Sauce

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Everything posted by Sauce

  1. Hi Gents! I don't have any bullets to add as I have only attended one event but I do have a suggestion (if you don't mind...). One thing I would suggest is name tags. Yes, it is corny. But, it helps folks who are new to the crowd to have some names with the faces. Maybe a tag with their real name and forum name. I got to meet some cool folks like @kingraph, @chaos, @Evan and @CoachMac when I attended NYC 2019 and definitely agree that friendships can be forged at such events. Me, I'm fairly out-going so I'll just walk up to anyone and introduce myself but not everyone is that way.
  2. Thanks! The Isles were one of the center ice logos that I fixed to no longer be "stretched". Hat tip to Jkline for that suggestion. I also updated their home jerseys (as best I as I could). The blue may be a hair too dark, not sure... I need to play around with it.
  3. Cool! Hope you enjoy it! It was fun to update it. Of course, as soon as I replace Lundqvist with Shesterkin's headshot, for NLC rotating images, the kid gets into a car accident and is sidelined with a fractured rib(s). The curse of the NY Rangers!!! It's why Rangers fans can't have nice things. LOL
  4. Ok, so my Trade Deadline ROM has been posted on page one of this thread ("NHL94 2020 vTD"). What to know: *Updated rosters and jersey numbers are of 2/24. No Evan Rodrigues on the Pens due to roster structure limits (and Guentzel still being on the game roster). *Lines and D-pairings are not exact in each case. Feel free to change as you see fit. *All injured players, who have not been officially ruled out for the year, are still in the active rosters. *Players who are out for the season are in the game but not active. Some, are still in the NLC lines (Erik Karlsson, Tomas Her
  5. Trade Deadline ROM will be posted tomorrow. It is essentially done. I am just awaiting a few confirmations on some jersey numbers. File and details to come...
  6. Awesome! Thanks for putting this all together!
  7. Agreed... it does look better than before. Nice job bud! I’d be curious to see what it would look like with the red line extended. Oh, small detail, the center ice logo needs to be rotated (if you ever go this route on a ROM). The logos face away from the team benches. But again, nice job figuring a way to make it less “squished.”
  8. I agree. It doesn't look as nice when re-arranged. As you said, the whole playing from top to bottom to top makes it look off.
  9. I apologize as I misplaced the notes. It definitely can be done and if memory serves, you just rotate the team center ice logo, in TM, and then alter some hex code in the rom file (where the center ice logo placement exists for each team). Unfortunately, I just can’t recall the specifics. @Jkline3 if possible, would you mind chiming in with your knowledge of the subject? Assuming that you remember the how, of course.
  10. Yes, it is absolutely possible to have center ice logos go horizontal vs vertical. @Jkline3 figured it out once upon a time. We had PMed back and forth about it. I’ll check and see if I still have the notes. Stay tuned...
  11. Nicely done @lendogg81! And, welcome to the NHL94 community!
  12. 1st post, 1st rom. It's for GENS but that's because not many custom SNES roms are created in comparison to GENS. Switch to the dark side! lol
  13. Hi All - I just posted V4. It reflects recent trades and the Kovalchuk signing (MTL). What's new: *Tweaked jersey colors for COL and CGY. *Updated NLC lines for EDM, CHI and VAN. *Added the stamina hack so that lines/d pairings tire faster, when using line changes. Line changes will occur more often in games that have longer than 5 min periods. Not an exact science but I have seen improvement. It has no barring on games with NLC. *Altered my goalie ratings to no longer be structured in tiers. Allows for better ratings. *Updated several player ratings.
  14. Cool! I actually thought of doing a WC rom of all of the WC games (so far). Just haven’t had the time. Maybe one day as the first 5 WC games were pretty good in terms of entertainment value.
  15. Cool. I thought you might like that setting. I’m still trying out some stuff, related to it, and I’ll let you know if I find any other helpful tips/suggestions.
  16. 0021 vs 0051 in the hex. I saw "improvement" if I played 7 minutes or more. I recently had a 1-0 lead near the end of the first period and my checking line came out (usually don't see them til the third if you have a lead). It's not consistent though and I don't recall what may have been unique about that game or the teams. I am still tampering with the hex code vs endurance to come up with some other conclusions as I have a few things I want to try (muah-haha). I just haven't had ample time to review. I also don't know if the gameplay differs, in any way, should you sim vs control one o
  17. Ooooops... I didn't see that Clockwise posted the energy/stamina hack instructions that I referenced in my post. My bad. I got the steps from that same post, once upon a time, but couldn't find where I got it from when I posted below (as I have notes saved for all hacks, at home, in Word files and never remember to bookmark pages). Anywho...
  18. Perhaps... I can't speak to NHLPA 93 but in NHL94 you can alter the in-game stamina logic so players tire faster and lines change more frequently depending on A) the overall stamina of the line/d pairing (as endurance is factored in for each player on that line/d pairing) and B) how long a line/paring was on the ice. I alter stamina in the hex coding of my peronsal roms (meaning, the ones that I don't post here). While it doesn't work as desired 100% of the time, as this isn't real life, I do see more line changes within a period and my checking line will even make an occasional appearance i
  19. Updated ROM (V3) posted in the OP. Hall now on the 'Yotes.
  20. As Taylor Hall was just traded to Arizona, and Ilya Kovalchuks contract was terminated by LA, I will have an updated roster release tonight. More info to come...
  21. You’re trying to making a video game be “realistic.” That’s not going to happen. All video games are unrealistic in one way or another. I get where you are coming from though but, I’m not sure how realistic you can make a video game, especially one that added features to increase scoring chances (the one-timer). The irony of “realism” is that you’re looking to make it hard to score yet, scoring is up in the NHL over the last two seasons. It’s the highest it’s been since 1992-93. I certainly do believe that by making the goals smaller, you’ll be able to achieve low(er) scoring games
  22. Of course it’s going to effect them and their abilities. As to what degree, I’ve never been tempted to test. But, it’s no different then lowering a players scoring ability or skating speed. The game has the ratings for a reason. Now, guys with a scoring accuracy of 1 can score at times. But, you’d be hard pressed to get them a hat trick or maybe even two goals in a game. As to how much a goalie with a glove hand of 0 or 1 does vs a goalie with a glove hand of 3-6 range, I can’t advise. That’s something you’d have to try out. Because you are making the goals smaller, it may be a non-fact
  23. Glove Left and Glove Right attribute rating appears to only affect your goalie if he catches left or right. Obviously, one cannot catch left and right with only one glove. I also don't believe that the game developers intended it to mean that a goalie who is left handed catching is also rated on how they reach across their body to catch on the right side. That is not a in-game animation. Same with Stick Left and Stick Right which, translates to Blocker Side effectiveness. Some call blocker side the "stick side" when the defection/save is made with the stick vs blocker. So perhaps, that's