Jlsegafan2001
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Posts posted by Jlsegafan2001
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One of the things that I wish was possible is an editor for the PS1 versions of EA's NHL games.
NHLInfo can read the PS1 files, but it can't replace them, as it's made for earlier PC versions (pre-2004).
Say, for example, you want to update NHL 2001 on the PS1 to the 2018-19 season. Unfortunately, you can't do that. But with an editor for the PS1 versions of NHL, you can.
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On 1/17/2019 at 3:19 PM, smozoma said:
If I had to guess, I think your image is saved in the wrong format. Maybe it's suppsed to be a 256 colour image and you're saving it in 24bits, something like that.
I saved another file in a VM as a 256 colour image, imported the image as a face, and the colour pallette STILL looked off.
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It seems like anything to do with rosters once you create a player in the PS3 version of NHL 08 softlocks the game.
I tried entering the Player Movement screen. Guess what? It didn't load. I had to quit the game.
I tried editing players. I was met with a black screen with the game still playing. I had to quit the game.
What's the reason behind created players softlocking the PS3 version of NHL 08, when it works fine on the 360 version?
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2004 wasn't able to work with Wine.
In 09's case, only the menus worked. The game looks corrupted when I try to play it.
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On 8/24/2013 at 6:52 PM, deadmeow said:
In the old days (I don't know about now), the NHL games were always released in the fall.
The games release in mid-September these days.
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I kind of like this idea.
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Here's my modded NHL 94 ISO. I tried putting it in an emulator, and the emulator couldn't detect the game. Like, at all. Could you guys please help me?
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I tried that in NHL 2001, and when I was creating the player with my name (put myself in the DB because why not?), I still got a corrupted face palette.
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How do I save it as a 256 colour image, though?
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2 hours ago, smozoma said:
unnecessarily demanding title changed to somethign that describes the actual problem
Hm?
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I just found out that you can use NHLInfo on the PlayStation versions of the NHL games (of course. I'm using this test file in an emulator.), so I'm testing it to see if I can mod NHL99.bin, then combine it with the .cue file and play the modded file through OpenEmu.
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To ring in the new year, I have uploaded a song that only samples audio from the NHL games. Experience... the N H L W A V E.
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This was before I even started editing using NHLView NG, and after I created all the players (all of them 17+) in NHL 11.
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I wanted to change the birth years of Sonic and friends so that they are accurate to the characters in NHL 11. However, the saved roster wouldn't appear in NHLView NG because of this damned error that also trashed my attempt in NHL 09.
And yes, they're created players.
Is there any way I can escape this error, or will I need to reset the rosters?
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On 11/24/2015 at 10:23 PM, inflicktor said:
Tampa bay is being announced as Pitts and colorado as toronto, florida as hartford....there are other issues with team announcements. what software did you use to do your mods? If I can the editing software
you used I would be happy to help fix some of these issues. I love this version of nhl 95 so I have no problems lending a hand with it.
Where can I find the software that this screenshot is from?
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Does anyone have any files involving updated rinks and Scouting Report logos?
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Bump
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Note: Reposted because of the lack of replies on the original.
So, I want to play NHL 2000 with a custom soundtrack, but I don't think I know how. In the game's files, there is a folder called "DITTIES". What do I do with this folder? Is this where menu tracks go as well, or nah?
Btw, here's a pic of the USER section of the files, with the DITTIES folder present.
NHL99, 2000, 2001, 2002 PC Intro & Menu songs
in Post '98 Titles & Other Hockey Titles
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1) What PS1 emulators support online play?
2) The PC version requires a modem, which no one uses anymore.