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Sauce

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Posts posted by Sauce

  1. Hi everyone!

    It's that time again...
    As with past years, I am posting my NHL94 2023 edition ROM (various updates, to come, throughout the season).  I'll start with this “Way Too Early” Edition and post additional versions as the pre-season/season progresses.


    About the ROM:

    *32 teams. 
    *The ROM is based off of the Slapshot67 32-team template.  
    *60 Min. OT.
    *The ROM has the "weight bug fix". 
    *The ROM has Clockwise's sprite patch.
    *The rom has the WAS/WPG freeze bug.  When corrected, it causes an issue for the playoff mode.  If you use Kega Fusion, it will not freeze the player cards for those teams.
    *Uniforms have been updated for Edmonton (both home and away), Columbus (Away) and Carolina (Home), Vegas (Home) and San Jose (Home and Away).
    *Lines/d pairs are confirmed in some cases and best guesses/speculation in others.  They are subject to change. 
    *Some injured players are in the active rosters if they are rumored to be returning (1st half of) this season.  Those out for a while longer may be in the game but not active.  Those confirmed as "out for the year" have been removed.


    If you notice any mistakes, please let me know... enjoy!

    "Way Too Early" Edition ROM (Re-posted 8/23/22)

    NHL94 2023 Way Too Early Edition.bin

    "Preseason" Edition ROM (Posted 9/10/22)

    NHL94 2023 Preseason Edition.bin

    V1 of Regular Season ROM (Posted 10/12/22)
    NHL94 2023 v1.bin

    NHL94 2023 by Sauce.png

    Matchup.png

    Matthews Scores!.png

    Igor Saves!.png

    Gaudreau Scores!.png

     

     

     

     

    • Like 4
  2. On 7/13/2022 at 9:12 PM, Sauce said:

    08.01.22
     

    NHL94 2023 by Sauce.png

    Hi All,

    My apologies but, I thought I'd have this live today but there is still some work to be completed.  Unfortunately, last week was a busy one and got away from me.  I didn't get a chance to finish it up this weekend as originally planned.  I'm around 95% done so I just need a little more time.  Don't want to make the mistake of forecasting the new go-live date but... soon.

    Stay tuned...

    -Sauce

  3. 6 minutes ago, kingraph said:

    The original scoreboard uses the 2nd palette in the game (which is the same as crowd and banners). The 3rd and 4th palettes when the screen is active is the home and away team palettes for the sprites.  So I changed the palette for the 6 tiles that house the monsters to the 3rd and 4th palette.  And made sure the colors I picked would work. 

    For example, the eyes are the skate blade whites (except Minnesota home, where I needed a light green :) ). And the blue is the shadow blue, which is consistent for all teams.  The body colors are the shoulder and trim colors for the teams, which change and contain the most interesting team colors.  The black background is the boots/gloves (always black for all teams).  

     

    The pacman above remains on the 2nd palette, which doesn't change and will remain yellow.  

    That is awesome!  Great/innovative find on your part.  It could open some other possibilities.  Thanks for sharing the concept!

    • Like 1
  4. 36 minutes ago, Isles Guru said:

    Can someone give me Sauce's email address so I can send him a private message?   Thanks. 

    I got your PM... I'll respond soon.

  5. 19 minutes ago, Sauce said:

    The playoff version of this ROM has been posted.  I have removed versions 2-5.  If anyone liked or needs one of them, PM me as I have them all saved.

    If you catch any mistakes, please let me know.  Thanks!

    One thing that I forgot to mention about this ROM...

    For playoff teams, guys not expected to play due to injury (i.e. - Drew Doughty) are in the ROM but not within the active players if you play with line changes turned on.  They may appear in the NLC defaults.  If an injured player(s) is rumored/expected to return/play in the playoffs, they are likely in the active rosters.

    For non-playoff teams, guys (i.e. - Sean Couturier, Clayton Keller, etc.) who had season-ending injuries are in the active rosters for line changes and possibly, NLC default.  It makes it more fun to play as those teams.

    Lines and D-pairings are not 100% accurate so change them as you see fit.

    Cheers!

  6. Hi!  Per my recent post (above), I have now posted new/updated versions of my Winter Classic ROM. 

    There are 5 minute OT and 60 minute OT versions.  With the former, after 5 minutes, you can challenge your opponent to a shootout in that particular mode (just like real life).

