 0's.

    What does this mean?  A player who gets an 80 speed on an average team would get an 86 if he were on a good team or a 73 if he were on a bad team.  Net result is a wide spread of players AND a wide spread of teams.   I think that NHLPA's ratings created a superior variety of playing experiences.

    I imitate this distribution when I make my own projects.  Don't allow yourself the breakaway move and choose a bottom third team, and you have a fun solitaire experience.  Playing against a friend who is much better or much worse than you?  Choose two teams that balance the scales.     

     

     

    • Like 1
  6. Finally a topic where I might be helpful to others - hockey history!

    I love Coach Mac's 70 somethin' concept and have been hoping for an 80 somethin' Hockey Night rom.

    His decade roms were once posted under the master list here, but the links are now dead.

    Based on my memory and some research, here are my best guesses as I look at the rom.  I feel 90% sure about these answers.

    Boston 83

    Buffalo 84

    Calgary 89

    Chicago 83

    Detroit 88

    Edmonton 84

    Hartford 87

    LA 81

    Minnesota 81

    Montreal 86

    NJ 88

    NYI 82

    NYR 86

    Philly 87

    Pittsburgh 86

    Quebec 85

    St. Louis 86

    Toronto 87

    Vancouver 82

    Washington 86

    Winnipeg 85

    I hope this info. helps!

     

     

  7. My plan is to make an 80's version of NHLPA for line changes ON where the checking line is a fighters line you can deploy at will and let slip the dogs of war.

    I love using NOSE (what a great program for people like me!), and I will do all of the players and ratings.  

    However, I can't do two things I wanted:

    (1) a generic NHL logo for center ice for all teams

    (2) 80's banners (Los Angeles gold and purple, Minnesota green and yellow, Wales and Campbells instead of East and West, etc.)

     I was going to start with others' work as a base on these graphics issues, but their 30 team ROM jams up in the Everdrive.  Besides, I kind of wanted to start my own from scratch.

    So now I have your "simple weight bug-fixed" version of the original and am ready to go to work.

    Any help is greatly appreciated!

     

  8. I love your ideas for retro solitaire play. 

    One idea that I am working on in an 80s rom is to "supe up" 3 out of 5 teams in every division (4 out of 6 in the Patrick).  Then I play with 1 of the 2 "regular" teams (the other regular team is left out of the playoff draws).  Suped up teams have higher everything, especially shot accuracy and goaltending, but the "Super 6" teams ("juiced" teams) with almost all 99 players are the 80s Oilers, Islanders, Flames, Flyers, Bruins, and Blackhawks.  (The 80s Canadiens would be a juiced team, but I made them "regular" since I personally like to play as them.)

    I also lower the goalie ratings for any team I use - the computer needs to score more often.

    The 80s rom could also include the Miracle on Ice matchup as well as the '87 Canada Cup matchup I love (Wayne + Mario vs. Soviets).

    Personal Touches:  My own team, the Pens, are a blend of the 87-89 teams when the Pens added some good players but still had a bunch of unheard-of players playing with Mario.  Obviously, this is for me, but this team could be made more "realistic" for others.

    My bonus teams are going to be my own roller hockey teams over the years (again obviously just part of own personal use), but I have no idea how to do center ice logos and know nothing about coding.

     

  9. Hmmm. Every ROM I tried (including "classic") had the same issue - energy drops to 0 in one or two rushes up the ice.  Players become so sluggish that they are unplayable.  I assumed that people had tweeked the fatigue rate, but if you have not, then either the ROMs have a glitch or my emulator has a glitch.  ????

    Everdrive to play ROMs on my Genesis, huh?  I will check it out for sure!  Thanks!  (I may even join the online leagues when I am ready.)

    Yes,  10 players is great for subs with penalties ON.  Also, I can play AUTO line changes and reuse some of the 10 in the checking line. An odd fact is that in AUTO line changes, my players do NOT shows signs of their fatigue - they stay "playable."  

    If I want to create players to give me 15, that is no big deal (I think), but I can't play line changes ON until I figure out this fatigue issue. 

    PS Coach Mac, I am a huge fan!

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