KTup710

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Everything posted by KTup710

  1. Wow... incredible work, I'll have to experiment with it. Seems like you put a lot of effort into this. Well done!
  2. Hey all, just doing the usual stuff working on my Dream League ROM, and I'm making a team of NHL94.com members. I have just about everyone from the leaderboards put into the game but I still need 10-15 more players. If you want to be on the roster, just give me some info and stats for your player and I'll put you in there. Thanks guys! Here are some pics of the N94 team so far. (Don't mind the ice logo, haven't put it in yet.)
  3. This is awesome! Never seen anything like this before
  4. Hey all, I've been doing lots of behind the scenes work on my Dream League ROM, and while I was doing that I finally found a way to run NOSE on a Mac!! First, you're going to have to download NOSE from the link here. https://forum.nhl94.com/applications/core/interface/file/attachment.php?id=4289 Next, download the library files that are required for NOSE here. https://forum.nhl94.com/applications/core/interface/file/attachment.php?id=5245 Extract both of these packages to your desktop. Now, since you're on a Mac, trying to run .exe files is pointless. This is where WineBottler comes in. Head to https://winebottler.kronenberg.org/ and click the second button (the stable build) to install it. This is 100% safe and will not harm your computer. You should now have the WineBottler Combo .dmg file. Open it up and drag Wine and WineBottler to your Applications folder. Here's where the magic happens... Right click the libraryfiles.exe file and scroll to open with, then click Wine. You should see a dialog box. Check the box that says "run directly in ____" and hit Go. Once the installer opens up, click through it. It will tell you it is installing to windows\system32, which is perfect. It is installing these files into an emulated windows system that Wine uses to run .exe files. You're basically done! All that's left to do is right click NOSE.exe and navigate to Open With -> Wine. NOSE should start up just as it would on Windows!! Happy editing!
  5. This has been a fun one... I set the values to 00FF and now there are basically no boards... the downside is that everything is out of play, the camera locks, and the net is now so dang big that the players shoot it over the side boards when you try to shoot on net. Yikes.
  6. Awesome!! Those look sweet, simple but unique.
  7. Haha yep, definitely not the biggest hit ever but definitely something unique
  8. Can't believe I forgot to post this one, it's gotta be one of my favorites and it's also perfect for a team called the Empires
  9. Good luck! Interested to see how it turns out
  10. Yes, this is a SNES feature, but I think the celebration was because one of my players took a pretty big hit afterward. Either way, perfectly timed to look like they were celebrating their own player getting sent clean over the wall. P.S: Someone should re-enact this in real life. Try it out in beer leagues buds.
  11. I love the KingOf94 format, and it's also pretty simple. I agree that you should shoot for something simple on your first try and experiment later, so I'd stick to what has worked in the past. It's up to you though, have fun with it and play around with stuff, you might discover a system that really works!
  12. Agreed, I must say the bench is what got me
  13. I know, even I was amazed by how well those turned out!
  14. As usual I'm hanging out playing some 94 during school, when I pull off one of the most impressive hits of my life. Not even sure if I was controlling the guy but he sent this man for a ride into his own bench. The best part is probably his own teammates cheering while he lays there crumbled, classic stuff. BigHit.mov
  15. I just checked that ROM out, never actually thought about changing the team name design! What an awesome concept, I love seeing that kind of originality and it looks really nice
  16. I agree wholeheartedly!!! However, there is some pride in editing the actual code for me... it's more rewarding to play with the code than to use someone else's tool. That being said, I need NOSE very badly lol
  17. Hey all, As I've been working on my new ROM hack, I've been focusing on adding my own flair to the game. I want it to look like '94, but I also want to really make it mine and bring out a ton of features that nobody else has really done before. As I was doing that I decided I would play with the in-game banners a little bit. You guys may have already seen my banner work in Skip's International ROM, but I just wanted to share a few of the designs I've done in hopes that some of you guys will like the idea and pick it up, because I'd love to see this in some other hacks, I think it adds a lot of character. Here are some of my designs: A simple slash on each side with inverted colors Double stripes on each ens, as a nod to the team's jerseys in real life. One of my personal favorites, a habs style stripe running through the middle. Not too flashy, but unique and a good way to add more than 2 colors. This one is a little ugly in my opinion, for good reason as these guys are our biggest high school rivals, but it's still a neat design and a reference to this team's jerseys. A simple one just for you buds, with one red pipe separating the black and grey. Pretty cool color scheme and also a "spotlight" pattern as I call it. This one's cool, especially since this team is called the Admirals. Very fitting. Last but not least, a sharp looking checkerboard pattern. Hopefully this is something fresh and new for you guys, as I said it's something I'd love to see more people experiment with in the future!
  18. Just my opinion here, I'd say give each team a budget (which you can decide on) And give each attribute an exponential upcharge... So like, they all start at 1 and it's $1 for each upgrade, but that price increases for every upgrade after the first, like this: x2 Agility: Free (1) - $1 (2) - $2 (3) - $4 (4) - $8 (5) - $16 (6) x3 Speed: Free (1) - $1 (2) - $3 (3) - $9 (4) - $27 (5) - $81 (6) And so on... obviously it would be tough and take some experimenting to set up a budget that makes it fair, and maybe it would make more sense to do percentages instead of exponents, but that's how I would personally do it. I'd be happy to work with you on it if you'd like, but sounds like a cool idea! Good luck with it!
  19. Exactly right, don't need to worry about finding it now. Thanks again, have a good one!
  20. Jeez, that's commitment. I assume you did a full scientific lab report as well? Haha, well done, I've never really thought of trying something like that but it's a really cool idea! hats off to you for the time you put in.
  21. Well that was quick... Turns out it was easier than I thought. Just had to change the numbers around for one less defenseman then add the bytes I deleted to another player's name... thanks for offering to help out though! I'm sure there's already a topic for this somewhere, I was just too lazy to find it.
  22. Sounds good! I'll play with it for a little bit and see if I can figure it out and let you know.
  23. Hey buds, I'm working with wboy's 30 team rom and I need a team to have one less player or else we'll have a player with only 5 letters in his name. I know how to change the amounts of forwards and defensemen, but is there a post anywhere about adding or removing a player from a team? I use a Mac so I can't use NOSE sadly, can anyone help me out?
  24. Turned out even better than expected!!! Such a fun project to work on, thanks Skip and Slapshot!
  25. Kathryn Tappen is probably my favorite thing out of everything I did with this tbh