    What else is new/updated?

    • Added the 2022 Winter Classic teams (STL vs MIN).
    • All 650 players have been updated using an updated attributes tier structure.  It is slightly different versus when I edited these players back in 2020.
    • Approx. 90% of the NLC headshots have been updated with the remaining 10% "cleaned up" to some extent.  With players who have been in multiple WCs, I, for the most part, used different images to show an age progression as well as document what they looked like as the years went by.
    • "Cleaned up" a couple of the Team Selection logos.
    • Several Team Rankings have been updated.
    • Updated the music table for STL and MIN.
    • This time around, I removed the kid pounding on the glass.  It appears that this time, I did it correctly (I hope, as it was a little tricky).  
    • Updated the 2012 Rangers uniforms to be off-white/cream colored instead of white.
    • Updated the 2017 Blackhawks away equipment to be a black helmet instead of white.

    For more details regarding this ROM and what to know, please review the notes in the original post.

    If you notice any mistakes, please let me know.

     

    • Thanks 1
  7. 51 minutes ago, Memorinew said:

    Hi Sause, my respect for you and for your work on ROM. We (russian NHL94 community) found a gamebreaking bug in v5 (it appeared in v2) and a way to trigger it. You need to enable Line changes, start a game, then go to Edit Lines. Then you need to press Start and select Save Team Line. And, finally, you press Start again, select Load Team Line, and go to Power Play fives to see that one player disappeared (in best case, because in worst case you see more crazy stuff, look in attached images). If you do not go to PP fives and just start playing game after loading team lines, when another team earn a penalty and you select PP2, you can see a defender on ice with "?" instead of jersey number. And if that defender scores or assists, game graphics breaks. Bug can be triggered on some teams (at least three, STL, TBL and SEA), but i didn't test all 32.

    NHL94 2022 v5-0000.png

    NHL94 2022 v5-0001.png

    Well, that's certainly a new bug... thanks for reporting it.  I do not have an resolution for you now.  However, it's also not much of an issue as you can still edit the lines and D-pairs within the game (at anytime) and it/they will take affect.  Just make the desired change(s) and click "exit" to go back to the gameplay menu.  Don't save or load anything.  Your changes will still appear within the game that you are playing.

    Thanks for downloading!

    • Thanks 1
  8. Hi!

    Been working on an updated version of this ROM.  I added Minnesota and St. Louis from this year's matchup as well as some other bits and pieces (including new title screen)...

    ...updating and cleaning up some graphical stuff, at the moment, and I anticipate having it posted by end of this week (if not sooner).  Coming soon...

    NHL94 WC Title Screen.png

    Team Selection.png

    STL vs MIN.png

     

     

     

    • Love 2
    • Like 1
  9. 31 minutes ago, Balzovai said:

    Hey all, long time lurker, but wanted to join up and say hello!  Grew up in Philly and as kids we played just about everything.  My brothers and I got a SNES one year for XMas and we immediately went out and NHL 94 as the first purchase.  My brothers (and now my kiddos) haven't stopped playing since the game came out. 

    I pretty much always travel with a laptop loaded with RetroArch and a couple USB SNES controllers.  It sure beats travelling with the actual SNES console which I've done as well.

    I love that you guys have created and maintained a community around the THE BEST 16 Bit game ever made.  Thanks for doing what you do!

    Welcome to the Forum!

  10. Howdy!

    I got two requests to make Jeremy Swayman the default number 1 goalie on the Bruins.  I wasn't aware he has taken over as such.  The request seemed pretty reasonable to me so... done.  Re-posted the file in the OP. 

    If you already downloaded the file, and don't wish to re-download it, then you have Linus Ullmark as the default #1.

  11. 5 hours ago, Sauce said:

    The Trade Deadline version of this ROM (v5) is now available in the OP.

    *Rosters are "post-deadline" with one notable absence.  I did not include Evgenii Dadonov.  Thanks to the ineptitude of the NHL, and possible negligance of Vegas and/or Ottawa (as finger pointing continues), he is now back on the Vegas roster as the traded was voided.  Unfortunately, Dadonov is rumored to still be on the trading block (which can still happen).  Because Vegas screwed themselves, and have massive cap issues, there is a growing liklihood that Dadonov gets traded once certain injured players return (to be cap compliant).  TBD.  If he gets traded, he can no longer play until next season per league rules.  If somehow, he manages to stay on the Vegas roster come playoff time *cough* mysterious LTIR of a player(s) *cough*, then I'll add him to my playoff/final version.

    *Injured players that are rumored to be returning this regular season, or for the playoffs, are still in active rosters (Stone, Ekblad, etc).  There are some that are in the NLC mode (Couturier, Chabot, etc.) who are out for the season (injuries/surgery/whatnot).  But, they are not in the active lines for line changes mode.

    *As per usual, all 800 players have been updated one way or another.  As were several headshots/NLC players.  Team ratings, per usual, were updated as well.

    *Lines and D-pairings are not 100% accurate.  Change them as you see fit.

    If you notice any mistakes, please let me know.  

    Cheers!

     

     

    I just noticed one player on two teams ... DOH!!!

    Been fixed and re-posted in the OP.

  12. On 3/22/2022 at 12:06 AM, Sauce said:

    As an update, I will post the Trade Deadline version of this ROM sometime this week (not gonna forecast the exact date).  There's plenty of work to do on it but, I got a good chunk of it completed today.  :)  Things like new jersey numbers are still being comfirmed so don't want to rush to post just to re-post.

    So... to come...

    The Trade Deadline version of this ROM (v5) is now available in the OP.

    *Rosters are "post-deadline" with one notable absence.  I did not include Evgenii Dadonov.  Thanks to the ineptitude of the NHL, and possible negligance of Vegas and/or Ottawa (as finger pointing continues), he is now back on the Vegas roster as the traded was voided.  Unfortunately, Dadonov is rumored to still be on the trading block (which can still happen).  Because Vegas screwed themselves, and have massive cap issues, there is a growing liklihood that Dadonov gets traded once certain injured players return (to be cap compliant).  TBD.  If he gets traded, he can no longer play until next season per league rules.  If somehow, he manages to stay on the Vegas roster come playoff time *cough* mysterious LTIR of a player(s) *cough*, then I'll add him to my playoff/final version.

    *Injured players that are rumored to be returning this regular season, or for the playoffs, are still in active rosters (Stone, Ekblad, etc).  There are some that are in the NLC mode (Couturier, Chabot, etc.) who are out for the season (injuries/surgery/whatnot).  But, they are not in the active lines for line changes mode.

    *As per usual, all 800 players have been updated one way or another.  As were several headshots/NLC players.  Team ratings, per usual, were updated as well.

    *Lines and D-pairings are not 100% accurate.  Change them as you see fit.

    If you notice any mistakes, please let me know.  

    Cheers!

     

     

    • Thanks 2
  13. As an update, I will post the Trade Deadline version of this ROM sometime this week (not gonna forecast the exact date).  There's plenty of work to do on it but, I got a good chunk of it completed today.  :)  Things like new jersey numbers are still being comfirmed so don't want to rush to post just to re-post.

    So... to come...

    • Love 2
  14. Good Evening!

    V4 of this season ROM has been posted (see OP).

    What's new/updated?

    *Out with Tuukka Rask and in with Evander Kane and Jack Eichel (who debuts tomorrow night)
    *Tyler Toffoli traded to CGY
    *Some additional players added (not as notable as Kane or Eichel)
    *Winnipeg's arena finally has the correct/new name (oversight on my part).  LA's was updated in V3.

    If you notice any mistakes, please let me know.  Lines are not 100% accurate. Left guys like Mark Stone and Anthony Mantha in the active lineups despite being on LTIR.  As we don't know if they will return for the season, or just for the playoffs, I left them active (for now).  Feel free to change as you see fit.

    Next update will be the Trade Deadline edition.  Cheers!

    • Thanks 3
  15. 43 minutes ago, Deckard said:

    Hi Sauce!

    I've been playing your rom for the last couple of days and is awesome, I Iove it! Thanks a lot for you effort.

    Just a question, Is there an updated version of the rom without the 99 min OT?

    Thanks!

    Thanks!  Glad to hear that you are enjoying it!  I just added a 10 minute OT version (just like the original NHL94).  It's in the original post above.  Enjoy!

    • Thanks 1
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